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Lord of the Rings Online

Lord of the Rings Online 

General Discussion  » Mines of Moria features

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55 posts found
  User Deleted
8/01/08 11:36:33 AM#21
Originally posted by docminus

LOTRO will not be different, if you played LOTRO beta, you know that the beta was a farce;

 

I was in Closed beta starting in October of 2006..... "beta" is not a free trial and it takes dedicated testers to get proper feed back to a developer so they make the correct choices, Turbine did so. It is obvious to me you weren't in beta.

Mines of Moria will be the biggest dungeon ever constructed in a game, and I will not miss this epic affair

Think about how detailed this is, an entire xpac name "Mines of Moria" lol it is ridiculous.

  kasta

Advanced Member

Joined: 5/30/03
Posts: 415

Never try to teach a pig to sing,it wastes your time and annoys the pig.

8/01/08 11:53:57 AM#22
Originally posted by jarish

Here is a good article about the Leg. Weapon system.


http://pc.gamespy.com/pc/the-lord-of-the-rings-online-mines-of-moria/887238p1.html

 

Thanks, that was an interesting read.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 12524

8/01/08 12:36:01 PM#23
Originally posted by Papadam

I agree that its a shame that they are raising the level cap! I think LotrO would do fine with staying at lvl 50 and the njust add new forms of advancement such as the improved trait-system and legendary items!

But I guess the market demands level raises...


 

Oh god I don't. I'm looking forward to the lvl increase.

  Goldknyght

Apprentice Member

Joined: 1/12/06
Posts: 1460

It''s one thing to have a opinion, but enforcing one is unconstitutional.

8/01/08 12:41:29 PM#24
Originally posted by Papadam
Originally posted by Goldknyght

And you still cant be evil eh. Thank you turbine =P


 

".Serve Sauron with LOTRO's revolutionary monster play feature, now with Artifact Control and a live online leader board to showcase your achievements."

Looks very promising! :)

That monster play crap is capitol G A R B A G E!!! but nice try in trying to point out somthing i already know and obviously made my statement because that feature is <insert first sentence>
 

  jarish

Novice Member

Joined: 4/15/08
Posts: 526

8/01/08 1:03:33 PM#25
Originally posted by Goldknyght
Originally posted by Papadam
Originally posted by Goldknyght

And you still cant be evil eh. Thank you turbine =P


 

".Serve Sauron with LOTRO's revolutionary monster play feature, now with Artifact Control and a live online leader board to showcase your achievements."

Looks very promising! :)

That monster play crap is capitol G A R B A G E!!! but nice try in trying to point out somthing i already know and obviously made my statement because that feature is <insert first sentence>
 

Oh so if you don't like it than it is garbage? Or your opinion is that it is garbage?

 

Some people like it...some dont.

******************************
Brandywine Global LFF chan "/joinchannel glff"

  Papadam

Apprentice Member

Joined: 12/09/07
Posts: 2083

8/01/08 1:12:38 PM#26
Originally posted by Goldknyght
Originally posted by Papadam
Originally posted by Goldknyght

And you still cant be evil eh. Thank you turbine =P


 

".Serve Sauron with LOTRO's revolutionary monster play feature, now with Artifact Control and a live online leader board to showcase your achievements."

Looks very promising! :)

That monster play crap is capitol G A R B A G E!!! but nice try in trying to point out somthing i already know and obviously made my statement because that feature is <insert first sentence>
 

Well that is your OPINION! hmmm lets see.. do I have one too??
 

 

 

Oh wait I found it:....

It says : "Monster play is alot of fun and a great way of making the evil side playable without messing to much with the lore"

So you CAN play evil and I just pointed that out since you said that you cant!

 

If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd

  Ziljin

Novice Member

Joined: 7/20/08
Posts: 19

8/01/08 1:29:26 PM#27

Looks like I started up at the right time with the expansion coming. Now with the pvp part, at level 10 you pick a creep and go find some action ?  or how does that exactly work


  jarish

Novice Member

Joined: 4/15/08
Posts: 526

8/01/08 1:31:09 PM#28
Originally posted by Ziljin

Looks like I started up at the right time with the expansion coming. Now with the pvp part, at level 10 you pick a creep and go find some action ?  or how does that exactly work

 

Yep...at the char creation screen you can now pick a creep.

******************************
Brandywine Global LFF chan "/joinchannel glff"

  Jackdog

Novice Member

Joined: 3/19/04
Posts: 5673

8/01/08 4:42:23 PM#29
Originally posted by jarish

Here is a good article about the Leg. Weapon system.


http://pc.gamespy.com/pc/the-lord-of-the-rings-online-mines-of-moria/887238p1.html

 

That is so cool, thanks for the link. That is truly a 3rd generation weapons system for a MMORPG. Turbine is just doing better and better things with this game now.

I miss DAoC

  M1sf1t

Advanced Member

Joined: 4/15/06
Posts: 1561

8/01/08 7:31:31 PM#30


Originally posted by Sovrath

Originally posted by Papadam

I agree that its a shame that they are raising the level cap! I think LotrO would do fine with staying at lvl 50 and the njust add new forms of advancement such as the improved trait-system and legendary items!
But I guess the market demands level raises...


 
Oh god I don't. I'm looking forward to the lvl increase.


Why so you can end up doing the same things you were already doing at level 50? I don't see the logic in level cap increases other then forcing mindless grinding on mobs to end up doing the same activities you were already doing before. Adding new content does not require adding new levels. Unless you are suffering from an OCD syndrome of some type any new content can easily provide character advancement. Then again LOTRO isn't loot centric...it's story centric and you don't need 100+ levels to tell a story. Not to mention the detrimental effects level cap increases have on game accessibility for new players. It also trivializes a lot of game content. On top of this it then forces players to only congregate in only a few specific areas the further the level cap is increased. EQ1 and WoW are perfect examples of all these things. The higher you push the level cap the worse the original game content is effected by it and the harder it is for new players to "catch up".

Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

Game(s) I Am Currently Playing:

GW2 (+LoL and BF3)

  User Deleted
8/01/08 8:07:24 PM#31

Can't wait for the expansion, it really is going to be alot of fun.

  User Deleted
8/01/08 8:44:14 PM#32

Think the level cap will fix some balance issues they have already brainstormed later down the development path. Think Turbine is being very methodical in the planning of this game and have really stepped up the ante for the rest of mmo field. Turbine knows what it is doing from now too 2014, what other game companies can say that.... in that time for this game the major thing around 2010 would be a engine upgrade..

I support the level raise cause I think the end raid, the final raid should be for those who truly reached the top tiers of the game.

  Jackdog

Novice Member

Joined: 3/19/04
Posts: 5673

8/01/08 10:53:01 PM#33
Originally posted by M1sf1t

 


Originally posted by Sovrath

Originally posted by Papadam

 

I agree that its a shame that they are raising the level cap! I think LotrO would do fine with staying at lvl 50 and the njust add new forms of advancement such as the improved trait-system and legendary items!
But I guess the market demands level raises...


 

 
Oh god I don't. I'm looking forward to the lvl increase.


 

Why so you can end up doing the same things you were already doing at level 50? I don't see the logic in level cap increases other then forcing mindless grinding on mobs to end up doing the same activities you were already doing before. Adding new content does not require adding new levels. Unless you are suffering from an OCD syndrome of some type any new content can easily provide character advancement. Then again LOTRO isn't loot centric...it's story centric and you don't need 100+ levels to tell a story. Not to mention the detrimental effects level cap increases have on game accessibility for new players. It also trivializes a lot of game content. On top of this it then forces players to only congregate in only a few specific areas the further the level cap is increased. EQ1 and WoW are perfect examples of all these things. The higher you push the level cap the worse the original game content is effected by it and the harder it is for new players to "catch up".

 ~reminds himself to give thanks to the good Lord tonight that you are not the one in charge of the development at Turbine~

On the part I highlighted green.  You have not been keeping up with the game at all have you? Turbine just added some new incentives for seasoned players to assist newbies in  old quests. guess what it is working too. My guild always was active in helping alts and new members anyway but the new incentives are great. Turbine saw the problems you mentioned and did something about it. Anyway MMORPGs are not a race and this is a game you want to take your time in. Plenty of alts and newbies in the lower levels already and the new character slots and classes will just increase the number of alts for the old timers when MoM releases.

I miss DAoC

  M1sf1t

Advanced Member

Joined: 4/15/06
Posts: 1561

8/03/08 1:58:12 AM#34


Originally posted by Jackdog

Originally posted by M1sf1t

 



Originally posted by Sovrath


Originally posted by Papadam
 
I agree that its a shame that they are raising the level cap! I think LotrO would do fine with staying at lvl 50 and the njust add new forms of advancement such as the improved trait-system and legendary items!
But I guess the market demands level raises...



 
 
Oh god I don't. I'm looking forward to the lvl increase.



 
Why so you can end up doing the same things you were already doing at level 50? I don't see the logic in level cap increases other then forcing mindless grinding on mobs to end up doing the same activities you were already doing before. Adding new content does not require adding new levels. Unless you are suffering from an OCD syndrome of some type any new content can easily provide character advancement. Then again LOTRO isn't loot centric...it's story centric and you don't need 100+ levels to tell a story. Not to mention the detrimental effects level cap increases have on game accessibility for new players. It also trivializes a lot of game content. On top of this it then forces players to only congregate in only a few specific areas the further the level cap is increased. EQ1 and WoW are perfect examples of all these things. The higher you push the level cap the worse the original game content is effected by it and the harder it is for new players to "catch up".


 ~reminds himself to give thanks to the good Lord tonight that you are not the one in charge of the development at Turbine~
On the part I highlighted green.  You have not been keeping up with the game at all have you? Turbine just added some new incentives for seasoned players to assist newbies in  old quests. guess what it is working too. My guild always was active in helping alts and new members anyway but the new incentives are great. Turbine saw the problems you mentioned and did something about it. Anyway MMORPGs are not a race and this is a game you want to take your time in. Plenty of alts and newbies in the lower levels already and the new character slots and classes will just increase the number of alts for the old timers when MoM releases.


You're personal experience is not the norm and neither is it a bias to say that what you elude to is factual. To counter your post all I would need to do is point at games like EQ1, EQ2, L2, or WoW. It's very easy to see how the jump in levels has turn low level zones in those games into ghost towns. Right now at level 50 the majority of zones are well within reach and relevant to most players in LOTRO. Increasing the level cap decreases the relevance and desire to revisit older zones for the majority of players. Eventually with enough level cap increases the a MMO becomes extremely top heavy and new players are put off by the time it would take for them "catch up" with the rest of the server.

PS - I have played LOTRO (I also beta tested the game)and still on occasion play the game since I have a lifetime subscription.

Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

Game(s) I Am Currently Playing:

GW2 (+LoL and BF3)

  Jackdog

Novice Member

Joined: 3/19/04
Posts: 5673

8/03/08 6:39:27 AM#35
Originally posted by M1sf1t

 


Originally posted by Jackdog

Originally posted by M1sf1t

 


 


You're personal experience is not the norm and neither is it a bias to say that what you elude to is factual. To counter your post all I would need to do is point at games like EQ1, EQ2, L2, or WoW. It's very easy to see how the jump in levels has turn low level zones in those games into ghost towns. Right now at level 50 the majority of zones are well within reach and relevant to most players in LOTRO. Increasing the level cap decreases the relevance and desire to revisit older zones for the majority of players. Eventually with enough level cap increases the a MMO becomes extremely top heavy and new players are put off by the time it would take for them "catch up" with the rest of the server.

PS - I have played LOTRO (I also beta tested the game)and still on occasion play the game since I have a lifetime subscription.

So your experiance is the norm? The norm for you maybe LOL,  my opinion is just as valid as your opinion, in fact in my life my opinion is more valid to me than yours

have you played since last week? No I thought not, if so you have not bothered to keep up with developments. Let me educate you.

www.lotro.com/article/562

Epic Instances

While certainly not as challenging as some of our other content, the various Epic instances have suffered for some time from not having any incentive to play them again. How many times have you seen someone looking for a Book 4 group? Well to provide some incentive to replay these instances, we are introducing a series of repeatable quests that direct you into those instances. Players who have never done a particular instance before will be able to group up with those who have and both will be rewarded.

These quests will reward you with a barter item, and with stacks of these items, you can purchase rewards, like consumables, crafting resources, on up to beryl shards and armour pieces from Angmar, Annúminas or Helegrod. These quests, though, are on a weekly timer, so you will only be able to get a limited number of these a week. In addition you will only be able to get one of the armour pieces once a month, so our instance content won't be completely negated by these quests.

Only a limited number of Epic instances will have these repeatable quests. When Book 14 launches, the following instances will be supported:

  • Book 8 - Chapter 5
  • Book 14 Instances
 

To receive these quests, you will need to speak to a "Sage of Eriador," who will be found next to the reflecting pool where these instances are found.

Not all inclusive and I would have preferred a sidekick feature instead but this is a good start, I am sure if is successful more quests and other incentives will be added

I miss DAoC

  M1sf1t

Advanced Member

Joined: 4/15/06
Posts: 1561

8/04/08 12:59:56 PM#36


Originally posted by Jackdog

Originally posted by M1sf1t

 



Originally posted by Jackdog


Originally posted by M1sf1t
 




 

You're personal experience is not the norm and neither is it a bias to say that what you elude to is factual. To counter your post all I would need to do is point at games like EQ1, EQ2, L2, or WoW. It's very easy to see how the jump in levels has turn low level zones in those games into ghost towns. Right now at level 50 the majority of zones are well within reach and relevant to most players in LOTRO. Increasing the level cap decreases the relevance and desire to revisit older zones for the majority of players. Eventually with enough level cap increases the a MMO becomes extremely top heavy and new players are put off by the time it would take for them "catch up" with the rest of the server.
PS - I have played LOTRO (I also beta tested the game)and still on occasion play the game since I have a lifetime subscription.



So your experiance is the norm? The norm for you maybe LOL,  my opinion is just as valid as your opinion, in fact in my life my opinion is more valid to me than yours
have you played since last week? No I thought not, if so you have not bothered to keep up with developments. Let me educate you.
www.lotro.com/article/562
Epic Instances
While certainly not as challenging as some of our other content, the various Epic instances have suffered for some time from not having any incentive to play them again. How many times have you seen someone looking for a Book 4 group? Well to provide some incentive to replay these instances, we are introducing a series of repeatable quests that direct you into those instances. Players who have never done a particular instance before will be able to group up with those who have and both will be rewarded.
These quests will reward you with a barter item, and with stacks of these items, you can purchase rewards, like consumables, crafting resources, on up to beryl shards and armour pieces from Angmar, Annúminas or Helegrod. These quests, though, are on a weekly timer, so you will only be able to get a limited number of these a week. In addition you will only be able to get one of the armour pieces once a month, so our instance content won't be completely negated by these quests.
Only a limited number of Epic instances will have these repeatable quests. When Book 14 launches, the following instances will be supported:





[*] Book 4 - Chapter 8




[*] Book 12 - Chapter 3






[*] Book 5 - Chapter 5




[*] Book 12 - Chapter 6






[*] Book 5 - Chapter 8




[*] Book 12 - Chapter 9







Book 7 - Chapter 8





Book 13 - Chapter 9







Book 8 - Chapter 5





Book 14 Instances







Book 10 - Chapter 14



 

To receive these quests, you will need to speak to a "Sage of Eriador," who will be found next to the reflecting pool where these instances are found.
Not all inclusive and I would have preferred a sidekick feature instead but this is a good start, I am sure if is successful more quests and other incentives will be added


Nice but what you posted has nothing to do with requiring a increase of levels but more about refining the game's raid mechanics and rewards of raids to make them worth the hassle to do over again. Again you haven't proven a need for a level cap increase in relation to new content. New content does not need a level cap increase to remain relevant. Level cap increases are done to keep you playing and paying but not because they are the pinnacle of game play to be found in a MMO.

Oh I and did list examples outside of "personal experiences" to be found in games such as WoW, EQ1, and EQ2 where level cap increases has had a detrimental effects on the game world and new player experience for these MMO's. Those games and the effects of their level cap increases are not "personal experiences" as the change in level caps effected all players and all servers with an established player population.

Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

Game(s) I Am Currently Playing:

GW2 (+LoL and BF3)

  User Deleted
8/04/08 3:41:10 PM#37

Very excited for MoM, and look forward to going into the abyss of darkness !

Look forward to the New levels as well, I hope to reach level 200 by Mordor !

  Jackdog

Novice Member

Joined: 3/19/04
Posts: 5673

8/04/08 5:55:36 PM#38
Originally posted by M1sf1t

 




 

 

Nice but what you posted has nothing to do with requiring a increase of levels but more about refining the game's raid mechanics and rewards of raids to make them worth the hassle to do over again. .

 

are you quite sure you have even played the game? The instances I quoted are just epic instanced quests not raids LOL and  it has everything to do with level increases and experienced players going back and redoing content with junior players.

 

I miss DAoC

  chaintm

Apprentice Member

Joined: 7/02/04
Posts: 704

"Shutting down threads sense 2004"

8/04/08 6:38:22 PM#39

The only issue I have with this new epic items stuff is the fact it is yet another grind. If you read the article posted in this thread, you will see in that writing they talk about gearing up your epic item. Basically the task to get Aragon’s gem for his sword will be the epic work it will take to level up your item and enhance it. Then you take that aspect, multiply it by 6 items you can have and there you go. Yet another grind fest, I am sure many are ok with this, but for me I wish developers would get away from the grind aspects in games and just get to the fun.


My idea would be get this cool item and as you quest threw Moria and beyond you learn things about your item. Not going off farming things to get something that rarely drops then to discover it is a gem because I couldn't look at it and see it was a gem to begin with. Nope, I had to go to this expert gem guy who tells me "yup, that's a gem" then before having him do anything he needs me to fetch that 200 bars of soap because he feels dirty, but wait, I only can get those from the only hobbit visiting Bree selling his wares for only one week so I better get there quick or he will be gone. It's not like anyone can make soap you know.
 

Lol that last paragraph was obviously a pun on LOTRO way of thinking in questing. Book 14 shows this example perfectly. While I like the "concepts " they come out with, every one of them is a grind and everyone knows it. Not saying this will kill the game, but it doesn't help it any.
 

"The monster created isn't by
the company that makes the game, it's by the fans that make it something it never was" -Chaintm

  User Deleted
8/04/08 8:20:23 PM#40
Originally posted by chaintm
Complete speculation,


 

 

The difference, no one will have the weapon you have making it one of a kind in the game. They fact that you are socializing LotRO with any other mmorpg pretty much sells me on that you have never played the game.

 

Every game known to man from the start of the greek oplymics, is a grind. Card games, board games computer games,, "grind" of time is what the core aspect of the fun, You find the things you find "fun" and do them. The grind is the meduim that produces the core of your entertainment in any game you play. Monopoly ., you grind around a square board until someone has all the money, it is all the same from the essence of your birth, the time you will never grind is at your death.

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