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Star Trek Online

Star Trek Online 

General Discussion  » We still want Star Ship INTERIORS and Player / Guild Owned Ships!!!

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83 posts found
  Dilweed

Apprentice Member

Joined: 8/17/04
Posts: 165

8/05/08 7:00:18 AM#21
Originally posted by Eichenkatze
Originally posted by Realm-Reaper
Originally posted by zaxxon23

Everyone taking part in ship operations by being part of the crew sounds novel and cute until you really think about it.  Quite frankly, I don't want to be port side gunner that may sit there looking at empty space except for that one time out of five minutes I have to shoot at a ship.  I don't want to be a science officer studying scanner results, and I definately don't want to be an engineer watching the engines run with some kind of pathetic "problem" to get me involved in the experience.  When you really think about it, you realize that the "crew" concept would be boring to the vast majority of gamers, at least as part of the primary gameplay experience. 

That being said, I'm open minded about "raid" type adventures that put players together on a bigger starship, or even better, "raid" type experiences that create an armada of ships.


 

The thing is...

Many people want to feel as though they are in fact a Star Fleet Officer.  They want to be on the bridge when those spectacular space battles go down. When you watch almost any ST movie or TV episode, what do you see?....You see each a major battle being fought from the bridge of a Star Ship. You see tactics and team work. You see the Science Officer, Tactical Officer, Engineering Officer and the Captain all doing their part to fight off the enemy.

Now why can't a STAR TREK game be like the Movies and the TV shows? Why is that so wrong to live the life of a STAR FLEET OFFICER or KLINGON WARRIOR?  It can be done in way that is fun and interesting for all. With some thought, every profession can be fun and compelling to play. You don't have to just sit in dead space looking at a monitor waiting for something to happen.

When you play this game you should feel like you are inside a Movie or an Episode of STAR TREK!

 

As well, it's not as if when a clan ship engages in combat that only the bridge crew will get a piece of the action. In STO the original idea also incorporated smaller personal ships that would change and get bigger as you progressed in the game. So not only, as a Science officer would you be helping the ship stay afloat during a hard combat but you could also say.. launch out the shuttle bays and participate in the battle. Assisting your.. "mother ship" if you will. As well, when you're not there.. NPC would take your stations. So you don't have to worry about entirely abandoning your crew station as you depart to get in on the action. The difference would be, while you're there repairing the engines and playing minigames, your skills are giving the ship you're in bonuses to speed, weapon power, shield capacity, and so on. When it's just NPC you won't have those bonuses.
And as well, it's not as if you'd just be staring at the engines while waiting for the battle to end. You'd be playing mini-games, or running from area to area to fend off boarding parties, healing the wounded, and repairing pressure hull damage.

 

It can be done in the game, and it can be made very fun. Perpetual decided to halt the idea of player ships for an unknown reason. (if i remember correctly they said little as to why.)
But with this new company, Cryptic that is taking over... will hopefully change their mind and decide to at least try.

 

So in the end, you are on the ship doing all kinds of mini-games, maybe some space invaders while the enemey has time to show up. You know how hard it is to make a mini-game that is interesting for more then a few hours?

If you succeed and it is entertaing for more then a few hours, then it is not a mini-game anymore but a full new game. You want to invent such a (mini-)game for every new profession that is onboard of your ship?

I even got an example for you:

How many games want a cool crafting/harvesting systen?

How many cool mini-games are there for crafting/harvesting?

How many succeeded in making a cool crafting/harvesting system?

They can't even get crafting/harvesting interesting in so many games and you think they come up with a dozen other complete new and fun professions.

 

 

 

@zaxxon23, couldn't have said it any better

  SonofSeth

Advanced Member

Joined: 12/17/05
Posts: 1866

Find a form
is free to roam

8/05/08 1:17:42 PM#22

It's hard to imagine having fun if you have no imagination.

  RANGER_BATT

Novice Member

Joined: 7/21/08
Posts: 19

8/05/08 1:28:49 PM#23
Originally posted by Dilweed
Originally posted by Eichenkatze
Originally posted by Realm-Reaper
Originally posted by zaxxon23

Everyone taking part in ship operations by being part of the crew sounds novel and cute until you really think about it.  Quite frankly, I don't want to be port side gunner that may sit there looking at empty space except for that one time out of five minutes I have to shoot at a ship.  I don't want to be a science officer studying scanner results, and I definately don't want to be an engineer watching the engines run with some kind of pathetic "problem" to get me involved in the experience.  When you really think about it, you realize that the "crew" concept would be boring to the vast majority of gamers, at least as part of the primary gameplay experience. 

That being said, I'm open minded about "raid" type adventures that put players together on a bigger starship, or even better, "raid" type experiences that create an armada of ships.


 

The thing is...

Many people want to feel as though they are in fact a Star Fleet Officer.  They want to be on the bridge when those spectacular space battles go down. When you watch almost any ST movie or TV episode, what do you see?....You see each a major battle being fought from the bridge of a Star Ship. You see tactics and team work. You see the Science Officer, Tactical Officer, Engineering Officer and the Captain all doing their part to fight off the enemy.

Now why can't a STAR TREK game be like the Movies and the TV shows? Why is that so wrong to live the life of a STAR FLEET OFFICER or KLINGON WARRIOR?  It can be done in way that is fun and interesting for all. With some thought, every profession can be fun and compelling to play. You don't have to just sit in dead space looking at a monitor waiting for something to happen.

When you play this game you should feel like you are inside a Movie or an Episode of STAR TREK!

 

As well, it's not as if when a clan ship engages in combat that only the bridge crew will get a piece of the action. In STO the original idea also incorporated smaller personal ships that would change and get bigger as you progressed in the game. So not only, as a Science officer would you be helping the ship stay afloat during a hard combat but you could also say.. launch out the shuttle bays and participate in the battle. Assisting your.. "mother ship" if you will. As well, when you're not there.. NPC would take your stations. So you don't have to worry about entirely abandoning your crew station as you depart to get in on the action. The difference would be, while you're there repairing the engines and playing minigames, your skills are giving the ship you're in bonuses to speed, weapon power, shield capacity, and so on. When it's just NPC you won't have those bonuses.
And as well, it's not as if you'd just be staring at the engines while waiting for the battle to end. You'd be playing mini-games, or running from area to area to fend off boarding parties, healing the wounded, and repairing pressure hull damage.

 

It can be done in the game, and it can be made very fun. Perpetual decided to halt the idea of player ships for an unknown reason. (if i remember correctly they said little as to why.)
But with this new company, Cryptic that is taking over... will hopefully change their mind and decide to at least try.

 

So in the end, you are on the ship doing all kinds of mini-games, maybe some space invaders while the enemey has time to show up. You know how hard it is to make a mini-game sthat are interesting for more then a few hours?

If you succeed and it is entertaing for more then a few hours, then it is not a mini-game anymore but a full new game. You want to invent such a (mini-)game for every new profession that is onboard of your ship?

I even got an example for you:

How many games want a cool crafting/harvesting systen?

How many cool mini-games are there for crafting/harvesting?

How many succeeded in making a cool crafting/harvesting system?

They can't even get crafting/harvesting interesting in so many games and you think they come up with a dozen other complete new and fun professions.

 

 

 

@zaxxon23, couldn't have said it any better

NOT OUR PROBLEM!

The fact is we are the Customers and Fans of the STAR TREK IP. If the powers that be follow the path of PE and begin to make a game that "isn't for star trek fans" then I, along with tens of thousands more will NOT buy this game.

It's very simple, give your Fan Base what they want and they will have happy paying customers for the life of the game. FAIL to bring to this game what the average STAR TREK fan wants, and you will struggle for what little life this game will have.

Look at SWG. SOE had a solid 300k sub base. SOE FAILED to listen to the customer and now they have less than 20k in players ATM. A lesson should be learned here. LISTEN TO THE HARDCORE FANS!!!....OR DIE!!!!

We simply are not going to put up with a Cookie Cutter MMORPG for this IP. We expect more from this IP. Anyone that has control of the STAR TREK franchise OWES it to the fans to make a Game that the STAR TREK fans want. WE DO NOT CARE WHAT FANS OF WORLD OF WARCRAFT think an MMORPG should be. We would like to see Millions play a ST game...but not at the expense of the IP! The WOW fans will come and go, but it's your HARDCORE FANS that are your bread and butter!

It is NOT the responsiblity of the FAN to make the STAR TREK game FUN!...It's time for the Players to Demand more from the companies that pump out this CRAP every year. The reason we can't get a great MMORPG is because we will "eat" what ever they put in front of us.

No it's time to say NO! to the shit they feed us year after year. It's time we finally get the game we deserve. NOT THE MINIMUM they think they can get away with. IT CAN BE DONE!!!...BUT ONLY IF WE ACCECPT NOTHING LESS!

I DEMAND MORE AND I DON'T CARE HOW THEY DO IT!!!!
 

  zaxxon23

Novice Member

Joined: 12/06/06
Posts: 1280

8/05/08 5:41:42 PM#24

Hey, I'm a Star Trek fan too.  I just don't think it is realistic to have people roleplay different positions on a ship crew.  Heck, I wouldn't even mind being proven wrong.  I just simply don't think it is realistic.  I don't even think that this game when complete will even represent the original vision of Star Trek, that being to explore new worlds and seek out new life and civilizations.  Most of Star Trek was about the interpersonal dynamic, and that's really really hard to port to a video game world.  Sure, I want crafting, a sandbox, lots of open space to explore, a ship with multiple rooms that acts as player housing, and all those other neat things that make an MMO into more then mindlessly killing mobs forever.  But make no mistake about it, the primary bulk of the game will involve combat and warfare, which are hardly concepts that were the primary aspect of any Star Trek series.  Remember, they're building a *game*, not a Star Trek simulator.

  Realm-Reaper

Novice Member

Joined: 1/19/07
Posts: 507

Need a game that will allow me to Rob and Kill other players...can I Rape the corpse aswell?

8/05/08 8:16:43 PM#25
Originally posted by zaxxon23

Hey, I'm a Star Trek fan too.  I just don't think it is realistic to have people roleplay different positions on a ship crew.  Heck, I wouldn't even mind being proven wrong.  I just simply don't think it is realistic.  I don't even think that this game when complete will even represent the original vision of Star Trek, that being to explore new worlds and seek out new life and civilizations.  Most of Star Trek was about the interpersonal dynamic, and that's really really hard to port to a video game world.  Sure, I want crafting, a sandbox, lots of open space to explore, a ship with multiple rooms that acts as player housing, and all those other neat things that make an MMO into more then mindlessly killing mobs forever.  But make no mistake about it, the primary bulk of the game will involve combat and warfare, which are hardly concepts that were the primary aspect of any Star Trek series.  Remember, they're building a *game*, not a Star Trek simulator.


 

Why not make a game that offers the very best of Both Worlds? Why do we have to choose? I say give us both!

  Dilweed

Apprentice Member

Joined: 8/17/04
Posts: 165

8/06/08 6:22:42 AM#26
Originally posted by Realm-Reaper
Originally posted by zaxxon23

Hey, I'm a Star Trek fan too.  I just don't think it is realistic to have people roleplay different positions on a ship crew.  Heck, I wouldn't even mind being proven wrong.  I just simply don't think it is realistic.  I don't even think that this game when complete will even represent the original vision of Star Trek, that being to explore new worlds and seek out new life and civilizations.  Most of Star Trek was about the interpersonal dynamic, and that's really really hard to port to a video game world.  Sure, I want crafting, a sandbox, lots of open space to explore, a ship with multiple rooms that acts as player housing, and all those other neat things that make an MMO into more then mindlessly killing mobs forever.  But make no mistake about it, the primary bulk of the game will involve combat and warfare, which are hardly concepts that were the primary aspect of any Star Trek series.  Remember, they're building a *game*, not a Star Trek simulator.


 

Why not make a game that offers the very best of Both Worlds? Why do we have to choose? I say give us both!

Because you then need to make 2 games

I rest my case about living in a fantasy world, I always hoped the star trek community would be more mature

  Realm-Reaper

Novice Member

Joined: 1/19/07
Posts: 507

Need a game that will allow me to Rob and Kill other players...can I Rape the corpse aswell?

8/06/08 6:47:41 AM#27
Originally posted by Dilweed
Originally posted by Realm-Reaper
Originally posted by zaxxon23

Hey, I'm a Star Trek fan too.  I just don't think it is realistic to have people roleplay different positions on a ship crew.  Heck, I wouldn't even mind being proven wrong.  I just simply don't think it is realistic.  I don't even think that this game when complete will even represent the original vision of Star Trek, that being to explore new worlds and seek out new life and civilizations.  Most of Star Trek was about the interpersonal dynamic, and that's really really hard to port to a video game world.  Sure, I want crafting, a sandbox, lots of open space to explore, a ship with multiple rooms that acts as player housing, and all those other neat things that make an MMO into more then mindlessly killing mobs forever.  But make no mistake about it, the primary bulk of the game will involve combat and warfare, which are hardly concepts that were the primary aspect of any Star Trek series.  Remember, they're building a *game*, not a Star Trek simulator.


 

Why not make a game that offers the very best of Both Worlds? Why do we have to choose? I say give us both!

Because you then need to make 2 games

I rest my case about living in a fantasy world, I always hoped the star trek community would be more mature

If being more "Mature" means having to settle for another shity MMORPG, then I don't want any part of it. I am however willing to consider a compromise...if Cryptic were to offer one that is. The bottom line is, I won't play this game unless it has features I want. I will also go a step further and encourage my all my friends to pass on STO...in fact I will blog on Forum after Forum about how bad this game really is...unless!  They get their ass in gear and listen to the hardcore fans of the star trek franchise! Do Not underestimate the power of a determined blogger. A Viral Internet campaign against a Game can be very effective. It's all about word of mouth in this industry.

By the way, it appears Cryptic is listening at the moment....THAT'S A GOOD THING.

  User Deleted
8/06/08 6:59:37 AM#28
Originally posted by Elsabolts

If this game can be made like the OP says needs to be in it this would be the WoW killer or close to it. I would send money and often!


 

Ok will we please officially retire stupid phrases like "wow killer" it's stupid not really needed and won't happen anyway what is peoples big obsession with the death of wow anyway as if it came and laid hands on them in their sleep or something.

  User Deleted
8/06/08 7:08:04 AM#29
Originally posted by Dilweed

First of all, I never said it would be impossible, I said that it is never gonna happen.

Second, new features should not only work but should also work with other features which is much harder to realise

btw, I lolled at this one:

7) AWAY TEAM professions: SCI-EXPLORATION, SECURITY, MEDIC, CONSTRUCTION

Every MMORPG has Professions.

Not every mmorpg has NEW professions...

 

Problem with a new feature is not only how to program it but much more how it will interact with the rest of the game, how it will be a meaningfull contribution to the game, how it will be fun/interesting and even more important, how to keep it fun/interesting etc. The programming part is the easy part...

Look at SWG, how many classes did it have, how many sounded cool but how many were actually usefull?

Furthermore, there are only so many thing you can do on a ship, you can fly it, you can shoot and you can think up a few more things but in the end most work you would do on a ship is boring day to day work, like making the meals for the crew, cleaning quarters or whatever.

You just think up some classes like engineer and you think it must be fun in a game because Geordi La Forge has so much fun in TNG series, lol...

 

last but not least (before this post gets far too long)

5) These Ships should have both a PC crew aswell as a NPC crew.

If you can master the above...how hard could this one be?

Ow, so comming up with artificial intelligence for an npc crew is not hard at all?

 

Anyway, I'm not sure if I gonna reply in this topic again, some of you seem to live in a fantasy world and it seems like you are having fun in it. I don't wanna disturb that.

I'm sorry to say Dil you are coming off a bit trollish and I think what you really mean to say is none of these features interest you at all so the devs should not waste resources putting in things that you will take absolutely no interest in.
 

  Dilweed

Apprentice Member

Joined: 8/17/04
Posts: 165

8/06/08 9:20:33 AM#30
Originally posted by jaxsundane
Originally posted by Dilweed

First of all, I never said it would be impossible, I said that it is never gonna happen.

Second, new features should not only work but should also work with other features which is much harder to realise

btw, I lolled at this one:

7) AWAY TEAM professions: SCI-EXPLORATION, SECURITY, MEDIC, CONSTRUCTION

Every MMORPG has Professions.

Not every mmorpg has NEW professions...

 

Problem with a new feature is not only how to program it but much more how it will interact with the rest of the game, how it will be a meaningfull contribution to the game, how it will be fun/interesting and even more important, how to keep it fun/interesting etc. The programming part is the easy part...

Look at SWG, how many classes did it have, how many sounded cool but how many were actually usefull?

Furthermore, there are only so many thing you can do on a ship, you can fly it, you can shoot and you can think up a few more things but in the end most work you would do on a ship is boring day to day work, like making the meals for the crew, cleaning quarters or whatever.

You just think up some classes like engineer and you think it must be fun in a game because Geordi La Forge has so much fun in TNG series, lol...

 

last but not least (before this post gets far too long)

5) These Ships should have both a PC crew aswell as a NPC crew.

If you can master the above...how hard could this one be?

Ow, so comming up with artificial intelligence for an npc crew is not hard at all?

 

Anyway, I'm not sure if I gonna reply in this topic again, some of you seem to live in a fantasy world and it seems like you are having fun in it. I don't wanna disturb that.

I'm sorry to say Dil you are coming off a bit trollish and I think what you really mean to say is none of these features interest you at all so the devs should not waste resources putting in things that you will take absolutely no interest in.
 

 

As I already metioned in this topic, I'm a star trek fan and I hope the game becomes a huge succes.

I'm just saying that some of your expectations are unrealistic and that you will be dissapointed if you keep these expectations.

It has nothing to do with how much I'm interested in those features, I like to see developers try new things, I wish they did it more often.

  themilton

Apprentice Member

Joined: 5/05/07
Posts: 352

8/06/08 11:13:23 AM#31
Originally posted by Force_Fire

I disagree.....here is why.

 

1) REAL Player owned / Guild owned Ships.

Player ships have been around since JTL in SWG almost 4 YEARS now.

2) Ships we can walk around and interact from within.

Again a JTL / SWG feature...many years old!

3) Ships with a BRIDGE, SICKBAY, CREW QUATERS, MAIN ENGINEERING, MESS HALL / SOCIAL AREA.

JTL in SWG had many rooms in their Player Ships.

4) We should be able to walk around and go from one area to the next almost seemlessly.

More OLD JTL tech...can be done easy!

5) These Ships should have both a PC crew aswell as a NPC crew.

If you can master the above...how hard could this one be?

6) Crew  should have a profession: SCIENCE, DOCTOR, HELM, TACTICAL, ENGINEERING, COMMAND.

In JTL / SWG they had Pilots and Gun Turrents...Many players could interact on a single ship while in combat. I don't see why this would be a problem. Again the tech behind this is 4 or 5 years old.

7) AWAY TEAM professions: SCI-EXPLORATION, SECURITY, MEDIC, CONSTRUCTION

Every MMORPG has Professions.

8) Full on GALAXIES to Explore. With both WARP and REALTIME travel.

Just look at EVE and JTL for the most part.

9) Full Planets to Explore and Fight over

OLD TECH!...SWG has had full planets for years.

10) Guild run Space Stations with commerce, defense, and social content

Again if you can master the above...than really this shouldn't be that hard.

Anyone who says it can't be done is full of shit. All one need do is look at EVE and SWG to see that it can in fact be done....and done better than ever before given the advancements in game design. NO...the only reason this would not be possible is if the powers that be decide they don't want it in game. That is far and away the only excuse.

Everything listed above can be done and it can be done well!!!

 


 

 Um, what's "JTL"?

-------------
The less you expect, the more you'll be surprised. Hopefully, pleasantly so.

  Exar_Kun

Novice Member

Joined: 10/28/07
Posts: 246

 
8/06/08 1:41:42 PM#32
Originally posted by themilton
Originally posted by Force_Fire

I disagree.....here is why.

 

1) REAL Player owned / Guild owned Ships.

Player ships have been around since JTL in SWG almost 4 YEARS now.

2) Ships we can walk around and interact from within.

Again a JTL / SWG feature...many years old!

3) Ships with a BRIDGE, SICKBAY, CREW QUATERS, MAIN ENGINEERING, MESS HALL / SOCIAL AREA.

JTL in SWG had many rooms in their Player Ships.

4) We should be able to walk around and go from one area to the next almost seemlessly.

More OLD JTL tech...can be done easy!

5) These Ships should have both a PC crew aswell as a NPC crew.

If you can master the above...how hard could this one be?

6) Crew  should have a profession: SCIENCE, DOCTOR, HELM, TACTICAL, ENGINEERING, COMMAND.

In JTL / SWG they had Pilots and Gun Turrents...Many players could interact on a single ship while in combat. I don't see why this would be a problem. Again the tech behind this is 4 or 5 years old.

7) AWAY TEAM professions: SCI-EXPLORATION, SECURITY, MEDIC, CONSTRUCTION

Every MMORPG has Professions.

8) Full on GALAXIES to Explore. With both WARP and REALTIME travel.

Just look at EVE and JTL for the most part.

9) Full Planets to Explore and Fight over

OLD TECH!...SWG has had full planets for years.

10) Guild run Space Stations with commerce, defense, and social content

Again if you can master the above...than really this shouldn't be that hard.

Anyone who says it can't be done is full of shit. All one need do is look at EVE and SWG to see that it can in fact be done....and done better than ever before given the advancements in game design. NO...the only reason this would not be possible is if the powers that be decide they don't want it in game. That is far and away the only excuse.

Everything listed above can be done and it can be done well!!!

 


 

 Um, what's "JTL"?


 

JTL = Jump to Lightspeed

JTL was the SPACE expansion for the failed MMORPG.....SWG

SWG = Star Wars Galaxies...just FYi

  Yamota

Elite Member

Joined: 10/05/03
Posts: 4838

Money in politics is the root of all political evil. It is corruption at it's worst.

8/09/08 1:01:55 PM#33
Originally posted by Lasastard

Not sure about the sanbox part - unless very well done and with lots of things to do for all types of players -> comercial failure.

Star Trek as an IP is too popular to develop it towards a niche audience. If people don't find something that keeps their interest from the beginning, most will leave. Also see SWG (which had tons of other issues as well...).

 

 

A Star Trek MMORPG cant be anything but sandbox or otherwise it wont be Star Trek. The reason is that an integral part of Star Trek is the fact that the Enterprise could go basically anywhere and not follow a strict, line. It wasnt a patrol ship, it was an explorer ship.

And the suggestion that sand box style MMORPG players is a niche area is just plain wrong. Just because WoW came and raped the MMORPG scene doesnt mean that the original idea of MMORPGs, which was sandbox worlds, is a niche area.

WoW is a freak MMORPG which unfourtanetely has made people think that is what MMORPGs are all about. Which couldnt be farther from the truth.

  Unoshot

Novice Member

Joined: 6/04/06
Posts: 33

8/10/08 4:18:55 PM#34

I agree with the OP and others here who want seamless interaction between ship interior, exterior, and space as a whole.  Many episodes of Star Trek include marvelous battles in space between Star Fleet and her foes.  But more importantly,  there were as many episodes of Star Trek that took place completely within the confines of the ship, or completely on the surface of a planet, and sometimes even completely within a dream.  Some episodes took place in another time all together!  Please do not say we will never meet Kirk or Piccard!  Time travel and the effects of it were one of the many things that kept Star Trek intriguing!

Missions in the game should make you and your group (guild or not) feel like you are living out an episode
of Star Trek.  Some episodes were continuous stories throughout the years.  My favorite was Mr. Data's aspiration to be as human as possible.  Missions should follow this premise as well.

I hear some concerns about the boredom of manning a post whilst looking out a portal awaiting a chance to fire a peashooter.. I have considered this as well and indeed it would be a concern except only the tactical officer of a ship would have control of the peashooter and at the same time would have his target in view at all times as the ships short and long range scanners should keep him informed of everything happening outside the ship.  Unless of course the scanners or his operations station is damaged in an ungoing battle!  Oh I could get really deep! The question remains, what will he do if there is nothing in scanner range?  I would hope that if the tactical officier isnt currently engaged then she/he and her/his group are either going to meet the objective or coming from their objective.

Of course all missions won't find the tactical officier being the one the group is leaning upon for success or failure.  Again, recalling the episodes of Star Trek,  many episodes focused on 1 individual person and everyone else on board simply supported that person through that episode in some way or another.  At times, there were episodes that would find a very unlikely person in the captains chair.  I believe even a ship's councelor has sat in the captains chair a time or two.  Missions should play out to find the same type of circumstances so that every profession has their shining moment now and then as missions carry you through the galaxy.

To make this game a huge success will be a massive undertaking.  It will either follow Star Trek or it will not.  People love Star Trek for many reasons, none of which I am sure is the same reasons those few love Eve or what was Earth and Beyond.   And we don't want a few to love this game, we want the masses to love it!

  bugzonlsd

Novice Member

Joined: 8/18/05
Posts: 418

"Blah Blah Blah yakkedy smakkedy"

8/10/08 4:40:56 PM#35
Originally posted by Exar_Kun

We still want Star Ship INTERIORS and Player / Guild Owned Ships!!!

1) REAL Player owned / Guild owned Ships.

I think i saw this in the video podcast :)

2) Ships we can walk around and interact from within.

Yea well, he DID say your ship would be customizeable and that it would have all these different things in it like medbays and all that, som Im guessing yea you can walk around in your ship, not to mention the podcast showed combat on the deck.

3) Ships with a BRIDGE, SICKBAY, CREW QUATERS, MAIN ENGINEERING, MESS HALL / SOCIAL AREA.

Again he said all this is there and showed it :)

4) We should be able to walk around and go from one area to the next almost seemlessly.

yea we would

5) These Ships should have both a PC crew aswell as a NPC crew.

Dunno about that, I rather liked the idea of running my own ship. A huge guildship with one idiot at the helm and ten other idiots spamming OmGiRoXXorz while Im trying to give orders isnt my idea of fun? I dunno thats up to you. ;)

6) Crew  should have a profession: SCIENCE, DOCTOR, HELM, TACTICAL, ENGINEERING, COMMAND.

Thats just common sense and its in there.

7) AWAY TEAM professions: SCI-EXPLORATION, SECURITY, MEDIC, CONSTRUCTION

Bleh there will be away teams and youll be able to beam down even with other captains, No big loss here nor need for specifics

8) Full on GALAXIES to Explore. With both WARP and REALTIME travel.

Yea thats definetly there from what I heard and saw.

9) Full Planets to Explore and Fight over

I dunno about full? But I dont see ANY reason to make a 50 gigabite game just so you can explore full planets, Id settle for colonies seeing as how thats how it is in the first place following cannon.

10) Guild run Space Stations with commerce, defense, and social content

Thats there. :) so your not far off with anything your after here. But time will tell.

Not many MMORPGs get the 2nd chance this game is getting. The bottom line is many of the above items were the cause of much bad blood with PE. DO NOT try to be like WOW! Do the right thing and listen to the People. We only want to see STO be the best game on the market!


 

yea I think they heard you all the first 8 months of bitching. :0 its star trek not life, relax

  User Deleted
8/10/08 11:46:58 PM#36
Originally posted by Exar_Kun

8) Full on GALAXIES to Explore. With both WARP and REALTIME travel.


 

Galaxies?  As in plural?  More than one galaxy?  Outside the Milky Way?

Umm, no.  Not canon...and not possible.

 

  Tuck2000

Novice Member

Joined: 3/20/08
Posts: 363

Bartle Test result: Killer
Killer 73%
Explorer 60%
Achiever 33%
Socializer 33%

8/11/08 9:51:06 AM#37

Ok folks time for a reality check, ship interiors great idea but if they do go that route then it will be at a cost of graphics. That is why I think they are going for a 3rd person with an internal flare maybe a bridge view and that’s it. Keep in mind they are trying to give you space, deep space and unexplored space and the Ability to land or beam down and fight and explore on the ground. With the dynamic engine they are proposing for travel that is a pretty good under taking.

 Also I believe they are going to be trying for a console interface of the game and that will cause some client limitations as well. With every change there is overhead what they have proposed is really ambitious and time will tell how long it will take. I believe he said that it is 30 years in the future from Nemesis and that they were going to release a year per month of lore up to game launch is sometime in 2010 or 2011 plenty of time to discuss and see what changes.

  onibocho

Novice Member

Joined: 10/24/07
Posts: 14

8/11/08 11:08:28 AM#38

Well a heads up to everyone. Cryptic has confirmed that there will be PSI's even though they will be with NPC crews. So they made a compromise. It also seams that they want to add a PLayer crew option later when the work out the kinks. It isn't all that we wanted but it's enough, so to all of you sceptics out there....

 

  SugarBooger

Novice Member

Joined: 8/11/08
Posts: 5

8/11/08 3:08:54 PM#39

Yeah, looks like no PC crews. Every player will be a captain with a NPC crew. That kind of sucks but is at least understandable, as No big MMORPG has game -enforced leaders... they are always social. I could see clans "Fleets"  with a self-styled Admiral in charge. Also with the wandering nature of most players they would come and go from ships all the time and unless you staticed you might be constantly LFGing to fill a crew, which is why I quit FFXI.

Still I hope the combat is great, the grinding kept to a minimum, and that this game can carry me over to War 40k online.

  Naraku430

Novice Member

Joined: 3/26/07
Posts: 11

If you say plz because it''s shorter than please, then I''ll say no because it''s shorter than yes.

8/11/08 3:22:28 PM#40

A player based crew would never work.  It might seem great how we all work together to run a ship, but would it really be fun?

Im pretty sure everyone would want to be able to command their own starship, and explore strange new worlds, not run around inside a ship playing minigames so that the captain gets all the glory.  When you really think about it, how the hell are the professions supposed to work.  the only profession that would be any fun would be the captain.  Everyone else would be sitting around waiting for some problem to arise so that they can actually do something.  I dont want a flashy Puzzle Pirates here, i want GAME.  A game where I get to command a starship without the pain in the ass process of working up the ranks, and then assembling a crew.

 

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