Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:567  Guilds:2,961
Members:1,440,871  Online:0
Guests:0  Posts:4,574,372
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Empires Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Elf Online Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Travia Online Travian Trials of Ascension Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Vis Gladius Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zodiac Online eRepublik

MMORPG.com Discussion Forums

Age of Conan: Unchained

Age of Conan 

General Discussion  » Major gem nerf - at last something almost sensible

14 posts found
  markyturnip

Apprentice Member

Joined: 11/03/05
Posts: 836

 
8/21/08 9:52:57 AM#1

From http://forums.ageofconan.com/showthread.php?t=159579

Lvl |         Name                    |     Stat on Live   | Stat on Test-Live  | 
---------------------------------------------------------------------------------
80 | Vicious Cabochon Star Ruby       | +8.9 1HE dmg       | +0.5 1HE dmg       | 
80 | Scything Cabochon Star Ruby      | +8.9 2HE dmg       | +0.5 2HE dmg       | 
80 | Thrusting Cabochon Emerald       | +8.9 Dagger dmg    | +0.5 Dagger dmg    | 
60 | Brutal Teardrop Peridot          | +4% Fatality       | +1% Fatality       | 
80 | Sacred Cabochon Golden Bery      | +14.3 Holy mgc dmg | +2 Holy mgc dmg | 
80 | Evasive Oblique Emerald          | +0.5% Evade Chance | +0.2% Evade Chance | 
80 | Inviolate Cabochon Star Ruby     | 0.4% Melee Invulns | 0.2% Melee Invulns | 
80 | Immutable Cabochon Tyrian Sapph  | 0.3% Magic Invulns | 0.1% Magic Invulns |
80 | Unyielding Cabochon Emerald      | 1.6% Crushing Invn | 0.3% Crushing Invn | 
80 | Tenacious Cabochon Emerald       | 1.6% Slashing Invn | 0.3% Slashing Invn | 
80 | Quenching Cabochon Star Sapphire | 1.4% Fire Invuln   | 0.3% Fire Invuln   |

This is a serious serious nerf, but tbh something major was needed.

Of course, now crafting seems rather pointless.

The sensibke thing woul dhave been simply to change the way plus damage worked - ie not add it into the base dps from which combos were multiplied - but there you are. Nerfing invulnerabilities even more is bizarre.

Sadly this may be too late, and upset too many people, but at least it was a way to deal with the rampant duping - just make the duped gems worthless.

On the other hand, those who paid for all their gems are likely to be miffed - although it was clear that some kind of nerf was going to happen.

It's funny though - from +8.9 to +0.5. Funcom sure don't nerf by halves do they.

Everything they do seems to involve major major swings. Makes everything so unpredictable. People know that mechanics change in an MMO, it's essential. But these swings sure test the patience.

  Raltar

Apprentice Member

Joined: 1/28/06
Posts: 843

Asking for help on the internet is like asking a swarm of bees why they are stinging you!

8/21/08 10:06:22 AM#2

I'm not really in the know reguarding how duping works in AoC so this may be out of line but... it seems to me that nerfing a feature of their game because it could be exploited, rather than actually fixing the exploit, was the wrong way to handle the situation. Yeah, it screws the people who were doing the duping but it also seems to screw everyone else to.

Its like if your going to lose at a game of chess because the other guy was cheating, so you set the room on fire and run away.

Each man must for himself alone decide what is right and what is wrong, which course is patriotic and which isn't. You cannot shirk this and be a man. To decide against your conviction is to be an unqualified and inexcusable traitor, both to yourself and to your country, let men label you as they may. ~Mark Twain

  TasTY

Novice Member

Joined: 8/17/06
Posts: 237

Firefrost

8/21/08 10:09:35 AM#3

Why nerf..holy..damage?

 

God the guys working @ AoC are idiots. PoMs can't even DPS, now they nerf them even more. (PoM is the only class that deals holy damage)

  Sentime

Novice Member

Joined: 5/10/06
Posts: 104

8/21/08 10:21:43 AM#4
Originally posted by TasTY

Why nerf..holy..damage?

 

God the guys working @ AoC are idiots. PoMs can't even DPS, now they nerf them even more. (PoM is the only class that deals holy damage)

 

Cause the only people that had sets with these were the gem dupers, and they'll be using it in the future for easy raiding of Epic gear on Holy damage mobs.

Better idea would have been to ban them all but at this point I doubt Failcom can afford to ban anyone.

 

This looks like an attempt to make current gems worthless so they can introduce new ones in the future.

  User Deleted
8/21/08 10:40:46 AM#5
Originally posted by Raltar

I'm not really in the know reguarding how duping works in AoC so this may be out of line but... it seems to me that nerfing a feature of their game because it could be exploited, rather than actually fixing the exploit, was the wrong way to handle the situation. Yeah, it screws the people who were doing the duping but it also seems to screw everyone else to.

Its like if your going to lose at a game of chess because the other guy was cheating, so you set the room on fire and run away.

 

The dupe was fixed before this.

  grimfall

Advanced Member

Joined: 4/25/07
Posts: 591

8/21/08 10:50:14 AM#6

Two basic problems with the original post.

The numbers are meaningless out of context.  How do these changes effect the burst DPS which was screwing with the balance?  Just looking at some %'s on the gems doesn't tell you that.

The other problem is that this is the test server.  You use a test server for testing things.  It doesn't necessarily mean these changes will be promoted to Live.

  Cymdai

Novice Member

Joined: 6/05/05
Posts: 898

It''s my job to be objective, it''s my right to have an opinion.

8/21/08 11:38:09 AM#7

I think that this will ultimately just annoy even more players.

Yes, the damage has been done with the duping. But the legitimate players who worked to get their own gems will now be nerfed. That's not even tweaking or balancing, that's a blatant killing of an in-game feature.

Thinking back to the days of Diablo 2, it's like when the expansion pack for that game came out. All of a sudden, gems (which had been extremely useful before then) became worthless, due to runes and runeword combinations.

Plus... itemization already sucks rather horribly in Age of Conan. Destroying people's gear because duping was allowed to run rampant for such a long time seems like adding gas to an already quick-burning fire of hatred.

  User Deleted
8/21/08 12:28:59 PM#8

>< funcom dev

 

They seem to just be lost. Thier philosophy seems to be just keep changing stuff, we'll eventually get something right

  Wolfkrone

Novice Member

Joined: 8/19/08
Posts: 124

8/21/08 12:49:29 PM#9

It's about time, the 1 hit 1 kill pvp is one of the things that sent me away from AoC. Now all they need to do is work on content, itemization and fix the god damn end game content (crafting, battlekeeps, citys, raids etc.) PLUS a LotRO/EQII vanity slot system.

Tried: WoW
Played: EQ, EQII, AO, SWG, NGE-SWG, LoTRO, WAR, Vanguard, Eve, WWIIOL, Guild Wars, Darkfall, AoC.
Playing: DAoC.
Waiting For: SW:TOR.

  indiramourn

Apprentice Member

Joined: 12/13/05
Posts: 857

MMOs require more reasoning and imagination than most stereotypically ''adult'' activities.

8/21/08 1:30:45 PM#10

It's funny though - from +8.9 to +0.5. Funcom sure don't nerf by halves do they.


 

I propose the invention of a new word for this level of nerfage since Nerf just isn't strong enough.  How about Ferf? For Funcom Nerf.

  markyturnip

Apprentice Member

Joined: 11/03/05
Posts: 836

 
8/21/08 1:39:45 PM#11
Originally posted by Mrbloodworth
Originally posted by Raltar

I'm not really in the know reguarding how duping works in AoC so this may be out of line but... it seems to me that nerfing a feature of their game because it could be exploited, rather than actually fixing the exploit, was the wrong way to handle the situation. Yeah, it screws the people who were doing the duping but it also seems to screw everyone else to.

Its like if your going to lose at a game of chess because the other guy was cheating, so you set the room on fire and run away.

 

The dupe was fixed before this.


 

it was fixed before this only in the most limited sense.

What happened was that the dupe was no longer possible. But by then literally thousands of gems had been duped, and they had remained in the game.

So in fact just to stop the ability to dupe was not a "fix" of the problem. The fix would be to a) remove the gems b) make the gems much less powerrful.

I see why they did b) as even bought gems were clearly skewing the entire itemisation, such as it is.

But in so doing they - as another poster noted - not so much nerfed as removed an entire game mechanic altogether. ie gems went from very overpowered to essentially worthless (although I guess that will become clearer in time). We do know now that three level 80 gems gives less bonus than a level 20 blue item. I guess they will reduce the blue items also?

Anyway. something was needed and this is better than before.

BUt wow - talk about crazy ass gameplay adjustments. Its really quite spectacular how they swing... I guess it reveals the full extent to which this game was barely out of alpha in terms of gameply design, let alone anywhere close to release state.

  silkworm

Novice Member

Joined: 6/19/08
Posts: 170

8/21/08 2:20:19 PM#12
Originally posted by Bodeus

>< funcom dev

 

They seem to just be lost. Thier philosophy seems to be just keep changing stuff, we'll eventually get something right

 

People at FC are just testing the infinite monkey theorem: en.wikipedia.org/wiki/Infinite_monkey_theorem Too bad one can never have enough time, money or patience! Incompetence and hopelessness at their best.

  User Deleted
8/22/08 2:10:58 PM#13

 

All gems have been nurfed as a temporary measure.

  bluberryhaze

Novice Member

Joined: 12/19/07
Posts: 1722

I''m No Sellout

8/22/08 2:17:13 PM#14

dont even have a gem yet.

glad to see their working things out. trying to.

-I will subtlety invade your psyche-