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8/05/08 7:00:18 AM#21
Originally posted by Eichenkatze
As well, it's not as if when a clan ship engages in combat that only the bridge crew will get a piece of the action. In STO the original idea also incorporated smaller personal ships that would change and get bigger as you progressed in the game. So not only, as a Science officer would you be helping the ship stay afloat during a hard combat but you could also say.. launch out the shuttle bays and participate in the battle. Assisting your.. "mother ship" if you will. As well, when you're not there.. NPC would take your stations. So you don't have to worry about entirely abandoning your crew station as you depart to get in on the action. The difference would be, while you're there repairing the engines and playing minigames, your skills are giving the ship you're in bonuses to speed, weapon power, shield capacity, and so on. When it's just NPC you won't have those bonuses.
It can be done in the game, and it can be made very fun. Perpetual decided to halt the idea of player ships for an unknown reason. (if i remember correctly they said little as to why.)
So in the end, you are on the ship doing all kinds of mini-games, maybe some space invaders while the enemey has time to show up. You know how hard it is to make a mini-game that is interesting for more then a few hours? If you succeed and it is entertaing for more then a few hours, then it is not a mini-game anymore but a full new game. You want to invent such a (mini-)game for every new profession that is onboard of your ship? I even got an example for you: How many games want a cool crafting/harvesting systen? How many cool mini-games are there for crafting/harvesting? How many succeeded in making a cool crafting/harvesting system? They can't even get crafting/harvesting interesting in so many games and you think they come up with a dozen other complete new and fun professions.
@zaxxon23, couldn't have said it any better |
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8/05/08 1:17:42 PM#22
It's hard to imagine having fun if you have no imagination.
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8/05/08 1:28:49 PM#23
Originally posted by Dilweed
As well, it's not as if when a clan ship engages in combat that only the bridge crew will get a piece of the action. In STO the original idea also incorporated smaller personal ships that would change and get bigger as you progressed in the game. So not only, as a Science officer would you be helping the ship stay afloat during a hard combat but you could also say.. launch out the shuttle bays and participate in the battle. Assisting your.. "mother ship" if you will. As well, when you're not there.. NPC would take your stations. So you don't have to worry about entirely abandoning your crew station as you depart to get in on the action. The difference would be, while you're there repairing the engines and playing minigames, your skills are giving the ship you're in bonuses to speed, weapon power, shield capacity, and so on. When it's just NPC you won't have those bonuses.
It can be done in the game, and it can be made very fun. Perpetual decided to halt the idea of player ships for an unknown reason. (if i remember correctly they said little as to why.)
So in the end, you are on the ship doing all kinds of mini-games, maybe some space invaders while the enemey has time to show up. You know how hard it is to make a mini-game sthat are interesting for more then a few hours? If you succeed and it is entertaing for more then a few hours, then it is not a mini-game anymore but a full new game. You want to invent such a (mini-)game for every new profession that is onboard of your ship? I even got an example for you: How many games want a cool crafting/harvesting systen? How many cool mini-games are there for crafting/harvesting? How many succeeded in making a cool crafting/harvesting system? They can't even get crafting/harvesting interesting in so many games and you think they come up with a dozen other complete new and fun professions.
@zaxxon23, couldn't have said it any better NOT OUR PROBLEM! The fact is we are the Customers and Fans of the STAR TREK IP. If the powers that be follow the path of PE and begin to make a game that "isn't for star trek fans" then I, along with tens of thousands more will NOT buy this game. It's very simple, give your Fan Base what they want and they will have happy paying customers for the life of the game. FAIL to bring to this game what the average STAR TREK fan wants, and you will struggle for what little life this game will have. Look at SWG. SOE had a solid 300k sub base. SOE FAILED to listen to the customer and now they have less than 20k in players ATM. A lesson should be learned here. LISTEN TO THE HARDCORE FANS!!!....OR DIE!!!! We simply are not going to put up with a Cookie Cutter MMORPG for this IP. We expect more from this IP. Anyone that has control of the STAR TREK franchise OWES it to the fans to make a Game that the STAR TREK fans want. WE DO NOT CARE WHAT FANS OF WORLD OF WARCRAFT think an MMORPG should be. We would like to see Millions play a ST game...but not at the expense of the IP! The WOW fans will come and go, but it's your HARDCORE FANS that are your bread and butter! It is NOT the responsiblity of the FAN to make the STAR TREK game FUN!...It's time for the Players to Demand more from the companies that pump out this CRAP every year. The reason we can't get a great MMORPG is because we will "eat" what ever they put in front of us. No it's time to say NO! to the shit they feed us year after year. It's time we finally get the game we deserve. NOT THE MINIMUM they think they can get away with. IT CAN BE DONE!!!...BUT ONLY IF WE ACCECPT NOTHING LESS! I DEMAND MORE AND I DON'T CARE HOW THEY DO IT!!!! |
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8/05/08 5:41:42 PM#24
Hey, I'm a Star Trek fan too. I just don't think it is realistic to have people roleplay different positions on a ship crew. Heck, I wouldn't even mind being proven wrong. I just simply don't think it is realistic. I don't even think that this game when complete will even represent the original vision of Star Trek, that being to explore new worlds and seek out new life and civilizations. Most of Star Trek was about the interpersonal dynamic, and that's really really hard to port to a video game world. Sure, I want crafting, a sandbox, lots of open space to explore, a ship with multiple rooms that acts as player housing, and all those other neat things that make an MMO into more then mindlessly killing mobs forever. But make no mistake about it, the primary bulk of the game will involve combat and warfare, which are hardly concepts that were the primary aspect of any Star Trek series. Remember, they're building a *game*, not a Star Trek simulator. |
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Realm-Reaper
Novice Member
Joined: 1/19/07
Need a game that will allow me to Rob and Kill other players...can I Rape the corpse aswell? |
8/05/08 8:16:43 PM#25
Originally posted by zaxxon23
Why not make a game that offers the very best of Both Worlds? Why do we have to choose? I say give us both! |
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8/06/08 6:22:42 AM#26
Originally posted by Realm-Reaper
Why not make a game that offers the very best of Both Worlds? Why do we have to choose? I say give us both! Because you then need to make 2 games I rest my case about living in a fantasy world, I always hoped the star trek community would be more mature |
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Realm-Reaper
Novice Member
Joined: 1/19/07
Need a game that will allow me to Rob and Kill other players...can I Rape the corpse aswell? |
8/06/08 6:47:41 AM#27
Originally posted by Dilweed Because you then need to make 2 games I rest my case about living in a fantasy world, I always hoped the star trek community would be more mature If being more "Mature" means having to settle for another shity MMORPG, then I don't want any part of it. I am however willing to consider a compromise...if Cryptic were to offer one that is. The bottom line is, I won't play this game unless it has features I want. I will also go a step further and encourage my all my friends to pass on STO...in fact I will blog on Forum after Forum about how bad this game really is...unless! They get their ass in gear and listen to the hardcore fans of the star trek franchise! Do Not underestimate the power of a determined blogger. A Viral Internet campaign against a Game can be very effective. It's all about word of mouth in this industry. By the way, it appears Cryptic is listening at the moment....THAT'S A GOOD THING. |
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8/06/08 6:59:37 AM#28
Originally posted by Elsabolts
Ok will we please officially retire stupid phrases like "wow killer" it's stupid not really needed and won't happen anyway what is peoples big obsession with the death of wow anyway as if it came and laid hands on them in their sleep or something. |
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8/06/08 7:08:04 AM#29
Originally posted by Dilweed I'm sorry to say Dil you are coming off a bit trollish and I think what you really mean to say is none of these features interest you at all so the devs should not waste resources putting in things that you will take absolutely no interest in. |
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8/06/08 9:20:33 AM#30
Originally posted by jaxsundane I'm sorry to say Dil you are coming off a bit trollish and I think what you really mean to say is none of these features interest you at all so the devs should not waste resources putting in things that you will take absolutely no interest in.
As I already metioned in this topic, I'm a star trek fan and I hope the game becomes a huge succes. I'm just saying that some of your expectations are unrealistic and that you will be dissapointed if you keep these expectations. It has nothing to do with how much I'm interested in those features, I like to see developers try new things, I wish they did it more often. |
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8/06/08 11:13:23 AM#31
Originally posted by Force_Fire
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Originally posted by themilton
JTL = Jump to Lightspeed JTL was the SPACE expansion for the failed MMORPG.....SWG SWG = Star Wars Galaxies...just FYi |
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Yamota
Elite Member
Joined: 10/05/03
Money in politics is the root of all political evil. It is corruption at it's worst. |
8/09/08 1:01:55 PM#33
Originally posted by Lasastard
A Star Trek MMORPG cant be anything but sandbox or otherwise it wont be Star Trek. The reason is that an integral part of Star Trek is the fact that the Enterprise could go basically anywhere and not follow a strict, line. It wasnt a patrol ship, it was an explorer ship. And the suggestion that sand box style MMORPG players is a niche area is just plain wrong. Just because WoW came and raped the MMORPG scene doesnt mean that the original idea of MMORPGs, which was sandbox worlds, is a niche area. WoW is a freak MMORPG which unfourtanetely has made people think that is what MMORPGs are all about. Which couldnt be farther from the truth. |
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8/10/08 4:18:55 PM#34
I agree with the OP and others here who want seamless interaction between ship interior, exterior, and space as a whole. Many episodes of Star Trek include marvelous battles in space between Star Fleet and her foes. But more importantly, there were as many episodes of Star Trek that took place completely within the confines of the ship, or completely on the surface of a planet, and sometimes even completely within a dream. Some episodes took place in another time all together! Please do not say we will never meet Kirk or Piccard! Time travel and the effects of it were one of the many things that kept Star Trek intriguing! |
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8/10/08 4:40:56 PM#35
Originally posted by Exar_Kun
yea I think they heard you all the first 8 months of bitching. :0 its star trek not life, relax |
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8/10/08 11:46:58 PM#36
Originally posted by Exar_Kun
Galaxies? As in plural? More than one galaxy? Outside the Milky Way? Umm, no. Not canon...and not possible.
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Tuck2000
Novice Member
Joined: 3/20/08
Bartle Test result: Killer |
8/11/08 9:51:06 AM#37
Ok folks time for a reality check, ship interiors great idea but if they do go that route then it will be at a cost of graphics. That is why I think they are going for a 3rd person with an internal flare maybe a bridge view and that’s it. Keep in mind they are trying to give you space, deep space and unexplored space and the Ability to land or beam down and fight and explore on the ground. With the dynamic engine they are proposing for travel that is a pretty good under taking. |
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8/11/08 11:08:28 AM#38
Well a heads up to everyone. Cryptic has confirmed that there will be PSI's even though they will be with NPC crews. So they made a compromise. It also seams that they want to add a PLayer crew option later when the work out the kinks. It isn't all that we wanted but it's enough, so to all of you sceptics out there....
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8/11/08 3:08:54 PM#39
Yeah, looks like no PC crews. Every player will be a captain with a NPC crew. That kind of sucks but is at least understandable, as No big MMORPG has game -enforced leaders... they are always social. I could see clans "Fleets" with a self-styled Admiral in charge. Also with the wandering nature of most players they would come and go from ships all the time and unless you staticed you might be constantly LFGing to fill a crew, which is why I quit FFXI. Still I hope the combat is great, the grinding kept to a minimum, and that this game can carry me over to War 40k online. |
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Naraku430
Novice Member
Joined: 3/26/07
If you say plz because it''s shorter than please, then I''ll say no because it''s shorter than yes. |
8/11/08 3:22:28 PM#40
A player based crew would never work. It might seem great how we all work together to run a ship, but would it really be fun? Im pretty sure everyone would want to be able to command their own starship, and explore strange new worlds, not run around inside a ship playing minigames so that the captain gets all the glory. When you really think about it, how the hell are the professions supposed to work. the only profession that would be any fun would be the captain. Everyone else would be sitting around waiting for some problem to arise so that they can actually do something. I dont want a flashy Puzzle Pirates here, i want GAME. A game where I get to command a starship without the pain in the ass process of working up the ranks, and then assembling a crew.
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