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Originally posted by Nadril Now try to imagine yourself working for a studio -- the game you are working on is awesome (on paper) -- you are very convinced that it will be the next best thing after sliced bread and the art you are creating is something you are really proud of. And at some point in development your CEO tells you that their publisher decided to release the game in the state it is now ... you are not satisfied because it could (no HAS) to improve ... you know that it is not what it was on paper back three years ago. You saw everything what happend during the development -- you are aware that the programmers had a really big problem showing your art in the game engine (and maybe it was even your fault because you screwed something up during the export) and this and many other little things delayed the progress -- You are probably still proud of your work. And now your CEO stands there and tells you the game has to be released -- it has to recoup .. NOW ... otherwise they had to lay off you and a few of the other junior artists since they can't afford to pay the next monthly wage. What is the right decision morally? To release a finished product and lay off half of the crew -- or to hold your company together and release the game half finished -- recoup some of the money, satisfying the publisher and work hard to deliver the content that was missing -- later? For me -- this question is a no-brainer, really. |
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Well, thing is: AOC is a MMORPG. MMORPGs imply the key principle of what the internet today is about, in fact it displays the direction our society is developing nowadays. Its all about participation, its all about interaction, its about masses, who - merged together - are more powerful than any big monopolist like company in the world. (ok I do idealize here a bit, but you get the point) Now look at AOCs gameplay. Where does it encourage big groups? Where does it encourage big alliances? Where does it encourage real participation? Of course you got the sieges and everything, but it also is not deniable that they tend to be boring and broken. You have a single player like gameplay from level 1-20. After that it doesn't get much better. On the other side you have Wikipedia, full user generated and administrated content. You have Blogs which are even able to manipulate googles search results (jjust look up "miserable failure"), hell countries like iran, china and others as well throw writers of blogs into the jail, because their messages are like weapons. Don't let me even begin with youtube... Ok, this said, now take into consideration that there have been some MMORPG failures in the past, which made people angry. AOC is not the first disappointment in MMORPG history. Think about SWG, Archlord, Vanguard, well I won't go into that too much, people will know what I mean. Those failures have been AOC misfortune in a way. I won't go so far to say AOC was the last straw that broke the camels back ... but it goes into the right direction. Now with that anger been adressed take it and put it together with the principle of the so called web 2.0 era. (I know this phrase has been used shamelessly for advertising by numerous companies, but you get it). The possibilities are there, to express your anger. You have blogs, you have forums, potcasts, videos. The platform is big enough for you to tell your opinion about the game. "So why don't use it? Don't let Funcom get away with it. Spread the message and let them go bancrupt once and forever." In some more years a game such AOC won't get that much attention anymore, if it fails. Things will even out. When we are used to this whole system of communication, people will be more relaxed on such matters. Thats at least my opinion. But to clear things up, I don't really think its a bad thing what is now happening. I admit its sometimes a bit harsh, the complains we here at the moment aren't always justified. But all in all the whole thing just reflects that kind of changes we are experiencing since 5 years now or so. :) |
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Originally posted by Bonnafo [/sniped] if you haven't done it you might want to read the book Wikinomics -- pretty good read. I agree with what you said -- it's totally faszinating :) |
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Originally posted by Kerith
Now, if you are asking what the smarter business decision would be (in the face of funding running dry) the obvious answer is to release as is and ignore the criticism. Business decisions and moral decision rarely go hand in hand however. Please realize a couple things with going this route though: 1.) Don't be surprised if the long term health of your product and company is impacted negatively. I hope this has been enlightening. |
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Originally posted by octa
lol .. yes ... thank you for the lecture. I am not trying to defend poor communication skills with the customer base (as I stated several times above in this thread). But maybe as a side note -- it didn't helped Sigil at all to be "honest" in the end. And besides that -- I am all for "Release when its finished" -- unfortunately this is not the norm and that has not much to do with the companies which are doing these games but unfortunately also with their publishers and investors (and not even every communication aspect may still be in their hands since they may have contracts with their publishers also regarding these matters). I am also sure that there went something wrong during the last 5 years and probably project management was not as good as it could (or should) have been -- but that is also quite common -- if you read "Rapid Development" you know that even Microsoft goofed with their development of MS Word. Anyways .. I am all for better project management and I am all for Agile Development when it comes to software projects. Why? Because they are unpredictable -- a lot of risks are involved. But people are just starting to understand that. But I disagree when you say that this decision is not also a moral decision -- you as CEO of a company have indeed a moral responsibility towards your employees. And we can discuss that matter in lenghth if they (Funcom) are honoring this responsibilty with their poor communication to their customers, but that wasn't the point of my post. My point was -- to show that at these companies are actually _people _ working on these projects ... and that it is not fair nor mature to wish them to go bancrupt. Thats all, really -- we can discuss every other aspect of poor management, responsibility towards the customers and analyse every possible mistake they did ... it is just this statement which really bothers me ... |
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Kerith, sorry but I embrace a Rand type of worldview Tough competition, ideally, leads to better products given high levels of information in a liquid marketplace AOC is a crap product Funcom deserves bankruptcy so people with a good product can take their market share Hey, it's a jungle out there. And that's the way it should be. |
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ronan32
Apprentice Member
Joined: 8/19/05
I will never play an mmorpg with Microtransactions |
Originally posted by Kyleran
anyone who posts on mmoprg.com, mmo have to play a large role in their lives. so dont come on here and act like you play passively when you're really just as addicted as anyone else on this forum. you have to be some way addicted to post as much as you do. I'm sick of posters like you trying to make yourself feel better by telling people what their lives amount to. get off your high horse |
Originally posted by Arthousesig I would be all for competition if everyone would follow the same rules -- unfortunately that is not the case. But discussing capitalism and every sub-form of it would really take this thread very far from its original purpose ... maybe some other time :) |
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Originally posted by ronan32
anyone who posts on mmoprg.com, mmo have to play a large role in their lives. so dont come on here and act like you play passively when you're really just as addicted as anyone else on this forum. you have to be some way addicted to post as much as you do. I'm sick of posters like you trying to make yourself feel better by telling people what their lives amount to. get off your high horse
Ronan are you kidding me?I will forget a few days ago when you gave me alot of abuse for answering your question but now you state"mmo have to play a large role in there lives"That has to be the funniest statement I have heard,I am 35 and enjoy mmo's but it isnt as you said "a large role in my life"it is a past time and nothing more and just because someone posts on this forum alot doesnt make it the centre of there universe. |
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You know your analogy almost holds until you look at what happens after the last paragraph. If Funcom really were this 'plucky but humble company' that knew they had a good product but also knew that they had made mistakes & were going to disappoint a few people then they would have been more honest about it rather than spouting nonsense about 'Steak & Wine' or 'Perfect Launches' combined with endorsing Neo-Nazi moderators who treat customers with legitimate grievances appallingly badly. The tragic picture you paint almost wins sympathy until you realise it doesn't resemble Funcom at all. If you can't "Have your cake & eat it too", then how can "The proof of the pudding be in the eating"? |
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Originally posted by Arthousesig
I completely agree with this. I think the term you're looking for is survival of the fittest.
What's interesting though is the various replies on this post, go on about how we don't leap on SP games in the same manner...well the answer to that is simple, I pay maybe £20-£30 for a single player game which in most cases is pretty polished. If it is good then I enjoy it and I can go back to it as much as I want and it doesn't cost me any more (I still like to occasionally install Deus Ex). In the worst case though, I pay £20-£30 for complete crap which then goes in the bin...but I've only paid £20-£30 and it's done.
Funcom is expecting me to pay £30 for tripe then £10 a month to play the tripe. That's the bit I resent and why I dislike Funcom and AoC...they lie to me, provide me with a bug riddled game that lacks depth and then they expect me to pay for the privelege. A good analogy would be to buy a car with no wheels on but if you pay the manufacturer a monthly fee they MIGHT provide the wheels at a later date.....you just wouldn't really would you?
Now the points about the only people disliking AoC being young people...I resent that most of my mates who have also binned it are over the age of 35 and are all level headed, married with kids...I think what unites us (me and my mates) is that when we shell out our hard earned sheckles, we expect a reasonable product and we don't want to feel conned.
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Originally posted by LondonMagus I didn't intend to paint Funcom here -- I am sorry if I failed to point that out -- I was replying to the post of a young artist who might end up on the other side. No, I don't belive that Funcom is handling their product very wise at the moment ... as you might see on my reply on your post actually. I could guess why they do it the way they do it -- but tbh -- I really have no clue ... |
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Originally posted by Kerith
Thanks for the tipp :) |
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Originally posted by Kerith
I'm sorry but there are moral avenues to saving a failing company/project that don't require you to perform an immoral act. Seeking more venture capital for one, cutting cost in certain areas, paying out of your own pocket are a few examples. When did trying your best but failing become unmoral? It's the basis for the term "learning experience." Part of the reason most countries offer protection to bankrupt companies is to deter them from doing something desperately illegal or unethical to stay afloat. I sympathize with the hard working programmers and customer service reps at Funcom, I really do. It doesn't absolve the company and its executives of accountability though.
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Originally posted by eviledna
Seriously, I don't think playing Candy Land qualifies you as a gamer. Just sayin. |
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Originally posted by eviledna Glad to hear that, I was just about to pass the hat around the MMORPG forums to take up a collection to rent you a whore........ Now we can all save our money for the next big MMORPG.
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Originally posted by daylight01
Ronan are you kidding me?I will forget a few days ago when you gave me alot of abuse for answering your question but now you state"mmo have to play a large role in there lives"That has to be the funniest statement I have heard,I am 35 and enjoy mmo's but it isnt as you said "a large role in my life"it is a past time and nothing more and just because someone posts on this forum alot doesnt make it the centre of there universe.
They're a big part of my life. I'm one of those MMO and games in general addicts. I form a bond of sorts to games I really enjoy I suppose. CoX holds a spot in my heart, I had a really good time playing WoW while I did. Anyway, when I'm not at work, I'm either playing games, or reading up on them /posting online, well, bit of an exaggeration there. Point being, this is a site dedicated to discussing MMOs. Clearly it's a good bet most posters have at least a passing interest in them. "nerf rock, paper is working as intended." - Scissors. |
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Originally posted by Kerith
Just as a matter of interest, are you level 80? Part of the 'hate' is because people invested a lot of time in this game only to realise that all the promised goodies were in reality not there. The cake was indeed a lie. I agree, the simple thing is to just leave. But MMOs require an emotional and social investment over and above other genres of video game, so it feels more personal when you realise you have been played for a sucker. And even worse when things like rampant gem duping, exploits and a borderline sociopathic attitude from customer service is thrown in. So yes, of course you are right. Leave and move on. But people must realise that MMOS are a genre which includes emotional investment, and so the pain of being scammed is much greater. Allow people their rants. They'll give up soon enough and move on. It's a natural process. War is almost here. |
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