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 Thread (72 posts)
Papadam  8/16/08 5:56:36 PM

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Joined: 12/09/07
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"I struggle to find the words that negate my meaning. I fail to comprehend what message is given"

Originally posted by openedge1

This is a more reasonable statement to me. I agree that by having it in game, they can learn how to keep using it to improve the visual quality of their models. The example of the new NPC's with the last book is a great idea of the quality.

 


 

Just to clarify.. thoose NPCs are not from book 14 (if you mean the Hillmen screenshot posted earlier) thoose models have been the same since release! (some NPCs look really good and some... not so good ;) )

 
openedge1  8/16/08 8:26:05 PM

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Originally posted by Papadam
Originally posted by openedge1

This is a more reasonable statement to me. I agree that by having it in game, they can learn how to keep using it to improve the visual quality of their models. The example of the new NPC's with the last book is a great idea of the quality.

 


 

Just to clarify.. thoose NPCs are not from book 14 (if you mean the Hillmen screenshot posted earlier) thoose models have been the same since release! (some NPCs look really good and some... not so good ;) )

No...I meant this one

I am actually not sure which book they were released. I had never seen these models, so as such, I assumed it was the one of the last 2 books.

It does say it is from February, so Book 12 maybe? Or previews of Book 13? Definitely after the DX10 update though. And this is also the best example to show how DX10 can enhance visual quality for models, and shows exactly that they were NOT (the middle model still has the plasticky facial features, while the 2 NPC's have detail to their faces and even the beard on the male looks like real hair...)

If all the models were like the 2 end pieces, then we would have something good here. Notice how the females figure is not "malformed" (based on the "chest" area"), and the man looks like....a man, and not a ballerina like the ones we have seen with their size 2 waists.

I hope we see stuff like this in MoM for players.

Dichotomy of the Gamer
http://simple-n-complex.blogspot.com/
___________________________
Alone And Unaware, The Landscape Was Transformed In Front Of Our Eyes

jarish  8/16/08 11:36:29 PM

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Joined: 4/15/08
Posts: 516

Originally posted by levsix

I played the game through closed alpha up until months after the release after dx10. Running on max settings on dx9 and max on dx 10 has ONLY one difference -- the quality of shadows cast. The trees, for example, show every leaf in their shadows rather than a more blob like outline. That's it. The water looks a little nicer, perhaps from the shading. It looks better but it is both very minor and subtle.

 

DX 10 also creates a smooth shore line for the water. Instead of a hard one like DX9. From the screens I've seen I think it looks pretty sweet. What Solareus said is right they have not used all the power of DX10 yet but are adding things as they game progresses. PLayer lighting is something that is going to be emphasised when MoM comes out. And I am sure this will only be enhanced with DX10 and real-time shadoews. They also said that when these new technologies become available, they will be implemented in the old zones as well. So the old content wont look older than the new.

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Papadam  8/17/08 6:37:20 AM

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Joined: 12/09/07
Posts: 384

"I struggle to find the words that negate my meaning. I fail to comprehend what message is given"

Originally posted by openedge1
Originally posted by Papadam
Originally posted by openedge1

This is a more reasonable statement to me. I agree that by having it in game, they can learn how to keep using it to improve the visual quality of their models. The example of the new NPC's with the last book is a great idea of the quality.

 


 

Just to clarify.. thoose NPCs are not from book 14 (if you mean the Hillmen screenshot posted earlier) thoose models have been the same since release! (some NPCs look really good and some... not so good ;) )

No...I meant this one

I am actually not sure which book they were released. I had never seen these models, so as such, I assumed it was the one of the last 2 books.

It does say it is from February, so Book 12 maybe? Or previews of Book 13? Definitely after the DX10 update though. And this is also the best example to show how DX10 can enhance visual quality for models, and shows exactly that they were NOT (the middle model still has the plasticky facial features, while the 2 NPC's have detail to their faces and even the beard on the male looks like real hair...)

If all the models were like the 2 end pieces, then we would have something good here. Notice how the females figure is not "malformed" (based on the "chest" area"), and the man looks like....a man, and not a ballerina like the ones we have seen with their size 2 waists.

I hope we see stuff like this in MoM for players.


 

Yea thats the screenshot I meant too! If I remember corectly you were about level 36? So if you will start your sub again you can ride to a town called Aughaire in the south Angmar (lvl 40 area)... there you will find theese characters.. Dont know if dx10 makes alot of diferences on theese models.. So I dont think it has to do with dx10 or new models.. just that the artist managed to do some really nice NPCs there!

 
Aramanu  8/17/08 6:50:45 AM

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Have you tried PVMP with dx10 on with ultra settings?

it don't work, i have a pretty dam good computer and with dx10 on i cannot get within 100 feet of a player raid, the engine is just not capable enough 2 handle 2+ raids in 1 place atm.

so perhaps 1 day turbine will get off their respective butts and do a proper dx10 engine from scratch instead of doing a bioshock and hashing dx10 enhancements ontop of dx9 engine...

don't get me wrong i love pvmp in lotro, but thats it.

 
solareus  8/17/08 10:02:01 PM

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"Eye for an Eye"

Originally posted by Aramanu

Have you tried PVMP with dx10 on with ultra settings?

it don't work, i have a pretty dam good computer and with dx10 on i cannot get within 100 feet of a player raid, the engine is just not capable enough 2 handle 2+ raids in 1 place atm.

so perhaps 1 day turbine will get off their respective butts and do a proper dx10 engine from scratch instead of doing a bioshock and hashing dx10 enhancements ontop of dx9 engine...

don't get me wrong i love pvmp in lotro, but thats it.

I agree some more optimizing is needed, but it is not impossible to to run the game in dx10 in monster play .

openedge1  8/18/08 7:05:46 AM

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Originally posted by Papadam

 

Yea thats the screenshot I meant too! If I remember corectly you were about level 36? So if you will start your sub again you can ride to a town called Aughaire in the south Angmar (lvl 40 area)... there you will find theese characters.. Dont know if dx10 makes alot of diferences on theese models.. So I dont think it has to do with dx10 or new models.. just that the artist managed to do some really nice NPCs there!

 

In so many words, as I have stated all along, DX10 does nothing for the models then? This picture was used as an example of DX10 making changes to how the models look?

I actually had already made it to 40 though, when I renewed during the free promo. I just quit again as the game still was not any fun. The characters were still ugly and the UI was not user friendly, so I just never got to this location.

Anyone who can do a DX9/DX10 comparison of these particular models? I wonder if it does make a difference as has been stated by the OP?

Dichotomy of the Gamer
http://simple-n-complex.blogspot.com/
___________________________
Alone And Unaware, The Landscape Was Transformed In Front Of Our Eyes

EbonHawk  8/18/08 7:26:06 AM

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Joined: 5/30/07
Posts: 261

Originally posted by openedge1
Originally posted by Papadam

 

 

 

In so many words, as I have stated all along, DX10 does nothing for the models then? This picture was used as an example of DX10 making changes to how the models look?

I actually had already made it to 40 though, when I renewed during the free promo. I just quit again as the game still was not any fun. The characters were still ugly and the UI was not user friendly, so I just never got to this location.

Anyone who can do a DX9/DX10 comparison of these particular models? I wonder if it does make a difference as has been stated by the OP?

Ummm...  Ok.  Riddle me this then Batman.  Why, oh why if as you say you quit for a second time "as the game was not any fun", "characters were still ugly and the UI was not user friendly" would you even care about this post or for that matter any post in LoTRO threads? 

Unless you have an agenda I just don't understand why you would continue to post on these threads.

Perhaps you could enlighten me...

 
openedge1  8/18/08 7:55:21 AM

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Originally posted by EbonHawk
Originally posted by openedge1

 

In so many words, as I have stated all along, DX10 does nothing for the models then? This picture was used as an example of DX10 making changes to how the models look?

I actually had already made it to 40 though, when I renewed