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8/10/08 2:04:42 PM#81
Answer:
http://www.darkfallonline.com/
(If they ever decide to make/release it) |
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8/10/08 2:27:41 PM#82
I disagree with 2 and 7. I don't like crafting and I enjoy having forums. |
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8/10/08 3:00:16 PM#83
Originally posted by Abrahmm Before anyone says: TL/DR This is in response to the OP asking me to get more specific about how WAR changes some of these very grievances many of us have. President of The Marvelously Meowhead Fan Club |
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Originally posted by girlgeek (Shortened for the forums sake) Thank you very much for the info. I was planning on trying WAR out anyway, but now you have sparked my interest a little more. I have always thought that emphasis should be on world PvP, and that instanced pvp was pretty silly when it came to world immersion. Also sounds like you are in the WAR beta hehe Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
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8/10/08 5:25:14 PM#85
A little bit on RvR
President of The Marvelously Meowhead Fan Club |
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tvalentine
Apprentice Member
Joined: 4/01/06
“The things you own end up owning you.” -Tyler Durden |
8/10/08 6:33:52 PM#86
Originally posted by girlgeek
i would just like to point out, that you're not adressing what has been said. Levels is an indication of how strong your character is. Saying a lower level can contribute to the world has nothing to do with what he said. |
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8/10/08 6:51:17 PM#87
Originally posted by protoroc Oblivion's skill system was superb, it was just implemented like total crap. The level scaling was not present in it's predecessor Morrowind, and that in my heart is one of the best RPGs of all time. Oblivion was crap because everything was scaled to your level, a skill based system could be developed where this is not the case. I don't want people to know exactly what I'm capable of simply because I have a (Level 50) over my head. Skill system would be awesome. Just wait for an Elder Scrolls Online. |
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8/10/08 8:18:07 PM#88
Okay, in regards to levels or skills.... Either way, you have to grow stronger as a character. Otherwise, what is the point? That's a part of progression. What is your suggestion? No levels or skills? Because, truly....they have the same end effect. When you gain a level, you learn new skills. So it's really the same. Unless you think it might make things more interesting to just not KNOW what level mobs and players are....that's a possibility that actually might have some merit. Of course, if you couldn't SEE anyone or anything's level...it would certainly make things more immersive!! And it would probably also make you approach things with a LOT more caution! LOL
President of The Marvelously Meowhead Fan Club |
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8/10/08 8:50:08 PM#89
Originally posted by Abrahmm
So from what I gather, You're a troll with no imagination or ability to think outside the WoW box, no ability to see there is more to a game then grinding to max level or farming phat lewtz, and never heard of an in-game bug report system or fansites before... Perhaps I read your post wrong though?
Aww, your reply was less hostile than I was hoping for. Sorry, I couldn't resist trolling you a little bit. But, in all seriousness if your waiting for a good sci-fi sandbox MMO with twitch style combat check out http://www.infinity-universe.com/Infinity/ Browse the forums, check out their ideas and download the combat prototype. IF this project ever gets going I think it could really turn into something. I'm looking forward to it quite a bit.
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8/10/08 8:53:05 PM#90
They should get rid of Gold-Sellers !!! |
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8/10/08 9:28:19 PM#91
Originally posted by Tungkan
Oh if only people would stop buying the gold and creating a need for the gold sellers. But, I'm afraid people will always want to take the easy route and buy their way through a game. This is the only thing I truly wish would be gotten rid of.
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8/11/08 7:59:36 AM#92
BTW: SWG was always a poorly designed game. I started at release, suffered through endless nerfs. Got maxed out characters only to realize there was absolutely NOTHING to do, except explore. The economy was basically ruined at the start because some beta players ended up monopolizing the sale of every item. The pvp was extremely unbalanced unless you had certain builds. The JEDI system was unbelievably stupid and progressed to brain dead status.
SWG was not an MMO other developers should strive to copy. In fact if it was so good the majority of the population wouldn't have left BEFORE the NGE.
Currently the best MMO currently available now and in the near future (including overhyped WAR) is LOTRO.
If you changed the word WAR to AoC many of the fan boy posts would read exactly the same.
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8/11/08 9:10:40 AM#93
Ahhh, but the difference in WAR and AoC is that we now KNOW that AoC sucks. And...I tried LoTRo and was unimpressed. Granted, I'm not a huge Tolkien fan, so that may be part of why it didn't do much for me.
AoC was definitely hyped. MOST huge MMOs are hyped before they are released and surprise, surprise.....SOME end up worthy of the hype, and others are EPIC FAILS.
Before determining that the WAR hype is nothing BUT hype....we should perhaps TRY it. Sept. 18th, is not that far away, and some of us will be trying it out within about 4 days in the Open Beta. So we should probably try to refrain from judgment until we've had a "go" at it.
The REASON there are differnt games (for the upteenhundredth time) is because there are different personalities. Just because YOU or I think such and so game is or WILL be "the best", does not make it SO for EVERYone.
AGAIN....personally, I'm going to PAY for and PLAY whatever I LIKE. And to me, it doesn't matter what some other gamers THINK or SAY about it. If I, personally, enjoy it....to ME it's "the best." There is plenty of room in the gaming market for MANY MANY great games. President of The Marvelously Meowhead Fan Club |
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8/11/08 10:22:31 AM#94
"7) Official forums "Has anything good ever come from having Official forums for a game? Nearly every game I've ever seen with official forums, they become nothing more then a stagnant swamp of tears from all the most vocal whiners in the community. Whats worse is many times the developers start to listen to these whiners. Remove official forums and make the game the way you want it!" I must say that I can take or leave some of the idea in the original post but this proposal, to ban Official Forums, is interesting. I absolutely agree with the OP that the forums distort the Developers' view of a game and, if they then make changes based on that view, then can unhinge the entire ethos. It was precisely because the Developers' spent too much time listening to the 'Nerf Jedi!" screams on the official forums that was the root cause of the NGE that destroyed gthe mmorpg, Star Wars Galaxies. |
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Originally posted by girlgeek
Actually they differ greatly. While I agree that the whole goal is to make your character stronger, but gaining levels and skills are completely different. In a level based system, when you get enough xp, you get your next level and you learn new skills that the developers decided you should learn at that level. In a skill based system, you get enough xp and you CHOOSE which skill you learn. You may be completely combat built, but with this next skill you want to learn something healing related. There is a big difference between level and skill based, level being completely linear and skill being open ended. Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
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8/11/08 12:02:47 PM#96
Originally posted by Abrahmm
Actually they differ greatly. While I agree that the whole goal is to make your character stronger, but gaining levels and skills are completely different. In a level based system, when you get enough xp, you get your next level and you learn new skills that the developers decided you should learn at that level. In a skill based system, you get enough xp and you CHOOSE which skill you learn. You may be completely combat built, but with this next skill you want to learn something healing related. There is a big difference between level and skill based, level being completely linear and skill being open ended.
When you put it THAT way....I agree. Skill based, in my opinion, is ideal. I'm ALL FOR anything that offers players more choices and options. I do NOT like being pidgeon-holed or controlled. So yeah....I gotcha! I wasn't thinking of it in those terms, probably because it's been so long since a game DIDN'T dictate what I could choose from skill-wise. President of The Marvelously Meowhead Fan Club |
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8/11/08 12:06:35 PM#97
Originally posted by girlgeek
When you put it THAT way....I agree. Skill based, in my opinion, is ideal. I'm ALL FOR anything that offers players more choices and options. I do NOT like being pidgeon-holed or controlled. So yeah....I gotcha! I wasn't thinking of it in those terms, probably because it's been so long since a game DIDN'T dictate what I could choose from skill-wise.
You will find skill based systems where you have the freedom to choose what build you want, mostly only in sandbox games. |
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8/11/08 12:11:22 PM#98
MORE good news for the OP, in regards to grievance #7:
Warhammer will NOT have "official forums." WOOT, LESS QQ more pew pew!
http://www.tentonhammer.com/node/40915
About halfway down the page it states.....
Mark Jacobs has said over and over again, Warhammer Online will never feature an official message board. Ever. President of The Marvelously Meowhead Fan Club |
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8/13/08 4:16:57 PM#99
I agree with with th OP concerning most of the things listed except #5 and #8. #5 For me, questing partly involves getting to know the lore of a game, without real lore you have a great game with no backbone. Quests only slow me down when I don't want to learn what the game is about and want to rush to the endgame. It's not the developers job to make it easy for you to have more than one character, thats your job. #8 Instancing in my opinion doesn't separate a community, the community separates the community. Asshats can't kill the boss you patiently waited your turn for then LOL. Inside a instance, that final boss you needed for a quest belongs to your group only. And let's not forget that there can be alot of players in a area at any given time meaning a non-instanced dungeon could spell problems or a wait time you didn't sign up for. There are alot more gamers now then there was in the past, which means developers have to come up with other ways for other types of players to play. Games should be available to all types of players, not for one. Options are attractive in any sense. Quests and instances are options or should be, in any game. |
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8/13/08 6:43:53 PM#100
OP : I am glad you're not in the development business. Please stay out of the games industry. No hard feelings, but about 99.9% of the people on MMORPG.COM should play instead of designing sandboxes. :)))
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