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tmbrwlf18  5/14/08 3:15:50 PM

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    I've spent years wandering between MMO's with pretty much the same problems. In WoW I never got past the first 20 levels because by the time that I got to that point the story line had so completely dropped off that there was very little guidence for me to follow or interest to keep me leveling.I played Anarchy Online, but I had the same problem. The player community was far too high leveled and the lower level characters were either non-english speaking or were higher level players on an alternate playing around with a test build and 9/10 times would never log back on to that character in the time I kept them on my friends list.

    I think the process of wiping should be brought back or implimented in some of the older games or those in developement. Or maybe just specific servers for new games. Such as the ladders in Diablo 2. There should be a subsequencial wipe of characters every so often to keep games that have been out for a long time at a fresh pace with ever evolving communities and players. Or a fresh wipe to include / change the story line to make the "ump-teenth" time through more interesting with a new line of quests to complete toward end game. When new content is added to a game, some should be added to the middle every now and then to reshape the story or give a different way to get to end game and of course not be available to end game characters (level caps on the quests or items) as to get more players to start new characters to experience the middle game rewards or quests. This would keep from the lower end of the game from becoming barren after a few months/years. This would also reduce the number of "newbie" players that go without guidance until the player gives up on the game due to no guidance toward end game/higher levels as well as add new developement or changes to the end game rather than keep pushing for new things only at the high levels which if I guess correctly, nearly 30% of all players in MMO's never see.

    Think of how successful a game would be if the middle end is what grew instead of just the end game. People leveling slow would have more content to deal with as well as new goals without needing to grind to the end to experience something new. Whether it be a new cooler looking set of gear with nearly the same stats as the gear they have, or whether it be a new mount  that is better looking vs a mount that is faster. Something to change up their current status in the middle game to help excite them to keep leveling.

    This is just an idea. I'd like to know what you guys think as developers, if this is even possible or just a dumb idea. Again, I'm just another gamer in the midst of all of this. =^)

     

    -Timberwolf

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    Barrikor  5/19/08 2:26:08 PM

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    What you described above is more of a "Concept".... it shouldn't really be in the programming forum, not that anyone cares, no one comes in here anyway...

    If you do a wipe, it might look something like this....

    ....
    #include <libsqlitewrapped.h>

    ...


    public void killEveryone()
    {
    char YN;
    Database db("TheGameDataBase.db");
    Query q(db);

    cout << "Do you want to wipe everyone from the database?" << endl;
    cin >> YN;

    if (YN == 'N')
    {
    cout << "Oops... too late" << endl;
    cout << " :( " << endl << endl;
    }

    cout << "This is the way the world ends" << endl;
    cout << "FULL PLAYER DELETION" << endl;
    cout << "\n\t\t" << "Muuhahahahah !!!!!" << "endl";


    // Assuming that the database is set up this way...

    q.execute("DELETE * FROM PlayerListTable");
    q.execute("DELETE * FROM PlayerGearTable");
    q.execute("DELETE * FROM PlayerStatsTable");
    q.execute("DELETE * FROM PlayerQuestCompletionTable");

    q.execute("DELETE * FROM BankedItemsTable");
    q.execute("DELETE * FROM SaleItemsTable");
    q.execute("DELETE * FROM DroppedItemsTable");

    cout << "I am Death, destroyer of worlds" << endl;
    cout << "What\'s done is done" << endl;
    cout << "When all is said and done, at the last, Death too must die";

    }

    Sorry, couldn't resist :)

    - Barrikor

    saluk  6/14/08 12:52:18 PM

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    DROP DATABASE thegamedatabase.db;

    As a concept, having the middle be what expands is a great idea. I don't know if wiping is really the answer. People don't like to lose their chars... I really think games should have some sort of epic final story quest that closes the book on your character though. Like they go out in a blaze of glory, or get super rich and go off and retire, or just get old. Something to that effect. Personally I've never been high level, although at 37 on LOTRO I am very close to high level. At least I would be close if I played more than once a week lol. But I, like you, tend to get bored once I hit the mid range. I tend to only enjoy a game while I am still learning how it all works, with my PROGRAMMING based mind, once I feel like I have it figured out, it doesn't offer much to me.

    I only game as research for my PROGRAMMING skills.

     
    Jixx  7/07/08 3:57:08 AM

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    Well,

    This really is a design flaw common to most mmos.  Check out Mabinogi.   They have a pretty interesting system that influances veteran players to revisit 'lowbie' areas. 

     
    Aethios  7/07/08 5:00:59 AM

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    because I care.


    Originally posted by Jixx
    Well,
    This really is a design flaw common to most mmos. Check out Mabinogi. They have a pretty interesting system that influances veteran players to revisit 'lowbie' areas.


    Yeah I agree, I think wiping the entire game is a bad idea. People don't want to feel like their hard work is for nothing, and wiping will just make them feel like nothing they do matters at all. The better plan is to do either a reciprocal system where players are encouraged to replay older content (but not repeatedly within a short time), or a system where their things can be destroyed by other players or marauding NPCs, which can give them a reason to build it back up and continue playing.

     
    Eluwien  8/07/08 6:59:24 AM

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    Reproduction acts and real death.

    How about that?


    WHO - Online currently
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    gillvane1  8/16/08 8:50:49 AM

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    Google "MMORPGMaker" if you want to make your own MMORPG.

    If, instead of a wipe you could constantly open new servers, that would have the same effect the OP is looking for, a fresh start.

    It's fun to start off the game, and there aren't a bunch of Maxed out toons already running around, and the economy hasn't already experienced mudflation, where noobs are running around twinked and carrying the ultimate sword of destruction.

     

    Perhaps the occaisional server merge, to make room for opening up a fresh server.

     
    pinkdaisy  8/16/08 3:58:50 PM

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    solution: permadeath

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    grimfall  8/16/08 4:05:44 PM

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