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8/04/08 10:02:27 AM#21
I'm glad you summarized the reasons it may never be released, or completely suck if it does. You can't do all that without a large and lenghty beta, especially with a small team (testing for bugs, balancing, etc., *can* rely on numbers as much as man hours). |
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8/04/08 10:22:18 AM#22
Originally posted by roguetech
I gotta agree The Op seems to be a fan of DF but is doing his best to try and prove why DF won't come out or will suck if it does. (No money, very small, very limited programer/dev base.(which are currently on vacation) limited this, less of that, Blah Blah Blah BahBlah Blah! But its gonna come out balanced and perfect even though they can only afford AI Bots and a few minimum wage temps to beta test. (because anything more would cost money the Op seems to imply that aventuring doesn't have.)
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Sophist
Novice Member
Joined: 4/30/06
I am To BE! |
8/04/08 10:36:24 AM#23
[quote][i]Originally posted by Death1942[/i] [b] 12 hours to travel? god damn dude that sucks. sure i want bigger worlds (and longer travel times) but half a friggen day is rediculous. i think maybe 4 hours is the max that i would be willing to travel (one side to another with no stops) thats a decent sized world (so the terrain doesnt stupidly go from sand to trees in a few metres).[/b][/quote]
But you see thats the point! That will bring out the true Explorers and the true nature of what these games are about. A Blacksmith may live in one town for his entire life while his son will become an adventurer. This is where I thought games where going back when I played uo.For a treasure hunter to go out and find treasure he needs to have an explorers mentality but for someone who likes to fight fight fight He would prolly want to end up near some big city(fort) and try to join the local defense(guild). Not to mention the vastness of the world creates trade possibilities and such unseen in games.But then again maybe not Eve is prolly a good example of trading over vast teritories. Only the true Explorer will ever even think of seeing the entire world and never plant his feet but then the ones who do so in mass will see epic battles im sure. This game if delivered as promised will be an atraction to a lot more people then even us the gamers know if done properly..
And I wish I do see that game someday even if its not DF. "The most important thing is to have the design support the players in setting their own goals in both cooperative and competitive interaction with one another." - Ironore - |
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8/04/08 10:42:35 AM#24
Originally posted by Sophist
Not only will the game release (and be great), but my son will play the game too? That is ambitious! |
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8/04/08 10:52:04 AM#25
Originally posted by roguetech
Not only will the game release (and be great), but my son will play the game too? That is ambitious!
Once the game is complete, they will also need to line up their launch schedule so that they aren't trumped by games like WAR and WoW:WotLK launching. If they can find a 'dead spot' in the launch cycle, it may help them a lot. If they are launching within the next 3 months, they need to start ramping up their press coverage. Sure 'we' know about Darkfall, but there are a lot of people that don't. Or, there is the crowd that has heard of it, but they chose to forget about the game for various reasons.... they need a reminder.
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8/04/08 11:05:27 AM#26
Originally posted by BlackWatch
Once the game is complete, they will also need to line up their launch schedule so that they aren't trumped by games like WAR and WoW:WotLK launching. If they can find a 'dead spot' in the launch cycle, it may help them a lot. If they are launching within the next 3 months, they need to start ramping up their press coverage. Sure 'we' know about Darkfall, but there are a lot of people that don't. Or, there is the crowd that has heard of it, but they chose to forget about the game for various reasons.... they need a reminder. They don't need a huge release. Just enough money rolling in to pay the bills. Most here (me included) are convinced they're almost out of cash, so there won't be time for a proper "launch" in the grand tradition of big names. Just a quiet release, sign up the fanbois, and hope they can make ends meet while they deal with issues like keeping servers up, managing billing issues, and tech support for the first few billing cycles. I doubt they have the resources (escpecially if they self publish) to handle a huge launch. I personally doubt they have the resources for an independent public beta launch. |
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Sophist
Novice Member
Joined: 4/30/06
I am To BE! |
8/04/08 11:07:51 AM#27
[quote][i]Originally posted by roguetech[/i] [b][quote][i]Originally posted by Sophist[/i] But you see thats the point! That will bring out the true Explorers and the true nature of what these games are about. A Blacksmith may live in one town for his entire life while his son will become an adventurer. [/quote] Not only will the game release (and be great), but my son will play the game too? That is ambitious![/b][/quote]
I guess if you create an alt if possible. I don't follow it religiously but I do hope its what they say and I thought I heard once that single character per account could be possible. Again I mention I don't follow it like a cult member. Saying this to not get flamed as a troll or fanboi or whatever in other words don't start a big argument over how many toon's you can have.(not the point) actually if it IS one per you know people will multi account and again that could be considered a son. "The most important thing is to have the design support the players in setting their own goals in both cooperative and competitive interaction with one another." - Ironore - |
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Utos0
Novice Member
Joined: 7/30/08
From where I''m from, don''t have a name that goes by Katrina... |
The advantages of a small company leads to this: 1: Less money and hasle. It involves less money and hasle because think of it... You can afford a small office building and you don't have to pay much. And trust me, if you work in a gaming business, you would know what I'm talking about. Gaming business is tricky, first you have to make teams, and that can be a little problem because the more people means that you have to bring order to what happens... It's just like an army... You would rather controll a small one than a big one, although a big one brings more effect and can get the job done quicker... And once something happens that doesn't go by plan, the whole shit load falls depending on the mistake... Now it doesn't happen like that but it is similar... And plsu when something bad happens that means you pay the team, and the fixes so that becomes a chunk of money wasted... 2: Easier to organize. You see... Aventurine works on the main concept then the other details... and it is easier to controll a team of 20 people and it feels less pressure and it is a way more freindly and non-crowded environment. If they work on one region at a time it becomes easy because everyone works on that region... But you can't have 1000's of people working on one region... It becomes chaotic... Then why not have a gigantic team work on all the regions at the same time? That becomes a HUGE problem in gaming business, because each team has to make the region correspond with the other region... and that becomes REALLY choatic... because if one team decides to make something that has nothing to do with Agon then it would screw it up and they have to tell them to erase that region... You have to work it out from start to finish..., now if you have over 300 million dollars in your pocket then you can actually organize a huge force and work it out but does Aventurine have that kinda' money? Followed by many other reasons. See where I'm getting? Epic fail: http://www.youtube.com/watch?v=Wyc5TSWzJuo |
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Stellos
Novice Member
Joined: 9/15/06
If you're going to stick it out there, don't be afraid if you get it cut off. |
8/04/08 10:39:31 PM#29
I believe it will be released as well, my concern is that it is going to be outdated by the time it is finally released. Furthermore, I am very skeptical that there would be a 2008 release. This just seems like a joke to me. I have been waiting a long time for DF, but I must admit. I'll be so busy with Warhammer I may forget about DF because Warhammer is a guarenteed quality game, as they have kept us up to date with content from game one. DF is going to be the wild card. |
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8/05/08 6:30:02 AM#30
I dont know allso what to think here... AOC didnt deliver, WAR will be game with best PvP (ATM) sadly...but true...PvP patch in AOC we wont see because of gem Fuxxup they did in last patch...or if we see it i wont log due the fact that everyone with 20 gems can insta kill everyone else. Fallout 3 will entertain me for few days ;) and GTA3 allso... Fallen earth, who knows when realease will be... I hope Darkfall will be released, im w8 for that video clip... --------------------> |
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8/05/08 6:32:05 AM#31
well less than a month for it |
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8/05/08 6:43:40 AM#32
The release of Darkfall is getting like the plot of X-Files "The Truth is Out There"... Cya in the next exciting episode. Matter is: this story will never end. Truth is... Darkfall is a study in psychological delusions of gamers. We all are helping the advance of science.
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
8/05/08 6:46:47 AM#33
Originally posted by desiriel
No, the current X-Files movie sub-title sums up the DF fan's viewpoint perfectly. "I want to believe"
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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8/05/08 6:47:52 AM#34
Originally posted by desiriel
dont be smart.... |
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8/05/08 6:53:44 AM#35
Originally posted by Xxeon
dont be smart.... Wow, with posts like this no wonder you have 372 post since 7/23/08 |
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8/18/08 9:42:30 AM#36
Hey it took 8 years to make Starcraft II and Diablo III, and Blizzard already had an idea of the lore/characters/gameplay. Unlike these guys who had to start from scratch. |
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Blighter214
Novice Member
Joined: 5/21/05
Strife is the single element, most essential to meaning and existence. |
8/18/08 10:37:50 AM#37
Originally posted by spiky623
Actually... It's said that Starcraft II development began in 2003, shortly after WarCraft III: The Frozen Throne was released...so, starcraft II is about 5 years in development...couldn't tell you exactly how much work was done in the beginning though. And Development on Diablo III began some time in 2005 when Blizzard North was still in operation, so we've got 3 years in current development there. This is according to the wiki's.
Darkfall's development began in 2001 and supposedly had the game in beta phase as of January 2007. So...beta has been going on for over 1.5 years, with no closed or open beta...only testers within their own company.
And here's what i found on darkfall's beta development, just cuz i find it interesting, im including it here.
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8/18/08 11:06:28 AM#38
Wow, all that research... for me? Anyway, sigh this game sounds like it would be the perfect game for me, but oh well. The Wiki says its being released in 2008, though I don't know how accurate that is. If it comes out it comes out, if it doesn't i'll still be playing EvE, its the closes thing to what this game promised. |
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8/18/08 8:37:08 PM#39
Originally posted by Utos0
It's like that story of the wife waiting for her husband for 80 years becasue he promices her he will come back ... Save your misery, stop waiting
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8/18/08 8:44:51 PM#40
Originally posted by Trogg13 Well you could say that Darkfall's codebase goes back to 2001 in some respects. We're not in a position to judge programming skill, WOW coders could be crap but their QA might be excellent, etc.
A hugely wrong assuption you're making is that DF is a lot more work than WOW. it's not. they're probably about the same, it's just that WOW's main content is its scripted quests and raid content. Darkfall's main content is its world and its conquest and combat systems.
Also, WOW had roughly the same number of core programmers as DF (<10). WOW has a lot more artists, animators, quest writers, testers, PR, etc.
It's true that DF will not have anywhere near WOW's level of quest & raid content, at least, not the way that WOW does it, because DF is not that kind of game. If you're a PVE-loving carebear/raider (sounds like you are), then you might not get much out of Darkfall, we'll see.
Darkfall's main content will come from the players themselves through player-built cities and fortresses, clan & alliance wars and politics, and factional infighting, much the same as how EVE currently works.
sandbox game != themepark game.
So you named off all there content heres a list 1. player cities 2. clan system 3. combat "cough" wow amazing. |
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