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7/28/08 10:24:39 AM#21
I am glad to so STO back on track. I am concerned, however, about the console fiasco. MMO's dont play well on consoles, and they never have. MMO's have always required many buttons, and the ones that didnt (Tabula Rasa comes to mind) are not complex enough to hold the interest of an SWG vet such as myself.
The other thing that concers me, and this is probably just me, is that they are starting everyone with captain. I think that this will give the game a Bridge Commander feel, and make it easier to solo play, which will be nice. I think that doing so, however, removes the sense of achievement you get leveling up. In SWG it meant something to be a Jedi back at the start, and when they changed it to a starting class, the game lost something big. I worry that STO is doing the same thing here.
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7/28/08 10:27:34 AM#22
At least they will let us play Klingons. I don't want to be forced to live by the Prime Directive.
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7/28/08 10:38:10 AM#23
This will be a title to keep an eye on, though I am skeptical that they could do it well.. ---- |
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7/28/08 10:49:14 AM#24
Jack was thrilled to watch Star Trek: Enterprise? Ruh-roh! Definitely a wait-and-see situation here. The space visuals aren't too promising, but it is early development. I'm hopeful, but remain skeptical, especially since it has a dual dev between console and PC. Never a good mix. You'd think devs would have caught on to that by now. Seems Blizzard has, but what do they know. I make spreadsheets at work - I don't want to make them for the games I play. |
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Wardrop
Apprentice Member
Joined: 3/18/04
The meaning of life is attained by caring for the one you have created. Papa for life!!! |
7/28/08 10:52:54 AM#25
No point and click crap plz.... |
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7/28/08 11:11:47 AM#26
On surface level it sounds good, but I fear it will have no (serious) pvp and possibly be instanced to death. Somehow I doubt a big universe. If the Klingons and Federation is at peace, they can't wage war. No Romulans? No Borgs? Cooome on. I fear this might go the guild wars way of instanced missions. And most of the game is probably about each player being one captain and every so often to do instances/raids together in one ship, maybe. All this is guess work, but I doubt this game to be what I am truly looking for.
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7/28/08 11:12:47 AM#27
Sounds and looks exactly like what Perpetual were doing.
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TookyG
Warhammer Online Correspondent
Joined: 4/19/04
"...you mean three philippino women." |
7/28/08 11:20:55 AM#28
I'm happy that the Klingon Empire will be a player faction and not just the Federation/Starfleet. Looks like we'll have some PvP based outside of just a holodeck like Perpetual was going to do. Not too happy that it's for consoles as well.
I guess we'll see how this turns out. Until you cancel your subscription, you are only helping to continue the cycle of mediocrity. |
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7/28/08 11:25:00 AM#29
Not holding my breath for anything exceptional here, espcially with console co-development.
See you in 7 years. |
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7/28/08 11:30:07 AM#30
i can see this game being mostly ship combat and the ground game being some sort of instance mini game with a crew and phazers. mostly a single player game with a Multiplayer market and chat. atleast the storylines will be good... i love star trek PLaying: EvE, Ryzom Waiting For: Earthrise, Perpetuum |
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7/28/08 11:30:52 AM#31
Originally posted by Jaklet
Didn't they get the engine and all that. How else can they be ready to show anything off yet? ____________________________ |
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remyburke
Advanced Member
Joined: 7/03/04
I liked MMOs better when gamers didn't play them, and just geeks did. |
7/28/08 11:56:22 AM#32
Originally posted by pfloydguy84
I agree 100%. And with Cryptic developing it, this is a very valid concern. randomly generated instanced missions are fine, as long as you have plenty of actual storyline missions to go along with it!
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7/28/08 1:02:11 PM#33
For all of you that are complaining about instances, I'm sure you would complain if the graphics were crap too, which is what they would have to balance it out with. More shiny graphics and special effects means they need an instance so it doesn't bog down every other player in the zone, but if they do it in a large zone, they have to do WoW graphics or worse. Areas will also be sparsely populated with eye candy and the terrain will be flat and uninteresting. But since they're going for "stunning" graphics, you can expect a great deal of instancing. How much and in what form will have to be seen. As for the game itself, it's going to be tough to manage the two different games in one, like it was for the Pirates of the Burning Sea guys. Every game I've ever seen with that mechanic (PotBS, Auto Assault, etc.) had the worst walking and, when applicable, fighting animations when outside the vehicle. |
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7/28/08 1:03:08 PM#34
I've never been a Star Trek fan, but for some reason the idea of an MMO in the Star Trek Universe has me intrigued...It will be interesting to see how the development of this shapes up and whether or not it resembles CoH's gameplay (I don't see how it could and still be successful, but we'll see) Your argument is like a two legged dog with an eating disorder...weak and unbalanced. |
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7/28/08 1:26:32 PM#35
i know all the "omg i must be able to play solo or else this game sucks" is going to hate this idea. but i would love to see an almost "forced" guilding mechanic. something like you start off as a cadet to get the basics of the game, then for a limited time you can join an NPC ship crew to get more feeling for the game. But eventually if you want to experience the WHOLE game you HAVE to join a player run ships crew. |
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7/28/08 1:30:02 PM#36
<Mod edit> On to my opinion based on this article, its a great idea. Considering SWG is a continued and baffling display of disrespect to fans of SW in general, and pushes to mock everyone else as well (thanks SOE). Hopefully STO will live up to as much as its stated already, cuz it 'sounds' pretty meaty and delicious! |
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7/28/08 2:22:52 PM#37
I am excited about this news, I think they have a better grasp of what this game 'should' be.
I am also very worried about the dual format development, if this games interface is geared towards dual format and not towards seperate control systems for PC and Console then it will fail. They need to keep the PC interface designed FOR PC, and the console one totally seperate entities. Nothing worse than playing a PC game originally designed for console, its a terrible experience and will ruin the potential of this game. |
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BodyBuilder
Apprentice Member
Joined: 7/24/08
Every accomplishment once started as an impossible dream. |
7/28/08 2:26:45 PM#38
I too am a Star Trek NG, DS9 geek. I'm not too fond of Voyager, but it's better then "Generations". ;) |
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7/28/08 2:45:55 PM#39
There is no doubt in my mind that Cryptic can make a solid game with broad appeal. We know that Cryptic has its own engine, plenty of experience implementing content, and in general it's own way of getting it done. My fear if any would be depth of gameplay content after running missions in CoX that recycle one of several mission maps to infinity. Beyond me how you'd make a Star Trek MMO.. lets face it, this is not Starship Troopers running around blasting things for the point of blasting it. Sure you can make space battles, and ground based scenarios, but if you go overboard and make it a action shooter MMO.. that's not what Star Trek embodied in my mind. With Cryptic's style of recycling content that is 99% clear the map and kill the guy in charge.. that's not going to cut it here buddy. |
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Mordacai
Apprentice Member
Joined: 5/13/06
There are only 10 kinds of people in the world. Those that understand Binary and those that do not. |
7/28/08 4:15:36 PM#40
some good news and not so good news....I have one thing to say in response....
Hab SoSlI' Quch! http://www.forceofarms.com/index.php |