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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » is the combat, skill base?

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36 posts found
ricefarmer

Novice Member

Joined: 8/08/05
Posts: 200

 
8/20/08 7:25:58 AM#1

meaning is it one of those point and click mmos that people hate so much?

if it is.... can someone tell me how actual player skill is involved when fighting

is there more to the tactics then just clicking on the enemy???

and can u manually dodge block parry attacks and arrows??

thanks

sabutai22

Apprentice Member

Joined: 3/24/05
Posts: 281

--Developers that create cookie-cut MMO''s deserve failure!--

8/20/08 7:36:40 AM#2
Originally posted by ricefarmer

meaning is it one of those point and click mmos that people hate so much?

No, its just like WoW combat (if you ever played WoW)

if it is.... can someone tell me how actual player skill is involved when fighting

There is no real player skill except trying to run in circles trying to stay out of your opponents LOS while clicking buttons waiting on cool-downs to recycle.

is there more to the tactics then just clicking on the enemy???

Only when grouped together, no different than any other MMO currently out.

and can u manually dodge block parry attacks and arrows??

No, combat is already pre calculated server side and simply passes animation to client with combat text information (i.e. location, damage, hp,...etc..).

thanks

your welcome.


 

jaycee2006

Novice Member

Joined: 4/19/07
Posts: 464

Veteran of the ongoing GOA disaster, 7th september 08. hah

8/20/08 7:38:58 AM#3

I'm not in beta, but from what most people are saying, skill determines the win in rvr, I don't think you can manually dodge, and healers get a bit of a twist I like the sound of, where you have a friend and an enemy targeted at the same time to do damage and heal without clicking everyone.

sabutai22

Apprentice Member

Joined: 3/24/05
Posts: 281

--Developers that create cookie-cut MMO''s deserve failure!--

8/20/08 7:41:52 AM#4
Originally posted by jaycee2006

I'm not in beta, but from what most people are saying, skill determines the win in rvr, I don't think you can manually dodge, and healers get a bit of a twist I like the sound of, where you have a friend and an enemy targeted at the same time to do damage and heal without clicking everyone.


 

That is an OVER-HYPE statement many fanbui's use and its incorrect, NUMBERS determine win in RvR along with Levels! Skill only comes from a well organized VoIP guild or wargroup period.

GreenChaos

Apprentice Member

Joined: 10/21/06
Posts: 2255

8/20/08 7:42:55 AM#5

Skill is required at the team level.  A team with good strategy can kill a team with bad strategy. 

Pheace

Elite Member

Joined: 12/17/03
Posts: 2166

You can either agree with me or be wrong!

8/20/08 7:45:49 AM#6
Originally posted by GreenChaos

Skill is required at the team level.  A team with good strategy can kill a team with bad strategy. 

 

That statement is no more true for WAR as it is for WoW though and most any MMO probably which makes it sort of meaningless, at least on a comparison level.

devoux

Novice Member

Joined: 1/14/08
Posts: 84

8/20/08 7:46:38 AM#7

An MMORPG and skill?...hmm no, no, no please tell me, have you ever played an MMORPG that requires skill?

tactics? yes you will have to discuss with your party in RvR which enemy you will kill first to last, and you have to get it right, because if you dont you will not be a very succesfull party at all :)

 

peace, devoux

GreenChaos

Apprentice Member

Joined: 10/21/06
Posts: 2255

8/20/08 7:48:45 AM#8
Originally posted by Pheace
Originally posted by GreenChaos

Skill is required at the team level.  A team with good strategy can kill a team with bad strategy. 

 

That statement is no more true for WAR as it is for WoW though and most any MMO probably which makes it sort of meaningless, at least on a comparison level.


OK, yes the combat is skill based, if you RvR but no more than another other game with team based PvE.

adavis72

Novice Member

Joined: 12/24/07
Posts: 14

8/20/08 7:48:58 AM#9

needed skill for planetside, that was an mmo

Kaelaan21

Advanced Member

Joined: 5/31/07
Posts: 156

8/20/08 7:50:51 AM#10

There is little to no skill in WAR.

However, in open world RvR - the winning team is usually decided by the tactics they choose to use.

Personally, I prefer it that way. It avoids many of the more "silly" FPS skills such as bunny hopping, dolphin diving and aim bots.

Pheace

Elite Member

Joined: 12/17/03
Posts: 2166

You can either agree with me or be wrong!

8/20/08 7:51:55 AM#11
Originally posted by GreenChaos
Originally posted by Pheace
Originally posted by GreenChaos

Skill is required at the team level.  A team with good strategy can kill a team with bad strategy. 

 

That statement is no more true for WAR as it is for WoW though and most any MMO probably which makes it sort of meaningless, at least on a comparison level.

Unless all you do is team RvR all day long,  which I do. 

 

How is that an unless?

jondifool

Apprentice Member

Joined: 6/04/07
Posts: 166

8/20/08 8:27:10 AM#12
Originally posted by ricefarmer

meaning is it one of those point and click mmos that people hate so much?

if it is.... can someone tell me how actual player skill is involved when fighting

is there more to the tactics then just clicking on the enemy???

and can u manually dodge block parry attacks and arrows??

thanks


 

Where is the skill involved? It is there because good players, do alot better than avarage joe.

First there is battle preperation ! The tactics you equip yourself with . And the mastery tree, and also the equpment you wear. That will define how specialised  you are! And that will change the role in battle acordingly !

second is how you read the battle ! No matter the role , if you can read the battle and understand whats going on you are alot more worth to the team than if not. just choosing the right target is something!

third is it just pushing the same buttom in a fight. Not really most of the time there is alot of actions that you want to use in combat , but witch on is worth most, and when !

eksample a witch elf  in the midle of a group battle! is a direct attack better than a dot doing a little more damage? .Or is a maxhealth stat lowering attack even better  or should i try a postional attack that if succes do most damage at all, but might fail. Or should i use some opener attacks that buff my defense, or some that do low damage now but give me buffs to my next attacks! Becoming even more dangerous later. And then combine that with one of the dangerous finishers.  And thats while i look for if i need to snare or knockdown , or do i see a parry and launch a situational counterattack that disarm the opponent! while being ready to go into defense mode and try to fall back if needed. Oh and thats while i manage my action points also!

Hm whats best is really a matter of how the battle is going,  and what funktion i have now ! preasure or burst damage,  now or later. 

So its point and click , but there is alot of skill in where to point and what to click!

vernd

Novice Member

Joined: 6/09/08
Posts: 606

8/20/08 8:32:17 AM#13
Originally posted by adavis72

needed skill for planetside, that was an mmo

That was an MMOFPS

6SlipKnoT6

Novice Member

Joined: 2/28/05
Posts: 64

8/20/08 8:51:00 AM#14

How is combat compared to DAOC then ?

Meridion

Advanced Member

Joined: 6/22/06
Posts: 947

DaoC, EQ2, DnL, WoW, GW, SWG, AC, Tibia, WAR - atm: EvE and LotRO

8/20/08 8:57:59 AM#15

sounds basically like WoW...

In equal battles you could develop a tactical component to a certain degree, but 99% of the time a crowd of 10 owned a crowd of 8 after a non-drectional buttonmashing hack-fest.

Sure, every character used his own 1 on 1 queue against the current enemy, but never, except for even fights and vent, were there things such as tacics.

And yes I do know a game that actually involves group tactics AND larger strategical decisions: EvE Online.

don't get me wrong, I'm really looking forward to the kind of "baaaam, storm the front no death penatly lets rock" zerg fests that probably will have some meaning to them in WAR. I just don't expect anything remotely related to the term tactical or strategical ...

meridion

>You hit God with 'Atheism' for 0 points of damage (status immunity).
>Turn ends.
>God casts 'summon plague'
>You suffer from 'Glioblastoma multiforme'
>God's 'Glioblastoma multiforme' hits you for 73281 points of damage.
>You die. Quit? (y/n)

jzuska

Novice Member

Joined: 11/25/06
Posts: 418

8/20/08 9:21:47 AM#16

I don't know what the OP is getting at. Have you ever played dnd? A tabletop? Everything is stats and number based.

Please go get some sweeping headshots in Halo.

Pheace

Elite Member

Joined: 12/17/03
Posts: 2166

You can either agree with me or be wrong!

8/20/08 9:26:59 AM#17
Originally posted by jzuska

I don't know what the OP is getting at. Have you ever played dnd? A tabletop? Everything is stats and number based.

Please go get some sweeping headshots in Halo.

 

It's also heavily gear dependant yet I doubt you're happy about that in MMO's? :)

syxx

Apprentice Member

Joined: 7/29/08
Posts: 187

8/20/08 9:32:06 AM#18
Originally posted by sabutai22
Originally posted by ricefarmer

meaning is it one of those point and click mmos that people hate so much?

No, its just like WoW combat (if you ever played WoW)

if it is.... can someone tell me how actual player skill is involved when fighting

There is no real player skill except trying to run in circles trying to stay out of your opponents LOS while clicking buttons waiting on cool-downs to recycle.

is there more to the tactics then just clicking on the enemy???

Only when grouped together, no different than any other MMO currently out.

and can u manually dodge block parry attacks and arrows??

No, combat is already pre calculated server side and simply passes animation to client with combat text information (i.e. location, damage, hp,...etc..).

thanks

your welcome.


 

Your sort of right about grouping, it seems the same as alot of mmo's but...
 

Sounds to me like you havent played any support classes or tank classes...to say its like WoW combat is just plain wrong...Can we say collision detection?. Or how about powerhouse heals from doing damage?. The real skill is in teamwork and players using terrain and everything they have to get an edge on the enemy. Also the cd system forces you to choose your targets wisely even for some heal abilities.

In WoW you die in like 2-3 hits most of the time well haha in WAR the fights are alot longer and you actually feel like your toon can take some hits.  Yes you want to pick your targets wisely alot more wisely then zerging in WOW ill tell ya that much.

In WOW theres barely ever a way to use terrain to your advantage and tanks to block healers/casters EVER.

We will never see a MMO that you can manually block/dodge and parry to say the least. Unless of course its 40 years from now and we can actually hold a shield in our living room.

jayanti

Advanced Member

Joined: 12/01/05
Posts: 188

8/20/08 9:33:06 AM#19

It really is the same as WoW combat. Yes, you can sit and think "Should I do a dot, or a big hit, or a directional hit" but I found that never really happens.

For example, I played a Witch Hunter. At level one I had a direct attack that did about 20 damage to the opponent. Then i got some dots and some attacks that can be used from the front but do more damage from the back

As I levelled up, these skills levelled up too. By the time I hit level 11, my level one skill now did 99 damage, which was more than my dots did in 3 ticks, and more than my backstab. Plus its reusable every 2 seconds. So in PVP, all I ever did was press 1 on the keyboard. Over and over. Whilst jumping around the player to keep out of his line of attack and get behind him.

Sure, I COULD have stopped, thought "hang on, if I use a Dot, I could do more damage over 10 seconds" but in reality, in 10 seconds he would have been killed by another player, or I would be dead.

The only additional thing to do was that my big fast sword attack built up execution points, which I could unleash every 5 hits, so combat against anyone would go "big attack x 5, execute, big attack x 5, execute".

Thats not skill based to me. Thats mindless button mashing in the vein hope that the bugger drops dead before you do! Which happily, they almost always seemed to do as my big hit was pretty overpowered!

"When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright

jzuska

Novice Member

Joined: 11/25/06
Posts: 418

8/20/08 9:35:43 AM#20
Originally posted by Pheace
Originally posted by jzuska

I don't know what the OP is getting at. Have you ever played dnd? A tabletop? Everything is stats and number based.

Please go get some sweeping headshots in Halo.

 

It's also heavily gear dependant yet I doubt you're happy about that in MMO's? :)

 

Gear determines stats. I have no problem with that.

xzeve

Novice Member

Joined: 7/05/04
Posts: 183

8/20/08 9:40:54 AM#21
Originally posted by GreenChaos

Skill is required at the team level.  A team with good strategy can kill a team with bad strategy. 


 

i belive that skills are important, but if you are looking really hard, you can see that if you are 50 really skilled players that tryes to take a Keep, and there is 100 defending, you will have no chance no matter how skilled you are. but as in any pvp / rvr, if you are 50 very skilled and well organised players against 50 bad players, guess whos gonna win?! :D

Numbers matters alot, so you are not neccecary gonna win just because you are skilled...

IKShadow

Novice Member

Joined: 11/08/05
Posts: 696

Support Bacteria - They''re the only culture some people have.

8/20/08 9:46:15 AM#22
Originally posted by syxx

at you can manually block/dodge and parry to say the least. Unless of course its 40 years from now and we can actually hold a shield in our living room.

 

Originally posted by devoux

An MMORPG and skill?...hmm no, no, no please tell me, have you ever played an MMORPG that requires skill?


-> Age of Conan
Player skill is a major part of PvP so far there was no other MMO (not mmofps ) that actual player skill made so much difference.  ( with some of the latest patched and gem stacking PvP is not that fun, hopefully they will fix that some time soon.)

You have full control of active blocking and partial control of dodge/parry, for latest you have double step left right that gives you buffs to avoid magic hits ( they last like 3 seconds so you need to time it well) and forward/back  .. to doge/parry .. with forward you also gain possibility of small 2 sec stun if you hit person with melee weapon on top of everything you have control over direct shielding and basically with right usage you can reduce all dmg done to you by 70%.
 

On the side note: AoC have huge problems and players are leaving due lack of end game content, client stability and some critical bugs.

Here you go one of the old videos http://www.vimeo.com/1157337 and those guys are not using half of stuff they could. ( on the side note at that time ToS aka Tempest of Set was way overpowered and he still lost at lvl 74 fighting with lvl 60 Bear shaman )
 

 

Futilez Mature gaming guild

jzuska

Novice Member

Joined: 11/25/06
Posts: 418

8/20/08 9:48:17 AM#23
Originally posted by IKShadow
Originally posted by syxx

at you can manually block/dodge and parry to say the least. Unless of course its 40 years from now and we can actually hold a shield in our living room.

 

Originally posted by devoux

An MMORPG and skill?...hmm no, no, no please tell me, have you ever played an MMORPG that requires skill?


-> Age of Conan
Player skill is a major part of PvP so far there was no other MMO (not mmofps ) that actual player skill made so much difference.  ( with some of the latest patched and gem stacking PvP is not that fun, hopefully they will fix that some time soon.)

You have full control of active blocking and partial control of dodge/parry, for latest you have double step left right that gives you buffs to avoid magic hits ( they last like 3 seconds so you need to time it well) and forward/back  .. to doge/parry .. with forward you also gain possibility of small 2 sec stun if you hit person with melee weapon on top of everything you have control over direct shielding and basically with right usage you can reduce all dmg done to you by 70%.
 

On the side note: AoC have huge problems and players are leaving due lack of end game content, client stability and some critical bugs.

Here you go one of the old videos http://www.vimeo.com/1157337 and those guys are not using half of stuff they could. ( on the side note at that time ToS aka Tempest of Set was way overpowered and he still lost at lvl 74 fighting with lvl 60 Bear shaman )
 

 

 

Not to mention the fact that AOC stinks and is not a real mmo.

Random_mage

Novice Member

Joined: 8/15/08
Posts: 1091

8/20/08 9:54:37 AM#24
Originally posted by IKShadow
Originally posted by syxx

at you can manually block/dodge and parry to say the least. Unless of course its 40 years from now and we can actually hold a shield in our living room.

 

Originally posted by devoux

An MMORPG and skill?...hmm no, no, no please tell me, have you ever played an MMORPG that requires skill?


-> Age of Conan
Player skill is a major part of PvP so far there was no other MMO (not mmofps ) that actual player skill made so much difference.  ( with some of the latest patched and gem stacking PvP is not that fun, hopefully they will fix that some time soon.)

You have full control of active blocking and partial control of dodge/parry, for latest you have double step left right that gives you buffs to avoid magic hits ( they last like 3 seconds so you need to time it well) and forward/back  .. to doge/parry .. with forward you also gain possibility of small 2 sec stun if you hit person with melee weapon on top of everything you have control over direct shielding and basically with right usage you can reduce all dmg done to you by 70%.
 

On the side note: AoC have huge problems and players are leaving due lack of end game content, client stability and some critical bugs.

Here you go one of the old videos http://www.vimeo.com/1157337 and those guys are not using half of stuff they could. ( on the side note at that time ToS aka Tempest of Set was way overpowered and he still lost at lvl 74 fighting with lvl 60 Bear shaman )
 

 


 

Apparently you never played AC.

Try AC, it's free for 2 weeks.  Create a character on DT.  Level up to 120, Hell, level up to 200, and I'll kill you on my level 120.  Then, I'd like you to tell me the only "skill" based MMO is AOC.  Get a Clue.

Currently playing Real Life..

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For all your stalking needs..
http://www.plurk.com/Random_

Ender4

Novice Member

Joined: 5/18/08
Posts: 571

8/20/08 9:56:00 AM#25

AOC is one of the least skill based mmorpg I've played, not enough abilities, too many 1 hit kills, a clunky melee system that lets you queue up massive alpha strikes etc. I think you just have an odd idea of what skill is.

To give you an idea Chess is a game made up 100% of skill. Skill isn't just twitch, twitch is A skill.

But to answer your question no you cannot dodge arrows and spells, systems like that are way too exploitable so they never work very well. AC is the closest to making it work so far and even in that game it was way too exploitable. You could wait 7 more years for Darkfall and you'll have the game you probably want.

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