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Some of you have added some great points that I agree with, some of you have changed my view a little and some of you I completely disagree with. Either way, I think I either didn't explain myself clearly enough or came off the wrong way on a couple of things. first, I don't think every MMO should remove all of these things from their games. I just want some MMO's to do this, so that there are games for every type of player. Most of the games coming out now all the same or very similar in game-play and features. 1) Levels on my comment about having a skill based system over levels, I don't mean a system where you can get every skill and be done. I guess what I meant to say was remove levels and classes. I am tired of games where you get enough xp and the number above your head goes up by 1, along with giving you the abilities that everyone else with your class has at that level. Give players a choice. I'm sick of games with classes where depending on what I chose at the very beginning, I'm the same as everyone else that chooses that. And if I want to change what my character does, I have to re-roll and re-grind a new character. The system I liked the best was the pre-NGE star wars galaxies skill system. You were limited to how many skills you could get, but you could change your skills at any time, and most non-fotm's had a unique character with unique skills. 2) Loot based economies On this note, I didn't mean a game where gear doesn't mean anything, I meant a game where the best gear doesn't get dropped by some monster. I want games to have crafters making the best gear, and the quality of the gear is dependent on the quality of the components used to make it. Find, aquire, steal the best components to get the best gear crafted for you. Not making you run the same dungeon over and over until you get that drop you want to make you better. 5) Boring linear gameplay On this topic what some of you have said has changed my mind a little, but also made me think further into what I said and take back a little bit. I don't want the complete removal of quests. I want the complete removal of boring pointless quests. The "Go kill 20 angry beavers" quests or the "Deliver this letter" quests or the "Find 5298234 of this item I accidentally dropped all over the ground like an idiot" quests need to be removed. There pointless, there boring, and there pointless. Give some creativity to quests, and most importantly, MAKE THEM MEAN SOMETHING. I want my actions in the game to affect the game around me. A quest like "Find an enemy encampment and destroy it" where finding and destroying the non static camp(you know, I would have to search for it, look for signs of enemy movement, think a little to find it) allows me to take any valuable supplies they may have, give me experience points, and reduce the enemy NPC presence in the sector sounds like an awesome way to progress to me. It needs to be FUN, MEANINGFUL, and REWARDING(experience is fine, don't shower me with items for no reason). Most quests in most games today only have 1 of these things(rewarding) 7) Official forums While Official forums do have there good points, they are usually over run by the cry babies pretty quickly and rarely listen to by the devs. A main website is still a viable way to get information about the game to the players without including forums. 9) I don't not like small scale PvP in general, I don't like small scale instanced PvP. My mistake for not being clear. I don't like a system where I click a button and wait for the computer to put me in an instance with other people to fight. Make the pvp mean something and be random, sometimes you are outnumbered, sometimes you aren't. Instanced pvp doesn't allow this. But good input over all guys. Again you can disagree with me all you want, this is just what I want in a game. Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
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8/07/08 4:44:17 PM#42
Didnt read everyones lists , but here is mine
remove
Instancing Zoning soloing
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8/07/08 4:52:46 PM#43
the big one for me is the last one. i am happy to keep playing the current crop of MMO's (even if they are a bit frustrating at times) if they implement that. we all like the first run from 1-max level but the 2nd and 3rd times are harder. its even worse if said game has been out for years and nothing has been added to the low level zones.
MMO wish list: -Changeable worlds |
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8/07/08 5:07:53 PM#44
Originally posted by Abrahmm
Good post... |
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Originally posted by sanders01
Did you ever think that these 3 comments you made might be, just maybe, related? Perhaps a game being simple and easy has a positive correlation with the amount of "idiots" in the game? Perhaps complexity in a game has not only the advantage of challenging the player, but simultaneously pre-screens the game and removes the "idiots" before they ever get a footing? I personally found very few "idiots" in Star Wars Galaxies pre-NGE. Sure, there were people I didn't like, and people I didn't get along with, but those were more clashes of personalities or un-supported actions. In complex games I've rarely found the rude, poor grammar, babbling idiots that you find over-running the simple games. Just another benefit of complexity. Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
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8/07/08 5:21:39 PM#46
Originally posted by Abrahmm
And after you take all this out of mmos,your left with a Console game.I agree with most of this all except the questing.The problem with questing in todays mmo's is they are not epic with awesome storylines like they should have.Once Questing is removed what do you want solid grinding? What are you supposed to do then? |
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Squal'Zell
Advanced Member
Joined: 10/09/04
"Next time i log in SWG ill probably see elves and druids" |
8/07/08 5:44:34 PM#47
Originally posted by Battleskar
Use your imagination, they are doing prety well in EVE, and as far as i am concerned there is no grinding. the quests you do them for your guild/corp/clan/faction/alliance example 1 (EVE) your guild needs to farm x amount of ore, they need a "fighter" to protect the "miner" mission objectives: primary: the miner must survive, secondary, kill any incoming threat
example 2 (SWG) the guild crafter needs x amount of hides to make new chairs and sofas for the guild hall. mission objectives, primary: find and locate (insertname) hides, of quality 500 or more, secondary: kill and loot (insertname) to gather the hides and bring them back to the crafter.
example 3... ok i need to go to a meeting so use your imagination and fill in the example 3. you do not need quests given by NPCs for an MMO to work, its the community that makes it work or not. if its open with very few limitations then the human nature will take over and create a living breathing interindependent world.
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8/07/08 5:48:44 PM#48
Originally posted by Abrahmm
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8/07/08 5:50:04 PM#49
Originally posted by Abrahmm
Did you ever think that these 3 comments you made might be, just maybe, related? Perhaps a game being simple and easy has a positive correlation with the amount of "idiots" in the game? Perhaps complexity in a game has not only the advantage of challenging the player, but simultaneously pre-screens the game and removes the "idiots" before they ever get a footing? I personally found very few "idiots" in Star Wars Galaxies pre-NGE. Sure, there were people I didn't like, and people I didn't get along with, but those were more clashes of personalities or un-supported actions. In complex games I've rarely found the rude, poor grammar, babbling idiots that you find over-running the simple games. Just another benefit of complexity. Opinions vs. Opinions. Who wins? No one, because opinions are like.. you know, and everyone has one, just because a game is simple doesn't mean its FULL of idiots. I've meet alot of good people in WoW etc. Most of the people I've played with weren't the idiot you speak of.Currently restarting World of Warcraft :/ |
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8/07/08 9:45:12 PM#50
Originally posted by Squal'Zell
Not every game should be the same and No I do not like Eve its a fine game,but I would rather feel like I am accomplishing something while I am at it ,other than select this skill and wait 2 weeks to get it.I played Eve and it was an ok game to me I am not dishing it others like it not me.In SWG as a crafter what do you do for the most part to level,ahh let me see you make this item over n over until you run out of resources and rinse and repeat. Leveling a crafter in SWG sucks,its only when its finished does the crafting in there begins to be fun.Example Number 3 Not every gamer is a Hard core gamer and actually has a Real Life and is not interested in Living in a Game. |
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BerzerkerFox
Novice Member
Joined: 7/27/08
I am not what you expected. But I am what you are stuck with. |
8/08/08 2:28:24 AM#51
1. Some games have skill based systems... But people are nostalgic creatures and enjoy the number. It shows you have attained more power because you spent time here devoting your all to it. It shows dedication, rather than just a number. But Skill systems work just as well. Just because you have the skills/abilities, doesn't mean you know how to use them. I have often in games, used a 'lowbie' char, or rather... One with lower skills on the list... And killed people with better skills. Having them is one thing, knowing how to properly utilize them is another entirely. 2. Loot based systems can be altered or abolished. An alteration would be... NO RARE ITEMS. That is correct, every item has an equal amount of chance to drop as the next. If a mob is carrying one of 10 drops on him, each has a 10% chance to drop. That means you'd not have to farm a baddie endlessly... Only a few hours or less and you'd have all they have to give. I hate games that for example, Cabal Online has these hover board and hover bikes... They have the LOWEST drop rate of any item in any game ever made in the history of gaming. Someone calculated the drop rate to the point, you could literally play the game for 2 years... And never once acquire the drop! *That is 2 years in game time, not real life time. 3. Simplicity... Go play Age Of Armor. It is one of the most complex mech games out there. But still, it is sort of like Armored Core Light, as that game was the deepest ever made... Far as I know. You want even harder gameplay set in a more sci fi fantasy setting? Load up Anarchy Online. The amount of skill paths and stat paths is overwhelming to anyone that isn't a seasoned gamer. *Extra pepper on the gamer please. 4. Agreed. Penalties for being with friends is absurd. Most game don't have this tho. In AOA as I aforementioned, if you group with a full 6, you get almost double xp I believe. Same thing in 9dragons and various other games I've play. One tiny problem with AOA, either bad translation or something... If you kill an enemy mob that is 5 or more levels over you... Showing how well you built your char and how powerful you are... The game TAKES exp away from you! That is completely backwards of just about all games. Actually, I've played a few that if the mob is too high, it just don't give any exp at all. Stupid. 5. Questing isn't so bad if you do it tastefully. If it is not WRITTEN, but SPOKEN verbally, in your language of choice in the options... Completely voice acted. Then it becomes more entertaining. You don't need to hire famous people to do it either. 2moons had people submit voice samples of people saying lines... And although it was just a line or 2 here and there, it brought the atmosphere up. Now I've played offline games with voice acting, but sometimes it seems emotionless. Either get a Animé cast to do it... Or have people submit the stuff you want. Sure it'll take ages to sort through all them and hear them all and choose the good ones... But it is cheaper and more of a better way to get people to play a fun game... Or else it will come a day when you will have to hire people to be NPCS! Make the quests, say to fetch something from somewhere... Make it worth your while and time. It should require a party to do it. ALL Quests should require a party. That way you get the Multiplayer going. And people will ALWAYS want to party with you, if they want to quest. 6. Fantasy MMO's are the money maker right now. Although AOA is mech based and sci fi... So is RF Online. And then there is the genre that you can't even put a category on... Ryzom comes to mind. Just watch the videos on the site... You are like "What the heck is THAT thing?". This leads to another topic... NO MORE GENERIC MONSTERS! That's right, I said it. Tired of fighting you 1 billionth spider variation? Tired of hunting your millionth wolf of some kind? What, a giant? Where? Oh yeah, just make it bigger. And the main problem of ALL games... Palate swap FTW! Change its colors or invert them, this makes the thing stronger for some reason! Does this work for my char too? Can I splash paint on me for a tie-dye look and instantly become 4 times stronger?! Heck yeah, I'd be all for that lol. Seriously, we need to have things like Ryzom. Mobs that no one has ever seen before. No, I have NOT played Ryzom (yet). 7. Forums are good, but only if they are PLAYER owned and operated. Not 'official'. Why? Because they hire people to be moderators... Or run a search for the most adolescent people they can find... And these people hoard their omnipotent power of deletion of posts, or ban of people... I refuse to be blocked. I happen to live in one of the countries with freedom of speech. I will be 'heard' I erm, mean READ! Speaking of which, some idiot - yes an idiot... Removed one of my posts on THIS website. I happen to save a copy of every post I make, the url and the time and date of it. So I know I posted it. But someone went all ninja-like and deleted it. Didn't give me a warning, or explain why they did it. Didn't message me in my inbox or email me... Nothing! So apparently I am too thought provoking for MMORPG.com's hired goons. 8. Down with instance dungeons! There should be access to a dungeon through a mine shaft or something... And EVERYONE that wants to go in there can at will. 2moons has this sort of... Their dungeons are accessed by everyone. But they also have instanced ones... Which I don't like. And not only that, if you took the size and scope of Perfect World... And made a DUNGEON that was THAT BIG and huge... That everyone could go to like the underworld any time they wanted... Now that would be amazing. That game is quite massive... But we've all seen bigger of course. (I can't think of any game bigger than EverQuest. I was told some guy started walking, and it took him 2 weeks to walk the whole game. No fighting at all, just strolling along.) Anyway, dungeons should be open to everyone at all times. Not random spawned, or you must have a party of certain levels to enter it. I still think a party should be required for all quests. Dungeons are optional, like the 'over world'... You can party if you wish. 9. PVP should always be OPTIONAL. A button you can turn on that has like an icon next to you that says, sure... I'd like to pvp any time you want to. But you would still have to be challenged formally. REMOVE PK'ING ENTIRELY! No more PK, EVER again. I am sick of playing solo or out with a group of friends and people show up hours later and 'claim' this spot is theirs or something... Then they wipe us all out, or we kick their butts... I hate being attacked when I am minding my own business. If I am on a quest, especially a TIMED quest (everyone's favorite...) the LAST thing I want to do is be killed and have to re-do the entire quest again! PK'ing should be removed from every single game made, and never implemented for all games to come. This is a subject I am very passionate about. I like to play solo on occasion, and of course party as well... I don't like to be randomly attacked by a much higher level player that is having a bad day... Or is a demented simpleton... Or just is a rotten evil bastard... Nope, I would rather a formal challenge that pops up on screen. And, maybe take it a step further... You can only challenge someone that is NOT in a battle with something... Another person or mob or whatnot. I don't believe we should limit PvP to a certain area... I mean, throw an arena in there for people that want their name on a board. This shows who has earned that spot up there... A Ranking system. But, you don't HAVE to go there to PvP... Also, maybe a feature where you can record your battles and people can go to the arena like a theater and watch how you accomplished it. Like a lower level taking out someone 10 or more levels... Or has more skills than them... That would be fun to see. We also need a PvP text/chat channel... That allows people to issue challenges... And to be invited to the spectacle!
(10.) I refuse to pay for any online game. Why should I pay the electric bill, the cable bill, have purchased a expensive PC, then (maybe) purchased the game from a store... Now you want me to pay you $15 a month?! You are out of your damn mind - period! Get rid of paying for games per month. That is just stupid. You can have advertising that is subtle in there. Whether it is within the games context or not... (11.) If you are going to have a Item Mall/Cash Shop... Build a damn mall in the game! A place where we can go and look at the items. Try them on... (Asda Story has something similar. If you click on an item to buy in the npc shop, it 'equips' to you and you can see what it looks like. But this requires certain positioning of your char for full effect.) If we are going to pay in game currency or real world money for an item... I want to be able to SEE it first! Number one rule of business, 'Never buy something sight unseen!'. If it is a ride/mount... I want to be able to take it for a test drive in the mall's built in little track/race track. If it is a mount that I can use to fly... I want to ride on the damn thing for 20 minutes until I am good at it... Even car dealerships allow you to test drive their vehicle before you buy it! C'mon people, think about it! (12.) 'Bosses' or whatever you wish to call them these days. Make them Epic Titans in size... RF Online has some massive ones... But I want bosses the size of the ones in Shadow Of The Colossus! And yes, it would not only take a party to kill it... but MANY MANY parties! And Exp goes to EVERYONE who attacked it, as long as they were in a party. It doesn't go to the party that killed the thing. Everyone gets it. And on top of that... Legendary loot that bosses are known to drop... Well, how about a random system that gives all attackers something instantly in their inventory? Instead of ninja-looters or having things drop... People would go into a boss fight with a nearly empty inventory, ready to receive a goody. And EVERYONE gets something! Although some people would get a more valuable or rare item, everyone gets at least something. And not crap either, not a potion or something. A cool leveled up weapon or something, a ton of money... But some lucky people in the randomly selected party would get not only the rewards everyone else got... But a bonus on top of it, something REALLY worth killing a boss for. Like a Flying Mount or a potion/pill that gives invincibility for 24 hours. (13.) This leads me to "Timed Items". That 24 hours would be GAMEPLAY time, when you are logged in. Not when you are at work or asleep. That is just wrong... Stop that! (14.) Stalls/Shops/Kiosk Screw them all! I mean it. Remove this from games. The amount of lag I get in the Malaysian Perfect World Oracle Sever at ADC... I literally can not move 10 feet in 5 minutes! RF Online has a nice 'auction house' system. It isn't really an auction at all. People put up an item, and the price they want for it... And you either buy it or you don't. I do NOT like the fact that the auction takes a percentage of your price away as comission. And this money goes to like the top guild/guild leader... Or whatever happens to it. Stop robbing us for using a service that should be free! If anything, have a salesman's license you can purchase for something... And this allows you to sell on it for free... For like 6 months... Then you must buy a new one. Kinda like some car insurance. Whether or not you make this a 'cash shop' item or not is up to you. (15.) Cash Shop items... If you want our money for something, that is fine. But much like Perfect World or Rohan... Give us the option to EARN the 'cash shop currency' with in game currency and hard work/play/fun. Don't just reward the rich people out there... Or people that spend money like water, just cause they have no sense. I understand you worked hard for that money, either by yourself in a actual job... Or as a little kid begging his parents... (or mowing lawns or chores.) But you shouldn't be able to just throw TONS at the game... There should be a limit to how much you can purchase off the item shop in a month or something. Preferably in a week. Some people have no sense in when to stop shopping lol. So cap it at like $50 a month or better yet, every OTHER month! And you'll have to wait until next time... (16.) Losing Exp Or Items when you die. This is the most unforgivable thing you can ever do to a person... Make them have to replay 'levels' or regain the same exp they already earned... Remove this 'feature' before something really bad happens... Like you stop having ANY players at all. Really, I could go on and on... But I already posted we need a Gamers Forum/Site built that we can go and create our own game... And then someone make that damn thing. We shouldn't all be required to instantly go to college or something to learn how to program and draw and such... Just so we can make our dream game... That would take YEARS. Meanwhile, the rest of us suffer with good ideas that won't get made for years to come... I understand someone has to do the learning and such... But like actors don't write the scripts... They just memorize and recite... Gamers should create the game worlds in TEXT... Then others can go make the game. Btw, view my other posts to see some really good incites on this and other topics. *Shameless plug for my work and effort.* In conclusion... INCLUDE - the Gamer in everything. Don't keep people in the dark. Don't keep secrets that you reveal at a convention. It isn't like the vast majority of your target market is going to have enough money to take an air plane to your show and see stuff there. Plus the money for hotels, and food and all that is included with a trip. That is just wrong. You need to create a web site... Get some promotion from a tv ad or something... And word of mouth will spread like wild fire. Then the gamers can suggest stuff to put in or take out of your game. Have everything you are going to put in the game, all your ideas and features... All of it typed up and maybe with sketches... That way, within the context of the game genre you are making... We gamers can come in and say, this is good - do this. Or this is crap, take that out immediately and slap the guy/girl who thought of it!
END FOX |
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8/08/08 2:31:26 AM#52
Originally posted by Abrahmm
definitely agree with this, except official forums arent bad, i know with SWG it is a big part of the game (since the game sucks...) but it gives people the chance to interact with EVERYONE and it is a lot easier for devs to interact with the community
and yeah, add item malls for F2P games |
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8/08/08 7:02:49 AM#53
Originally posted by Abrahmm It honestly sounds to me like your ideal MMO would be Untreal tournament or Team Fortress 2...
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Squal'Zell
Advanced Member
Joined: 10/09/04
"Next time i log in SWG ill probably see elves and druids" |
8/08/08 10:00:12 AM#54
Originally posted by l3lasphemer
and i think you missed post #22 EVE online and SWG-prepub9 (pre-cu) is/was like that |
Originally posted by Squal'Zell
and i think you missed post #22 EVE online and SWG-prepub9 (pre-cu) is/was like that
QFT... Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
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Originally posted by BerzerkerFox
Thats funny you mention that. After waiting so long for a good game to come out with what I (and I believe many other people, especially ex- SWG players) want, I started writing up a document for my own game. Just thinking about different things that could be done is entertaining enough, but I think I have come up with (by myself that is) some very fun and revolutionary stuff that I haven't seen in any other game. Granted a lot of the stuff in my game is from games like SWG, but there is a lot that is different. This also made me wonder how I myself could come up with so much cool stuff, yet large teams of game designers can't come up with anything original? I am currently studying Computer Science, and while I can't yet even begin to tackle making a game, I do plan on trying to do something with this game I have outlined when the time is right. Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
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Ghost12
Novice Member
Joined: 1/25/07
Achiever 66.67%, Explorer 26.67%, Killer 100.00%, Socializer 40.00% |
8/08/08 3:43:48 PM#57
I agree with the OP. But heres something that I hate, absolutely hate and I see in almost every MMO:
MAKE IT SKILL BASED PLEASE.
I am just sick and tired of the same linear defined classes. Warrior-Tank, Priest-Healer, Mage-DPS, Assassin-Melee DPS, Ranger-Ranged DPS etc etc What ever happened to SKILL BASED!!?
REMOVE CLASSES. |
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8/09/08 6:44:28 AM#58
What we really need is an mmo that lets you be a hamburger that eats people for exp. |
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8/09/08 6:52:09 AM#59
If QUESTS are done like MORROWIND or OBLIVION they can be a nice adventure in themselfs or a nice story with gamelore. You just implement quests like those games only give freedom like those games had you can do quests or just go your own way, i dont see any problem with quests then? |
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8/09/08 10:29:20 AM#60
Originally posted by mike470
and nudity.
Yes, nudity is vey bad. If you remove the levels then you will just have a Second Life type of game and I'm not intrested in such. |
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