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Abrahmm 8/06/08 11:25:47 PM
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Elite Member
Joined: 12/01/05 |
1) Levels. Levels are a cheap, poor way to provide instant gratifications to the masses that are unable to find other ways to make progress. This arbitrary number slapped on the top of a character's head has the ability to render a great majority of game content completely worthless. I hate the idea that this number is the sole determination on how strong your character is, and what the outcome of the fight will be. Remove levels, and make some games with skill box based systems! 2) Loot based economies Loot based economies essential make time in game take precedence over skill. Being able to devote more of your life to a game shouldn't mean you automatically dominate those who can't play as much. Allow player skill to actually play a part in a fight, not just how many purples each person has. Loot also makes people run the same boring awful dungeons over and over again just so they can get that one item to drop. Loot based systems more often then not make crafting a pointless hobby for the select few that enjoy it. Very rarely do you see a loot based system with a creative, meaningful crafting system. Remove loot based systems and make crafters the major suppliers! 3) Simplicity Why has simple become better? Some of us out here still like to think when we play our games. Some of us are more than mindless drones waiting to be spoon fed what to do next in my epic pre-determined saga of heroism that everyone else will endure. I want to think, I want to be challenged! Remove simplicity and challenge me! 4) XP penalties for grouping This one makes no sense to me. Why punish people for grouping up and working together in an online game designed for people to group up and work together? All XP penalties do is encourage solo play defeats the purpose of MMORPGs. Remove XP penalties for grouping and encourage social interaction again! 5) Boring linear gameplay I absolutely despise questing. It's boring, incredibly repetitive, and because of number 3 on my list, lonely. I also hate being forced to quest. Occasionally I'll quest with someone, but it doesn't make much sense when all it does is slow you down. The worst part of forced questing to level is, if you decide to level another character, you have to do the same horrible quests again. My favorite way to level was the ways of Star Wars Galaxies. Sure, it was boring repetitive grinding on mobs, but the difference is that I was with a full group of people, and just interacting with them was far more entertaining then any static repetitive quest could ever be. Remove boring linear gameplay and figure other ways to progress! 6) FANTASY! For god's sake how many fantasy MMO's do we have to drown in every single year? I was never a big fan of fantasy, but lately that's all we see. Fantasy fantasy fantasy! Give us a good Sci-fi MMO, or think of some theme completely different! Remove the fantasy and be original! 7) Official forums Has anything good ever come from having Official forums for a game? Nearly every game I've ever seen with official forums, they become nothing more then a stagnant swamp of tears from all the most vocal whiners in the community. Whats worse is many times the developers start to listen to these whiners. Remove official forums and make the game the way you want it! 8) Instancing(from bloodytv and I agree) Instancing seperates the community and makes pickup groups difficult. A dungeon/world should be big enough that if some place has people, there are other places in that said world/dungeon to go that can provide a good challenge/loot. 9) Small Scale PvP Battlegrounds, arenas, and the likes all start out fun, and can still be fun on occasion, but eventually just turn into another form of dungeon grinding. Small scale instanced pvp takes away from the feeling of fighting in a larger conflict and is incredibly repetitive. Remove small scale PvP and give us a reason to take part in world PvP! I know I have more but thats all I can think of right now. Add on or comment as you wish. |
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| Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
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tillamook 8/06/08 11:27:57 PM
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Advanced Member
Joined: 9/14/05
Vanive |
Add item malls to that list |
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mike470 8/06/08 11:30:42 PM
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General Correspondent
Joined: 2/11/08
"We cannot change the cards we are dealt, just how we play the hand" - Randy Pausch |
Originally posted by tillamook
and nudity. |
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Abrahmm 8/06/08 11:34:20 PM
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Elite Member
Joined: 12/01/05 |
Originally posted by tillamook
I would have added that if it was more prevalent in U.S. MMO's as I can't stand the idea of a cash shop either. But luckily they aren't mainstream here yet.
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| Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
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bloodytv 8/06/08 11:38:50 PM
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Novice Member
Joined: 6/18/05
Opposites attract… then annihilate each other, true for science and for relationships. - Me |
Instancing; it seperates the community and makes pickup groups difficult. A dungeon/world should be big enough that if some place has people, there are other places in that said world/dungeon to go that can provide a good challenge/loot. Boring boss fights. What happened to the puzzle boss fights that requires a group to coordinate and act quickly? Now it's just one monster with lots of weaker mobs. Put back the puzzles, the problem solving and the guessing. Put back the feeling that maybe we'll all die if we trip the wrong wire. Numerous load zones. I don't mind a zone base game as long as it isn't a load zone every five minutes. "Oh yes I think I'm going to go to this dungeon LOADING... oh a prison section LOADING... Let's go into a store LOADING... Let's walk 500 meters to the next zone LOADING... Let's moving on to the next point LOADING... If you're going to have load zones, try to make them entertaining. I don't care if the game is PRELOADING RESOURCES, GENERATING GEOMETRY, RETICULATING SPLINES, RENDERING OBJECTS. At least have some humor.
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gath 8/06/08 11:42:04 PM
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Apprentice Member
Joined: 6/13/06 |
How about give options...? You just say: remove X. How about say: remove X, replace with Y. Hmm? Too hard for you? Hardly ever seen anyone complaining about X, and giving a acceptable Y. Normally they replace it with crap ideas, that on one agrees with... |
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Bodeus 8/06/08 11:44:33 PM
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Hard Core Member
Joined: 7/02/08 |
remove crafting crafting always ends up hurting the adventurer and leads to ruined economies, gold sellers and farming. Crafters make up maybe 10% of a mmos population yet they control and influence the other 90%'s gameplay often negatively |
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Abrahmm 8/06/08 11:45:42 PM
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Elite Member
Joined: 12/01/05 |
Originally posted by gath
lol you need to actually read the whole post. On nearly everything on the list that I wanted removed, I gave the alternative(if there was one) I preferred. But I did enjoy your misinformed, stuck up sarcasm. |
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| Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
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gath 8/07/08 12:13:43 AM
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Apprentice Member
Joined: 6/13/06 |
Originally posted by Abrahmm | |