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8/21/08 8:24:59 PM#51
My honest opinon is that although this game is probably well made and polished it won't have very much lasting appeal. The pvp sounds like a school sports day where they everyone gets a gold medal regardless of what position they finish. Granted you have cities to siege, but as far I'm aware they reset on their own without the original owners having to fight to get them back. There is no way to differentiate yourself from anyone else as renown only goes up, so no matter how bad you are at pvp you will eventually get to level 80 and be the same as someone who is truly talented. With no competition where does the replayability come from? What does this game have to keep people playing for more than a couple of months?
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8/21/08 8:41:13 PM#52
Originally posted by Blodpls
truly talented yada yada yada this all sounds great to me right now... the more arguments old style MMO players marshal against this game the more attractive it seems to a time limited father of two working stiff like me |
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8/21/08 8:45:44 PM#53
Originally posted by Shard101
quit bringing raids into this. I could give a crap less about them. I played WoW for 2 months , I don't think I qualify as a fanboi.
I just find it hard to believe that gear won't matter. It mattered in DAoC ,why not WAR?
I'm not sure what exactly you mean, there will always be hard to get items. Even in WAR there will be items you have to go that extra mile to get that most people wont. I fail to see your argument, unless you are talking purely about Reknown. Personally I think that Mythic has it right this time around, Reknown abilities do help, and do give an edge. But they are by no means necessary to play in the pool. And..
Uh did we play the same DAoC?
Yeah, gear mattered late late in the game, but everyone wound up wearing pretty much the same spellcrafted stuff which was pretty easy to get, or ToA Artifacts, which everybody hated. You'll also notice that most of the populated servers left, have no ToA and they are even opening up 'Classic' servers that pretty much negate what all the expansions, which are proving to be wildly popular.
In the beginning of DAoC though, gear was pretty irrelevant. Sure it helped, but not nearly as much as it does now. Mne eto nado kak zuby v zadnitse. |
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8/21/08 8:58:12 PM#54
So the OP is saying this game will be balanced, and he is upset that he won't have a Hammer of OneShot?
Sounds like my kind of game! |
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8/21/08 9:09:00 PM#55
What's the matter OP? Can't rely on gear or overpowered realm abilities to pwn n00bs? Awwwww.... MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR |
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8/21/08 9:16:30 PM#56
Originally posted by M1sf1t
You really think that matters? Hide the games flaws from the public and people wont eventually know? Watch what happens :D they will flood all the major sites just because they cant post on their home page.
It does seems alittle strange they do not have an official forums though guess they learned from the last several releases of MMO's that they might last longer if the players have a harder time talking to each other.
In the end? What ever truths that need to be told about the game will be revealed and you will end up with your fans just like the rest of the MMO's who have come out since WoW. Just remember this is not WoW and never will be. |
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8/21/08 9:17:38 PM#57
The OP was probably one of the people that pushed Mythic to release ToA. "I ned meh lewtz!" |
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8/21/08 9:19:07 PM#58
Originally posted by UberKnot
You really think that matters? Hide the games flaws from the public and people wont eventually know? Watch what happens :D they will flood all the major sites just because they cant post on their home page.
It does seems alittle strange they do not have an official forums though guess they learned from the last several releases of MMO's that they might last longer if the players have a harder time talking to each other.
In the end? What ever truths that need to be told about the game will be revealed and you will end up with your fans just like the rest of the MMO's who have come out since WoW. Just remember this is not WoW and never will be. Yeah, the truth will always be known, so why waste money and resources putting up with the bull that official forums have? They're 95% flame and 5% useful. I'd rather Mythic aim their focus more on the game than on trying to control official forums. |
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8/21/08 9:25:05 PM#59
Originally posted by UberKnot
You really think that matters? Hide the games flaws from the public and people wont eventually know? Watch what happens :D they will flood all the major sites just because they cant post on their home page.
It does seems alittle strange they do not have an official forums though guess they learned from the last several releases of MMO's that they might last longer if the players have a harder time talking to each other.
In the end? What ever truths that need to be told about the game will be revealed and you will end up with your fans just like the rest of the MMO's who have come out since WoW. Just remember this is not WoW and never will be. Another AoC fanboy hoping WAR will fail. Sorry your game sucks little buddy. |
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Cochran1
Hard Core Member
Joined: 10/01/06
"Fish can't sit down cause they got no laps!!" |
8/21/08 9:25:43 PM#60
I could make a similar argument in saying we're all the same in that we all pay the same price to play on one account. Just because you log more hours doesn't make you a better player just look at WoW tons of people log many hours, a number of which are spent sitting in the major hubs jumping around like an idiot whereas others get things done in only a few hours. Invested time doesn't mean a thing unless you put it to good use. |
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8/21/08 9:25:59 PM#61
Originally posted by templarga
Then why play? You clearly do not like the game and its premise? Why spend the money and attempt to play it if you hate it from the beginning?
Quoting Templarga for truth and curious what "200 man Guild for WAR" your in?.... |
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8/21/08 9:29:37 PM#62
Originally posted by Chill_Factor
Yep, or didn't join until after ToA. My whole guild and half the server left within 3-4 months after ToA. DAoC was awesome until they had to go and EQ it up with phat lewtz to wtfpwn n00bs. MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR |
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Originally posted by Cochran1
Dude, I use to see 100's of your types logging into DAoC at Drum Ligen or SF and not ever getting in a grp besides a few random ones for RVR.
My friends and I were crushing zergs day in and day out before you were even wet behind the ears.
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8/22/08 4:58:01 AM#64
Question here.
If the game is broken up into zones of levels for RvR what does it matter?
basically only certian level people are allowed to fight each other in RvR correct? |
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8/22/08 5:32:15 AM#65
In WAR RvR there is nothing to lose, you lose absolutely nothing by dying and it's kinda problematic because then it just becomes similar to PvE grind i.e. as in AV just like in WoW, if you remember doing that until getting the final reward. I admit though that RvR has much more variety, but the end-game RvR worries me. Just like have stated elsewhere that I will play the game and want to become a game that WoW never could - a pvp paradise :) |
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8/24/08 11:59:39 PM#66
Originally posted by Shard101
Dude, I use to see 100's of your types logging into DAoC at Drum Ligen or SF and not ever getting in a grp besides a few random ones for RVR.
My friends and I were crushing zergs day in and day out before you were even wet behind the ears.
Enough of your self delusion. A truly good RvR player knows very well the need to work with the other players of the realm. Your elitist attitude is exactly what Mythic realms do not welcome. Go play with "your friends" and own the zergs on paper. in WAR, we do not need to deal with your kind. We can go play PQ without specific attention to you. We do not even have to group with you, good lord, what a relief. On the contrary, I think you are the type who cannot get a group easily unless you drop your big ego. We all pay the same money for the same game assess. We do not need to kiss anyone's ass to have a good time in a game. Keep spouting nonsense big words on webs, if that feeds your ego. We do not care if you are that good, or mostly likely so bad that you have to feed on self promotion on message boards. We do not have to know you, there are more than enough decent people to play with. Just get lost. The DAoC that I once loved, and this upcoming WAR RvR encourages people of the same realm to co-operate, and work together for a larger picture than your selfish goal for one pixel drop called loot. Gearing in good loot does not do much if you find yourself fighting 20 dedicated and coordated enemies. Working with others, humbly and friendly, is the way out. That is also the same way for life. With your kind of attitude, you failed in RvR games as much as you fail in life. Coming here to blow your horns does not improve anything, and your are deceiving no one other than your own self. My advice to you, stay away from the mirror. |
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8/25/08 12:06:09 AM#67
Originally posted by Zodan
You lose time by dying. You give the other side realm points by dying. If too many from your side keeps dying you lose the battle and the other side moves toward the capital city. Look at it from the larger picture. You do not suffer direct losses, no gear or money lost, but the other side gains XP, realm points, loot off your body (not deducting from you gear). Is that not a fun way? You do not feel excessively discouraged from dying, but you are encouraged to go kill the enemy. I think this is quite a good idea. This game is more than just PvP, its grouped PvP, called RvR. The focus is no longer the single enemy person you run into now. Its the realm, coordinated effort of a realm to outfit its own people and strategically place them around the 24hour clock with one single purpose, to capture their capital city, after defending our own. |
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8/25/08 12:08:13 AM#68
Originally posted by Orthedos
You lose time by dying. You give the other side realm points by dying. If too many from your side keeps dying you lose the battle and the other side moves toward the capital city. Look at it from the larger picture. You do not suffer direct losses, no gear or money lost, but the other side gains XP, realm points, loot off your body (not deducting from you gear). Is that not a fun way? You do not feel excessively discouraged from dying, but you are encouraged to go kill the enemy. I think this is quite a good idea. This game is more than just PvP, its grouped PvP, called RvR. The focus is no longer the single enemy person you run into now. Its the realm, coordinated effort of a realm to outfit its own people and strategically place them around the 24hour clock with one single purpose, to capture their capital city, after defending our own.
Thanks for the education. A lot of people should read this. |
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8/25/08 12:12:47 AM#69
Originally posted by Shard101
Hmm this is the first post I've seen about war that actually gets my interest at all. I'm not a fan of PvP in RPG games because typically it is completely unbalanced. The guy that spends the most time ginding will always win and skill is a secondary factor at best. In my opinion PvP would always be largely gear agnostic so it is a lvl playing field. This is the first positive thing I've read about pvp in WH so thanks for the info. I might try this game when they have free trials now. |
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