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TdogSkal
Apprentice Member
Joined: 5/11/06
Do not fear death, Death will come a knocking anytime it wants. |
Originally posted by jaycee2006 You refuse to play WAR because you can fight rvr constantly without thinking omg it takes too long to be worth it? Wow. Also, the OP got his answer and this thread has gone way off topic, time to let it die now.
First I am the OP... Second I refuse to play any game that does not involve risk. I do not want to play WAR because it lacks a gameplay feature I find fun, it's that simple. Sooner or Later |
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8/22/08 10:47:04 AM#162
Originally posted by TdogSkal
You're a patient person to repeat yourself to the audience. My mode of thinking usually goes, "if they didn't hear me the first time, why would they hear me the second? or the third? How many times would it take?" Most of the time I'd write "See previous post." and leave it at that. http://www.allaboutgod.com/ |
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Battlekruse
Novice Member
Joined: 12/28/06
"Enough research will tend to support whatever theory.." |
8/22/08 10:49:21 AM#163
Originally posted by TdogSkal You refuse to play WAR because you can fight rvr constantly without thinking omg it takes too long to be worth it? Wow. Also, the OP got his answer and this thread has gone way off topic, time to let it die now.
First I am the OP... Second I refuse to play any game that does not involve risk. I do not want to play WAR because it lacks a gameplay feature I find fun, it's that simple.
I have to laugh at the OP, I am sorry really. You know, why do you want a heavy death penalty in WAR?. If you have read about Warhammer Online you would have knowed that its based on Realm VS Realms. Its not based on Risk Vs. Reward PvP! The only thing that supports a cruel death penalty is EVE PVP model where you've seriously can hurt your opponent when you win a pvp battle. Heh, the EVE model is built on sadism. But where is the fun in that? Gankers, Grifers might get there little satisfaction from wining a PVP battle in Eve Online....So that might appeal for you. Maybe Darkfall is something too, but 10 years in beta?. Seems more like vaporware.
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TdogSkal
Apprentice Member
Joined: 5/11/06
Do not fear death, Death will come a knocking anytime it wants. |
Originally posted by Battlekruse
First I am the OP... Second I refuse to play any game that does not involve risk. I do not want to play WAR because it lacks a gameplay feature I find fun, it's that simple.
I have to laugh at the OP, I am sorry really. You know, why do you want a heavy death penalty in WAR?. If you have read about Warhammer Online you would have knowed that its based on Realm VS Realms. Its not based on Risk Vs. Reward PvP! The only thing that supports a cruel death penalty is EVE PVP model where you've seriously can hurt your opponent when you win a pvp battle. Heh, the EVE model is built on sadism. But where is the fun in that? Gankers, Grifers might get there little satisfaction from wining a PVP battle in Eve Online....So that might appeal for you. Maybe Darkfall is something too, but 10 years in beta?. Seems more like vaporware.
I want a heavy death penatly in any game i play, period. What do you not understand? Gankers and Grifers are in all games reguardless of the death penatly, so please dont say it only happens with a harsh death penatly. Sooner or Later |
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8/22/08 10:57:01 AM#165
I like death penalty for PvP in WoW. It's not about losing xp, gold or items, it's about comfort and tactics. Waiting for 5min to get ressurected in world pvp is very annoing and it makes you not liking to die at all. And in BGs it's all about tactics. You can die but save your base, and you can die and lose it. So you have to think twice what's good and bad. |
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jaycee2006
Novice Member
Joined: 4/19/07
Veteran of the ongoing GOA disaster, 7th september 08. hah |
8/22/08 10:57:48 AM#166
OP, thats great! just leave it there and play something else and let us be happy with a great game, toodles. |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
8/22/08 10:58:48 AM#167
Originally posted by TdogSkal
First I am the OP... Second I refuse to play any game that does not involve risk. I do not want to play WAR because it lacks a gameplay feature I find fun, it's that simple.
I have to laugh at the OP, I am sorry really. You know, why do you want a heavy death penalty in WAR?. If you have read about Warhammer Online you would have knowed that its based on Realm VS Realms. Its not based on Risk Vs. Reward PvP! The only thing that supports a cruel death penalty is EVE PVP model where you've seriously can hurt your opponent when you win a pvp battle. Heh, the EVE model is built on sadism. But where is the fun in that? Gankers, Grifers might get there little satisfaction from wining a PVP battle in Eve Online....So that might appeal for you. Maybe Darkfall is something too, but 10 years in beta?. Seems more like vaporware.
I want a heavy death penatly in any game i play, period. What do you not understand?
Its understandable to want a harsh death penalty in certain games. Not in WAR though. Its an RVR game so you're guaranteed to die.... quite often I might add. Harsh death penalties are for games that require a certain amount of skill and knowledge... and perhaps something worth taking from the other person. You won't have that in WAR so much. |
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8/22/08 11:04:05 AM#168
Originally posted by Battlekruse
I have to laugh at the OP, I am sorry really. You know, why do you want a heavy death penalty in WAR?.
I think I'll join in the Original Poster's song, since I've heard the chorus and refrain a few times and will answer this question posted. The answer is here:
Originally posted by TdogSkal Or for those with shorter attention span...
Originally posted by TdogSkal Or for leet-speakers...
Originally posted by TdogSkal http://www.allaboutgod.com/ |
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Battlekruse
Novice Member
Joined: 12/28/06
"Enough research will tend to support whatever theory.." |
8/22/08 11:19:48 AM#169
Originally posted by TdogSkal
First I am the OP... Second I refuse to play any game that does not involve risk. I do not want to play WAR because it lacks a gameplay feature I find fun, it's that simple.
I have to laugh at the OP, I am sorry really. You know, why do you want a heavy death penalty in WAR?. If you have read about Warhammer Online you would have knowed that its based on Realm VS Realms. Its not based on Risk Vs. Reward PvP! The only thing that supports a cruel death penalty is EVE PVP model where you've seriously can hurt your opponent when you win a pvp battle. Heh, the EVE model is built on sadism. But where is the fun in that? Gankers, Grifers might get there little satisfaction from wining a PVP battle in Eve Online....So that might appeal for you. Maybe Darkfall is something too, but 10 years in beta?. Seems more like vaporware.
I want a heavy death penatly in any game i play, period. What do you not understand? Gankers and Grifers are in all games reguardless of the death penatly, so please dont say it only happens with a harsh death penatly.
Well, Good Luck, with whatever mmo´ you are gonna play. I can understand a harsh death penalty in games like Diablo where it focus a lot at 1on1 combat. Just a shame that PvP sucked in Diablo 2 and I really doubt that even Diablo 3 would have PvP like in the first version. Thats a shame really,. But a heavy death penalty in a RvR??, uhh no nono. its focus on lage scale combat where you have to work in minor combat groups (Yes, you have to work with a TEAM) if you wanna win, no zerg tactics here. If you really knowed something about MMO´s then.......well I explain the basis for you. People invest a lot of time in there character when the play MMO`s, that the hole idea. They dont wanna loss it all in a single pvp combat and start all over again.
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8/22/08 11:24:02 AM#170
The penalty is time lost and being removed from the fight. If you're defending a keep this can be crucial since it's not that easy to rejoin the fight if you have to go through the enemy to rejoin your allies. It wasn't much different in DAoC and dying was very disruptive. Definitely something you want to avoid. Any other penalty would be arbitrary and doesn't really add anything to this particular game. MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR |
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8/22/08 11:49:33 AM#171
Originally posted by Sophist
Did you play the game? The more you die, the longer your respawn timer takes. At times, it will take upwards of 30 seconds, or more. And 30 seconds in PVP is a lifetime. Sorry the game doesn't punch you in the balls and send an electric charge through the nipple clamps when you die, but come on, it's a game. |
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8/22/08 11:54:33 AM#172
Originally posted by Rumors
Did you play the game? The more you die, the longer your respawn timer takes. At times, it will take upwards of 30 seconds, or more. And 30 seconds in PVP is a lifetime. Sorry the game doesn't punch you in the balls and send an electric charge through the nipple clamps when you die, but come on, it's a game.
This is serious business. MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR |
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TdogSkal
Apprentice Member
Joined: 5/11/06
Do not fear death, Death will come a knocking anytime it wants. |
Originally posted by Rumors
Did you play the game? The more you die, the longer your respawn timer takes. At times, it will take upwards of 30 seconds, or more. And 30 seconds in PVP is a lifetime. Sorry the game doesn't punch you in the balls and send an electric charge through the nipple clamps when you die, but come on, it's a game.
Why do the people that hate a harsh penatly always post this garbage. Nobody is asking for electric charge or a punch in the balls or any other bullshit... We just want Risk involved, we want to be afriad while exploring and fighting. I like to be scared, its what drives me to do better and learn. Why cant you understand this? What is your problem? Why does everything have to be easy and instant? Why cant we have a game that makes you earn the rewards.. Makes you plan ahead, makes you think on your feet. That is all I am asking. In my opinion a game without a Death Penatly allows players to not have to think in combat because if they die, it doesnt mean anything anyway. Why do you have to attack our opinions? Nobody is saying WAR will not be fun, we are staying WAR will not be fun for US... Sooner or Later |
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Gurtelrose
Apprentice Member
Joined: 6/01/07
Be careful when you fight the trolls, lest you become one. |
8/22/08 1:41:34 PM#174
Originally posted by TdogSkal
Why do the people that hate a harsh penatly always post this garbage. Nobody is asking for electric charge or a punch in the balls or any other bullshit... We just want Risk involved, we want to be afriad while exploring and fighting. I like to be scared, its what drives me to do better and learn. Why cant you understand this? What is your problem? Why does everything have to be easy and instant? Why cant we have a game that makes you earn the rewards.. Makes you plan ahead, makes you think on your feet. That is all I am asking. In my opinion a game without a Death Penatly allows players to not have to think in combat because if they die, it doesnt mean anything anyway. Why do you have to attack our opinions? Nobody is saying WAR will not be fun, we are staying WAR will not be fun for US...
Just curios, who is "we" you post all the time. We want, We want and Us. Who are the other people you mention all the time?. Harsh death penatly = Zerg Rush
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TdogSkal
Apprentice Member
Joined: 5/11/06
Do not fear death, Death will come a knocking anytime it wants. |
Originally posted by Gurtelrose
Why do the people that hate a harsh penatly always post this garbage. Nobody is asking for electric charge or a punch in the balls or any other bullshit... We just want Risk involved, we want to be afriad while exploring and fighting. I like to be scared, its what drives me to do better and learn. Why cant you understand this? What is your problem? Why does everything have to be easy and instant? Why cant we have a game that makes you earn the rewards.. Makes you plan ahead, makes you think on your feet. That is all I am asking. In my opinion a game without a Death Penatly allows players to not have to think in combat because if they die, it doesnt mean anything anyway. Why do you have to attack our opinions? Nobody is saying WAR will not be fun, we are staying WAR will not be fun for US...
Just curios, who is "we" you post all the time. We want, We want and Us. Who are the other people you mention all the time?. Harsh death penatly = Zerg Rush
The gamers in this post that are for a harsh death penatly, although that should have been pretty easy to figure out. Second, You have it wrong.. No death penatly = zerg rush. No idea how having a Harsh Death Penatly would mean zerg rush. Sooner or Later |
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Battlekruse
Novice Member
Joined: 12/28/06
"Enough research will tend to support whatever theory.." |
8/23/08 1:49:12 PM#176
Originally posted by TdogSkal
Just curios, who is "we" you post all the time. We want, We want and Us. Who are the other people you mention all the time?. Harsh death penatly = Zerg Rush
The gamers in this post that are for a harsh death penatly, although that should have been pretty easy to figure out. Second, You have it wrong.. No death penatly = zerg rush. No idea how having a Harsh Death Penatly would mean zerg rush. But what should the death penalty be? What’s the point of a death penalty? Some games don’t have much of any death penalty at all, such as Dungeon Runners. These games are aimed at players who are looking for a game that engages and entertains them, but doesn’t particularly challenge them. Most MMO’s, however, have relatively punitive death penalties because they are designed for players that want to be challenged, not just engaged. The theory goes that if a game doesn’t punish you for playing poorly, then your rewards for playing well will be hollow and without much significance. That’s true to an extent … but of course, that’s only true if “playing well” is your motivation for playing the game. But the death penalty has other side-effects, too. If the penalty is lenient, players find themselves experimenting with more tactics, exploring the landscape more, and poking into nooks and crannies of the game. If the penalty is harsh, they tend to stick with the strategies they know. Good survival strategies become more valuable, and in many games, players find that grouping together makes for a better survival strategy. So we often find that strong death penalties correlate with more grouping.
Correlation of death penalty to other aspects of MMO gameplay. The exact death penalty should be based on the target audience you want to reach. This is a gross simplification, of course, but it helps point out some of the ramifications of a particular death penalty. There are many other correlations, too, such as Time Expenditure, Opportunities to Zerg, and Rewarding In-Game Knowledge. None of these are hard and fast rules, and will vary depending on the exact details of the death penalty, but I think they hold up pretty well for a large number of penalties and games.
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8/23/08 2:05:20 PM#177
I kind of like that theres not a HUGE death penalty, because instead of fighting, people will be running away and trying to play it safe. A bored walk back to the battlefield if enough for me. |
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8/23/08 2:25:00 PM#178
There won't be a harsh death penalty for WAR or many other mmo's coming out for this one simple fact.
Where the hell is the fun in waiting 10 minutes before you can start playing the game again? |
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8/23/08 2:48:34 PM#179
So what kind of DP do "hardcore" people want in a game.. you have given examples.. but really for WAR what would you except in a DP that would get you to play? Honestly its a game.. and the only real Risk Vs Reward that would make it more "real" or "thrilling" would be perma death... lol Honestly anything else would just be a money/time sink.. Perma Death would be the extreme rush... you would have to restart a character at level one!! WOOT THIS GAME ROCKS!!
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