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 Thread (62 posts)
Sophist  8/22/08 1:38:35 PM

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Novice Member

Joined: 4/30/06
Posts: 172

I am To BE!
And you are not To Be!
That is the answer!

Wow Gill at 45 how can you be so clueless? Anywho I'm done there is no point trying to show you the error of your ways you cant even see the forest all you see is trees

Sandbox=MY SIG and thats the end of that chapter!

"The most important thing is to have the design support the players in setting their own goals in both cooperative and competitive interaction with one another." - Ironore -

iZakaroN  8/22/08 1:54:08 PM

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Hard Core Member

Joined: 3/03/06
Posts: 379

\m/

Originally posted by gillvane1

I think SANDBOX has become a term which now means, my own personal game design.

 

That's why people like sandbox games, because when they use that term, they mean the game which has the features I like, and does not have the features I don't like.

 

For example, some people think a sandbox game must have skills not levels. Others think a sandbox game can just as easily have levels as skills. Neither one, skills or levels, makes a game a sandbox, or precludes it from being a sandbox.

...

 

Ppls like sandbox gameplay because of almost infinite freedom and the diverse gameplay because of this. Such games advance infinitely. The best aspect of sandbox games is the intrigue. Some ppls do not like such games becasue the lack of the strict individual progress. Sandbox gameplay can be said with other words: "player driven game".

In opposite players like linear level based games because of strict individual progress - they feel rewarded in short-term plan. Big advantage of such games is that they can be a a not big commitment in contrast to sandbox games where more addiction is necessary. The downside of such games is that they are "not so massive". In the same time this is a big advantage because they are more solo friendly.

PS: Theoretically there can be level based sandbox RPG even I cannot imagine it.

 


Played: UO, Redmoon, RuneScape, Astonia 3, MU, L2, AO, DAoC, EQ2, WoW, GW, LotRO,Ryzom, VG, EVE, Wurm, WAR
Tested(Beta): L1, LoM, L2, WoW, VG, WAR, TCoS.
UO is the only game that still miss me :(
________________
LordOfDarkDesire

Ravanos  8/22/08 2:12:56 PM

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Elite Member

Joined: 3/10/07
Posts: 539

Originally posted by gillvane1
Originally posted by Ravanos
Originally posted by gillvane1

 

Of course such a game is never coming out, because no game will ever have every feature you like, and none fo the features you don't like. Even if you design it yourself it's not going to be like that because of budget and technology constraints.


 

really? so you don't think another game developer could make SWG PreNGE? hmm funny since that game was out already.

Because thats my ideal sandbox game (with obvious bug fixes and maybe drop the Star Wars name and Jedi)

 

No, do you? What are the chances that some developer is going to make an exact copy of SWG, only without Jedi?


 

my point was that the game was already made so the "technical constraints and budget" excuse is pretty much debunked.

 
gillvane1  8/22/08 3:35:56 PM

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Novice Member

Joined: 3/15/05
Posts: 1508

Google "MMORPGMaker" if you want to make your own MMORPG.

Originally posted by Ravanos
Originally posted by gillvane1
Originally posted by Ravanos
Originally posted by gillvane1

 

Of course such a game is never coming out, because no game will ever have every feature you like, and none fo the features you don't like. Even if you design it yourself it's not going to be like that because of budget and technology constraints.


 

really? so you don't think another game developer could make SWG PreNGE? hmm funny since that game was out already.

Because thats my ideal sandbox game (with obvious bug fixes and maybe drop the Star Wars name and Jedi)

 

No, do you? What are the chances that some developer is going to make an exact copy of SWG, only without Jedi?


 

my point was that the game was already made so the "technical constraints and budget" excuse is pretty much debunked.

 

Well, you're rather missing the point. I doubt you personally will find the same budget used to make SWG, so that you can reconstruct it, minus the Star Wars IP and Jedi.

You're missing the fact that most MMORPGs don't get everything in their release they intended, even SWG, because they run out of money. I think SWG intended to have a few more features, and definitely more content before release, but like most projects they had a finite budget.

My point is, even if you were making an MMORPG, you too would have a finite budget, adn chances are you would have to stop development at some point before every feature, and all content you had originally designed was in the game. Even GOOD releases don't get to all the features and all the content they originally intended to put in the game. Even WoW didn't have all the features and content fthey had originally planned when they released.

The point is, we all have this idea of what the perfect game might be, and a lot of people call that perfect ideal a "sandbox", but there is no concrete definition of what a sandbox MMORPG is.

So there's no technical constraints for your perfect game. That's great. Someone else's ideal sandbox is not going to be an exact copy fo SWG, and it may indeed run into technical constraints.

 

 
gillvane1  8/22/08 3:37:04 PM

Rank: 9/100 Rank: 9/100 Rank: 9/100 Rank: 9/100 Rank: 9/100

Novice Member

Joined: 3/15/05
Posts: 1508

Google "MMORPGMaker" if you want to make your own MMORPG.

Originally posted by iZakaroN
Originally posted by gillvane1

I think SANDBOX has become a term which now means, my own personal game design.

 

That's why people like sandbox games, because when they use that term, they mean the game which has the features I like, and does not have the features I don't like.

 

For example, some people think a sandbox game must have skills not levels. Others think a sandbox game can just as easily have levels as skills. Neither one, skills or levels, makes a game a sandbox, or precludes it from being a sandbox.

...

 

Ppls like sandbox gameplay because of almost infinite freedom and the diverse gameplay because of this. Such games advance infinitely.

 


 

So in your perfect sandbox game, you can gain skill levels infinitely?

 
gillvane1  8/22/08 3:38:21 PM

Rank: 9/100 Rank: 9/100 Rank: 9/100 Rank: 9/100 Rank: 9/100

Novice Member

Joined: 3/15/05
Posts: 1508

Google "MMORPGMaker" if you want to make your own MMORPG.

Originally posted by Sophist

Wow Gill at 45 how can you be so clueless? Anywho I'm done there is no point trying to show you the error of your ways you cant even see the forest all you see is trees

Sandbox=MY SIG and thats the end of that chapter!

 

Ok, I got that you looked and my profile and assumed the birthday there was accurate, but that's about it. The rest seems rather incoherent.

 
Ravanos  8/22/08 4:03:08 PM

Rank: 88/100 Rank: 88/100 Rank: 88/100 Rank: 88/100 Rank: 88/100

Elite Member

Joined: 3/10/07
Posts: 539

Originally posted by gillvane1
Originally posted by Ravanos
Originally posted by gillvane1
Originally posted by Ravanos
Originally posted by gillvane1

 

Of course such a game is never coming out, because no game will ever have every feature you like, and none fo the features you don't like. Even if you design it yourself it's not going to be like that because of budget and technology constraints.


 

really? so you don't think another game developer could make SWG PreNGE? hmm funny since that game was out already.

Because thats my ideal sandbox game (with obvious bug fixes and maybe drop the Star Wars name and Jedi)

 

No, do you? What are the chances that some developer is going to make an exact copy of SWG, only without Jedi?


 

my point was that the game was already made so the "technical constraints and budget" excuse is pretty much debunked.

 

Well, you're rather missing the point. I doubt you personally will find the same budget used to make SWG, so that you can reconstruct it, minus the Star Wars IP and Jedi.

You're missing the fact that most MMORPGs don't get everything in their release they intended, even SWG, because they run out of money. I think SWG intended to have a few more features, and definitely more content before release, but like most projects they had a finite budget.

My point is, even if you were making an MMORPG, you too would have a finite budget, adn chances are you would have to stop development at some point before every feature, and all content you had originally designed was in the game. Even GOOD releases don't get to all the features and all the content they originally intended to put in the game. Even WoW didn't have all the features and content fthey had originally planned when they released.

The point is, we all have this idea of what the perfect game might be, and a lot of people call that perfect ideal a "sandbox", but there is no concrete definition of what a sandbox MMORPG is.

So there's no technical constraints for your perfect game. That's great. Someone else's ideal sandbox is not going to be an exact copy fo SWG, and it may indeed run into technical constraints.

 


 

whether i could get the budget is irrelevant ... SWG was done, it was done quite a few years ago so it can be done.

as for your last statement, no shit someone elses vision might be different than mine did you figure that out all by yourself? I'll turn it around and say I think you are underestimating the technology out there. Hell a few years ago i didnt think MMOs would be possible then i heard of UO and EQ and was simply amazed. I never though you could have a online war of 300+ people yet Planetside did exactly that. And with the popularity the MMO genre has drawn I'm sure game companies will throw larger and larger budgets together.

hell EVE is a sandbox and its doing very well.

 
gillvane1  8/22/08 4:09:34 PM

Rank: 9/100 Rank: 9/100 Rank: 9/100 Rank: 9/100 Rank: 9/100

Novice Member

Joined: 3/15/05
Posts: 1508

Google "MMORPGMaker" if you want to make your own MMORPG.

Originally posted by Ravanos
Originally posted by gillvane1
Originally posted by Ravanos
Originally posted by gillvane1
Originally posted by Ravanos
Originally posted by gillvane1

 

Of course such a game is never coming out, because no game will ever have every feature you like, and none fo the features you don't like. Even if you design it yourself it's not going to be like that because of budget and technology constraints.


 

really? so you don't think another game developer could make SWG PreNGE? hmm funny since that game was out already.

Because thats my ideal sandbox game (with obvious bug fixes and maybe drop the Star Wars name and Jedi)

 

No, do you? What are the chances that some developer is going to make an exact copy of SWG, only without Jedi?


 

my point was that the game was already made so the "technical constraints and budget" excuse is pretty much debunked.

 

Well, you're rather missing the point. I doubt you personally will find the same budget used to make SWG, so that you can reconstruct it, minus the Star Wars IP and Jedi.

You're missing the fact that most MMORPGs don't get everything in their release they intended, even SWG, because they run out of money. I think SWG intended to have a few more features, and definitely more content before release, but like most projects they had a finite budget.

My point is, even if you were making an MMORPG, you too would have a finite budget, adn chances are you would have to stop development at some point before every feature, and all content you had originally designed was in the game. Even GOOD releases don't get to all the features and all the content they originally intended to put in the game. Even WoW didn't have all the features and content fthey had originally planned when they released.

The point is, we all have this idea of what the perfect game might be, and a lot of people call that perfect ideal a "sandbox", but there is no concrete definition of what a sandbox MMORPG is.

So there's no technical constraints for your perfect game. That's great. Someone else's ideal sandbox is not going to be an exact copy fo SWG, and it may indeed run into technical constraints.

 


 

whether i could get the budget is irrelevant ... SWG was done, it was done quite a few years ago so it can be done.

as for your last statement, no shit someone elses vision might be different than mine did you figure that out all by yourself? I'll turn it around and say I think you are underestimating the technology out there. Hell a few years ago i didnt think MMOs would be possible then i heard of UO and EQ and was simply amazed. I never though you could have a online war of 300+ people yet Planetside did exactly that. And with the popularity the MMO genre has drawn I'm sure game companies will throw larger and larger budgets together.

hell EVE is a sandbox and its doing very well.

 

Ok, congratulations.

You know exactl