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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » Beta impressions lvl 1-15 so far.

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34 posts found
  Lobotomist

Elite Member

Joined: 5/20/07
Posts: 3839

I got so much
trouble on my mind
Refuse to lose.

8/19/08 3:41:02 PM#21
Originally posted by koranuso



   1. I am really struggling to get used to the combat action delay. The closest game I have seen to this is LOTR where they que up abilities. It is hard to press an attack and not have it happen immediately. Makes it so I have to actually look at the buttons instead of the field of battle to figure out what's "plan" I am on.

  


Let me understand - WAR lets you que up the abilities ?

-

Because for example Vanguard also have "delay" but it does not let you que up ability , so you all the time have to look at skill icons  ... and that sucks

  Obiyer

Novice Member

Joined: 11/11/03
Posts: 508

8/19/08 3:41:44 PM#22


Originally posted by Cloudink
There are four of five PQ's in one map area, how are the PQs Swarmed?

They are scattered about in a logical manner. If you look at the map it will tell you the general area associated with the quest. Maybe I'll upload some pics.

To the OP:

Honestly, Black Ork is one of the most boring classes. It's just like the Swordmaster, and the gameplay is stale. It's: 123, 123, 4, 123. All of your battles will be like that, PvE at least unless your tanking in a group.

As for animations, yeah the responsiveness is there but it doesn't trigger most of the time especially if you have a channelling attack. It's still buggy.

On the flipside, the game is very playable. My main problem is these:

1.) Item Drop Mechanic and PvE Gameplay.

Once you finish a Public Quest or let's say capture an enemy keep you are placed in a rank system. Rank high enough, I think it's top 5 you get a "bag". You can right click the bag and choose from what seems to be randomly generated rewards. This is fine, but all in all it's rather weak.

The regular drops you get on mobs are also a little unexciting. But again, these are PvE elements. Honestly, I feel that the PvE portion of Warhammer AoR is really underdeveloped. The PQ's are fun, but I played WoW and the instances there where much funner imo. If you don't like instances or really long PvE raids, then you won't care that much. Again, it seems the PvE portion of the game was designed as an afterthought while the RvR is fully fleshed out.

What I like about Warhammer

2.) RvR

From the little I've played the game seemed to be really inclined to this mechanic. Everything else seems subsituted in someway to this. You have scenarios which you can play in, think deathmatch rooms, or go to contested areas. The areas are limited but your stats will be adjusted to remain competitive. What hurts it though are the combat animations and the smoothness of gameplay. Also be afraid of the Keep doors. It will take 20min of direct attacking at a door from about a full party plus a catapult to take one down, and once you're inside they respawn. This is an unrealistic problem though since taking a keep is suppose to include many more people. It was fun though even with a small party.


There are some other issues such as class playability, some classes are much funner to play than others, an example is the Chosen and Black Orc. Where on paper they both match up but the Chosen is much more fun to play.

Standard MMO issues all in all, if you really like MMO PvP on a large scale you shouldn't really be afraid of dissapointment. WAR will deliver on that point.

  VirgoThree

Tipster

Joined: 12/09/03
Posts: 926

8/19/08 3:42:30 PM#23
Originally posted by Lobotomist
Originally posted by koranuso



   1. I am really struggling to get used to the combat action delay. The closest game I have seen to this is LOTR where they que up abilities. It is hard to press an attack and not have it happen immediately. Makes it so I have to actually look at the buttons instead of the field of battle to figure out what's "plan" I am on.

  


Let me understand - WAR lets you que up the abilities ?

-

Because for example Vanguard also have "delay" but it does not let you que up ability , so you all the time have to look at skill icons  ... and that sucks

 

no it does not allow you to queue abilities, and i do not believe they intend adding ability queues. although this can always change.

  Obiyer

Novice Member

Joined: 11/11/03
Posts: 508

8/19/08 3:42:56 PM#24


Let me understand - WAR lets you que up the abilities ?

Nope, it looked to be a pretty standard request from when I was browsing the CB forums.

  VirgoThree

Tipster

Joined: 12/09/03
Posts: 926

8/19/08 3:47:25 PM#25

This is to Obiyer's post regarding classes. It is really just a matter of opinion on what a person enjoys to play. For myself I've had the most fun playing as Bright Wizard, Warrior Priest, Swordmaster and Black Orc. I liked how SM and BO work off the builder mechanic and you can chain some different attacks. At low level your options are very limited, but I remember using a R40 SM and I had so many options to use for builders.

  koranuso

Novice Member

Joined: 4/27/04
Posts: 29

 
8/19/08 3:52:27 PM#26

Yeah Black Orc may not be the most exciting class but I just like being indestructible. I enjoy being the one who capture the flag or artifact and then laughing when people try to take me down.

When release comes I will prolly try other classes too. I am an alt-aholic for sure.

  Lobotomist

Elite Member

Joined: 5/20/07
Posts: 3839

I got so much
trouble on my mind
Refuse to lose.

8/19/08 3:57:51 PM#27
Originally posted by VirgoThree
Originally posted by Lobotomist
Originally posted by koranuso



   1. I am really struggling to get used to the combat action delay. The closest game I have seen to this is LOTR where they que up abilities. It is hard to press an attack and not have it happen immediately. Makes it so I have to actually look at the buttons instead of the field of battle to figure out what's "plan" I am on.

  


Let me understand - WAR lets you que up the abilities ?

-

Because for example Vanguard also have "delay" but it does not let you que up ability , so you all the time have to look at skill icons  ... and that sucks

 

no it does not allow you to queue abilities, and i do not believe they intend adding ability queues. although this can always change.

 

OMG!

Woow!!!!

This is main reason why i left Vanguard.

It also has global cooldown. I couldnt stand that you have to watch the skill bar and press the next skill when glob.cool is over.

Instead like in LOTRO , press the skill , and it executes when it is ready.

 

What does this mean for WAR (as it did for Vanguard) - you will have to watch your quickbar all the time. Instead looking at the action on the screen - or alternatevly press,press,press,press the skill button - until the skill is available

Hmmm

So that was the constant clicking sound i heared on all those gameplay videos...

 

Damn...you just ruined the game for me

  User Deleted
8/19/08 4:02:45 PM#28

Or you could just take the C/D into consideration and not bang the keyboard like you are still playing space invaders,alittle skill doesnt hurt anyone...does it?

  Lobotomist

Elite Member

Joined: 5/20/07
Posts: 3839

I got so much
trouble on my mind
Refuse to lose.

8/19/08 4:12:46 PM#29

Consider that you are pressing the buttons like 1.000 times each day.

And considering youtube videos i seen , i always heared frantic repeated "click,click,click"

It was the guy , that was to buisy running fighting to look if the global cooldown is finished

You know, i bet you do it too

 

But , some games (and some gamers) think frustrating is fun , and frustration is skill

 

And than some smart developers , make that the skill you pressed stays pressed , until global colldown is over. And than it executes.

So you are free to actually play, and not look at skill bar 90% of the game time

  VirgoThree

Tipster

Joined: 12/09/03
Posts: 926

8/19/08 4:14:27 PM#30

Their stance is more then likely they don't want the game to run itself for you in any shape or form. Whether it be small skill queues or macros. It is all down to your reaction.

  Monorojo

Apprentice Member

Joined: 6/19/08
Posts: 390

8/19/08 4:17:01 PM#31

I'm a big supporter of queing abilities, but really it's not that hard to time it out in your head or just take a quick glimpse and see where the CD is, then from that point time it perfectly.

 

Just mashing over and over is a choice you can make if you can't get timing down right though. Though during heated rvr, i  find myself doing 333333333...i must admit lol.

  koranuso

Novice Member

Joined: 4/27/04
Posts: 29

 
8/19/08 4:20:09 PM#32
Originally posted by Monorojo

I'm a big supporter of queing abilities, but really it's not that hard to time it out in your head or just take a quick glimpse and see where the CD is, then from that point time it perfectly.

 

Just mashing over and over is a choice you can make if you can't get timing down right though. Though during heated rvr, i  find myself doing 333333333...i must admit lol.

 

Yeah in pve it is easy enough to get a pattern down but RvR is something else. That is when I wish it was more responsive.

  Lobotomist

Elite Member

Joined: 5/20/07
Posts: 3839

I got so much
trouble on my mind
Refuse to lose.

8/19/08 4:21:19 PM#33

Many people get scared when they hear "queued" , they think it is about queuing like 10 abilities and ging for a sandwich ...

No

It is just about one ability.

You press it, and it executes either emidiately , or after its cooldown is over.

You dont have to wait

  Ender4

Novice Member

Joined: 5/18/08
Posts: 860

8/19/08 4:38:06 PM#34


Originally posted by sabutai22

Originally posted by koranuso

...
3. Vent guilds will absolutely destroy pugs in any RvR instance. And guilds on vent don't do RvR instances once. They grind them since they get XP and realm points for their side. Though I plan on doing exactly this, it will really frustrate non-guilded casual players if they ever step inside one of these RvR instances.


....

 


 
This was one of the main issues with WoW battlegrounds which players hated, glad to see WAR cloned this as well. Good Job Mythic! all that money into making a game and you couldnt even put more thought into that!
 
 


There is no join as warband option so the most you will get is a 6 man preform group. Some of the scenarios are 24 vs 24. I don't think preforms will dominate in the way they did in WoW. There really is no solution to the problem, you have to allow people to play with their friends, limiting it to one group is the best way to do it.

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