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Star Wars Galaxies

Star Wars Galaxies 

SWG Veteran Refuge  » So Why Do So Many Love SWG So Much?

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44 posts found
  DrChicken

Novice Member

Joined: 5/26/05
Posts: 270

John Romero is about to make you his bitch... Suck it down.

8/01/08 8:48:58 AM#21
Originally posted by CujoSWAoA
Originally posted by Suvroc
Originally posted by CujoSWAoA

Yes, it was the Sandbox MMO that most others should look at when crafting their own.

But the true reason that this stinking... piece... of... bantha poodoo... is still talked about.... is because it was STAR WARS.

Thats what people truly loved about it, that it tried to be the "Star Wars Galaxy", in its original incarnation.... instead of the Star Wars Theme Park that it is now.

Star Wars, these days.... is all about bright colors, lightsabers and force powers.

Star Wars Galaxies was the LAST incarnation of the "Original Trilogy" of video games.

The days of the Galactic Empire vs the ragtag Alliance to Restore the Republic are gone, but no matter what... its that era that is what inspires the most hardcore SW fans. Its that era of the genre that is the most deep, the most dramatic and the most endeering to all of us.

Sure, we'd all like to swing a lightsaber and save Natalie Portman, but its that original Star Wars vision that makes people passionate.

SWG once had that. Then it was ripped apart by coorporate hoodlums who don't know anything ABOUT Star Wars, or its fans.

People don't like to have their things taken away from them. Especially their Star Wars. This game will be talked about until the end of days, its a legendary screw-up. Its a legend.

KOTOR Online will probably destroy what SWG is now. But SWG will still get talked about regardless, because people STILL want their "Original Trilogy" movie-based galaxy, that was so rudely taken away from them.

 


 

Actually, I respectfully disagree.

The thing that caught my eye about SWG was what it had to offer that other MMO's did not. It just happened that it was a Star Wars title which did make it more appealing - but not the reason I choose to try it.


 

If SWG hadn't been a Star Wars game, it would've been no more remembered by the masses than....... ROSE Online or..... Mabinogiboogie or any other ridiculous mmo that goes completely unregarded due to its pathetic theme.

 

This is really misleading here. Most MMOs are appealing to potential customers because of their themes - the setting of an MMO and the story that drives are probably some of the most important factors in the genre. SWG did a lot more things correctly in terms of mechanics and gameplay than what you give it credit for. It was one of the first MMOs to give people the opportunity to mix and match a variety of professions with few limits - you were truly able to play how you wanted to play, instead of most games nowadays where the developers essentially control your every move with linear, single class play.

  Suvroc

Novice Member

Joined: 1/09/07
Posts: 2404

8/01/08 9:12:11 AM#22
Originally posted by CujoSWAoA
Originally posted by Suvroc
Originally posted by CujoSWAoA

Yes, it was the Sandbox MMO that most others should look at when crafting their own.

But the true reason that this stinking... piece... of... bantha poodoo... is still talked about.... is because it was STAR WARS.

Thats what people truly loved about it, that it tried to be the "Star Wars Galaxy", in its original incarnation.... instead of the Star Wars Theme Park that it is now.

Star Wars, these days.... is all about bright colors, lightsabers and force powers.

Star Wars Galaxies was the LAST incarnation of the "Original Trilogy" of video games.

The days of the Galactic Empire vs the ragtag Alliance to Restore the Republic are gone, but no matter what... its that era that is what inspires the most hardcore SW fans. Its that era of the genre that is the most deep, the most dramatic and the most endeering to all of us.

Sure, we'd all like to swing a lightsaber and save Natalie Portman, but its that original Star Wars vision that makes people passionate.

SWG once had that. Then it was ripped apart by coorporate hoodlums who don't know anything ABOUT Star Wars, or its fans.

People don't like to have their things taken away from them. Especially their Star Wars. This game will be talked about until the end of days, its a legendary screw-up. Its a legend.

KOTOR Online will probably destroy what SWG is now. But SWG will still get talked about regardless, because people STILL want their "Original Trilogy" movie-based galaxy, that was so rudely taken away from them.

 


 

Actually, I respectfully disagree.

The thing that caught my eye about SWG was what it had to offer that other MMO's did not. It just happened that it was a Star Wars title which did make it more appealing - but not the reason I choose to try it.


 

If SWG hadn't been a Star Wars game, it would've been no more remembered by the masses than....... ROSE Online or..... Mabinogiboogie or any other ridiculous mmo that goes completely unregarded due to its pathetic theme.


 

Perhaps, but there are certainly exceptions to the rule - EvE comes to mind.

Being unique (like EvE) could potentially be memorable for what it has to offer that other games do not. I suppose that's why some newer games are following where pre-CU left off - like Fallen Earth.

  Splatzor

Novice Member

Joined: 2/07/07
Posts: 94

8/01/08 9:23:30 AM#23

    I think it started with the movies, at the time they wwere cutting edge , before computer graphics, and had the classic story line, Good vs Evil and evil being destroied.

  Then the MMo came out and people could be most anything they wanted to be in that universe. Bugs and all it was about the struggle and coming togther as a colective group to do most anything, sure you could solo but not everything. It all has been said about how you had to have things made by artisians and healed by entertainers aswell as Doc/Medics and food and drinks made by Artisians.All this made for a game that had an economy as well as a working community pulling togther as a group . You also had the ability to change skills and not all at one time , you could mix and match to your hearts content , well with'in your total skill points.

   Then the CU and NGE hit and mess-up / taken away most of the fun parts of the game. The parts that made the game adaptable and ever changing to fit your game play style by making professions singular in nature and reducing the total number aswell. The list goes on what it did to the game, the sore spot that killed the game for most of the people playing the game.

   I think that the CU / NGE taking away all that made the game good and playable even with its bugs and balance issues made that game the lagend it is now. The epic failure that LA / $OE engineered to make the game more like WoW and not SWG , The way they lied and missled the paying customers. It was so oppoosite to the Star Wars story that it was DDooooooooMMMed  to fail is an under statement. This is what I think made the game a legend , the epic game the the Evil Sith Lords ran into the ground and then spit on the player base that loved it so.

  JustBe

Apprentice Member

Joined: 6/10/08
Posts: 502

8/01/08 12:33:55 PM#24

The game was horrible throughout it's history but because it was sooo different and a skill system based game that gave a great amount of freedom to the player, we all put up with it in hope SOE would one day fix it.

----------------------------------------
Talking about SWG much?

  TookyG

Warhammer Online Correspondent

Joined: 4/19/04
Posts: 1167

"...you mean three philippino women."

8/01/08 12:41:16 PM#25

Short answer is that the game's original design was perfect.  Wasn't perfectly implemented, but the design was perfect.

Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.

  Fishermage

Novice Member

Joined: 11/23/05
Posts: 7695

"I find your lack of faith disturbing."

8/01/08 12:53:02 PM#26


Originally posted by TookyG
Short answer is that the game's original design was perfect.  Wasn't perfectly implemented, but the design was perfect.

yup, that's about it 9although nothing is really ever perfect, SWG Prime came pretty close, at least as far as concept goes). It was a brilliant, wonderful game, but managed by incompetent and cheap developers who ran it into the ground, and never fixed the bugs they allowed to go live. They also never added the content that they promised.

They then shifted blame and, in doing so, completely destroyed it.

  cbas

Novice Member

Joined: 2/03/07
Posts: 112

"You are a twatwaffle"

8/01/08 1:01:13 PM#27

I still miss this game.  It had its problems - for me the three were broken quests, rubber banding and combat medics tossing grenades beyond 65 meters (actually capping all ranged weapons at 65 always bugged me).

But I always had something to do.  Players actively sought out other players but you didn't actually have to interactive directly with one and other.  Needed to buy something head to a vendor or the bazzar.  You get something and the seller makes something.  There was something for everyone.  

The player economy was great - abet not perfect but so far the best I have encountered (for my tastes anyways that goes for three MMO's I have tried since Eve, WOW and AoC).

Rare items that made top of the line gear got top of the line prices.

But I never ever was at a loss for what to do in a day. 

Shoot fireworks off in the town square, get your toon remodeled by an image desinger, go fishing on Dath and then sell the fish as a Fish Monger on Tat, go on a raid to Fort Tuskan or some other planet and drag incapped folks out of the fire.  Sell stuff, buy stuff and sell more for a profit.

Heck I even liked running around on Lok before they had vehicles surveying.  Just running around seeing the sites and sometimes getting killed by mods.

It was really a "what you made it" kind of game.

But for me it was never boring.

  SioBabble

Novice Member

Joined: 6/10/07
Posts: 2823

8/01/08 1:02:28 PM#28
Originally posted by TookyG

Short answer is that the game's original design was perfect.  Wasn't perfectly implemented, but the design was perfect.


 

I don't know if I'd go that far.

IMHO, there were some pretty glaring flaws in the design.  Specifically that going to zero in action or mind incapped you.  A lot of problems could have been avoided by that not being so.  It created the "unhealable pool" phenomenon that came to dominate all PvP play in the game.

However, a tweak here and a tweak there would have taken care of the flaws in the design.

SWG's major problem was that it was released virtually untested at the high end not just for "balance" issues, but to see if the specials worked period, not just worked as intended.

Instead, SOE opted to "fix it on the fly" and the problem was they got behind the eight ball within about 10 minutes of the servers coming on line, and they never really recovered from that.

CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

Once a denizen of Ahazi

  Distopia

Drifter

Joined: 11/22/05
Posts: 11007

If it contains the words video and game, it must be a WOW clone.

8/01/08 1:06:42 PM#29
Originally posted by SioBabble
Originally posted by TookyG

Short answer is that the game's original design was perfect.  Wasn't perfectly implemented, but the design was perfect.


 

I don't know if I'd go that far.

IMHO, there were some pretty glaring flaws in the design.  Specifically that going to zero in action or mind incapped you.  A lot of problems could have been avoided by that not being so.  It created the "unhealable pool" phenomenon that came to dominate all PvP play in the game.


Blue milk and muan gold , Or a cm buddy ? It was matter of knowing when to pop the Muan and when to use the blue milk. Mind poison or fire ? Heal it before it starts ticking.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.

  SioBabble

Novice Member

Joined: 6/10/07
Posts: 2823

8/01/08 1:20:04 PM#30
Originally posted by Malickiebloo
Originally posted by SioBabble
Originally posted by TookyG

Short answer is that the game's original design was perfect.  Wasn't perfectly implemented, but the design was perfect.


 

I don't know if I'd go that far.

IMHO, there were some pretty glaring flaws in the design.  Specifically that going to zero in action or mind incapped you.  A lot of problems could have been avoided by that not being so.  It created the "unhealable pool" phenomenon that came to dominate all PvP play in the game.


Blue milk and muan gold , Or a cm buddy ? It was matter of knowing when to pop the Muan and when to use the blue milk. Mind poison or fire ? Heal it before it starts ticking.


 

Temporary fixes that paled in comparsion to a CM tossing a health or action heal bomb your way.  They didn't have mind heal bombs.  So mind attacks became the be-all and end-all of PvP combat.

Make it so mind pool depletion can't incap you, and the dynamic totally changes.

CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

Once a denizen of Ahazi

  Distopia

Drifter

Joined: 11/22/05
Posts: 11007

If it contains the words video and game, it must be a WOW clone.

8/01/08 1:33:31 PM#31
Originally posted by SioBabble
Originally posted by Malickiebloo
Originally posted by SioBabble
Originally posted by TookyG

Short answer is that the game's original design was perfect.  Wasn't perfectly implemented, but the design was perfect.


 

I don't know if I'd go that far.

IMHO, there were some pretty glaring flaws in the design.  Specifically that going to zero in action or mind incapped you.  A lot of problems could have been avoided by that not being so.  It created the "unhealable pool" phenomenon that came to dominate all PvP play in the game.


Blue milk and muan gold , Or a cm buddy ? It was matter of knowing when to pop the Muan and when to use the blue milk. Mind poison or fire ? Heal it before it starts ticking.


 

Temporary fixes that paled in comparsion to a CM tossing a health or action heal bomb your way.  They didn't have mind heal bombs.  So mind attacks became the be-all and end-all of PvP combat.

Make it so mind pool depletion can't incap you, and the dynamic totally changes.

We'll have to agree to disagree here , I liked the strategic element 3 pools to manage created . It came down to where you wanted your strength to be , And your weakness. That's just one element to me that added a lot of depth to the combat in pre-cu .

Sure some imbalances were caused by this , but the trade off was just fine IMO.There were builds that were strong against mind damage and builds that were not . But those that were weak to mind damage were stronger against those built to deal with CM's, Rifleman and dots.My build was extremely strong against them , M.fencer/Pist/doc My dodge levels helped me defend against rifleman mind shots , My doc abilities helped against cms,dots and my dizzy def kept me standing and able to deal with fire's and poisons , However against a straight defense stacker TKm/swords/mbrawler for example I had problems at times.Until I got my 800 tick mind fire gad :)

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.

  Splatzor

Novice Member

Joined: 2/07/07
Posts: 94

8/01/08 1:36:22 PM#32

       Remember when a Carbineer's own weapon was his / her worst enemy?  You ended up incapping yourself if you kept on spamming a special.

  Suvroc

Novice Member

Joined: 1/09/07
Posts: 2404

8/01/08 1:55:46 PM#33
Originally posted by Malickiebloo
Originally posted by SioBabble
Originally posted by TookyG

Short answer is that the game's original design was perfect.  Wasn't perfectly implemented, but the design was perfect.


 

I don't know if I'd go that far.

IMHO, there were some pretty glaring flaws in the design.  Specifically that going to zero in action or mind incapped you.  A lot of problems could have been avoided by that not being so.  It created the "unhealable pool" phenomenon that came to dominate all PvP play in the game.


Blue milk and muan gold , Or a cm buddy ? It was matter of knowing when to pop the Muan and when to use the blue milk. Mind poison or fire ? Heal it before it starts ticking.


 

Don't forget about the looted damage stim packs. They had the ability to heal mind also.

I kept a vendor full of them, but it seemed not to many people understood their usefullness.

  Distopia

Drifter

Joined: 11/22/05
Posts: 11007

If it contains the words video and game, it must be a WOW clone.

8/01/08 1:57:51 PM#34
Originally posted by Suvroc
Originally posted by Malickiebloo
Originally posted by SioBabble
Originally posted by TookyG

Short answer is that the game's original design was perfect.  Wasn't perfectly implemented, but the design was perfect.


 

I don't know if I'd go that far.

IMHO, there were some pretty glaring flaws in the design.  Specifically that going to zero in action or mind incapped you.  A lot of problems could have been avoided by that not being so.  It created the "unhealable pool" phenomenon that came to dominate all PvP play in the game.


Blue milk and muan gold , Or a cm buddy ? It was matter of knowing when to pop the Muan and when to use the blue milk. Mind poison or fire ? Heal it before it starts ticking.


 

Don't forget about the looted damage stim packs. They had the ability to heal mind also.

I kept a vendor full of them, but it seemed not to many people understood their usefullness.

Totally forgot about those , yep not many people used them or blue milk .

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.

  cbas

Novice Member

Joined: 2/03/07
Posts: 112

"You are a twatwaffle"

8/01/08 3:54:09 PM#35

Mmmm Brandy.

  Distopia

Drifter

Joined: 11/22/05
Posts: 11007

If it contains the words video and game, it must be a WOW clone.

8/01/08 4:04:24 PM#36

True ,True.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.

  Talgen

Old School

Joined: 9/04/02
Posts: 311

This is just my opinion and should be viewed as just that, an opinion

8/01/08 4:17:36 PM#37
Originally posted by CujoSWAoA
Originally posted by Suvroc
Originally posted by CujoSWAoA

Yes, it was the Sandbox MMO that most others should look at when crafting their own.

But the true reason that this stinking... piece... of... bantha poodoo... is still talked about.... is because it was STAR WARS.

Thats what people truly loved about it, that it tried to be the "Star Wars Galaxy", in its original incarnation.... instead of the Star Wars Theme Park that it is now.

Star Wars, these days.... is all about bright colors, lightsabers and force powers.

Star Wars Galaxies was the LAST incarnation of the "Original Trilogy" of video games.

The days of the Galactic Empire vs the ragtag Alliance to Restore the Republic are gone, but no matter what... its that era that is what inspires the most hardcore SW fans. Its that era of the genre that is the most deep, the most dramatic and the most endeering to all of us.

Sure, we'd all like to swing a lightsaber and save Natalie Portman, but its that original Star Wars vision that makes people passionate.

SWG once had that. Then it was ripped apart by coorporate hoodlums who don't know anything ABOUT Star Wars, or its fans.

People don't like to have their things taken away from them. Especially their Star Wars. This game will be talked about until the end of days, its a legendary screw-up. Its a legend.

KOTOR Online will probably destroy what SWG is now. But SWG will still get talked about regardless, because people STILL want their "Original Trilogy" movie-based galaxy, that was so rudely taken away from them.

 


 

Actually, I respectfully disagree.

The thing that caught my eye about SWG was what it had to offer that other MMO's did not. It just happened that it was a Star Wars title which did make it more appealing - but not the reason I choose to try it.


 

If SWG hadn't been a Star Wars game, it would've been no more remembered by the masses than....... ROSE Online or..... Mabinogiboogie or any other ridiculous mmo that goes completely unregarded due to its pathetic theme.


 

 

I disagree about the name as well.. Due to the fact that I miss ...  "Earth & Beyond" 

 

And I also completely agree with the OP, I've never had more fun in any game just standing around than I did in SWG, especially crafting.. days and days of staring at the screen, searching for the right mats, getting frustrated with the results.. was, disturbingly, fun to me.. :)

  hubertgrove

Novice Member

Joined: 4/06/07
Posts: 1214

8/01/08 6:08:15 PM#38
Originally posted by Malickiebloo
Originally posted by Suvroc
Originally posted by Malickiebloo
Originally posted by SioBabble
Originally posted by TookyG

Short answer is that the game's original design was perfect.  Wasn't perfectly implemented, but the design was perfect.


 

I don't know if I'd go that far.

IMHO, there were some pretty glaring flaws in the design.  Specifically that going to zero in action or mind incapped you.  A lot of problems could have been avoided by that not being so.  It created the "unhealable pool" phenomenon that came to dominate all PvP play in the game.


Blue milk and muan gold , Or a cm buddy ? It was matter of knowing when to pop the Muan and when to use the blue milk. Mind poison or fire ? Heal it before it starts ticking.


 

Don't forget about the looted damage stim packs. They had the ability to heal mind also.

I kept a vendor full of them, but it seemed not to many people understood their usefullness.

Totally forgot about those , yep not many people used them or blue milk .

 

But wasn't it impossible to get milk to make Blue Milk - because the developers has forgotten to put it in to the game? Or, rather, you could loot it in tiny amounts very infreuently from boxes in the Kliknick caves (1 or 2 units at a time - thought you needed 300 or 400)? It was only after about two years that they finally allowed you to milk certain animals - including Bull Sharnaffs  which was strange but just one more example of SOE's lack of attention to detail.

  User Deleted
8/01/08 6:17:12 PM#39

If SOE would have just polished, fixed bugs, and added content over these years instead of consistantly deatroying and reinventing SWG would be a much better populated.

They burned alot of people (me being a pre nge jedi with a widend bung). They lied many times.

There are STILL bugs in game from release. The rewards now seem like they are for kids. I mean how damn immersive is this game when you have a poster IN GAME of the movie?

It's a shame SOE screwed the original direction the first devs had in mind.

Now with this collection system and no decay crafters are gone, everyone uses the same reward items, and your FORCED to level by these storyline quests.

Last but not least Jedi running rampant just tramples on any kind of staying true to a storyline.

I still miss my sandbox

  User Deleted
8/01/08 6:26:40 PM#40
Originally posted by Toothman

Try it again.  Its getting close now to what it should have been at launch minus all the pre NGE exploits. 

 

Ill take the pre cu exploits over the post CUNGE ones any day lol

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