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Blodpls 8/23/08 7:52:30 PM
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Elite Member
Joined: 7/29/08 |
Mount and Blade? |
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rawRzorz 8/23/08 7:57:27 PM
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Novice Member
Joined: 7/03/08 |
Originally posted by Blodpls Mount and Blade? Mount and Blade is incredible yes, however its combat isn't really revolutionary at all except for the mount combat. Lol. However that doesn't go to say it implements the mount combat VERY well, especially for a husband and wife team.
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SajT 8/23/08 7:59:54 PM
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Apprentice Member
Joined: 10/18/06 |
Tested it now and I can say the following about it,
WAR is reasonably polished, not as polished as WoW was on release but not far from it. However it's drastically smaller in size in terms of content. That's not to say that the game won't keep you busy for quite some time ahead. The game is fairly stable and even handles tabbing quite well, although not during loading screens. But yes, you will encounter a few strange bugs, glitches and get momentarily stuck in terrain objects at times. The classes don't have alot of depth but they're still rather well designed, although much character balancing needs to be done. I didn't find the Warrior Priests to be that bad, however the Burning Wizards pretty much burns the whole place to a crisp if allowed a moment of peace. The PvP was fun for me, although much more slow paced than WoW. People generally don't die as quick and healing will spoil anyones day. You need to focus your damage on a single player in order to be effective, either that or be a Bright Wizard. I can see the stacking, combination and synergy of certain abilities to become very powerful and I expect to see much of these to be used in higher tier PvP, once guilds and groups start to be more serious about RvR (which is just another lame word for normal PvP, there's really nothing more RvR about WAR than WoW). The open areas seemed pretty dead with few people in them, often being scarcely populated by mobs or none at all. The dwarven starting grounds were mostly just raided by the far more popular orcs 'n goblins, which made much of the place inaccessible to the dwarf players. - The fact that it takes longer to die is an advantage in large scale PvP, but hurt the small scale PvP engagements. WAR's system wouldn't work in WoW's arena very well, but proves to be alot more entertaining in the battlegrounds. The public quests are like AoC's special attack system, overhyped and not that effective. Sure, the public quests are entertaining to do at least once because they're fairly cinematic. It's like Assassin's creed, cool once but then it kinda gets old. It also completely fails to create any sense of companionship and co-up, people just do the stuff or happened to stumble upon the quest and then hope that they get lucky with the roll for the rewards.. most often winning nothing and having to do it all over again or grow fed up with it and go somewhere different. The graphics are adequate, despite not having access to high quality textures (probably due to bandwith limitations). The characters look fairly good, especially the Orcs, goblins and dwarfs and they're all a step up from the graphics of WoW. However the world in WAR can look rather sloppily put together at times and I'd say that WoW makes a better job there instead. It also seems to run quite fine on an above average system and I believe that it will run on low quality settings even on poor machines. As for the PvE it was rather mweh, didn't come across a single instance but I hear that some are s'posed to be in the game. Mobs are fairly stupid, have slow reaction times and the aggro range is so short that it makes the mobs seem really retarded. The community on the test servers was fairly dead, very quiet. Too quiet in fact, people only talked when adressed and not even that at times. However, it was damn nice to see people use more roleplay names again instead of the usual "SHaodwdeath" "DEadlyassasin" yatta yatta that you see in other games. Hopefully though the game will become more cheerful on launch.
As a conclusion, WAR can be a fun game and for anyone who likes PvP, is tired of WoW but who wants another fantasy MMO. My only real gripe with the game is how they screwed the warhammer lore and feel of the Orc 'n Goblins by teaming them up with Chaos and the Dark Elves. I'd also liked to have see three factions in this game instead of just two, in order to make it stand out and be a real option to WoW. Ah well, I think that most people who try it, will enjoy it. This isn't the pile of shit that AoC was, rest assured. - Sajt |
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Aethios 8/23/08 8:11:19 PM
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Advanced Member
Joined: 7/18/05
I come here |
Maybe you can expect people to "figure it out on their own" but I have no such hopes. If they make it to the first RvR area and aren't being taught the basics, they will zerg eternally until someone tells them otherwise. That's what people do. |
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SSGhostDevil 8/23/08 8:15:49 PM
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Novice Member
Joined: 10/09/04 |
Originally posted by Aethios
I've never posted before and I usually only read. I just had to correct some of the points the OP made that were bugging me a little while I read ( bugged me enough to write this reply ). I'm not a fan or a blinded customer. I'm just a player who played the game and found it enjoyable in small portions. Truth be told, I would play this for around 4 months, not even a year. GREAT GAME, just not one that would hold an individual's attention for more than that. my 2 cents, enjoy. |
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WSIMike 8/23/08 8:18:43 PM
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Elite Member
Joined: 3/09/04
"Dreams flow across the heartland, feeding on the fires" - N. Peart |
Originally posted by Aethios
It was an epiphany for me, personally... I've already set to work on the world's first ever MMORPG-FPS-RTS-Flight Sim-PvP-Badminton game... |
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UberKnot 8/23/08 8:46:18 PM
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Novice Member
Joined: 5/18/04 |
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