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 Thread (27 posts)
Stradden  8/22/08 1:50:18 AM

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Managing Editor

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Posts: 4890

MMORPG.com is in Leipzig, Germany for Games Convention. There, he took part in a presentation from LotRO Producer Aaron Campbell who told us a little bit about the game's upcoming Mines of Moria expansion.

At Games Convention in Leipzig, Germany, MMORPG.com got its first real look at Lord of the Rings Online's upcoming expansion, The Mines of Moria. Fans of the Tolkien series will recognize the name, as the Followship passed through the massive underground city on their way to Lothlorien. The abandoned Dwarven kingdom, as you may recall, had become home to all kinds of evil, including the famous Balrog that Gandalf the Grey was forced to battle.

Well, the story for Lord of the Rings Online is that after the fellowship passed through Moria, the Dwarves begin an effort to fully reclaim their lost land. Hence, the influx of players into the mines and the action that will bring them there.

Read the article here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

Cutedge  8/22/08 2:37:34 AM

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WTB sci-fi mmo PST

The link is going to the news page for the Chronicles of Spellborn :(

 

http://www.mmorpg.com/gamelist.cfm/game/45/feature/2149

 
Szark  8/22/08 2:59:24 AM

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News Manager

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Thanks for the heads up.  The link is fixed and should be working properly now.

 
Lizante  8/22/08 11:27:41 AM

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One *huge* concern that I haven't seen anyone mention yet is this:

Will Turbine increase the number of characters players can create from five to eight?

EVen as it is now, "Altaholics" can't "try" every class without having to delete a character or, worse yet, having to create that new class character on a different server, away from friends and kin mates.

Five slots was never enough anyway and the simple fact is that many, if not most games provide at least six with a lot giving players eight slots.

With two the two new classes' debut with the MoM Expansion, it would be a shame if Turbine didn't make certain they increase the ability to create characters to eight.

Has this been brought up? If so, link please!  If not, can MMORPG ask Turbine?

 

 
Valentina  8/22/08 4:58:47 PM

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"It''s not true that I had nothing on, I had the radio on!" - Marilyn Monroe

Nice I can't wait for this.

Aion: Tower of Eternity

Coming in 2009

JK-Kanosi  8/22/08 6:17:35 PM

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I've always wanted to play through the LoTRO story, but I never could make it past lvl 20 in the game, because I absolutely hated all of the classes offered. Hopefully, the Warden will be a class right up my alley. The Runemaster actually sounds interesting, but how are they justifying the class after swearing up and down they are making magic users rare, such as they were in those times.

MMORPG's w/ Max level characters: DAoC, SWG, & WoW

Currently Playing: WoW

Lizante  8/22/08 8:20:31 PM

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Originally posted by JK-Kanosi

I've always wanted to play through the LoTRO story, but I never could make it past lvl 20 in the game, because I absolutely hated all of the classes offered. Hopefully, the Warden will be a class right up my alley. The Runemaster actually sounds interesting, but how are they justifying the class after swearing up and down they are making magic users rare, such as they were in those times.


 

The Runekeeper, unlike the Loremaster, is a true damage dealer whilst a healer in one, just not at the same time.  It seems that the Runekeeper, in combat, can be the damage dealer (fireballs and such) *OR* the healer -- but cannot do both at the same time.  Plus, to add to the balancing act, each side of the Runekeeper's abilities --  damage or heals -- have cooldown timers. 

Anyway, that's what I've gleaned so far.  The added bonus is, as far as I can see, there's no mention of a pet.  I hate pets.

 
JK-Kanosi  8/23/08 1:48:14 AM

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Originally posted by Lizante
Originally posted by JK-Kanosi

I've always wanted to play through the LoTRO story, but I never could make it past lvl 20 in the game, because I absolutely hated all of the classes offered. Hopefully, the Warden will be a class right up my alley. The Runemaster actually sounds interesting, but how are they justifying the class after swearing up and down they are making magic users rare, such as they were in those times.


 

The Runekeeper, unlike the Loremaster, is a true damage dealer whilst a healer in one, just not at the same time.  It seems that the Runekeeper, in combat, can be the damage dealer (fireballs and such) *OR* the healer -- but cannot do both at the same time.  Plus, to add to the balancing act, each side of the Runekeeper's abilities --  damage or heals -- have cooldown timers. 

Anyway, that's what I've gleaned so far.  The added bonus is, as far as I can see, there's no mention of a pet.  I hate pets.


 

Thanks for summarizing the Runekeeper portion of the article for me, but I read the article, so I already knew that. That isn't what I asked either. I am wandering how come Turbine decided to change their mind about magic users being playable, because in beta, they said they are staying true to the lore and will not allow players to play magic using characters, since they were rare in the times we are playing in.

MMORPG's w/ Max level characters: DAoC, SWG, & WoW

Currently Playing: WoW

Lizante  8/23/08 3:10:43 AM

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Originally posted by JK-Kanosi
Originally posted by Lizante
Originally posted by JK-Kanosi

I've always wanted to play through the LoTRO story, but I never could make it past lvl 20 in the game, because I absolutely hated all of the classes offered. Hopefully, the Warden will be a class right up my alley. The Runemaster actually sounds interesting, but how are they justifying the class after swearing up and down they are making magic users rare, such as they were in those times.


 

The Runekeeper, unlike the Loremaster, is a true damage dealer whilst a healer in one, just not at the same time.  It seems that the Runekeeper, in combat, can be the damage dealer (fireballs and such) *OR* the healer -- but cannot do both at the same time.  Plus, to add to the balancing act, each side of the Runekeeper's abilities --  damage or heals -- have cooldown timers. 

Anyway, that's what I've gleaned so far.  The added bonus is, as far as I can see, there's no mention of a pet.  I hate pets.


 

Thanks for summarizing the Runekeeper portion of the article for me, but I read the article, so I already knew that. That isn't what I asked either. I am wandering how come Turbine decided to change their mind about magic users being playable, because in beta, they said they are staying true to the lore and will not allow players to play magic using characters, since they were rare in the times we are playing in.


 

I know.

But the whole point of this is the fact that Turbine has found a way to include a new class that has actual damage dealing abilities without betraying the Tolkein Lore.

When/if you actually play the Runekeeper class, it will all be clear to you.

 
Teganx  8/23/08 4:31:18 AM