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 Thread (8 posts)
joejccva  8/23/08 5:29:24 PM

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There are no perfect men in this world, only perfect intentions.

Obviously the Bright Wizard, and Shadow Warrior speak for themselves as for as ranged dps (one magic, one archer)...but what about the other classes.

To me (and maybe I'm missing something here) but the Witch Hunter is a complete JOKE as well as some of the other classes like Swordmaster, and Archmage, etc. They really don't stand out to me and I'm having trouble finding which role each class plays, because the Witch Hunter's melee dps rather sucks honestly but maybe it's just me?

Do Witch Hunters do well in RVR? I've played the Shadow Warrior and Bright Wizard which do fine, but I want more to it. I want to be able to be in a support role but still hold my own and kill people when needed.

What are your opinions on the classes on both sides of the playing field?

 
twhint  8/23/08 5:44:57 PM

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Well, first thing is, how far have you played the different classes? For one, the game follows a mosrtly rock/paper/scissors structure, with tanks > melee dps, ranged dps > tanks, melee dps > ranged dps/healers.

With that in mind, you get an idea of what the role of each class is. Ranged DPS play a support role and blast the hell out of tanks/healers and whatever else they can. Melee dps rush in to take out the healers and the ranged dps from behind the lines, which is why they get stealth and such. And tanks are designed to take it and be the front line, moving to take on whatever gets in their way, but ranged can use snares on them to take them from a distance.

At first, I thought the Witch Hunter was kind of 'meh'. Nothing really stood out about him and you're right, his dps seemed kind of less than stellar. But once I got him around lvl 9+, he really came into his own, especially at 10 when he got his stealth. You can then become a very effective killing machine. They even get an ability to give a reverse damage shield where their target takes 50 damage for every time they swing. The Witch is the destruction equivalent of the Witch Hunter. Swordmaster is a tank and archmage is a healer with quite a bit of dps output. If an archmage isn't putting out 10k+ for healing and damage in a scenario then someone isn't playing it right.

But put simply:

Melee DPS - Rush behind enemy lines to concentrate on healers and casters.

Ranged DPS - Should go after tanks and healers.

Tank - Move forward and determine who is going to get raped when everyone concentrates their fire onto their target.

Healer - Keep everyone alive, but most especially the tanks.

As people get used to the game, then you'll see those are the basic tactics. Tanks will declare the target and ranged dps will support them as they take it out, then move on to the next. What happens now is a mess as everyone just rushes forward trying to get that kill.

 
Major69er1  8/23/08 5:47:20 PM

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maybe they get better at higher lvls,  atleast we are hoping

 
joejccva  8/23/08 5:50:18 PM

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There are no perfect men in this world, only perfect intentions.


Originally posted by twhint
Well, first thing is, how far have you played the different classes? For one, the game follows a mosrtly rock/paper/scissors structure, with tanks > melee dps, ranged dps > tanks, melee dps > ranged dps/healers.
With that in mind, you get an idea of what the role of each class is. Ranged DPS play a support role and blast the hell out of tanks/healers and whatever else they can. Melee dps rush in to take out the healers and the ranged dps from behind the lines, which is why they get stealth and such. And tanks are designed to take it and be the front line, moving to take on whatever gets in their way, but ranged can use snares on them to take them from a distance.
At first, I thought the Witch Hunter was kind of 'meh'. Nothing really stood out about him and you're right, his dps seemed kind of less than stellar. But once I got him around lvl 9+, he really came into his own, especially at 10 when he got his stealth. You can then become a very effective killing machine. They even get an ability to give a reverse damage shield where their target takes 50 damage for every time they swing. The Witch is the destruction equivalent of the Witch Hunter. Swordmaster is a tank and archmage is a healer with quite a bit of dps output. If an archmage isn't putting out 10k+ for healing and damage in a scenario then someone isn't playing it right.
But put simply:
Melee DPS - Rush behind enemy lines to concentrate on healers and casters.
Ranged DPS - Should go after tanks and healers.
Tank - Move forward and determine who is going to get raped when everyone concentrates their fire onto their target.
Healer - Keep everyone alive, but most especially the tanks.
As people get used to the game, then you'll see those are the basic tactics. Tanks will declare the target and ranged dps will support them as they take it out, then move on to the next. What happens now is a mess as everyone just rushes forward trying to get that kill.


Great response bro. Appreciate it. I'm kind of torn between playing a Shadow Warrior or a Witch Hunter. Not really into healing and don't like casters all that much.

 
calibek  8/23/08 6:10:03 PM

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Originally posted by joejccva

Obviously the Bright Wizard, and Shadow Warrior speak for themselves as for as ranged dps (one magic, one archer)...but what about the other classes.

To me (and maybe I'm missing something here) but the Witch Hunter is a complete JOKE as well as some of the other classes like Swordmaster, and Archmage, etc. They really don't stand out to me and I'm having trouble finding which role each class plays, because the Witch Hunter's melee dps rather sucks honestly but maybe it's just me?

Do Witch Hunters do well in RVR? I've played the Shadow Warrior and Bright Wizard which do fine, but I want more to it. I want to be able to be in a support role but still hold my own and kill people when needed.

What are your opinions on the classes on both sides of the playing field?

I have yet to try a witch hunter. I'm trying to get to all of the classes to level 5 so i can see which i want to play at launch. I have played the shadow warrior however and I must say that I just don't like it like i thought i would. The thought of stepping back and attacking at range or going in close to do damage appealed to me but once i got a shadow warrior made I just didn't like it, and for all that is holy i can't explain why. Something about it just doesn't sit right with me. I'm not fond of the fact that you don't have to have a quiver or arrows to shoot you just automatically do...while thats more aesthetic there is something else that just bothers me. Does the shadow hunter get better as you level up? Guess I'm in the same boat as you are with the witch hunter.
 

 
bakedpotato  8/23/08 6:17:59 PM

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I wasn't a fan of the Swordmaster tbh, and my boyfriend wasn't too keen on the Witch Hunter. I've played a Witch Elf which did pretty good in the battlegrounds, and also a Shadow Warrior did well too.

kikinchaz  8/23/08 6:24:06 PM

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Problem I have with the classes is that I feel there is really not enough Ranged/Melee classes and way too many Spellcasters. This is probably down to them removing 3 classes from the game but they really should have balanced that out.

 

Im kinda lost as to which class suits me and I enjoy. After trying the Shadow Warrior, Squig Herder, Engineer and Witch Elf the only one ive enjoyed is the Witch Elf, but my problem with her is that shes wayyy too similar to other rogue type classes from other MMOs which therefore means I might feel bored of her quickly. I usually play non spellcaster DPS classes in MMOs so im kinda feeling abit dissapointed on that front. Mainly the melee DPS front, its seriously lacking in that department. Seems to be enough tanks but not dps melee classes.

 
twhint  8/23/08 7:16:34 PM

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Well, the main problem is that people aren't playing the classes for very long. And that's fine, really. Right now is the when you should determine what class you like the playstyle of. Also, destruction classes are somewhat mirrors of the order classes, ie.

Engineer = Magus

Shaman = Archmage

Zealot = Runepriest

Disciple of Khaine = Warrior Priest

Witch = Witch Hunter

Bright mage = Sorcerer

White Lion and squig herder are close, but one is melee, the other ranged.

Shadow Warrior is fairly unique, with no real counterpart to it.

As far as the tanks go, it all depends on your playstyle. The Ironbreaker is meant to be right there getting the crap beat out of him by as many people as he can, because every hit he takes powers his abilities, while also choosing a healer in his party to protect. Swordmaster is more mobile, relying more on dmg avoidance than mitigation. The Black Orc is similar to the Ironbreaker, while the Chosen depends on auras and such to mitigate dmg.

For me, the witch hunter is a decent class and I can see it doing some dmg behind the lines. The witch is the same way, with her getting close and doing a ton of dmg in a very short amount of time. But they both don't have much armor/hp.