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7/28/08 8:04:29 AM#21
Of course you are tackled - that's what bubbles are for. This get's a nerf, not the usual two or three nanoed vagas flying around. You haven't seen those hac blobs? Just read on the first three or four pages of the thread to the devblog. Who's whining the loudest? Exactly, Pandemic Legion, who are using those blobs to a great extend. Also exceed to a lower degree, and Triumvirate, of course. I don't want to go deep into politics, but those are the main nano-alliances with Exceed often using a mixed fleet, Triumvirate using the old school nanos (that can be countered and are balanced), and Pl flying nothing else but nano sniping hacs in blobs of 40+ going 5k+. Of course, and i hope it succeeds, the hacs flying 8k, the bs flying 10k, and the interceptors breaking 12k will be history. I really hope so. |
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7/28/08 10:27:03 AM#22
Well if they had kept the nanos in 0.0, I don't think you would have seen a blog like that. While nanos were a pain in 0.0. Most people had the counters to them. The problem that nanos were causing really came to light in FW. Remember there are a lot of players in FW with low SP which equates to no way to counter nano fleets. Most of the complaints I have seen in the past month on the boards was from this group, not the 0.0 players. I have no doubt that FW brought this issue to the forefront and is basically forcing CCP to some form of action. I really did not care about nanos much until I got involved with FW, then it became very apparent that the game needed fixed. Nanos were not that much of a problem until the fotm group started using it in FW. When a large group of players start abusing a certain tactic to the detriment of everyone else, you can bet something is going to change. So the nano players have no one, but themselves to blame for this upcoming change. |
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7/28/08 4:29:43 PM#23
I'm completely in favor of the speed nerf because the nano-gang tend to break the traditional rock-paper-scissor aspect of the game and many of the arguments made by the devs just make sense. However I'm very unhappy with way the EvE developers are handling this. The nano problem didn't start last week or last month. It is as if some devs don't know their game at all and are waiting months and years until a problem arise. The effect of stacking speed modules/implants/skills could have been anticipated the minute those mods were introduced. Isn't it what the test server is for ? This is typically the kind of problems that can be spotted easily imo. Many ships have been doing indecent speed for a long time. The nano issue should have been fixed many months if not years ago. Thus i perfectly understand why so many players are angry. I don't fly nano-ships myself but i don't think it's fair (or smart) to let players invest so much time and isks into an aspect of the game and ruin it in a snap. I think CCP needs to be more careful on these issues. It doesn't take 3 months to realize there's a big flaw in one aspect of the game. It shouldn't take years to solve it. This being said i look forward to seeing most ships flying within reasonable speeds (and not outrunning missiles for instance lol). I feel sorry for most nano-pilots though |
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7/28/08 4:55:45 PM#24
Just to play devils advocate here... Isn't that exactly why you shouldn't feel sorry for the nano-pilots? If this has been such an obvious issue which would so obviously become nerfed at some point yet people still chose to train to into something that was so obviously going to be nerfed, why feel sorry for them? Not arguing or disagreeing with your points just wanted to say that. :p <3 |
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7/28/08 5:01:16 PM#25
All I can say is thank god to the nerf. Battleships shall be viable once more! |
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7/28/08 5:22:05 PM#26
TO KOVAH:
Yeah i understand what you're saying. But that's what players do in a sandbox : they seek and find ways to push the game mechanics to their limits. I think it's the role of the devs to see that and at least warn players. "Ok guys we've taken good note of the problem and we warn you it's going to be changed in the future". That way if a player takes the risk and waste billions of isks and months of training i won't feel sorry for him :) And also my opinion applies to other nerfs too like the carrier nerf for instance. "We didn't intend this ship to do that !" Are u kidding me ? You DESIGNED the ship that way But don't worry i hate nano f*** like most ppl LOL.
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mf_raven
Novice Member
Joined: 6/24/06
past is the best teacher as long as one is willing to learn... but some will never learn |
7/29/08 8:28:23 AM#27
Stop whining here to about nerf, official site isnt enough for whining !?!? Adept to new rules or go play WOW ffs !!!! |
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7/29/08 9:40:44 AM#28
I agree that a speed nerf is needed and glad its finally here. My only concern is how this will effect ships that are designed to make use of the MWD/speed as per its role, like Blaster ships. I have 50M+ sp completely designed around Blasters/close range combat and I dont want to see it become ineffective. |
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7/29/08 11:19:00 AM#29
Originally posted by BigDave7481
Blaster and other short range setup ships won't become ineffective but more role specialized rather than the "i'll just use my nanoship for everything" role they have now. The speed nerf is a good change, not because nanos were overpowered and unstoppable because they did have their counters but because it will make other ships and module useful again. |
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7/29/08 12:45:56 PM#30
It will actually make your life easier. Get close, activate a 2p scram (deactivates enemy mwd), activate web. As long as your opponent doesn't have a 2p scram too (which is unlikely, disruptors are fitted for additional range, a 9km scram is of no benefit for most ships), you will have the ability to mwd, but your opponent will not. It's all a bit fuzzy, i'll wait until i have time for sisi. |
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7/29/08 2:52:06 PM#31
Originally posted by phantom195
I blame revelation for nano problem ,Speed rigs and ODII and nanofiber II invention caused this problem since than and iirc ODs were adding 30-35 m/s before than changed to % increase.There were speedy ships back at old days machs mainly but you had to have expensive faction fits (no tech2 OD or nanofibers than) and steel balls to use them . |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
7/29/08 3:30:36 PM#32
Originally posted by mf_raven Naw, we don't want to play the game you're playing.
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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7/30/08 12:55:13 PM#33
There really is not a nano problem. Though there is an issue with the snakes and polycarbon rigs giving such huge bonuses. I agree partly with a nerf to nano but the way they have done it really weakens non nano ships such as blasters. |
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8/23/08 11:50:06 PM#34
Originally posted by Elsabolts
I'd like to introduce you to Tarminic's Rule: http://eve-search.com/thread/734396/page/all
I like when people compare fixing a broken game mechanic (unpenalized nano fits) to completely redesigning a game. |
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