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7/27/08 8:06:33 AM#21
More research required Fungerer som det skal |
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tvalentine
Apprentice Member
Joined: 4/01/06
“The things you own end up owning you.” -Tyler Durden |
7/27/08 8:19:55 AM#22
i stopped reading at the "the NGE was 90% of the player's fault". The game was Not complete pre-cu, we didnt make the changes(NGE), and the game was Not an FPS pre-cu. Looks like your homework was fed to you by some fanboi or SOE themselves. |
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7/27/08 9:44:43 AM#23
To the OP, you undermine your own post...I don't understand how you say SOE 'gave the whiners what they want'...yet the result was mass exodus after the NGE. Hmm so IF the whiners got what they wanted wouldn't they have stayed? Furthermore, IF infact the NGE wasn't a huge pile of garbage that completely changed the game so much that it wasn't even the original game other than the environment and title then everyone would have praised it and stayed and still be playing....but the FACT is the game was broken...they attempted to fix it and destroyed it. Period, please do more research. Also, if you think the 'problem' the whiners had with the game was with the Jedi...you obviously have no clue as to what the majority of the playerbase was whining about. Period, please do more research. Now, let's just pretend for sake of arguement that the changes were made because of the playerbase 'whining'. You claim that they got what they asked for. Really? So you believe that the devs. completely listened to the 'whiners' and only put in the game what the 'whiners' wanted? Wow really can't do much with that claim, other than repeat what I've already said. The FACT is the devs didn't listen way back in beta and didn't listen during pre-cu or for NGE..they just used it as an excuse to explain the changes...this can be documented...Period, please do more research. Now for my final point, Fiascal? I have no idea what this is...my guess is you meant fiasco...which by definition means: a complete failure. Please do more research. Now given that definition then yes the NGE was a fiasco, as was your origianl post. If you are having fun playing SWG, I truly am glad I can't take away that experience you are having...so in turn please don't try and explain my experience I had in SWG pre-cu/NGE you have no idea what went on. Even if you do the research and get your facts straight you still will never understand what truly happened. Claji Kiher- Ahazi server |
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Distopia
Drifter
Joined: 11/22/05
If it contains the words video and game, it must be a WOW clone. |
7/27/08 10:26:31 AM#24
Lets say in your home city the populace has been asking for a professional football field to be constructed and a team formed. Your city says Okay , we will need donations and it might happen. Populace pays the dividend , Construction begins on a dome. Opening day comes and just about every citizen heads out to the stadium to watch the first game . On arrival everything looks normal outside of a few oddities in plain view. However upon entering the stadium they realize they were given a futball field , Not a football field. NGE was a game , It just wasn't the game we paid or asked for. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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7/27/08 10:43:00 AM#25
Originally posted by tvalentine
Anyone who blames the NGE on the actual players who were playing SWG at the time should be shot. |
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7/27/08 10:48:03 AM#26
Originally posted by Wizardry
I believe it is a bottled beverage that when opened a little hand pops out and slaps you a much needed one.If one isn't enough it comes in 6/12 and now they got specials when buying a case of 24.enjoy,open as many bottles as you need.
Sounds as If your a frequent buyer. |
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7/27/08 11:15:37 AM#27
Originally posted by Moaky07 32 Professions are not that bad to keep up with there are many games with similar choices. Now SWG Pre-Cu had 32 professions not all of them were just Combat so the idea that it was too much to look after is Absurd.
Really? Where are they?
WoW/EQ/EQ2/LoTRO/CoH/Vanguard ,just to name a few, remained below 20. Tradeskills were a secondary function.
Unsure how many DAoC had with the 3 realms...but bits/pieces of the "unique" classes were basically the same thing IIRC.
There should of been about 10 combat classes at launch, a few trades, and NO basing the game around entertainers. Sure it creates interaction(provided the ents arent macroed...which a lot were)...but it is also forced linear progression to the max.
For being a 'sand-box', you sure were forced to go thru the lines...instead of just being able to pick up and do what ya wanted to.
Not all folks who played pre-nge think it was a good game...myself included. SOE snagged 30 bucks from me I wouldnt mind having back. Heck the flaming pile known as MxO was better AFAIAC.
Spare me the kool-aid thx. Ralph made a simulation...not a game the masses would enjoy. That is why SWG never surpassed EQ in subscription numbers. Had Ralph made it EQ in space, SWG would of had at least double the subs as EQ IMO. Bit of a tangent here, but an interesting one for me. Actually CoH/CoV has now an almost inumerable number of "professions" or types of hero or villains that you can build. This for me is one of its real strengths. I always liked character customization in the original SWG. They have 5-7 archtypes on each side (including unlocks), but within each archtype you can choose from 6 or 8 different primary power sets, and then 6 or 8 different secondary power sets. Then you can choose from up to 4 additional power sets from the general pool, and then you can choose an epic powerset. The combinations become even more diverse when you realize that within all of these powersets you have 9 tiers of actual powers to choose from. Then you choose how to slot these powers, and then you decide which enhancement sets you want to craft, purchase and/or loot to fill the slots. To make this more practical, you can have a scrapper (melee class) that has martial arts powers and powers to evade, along with extra speed, weapons epics, stealth and teleportation for kicks. Or, if you want to stick with a scrapper (melee class) you can opt for dual blades instead of martial arts, self regeneration and healing instead of evade, flight, accuracy epics and leadership buff powers just for kicks. These variations make up their own type of profession. For short form people refer mainly to the primary and secondary power pools you've chosen to draw from. I have a "katana/regen scrapper" for instance. With all of the combinations though you can have 36 different kinds of scrappers alone. Then 36 different kinds of blasters, controllers, healers, tanks etc.. I really enjoy that. Can this be balanced? They seem to do a good job of it. They tinker from time to time, but usually don't do anything earth-shattering. E.G. I think the casting time of one of my powers went down by .2 seconds recently, and one of the defensive powers used to have a magnitude of 10, but now has a magnitude of 8. Basically every set has strengths and weaknesses. Certain sets are good for team play, others work fine solo. Missions and task forces are available to suit all of the builds in that the builds are all constructed within certain parameters that fit the game design. In pvp, essentially anything you do to me, I can find a way to counter. Everything I do to you, you can find a way to counter. This may involve adjusting your powers through respecs, changing your slots, or changing your enhancements. You may need to craft yourself temporary buffs or just take short term buff inspirations. What SOE could never seem to get right was the solo/group option. They always seemed to deal with this as an either/or proposition. Not so in CoH/CoV, both styles of play have been provided for in parallel. SOE also seemed to mess up regarding specific powers that were not defensible against (e.g. the mind pool attack). CoH/CoV has nothing like this either. SOE then seemed to think that they had to provide specific quests for each and every profession. None of the people I played with expected this. In-game content never needs to be that specific in my experience. None of the task forces in CoH cater to a specific profession. Instead they find ways to provide entertainment for all of the professions at the same time. So, can you have multiple professions? Well if you're not SOE, the answer seems to be yes. Can they all have ingame content? Again, if you're not SOE, the answer seems to be yes. Can you have numerous professions without giving one or two of them a kill button, again, if you're not SOE, it seems that you can. As this relates to the O.P.. You see even with the valid balance issues that were raised by players (e.g. mind wounds) it was never necessary to completely gut the game and rush out broken revamps on two occasions. No, even multiple professions can work if you know what you're doing. Therein lies the real issue. SOE never got its act together, and their attempted solutions to the problems they created only made things go from bad to worse. |
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7/27/08 1:08:44 PM#28
OP_I disagree. The player base mainly wanted a fixed game and "Star Wars" content. The game was released broken and so was the NGE. I am so sick of these threads on the NGE and what SOE did but I think customers\consumers still have the right to be aware of what happened. SOE could have improved the game and the player base with SOLID CONTENT and the player integrity like CCP has done. I will say that Dead Meat did a good job of fixing the frak ups of the NGE but still missed the targeting issues in the game. Anyways - I love you all. |
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trueswgvet
Novice Member
Joined: 7/04/08
Thank the real SWG vets for keeping other games from getting the NGE treatment. |
7/27/08 5:47:30 PM#29
Originally posted by Wizardry I don't even need to read the rest of your post to know that you are wrong about every single point you make. The players didn't create the NGE...SOE did. It really is as simple as that. |
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7/27/08 6:54:59 PM#30
Let me get this off my chest, i know some may find it offensive but here goes. |
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7/27/08 8:15:33 PM#31
Originally posted by Wizardry
7/10 you did manage to get a few flames but really kinda phoned in the sarcasm. also spellcheck..do you use it? |
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7/27/08 11:23:53 PM#32
I'm waiting to see if the OP has enough journalistic integrity to acknowledge things like: the NGE was developed based on input from non-players, the jedi profession was poorly done because it was rushed into implementation within a two week period, after release, the CU actually scrapped player input and collaboration and went with a "copy WoW" approach, that was the result of a top-down, management decision. All of these points effectively refute his thesis that player complaining caused the horrifying implementation of the NGE. |
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7/28/08 1:36:12 AM#33
Originally posted by ArcAngel3
Considering the thread was intended to troll the forum, you're going to be disappointed.
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TookyG
Warhammer Online Correspondent
Joined: 4/19/04
"...you mean three philippino women." |
7/28/08 11:40:42 AM#34
Originally posted by xephonics
A fiscal fiasco. Basically it's what the NGE was. SOE's fiscal years haven't been as profitable since the NGE. Until you cancel your subscription, you are only helping to continue the cycle of mediocrity. |
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7/28/08 2:57:31 PM#35
The only trouble is, we now know, because it has been admitted by Jeff Freeman and Dan Rubenfeld, that the changes that killed the game, namely the CUNGE, specifically ignored the playerbase, and management based their decisions on outside focus groups. the platers were specifically, willfully, and intentionally ignored. All ther rest you bring up merely highlights the bad managament of the game pre-CU. One must design and manage a game understanding human nature; if that fails, that is the designer and manager's failure, not the failure of human nature. The bad implementation of Jedi was certainly a part of that, but that's not what I was implying when I said he needs to do his homework. What I meant was his blaming humans for being humans; customers for being customers. That's a GIVEN, not a reason for anything in any post mortem analysis. If one is a manager of SWG, one must say "GIVEN that customers are smarter than we are, and will strive to 'beat the game,' what decisions need to be made knowing this?" How can we design a game that WE and people smarter than us can't turn into a nightmare?" They failed at that, and that was completely their fault. They messed up in a way that no techical provider should ever mess up -- they underestimated their customer. That was mostly due to bad managament -- whether it was management of the original design, or the ongoing management of the game. That is why the OP needs to do more homework. He is looking at a symptom, and not a cause. |
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7/29/08 4:22:50 PM#36
Originally posted by Wizardry That is exactly what i said or meant to say[don't feel like reading my post over again],yes i know it was not brought about in NGE.That was the whole point,many players were pissed at the longevity and hassle of unlocking JEDI,that is why SOE chose to start pleasing a lot of the whiners or the ones who wanted things easier. Unlocking jedi via quests was the first step after the initial one whereby many were still not happy.They wanted it the easy route and SOE must have decided those players were of a majority more so than the others.Even so the ones that spent a lot of hard work unlocking JEDi,shouldn't be whining because like i also said it was a ploy to keep the casual players happy.The hardcore already had there jedi and now the others can have it too,i would say that was a no brainer for SOE. I am sorry but the player base is exactly why they made the changes ,i have seen this also in other games ...Vanguard/EQ1/2 to witch i played them all.To say they don't care about there playerbase,ya that's why they are offering free 2 months game play?lol your just shooting off typical SOE hate.SOE has made TONS and i mean TONS of changes in there games and it was all about the player base.Players need to get off there hi horse and maybe pay attention to the chat channels where you will see easily the amount of players that ask for changes.If a player base starts to dwindle,then you can also bet the developer be it SOE or ANYONE,will contemplate making changes,that is my friends again a no brainer.No developer on earth is going to sit passive and allow there player base to dwindle without doing something,even if it means pissing off some of its subs. Like i also said,it is quite possible there decision was the right one.It was the constant hate and forum flaming,bashing that didn't allow the changes to have a FAIR chance at regaining subs.Instead the flamers chose to whine,criticize and cancel there subs,in the meantime also trying there best to make sure others don't enjoy the game or create new subscriptions.This was what i gathered from the whole fiascal,that some of the player base ruined the whole game atmosphere for all,they didn't care if some of the players enjoyed the changes,they were thinking ONLY of themselves. I play EQ2 now i can honestly say a lot of the changes i don't agree with,actually pretty much everyone of them,but i enjoy the core of the game.Heck even the EQ2 community is as bad as WOW's now ,i mean /2 channel chat is 10 year old syndrome all over again,but i get past all of that and pick out the positives and try to enjoy.I saw the ranger class and samurai class get totally nerfed in FFXI,but instead of stomping around like a little kid and crying about it,i again picked out the positives of the game and tried to enjoy it,others need to follow the same route and they won't get so pissed off the next time a change is made in a game.
Clearly you didnt do enough reasearch. The only complaints back then were about jedi. other then that the main discussion on the forums was about bugs . Just so that you know the Devs didnt realy pay attention to the players back then so that throws your theory off. Up til the NGE they used test groups. They chose 100 players from the Austin area and payed them $100 each and showed them their ideas to get their opinions. That was SOE's fault not the playerbases. You give someone money they are going to agree with you out of fear you might take that money back. |
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7/29/08 6:20:39 PM#37
Now , having said that, fisher, now you can tell me i'm being arrogant or having a prejudice. last week i was not, and think you kind of understood that after some , actually for me interesting, talk. On this i do accept. it is a common trace to people with my formation, not only common but even to a point needed. like an olimpic contender that wants to be the best and win a medal , a history researcher needs that ideia of being better (not as a person, rather a "professional" of his field) at giving an explanation than the other, or else there is no need to review historical knowledge, that is per si subjective and to a point relative - unlike other forms of knowledge, most of them of mathematical or exact natures. the history of SWG and it's fall is to be honest full of twists, silences and shadows. But believe me, If i had to write a book about it, the jedi implementation, manegement and the thirst of players for it would be a pyvotal or central axis of the downfall. Mostl because it involved everything that was bad with the game and multiplied it many times. It become the "black hole" of SWG.
I have not read all of the post in this topic but this one I needed to comment on. While I agree whit what you say on one hand I disagree with you on the other. But it was not the way jedi was implemented that caused the down fall . When it was first discovered that you could become a jedi by grinding profestions it had very little effect. Because the only way to get a holocron was by farming night sisters which took a whole group to do and it was a rare loot drop , if they were ever sold they sold for 5million or more credits . Most people said screw that I either wont pay or caint pay and will be happy being what I made my toon to be or I will slowy try and find some in a group. This would have lead to jedi being a class few ever got or tried to be . Because of money and time restraints. I and Vets who rember and were there can pin point the exact time period when the game took its great plunge into what it is now. The Christmas gift of a free HOLOCRON for every toon you had... yes thats right they gave every toon you had a free HOLOCRON. Now any one and every one got a holo to start you on your way to grinding out your jedi. But they went a step furtuer into screwing things up the told us ahead of time they were going to do it for 1 . Also they let us cross sever trade with each other . Before I had even been given my 1 free one I had made toons on every other sever and proceded to make trades for them when we got them . I had so many it was pathertic and so did every one else . I even gave some away as tips to dancers I had so many . That is what lead to the grind that you spoke of in your post and that was what started the downfall of SWG. |
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7/30/08 12:10:59 AM#38
Originally posted by bearcat If you look at the history of the game you can see one desperate gimmick after another, designed to attract or retain subscribers. SOE seems to have this bizarre mentality that the right gimmick aimed at the right audience is going to make them rich--never mind an entertainment service that actually works, dealing honestly with their consumers, or providing excellent customer support. No, they need 9 iconic professions (just like WoW) or aim and shoot (just like Battlefront). Those were successful weren't they? So if we frankenstein them together it's sure to be a success right? Oh, that didn't work, well trading cards are popular right now aren't they... |
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7/30/08 7:27:23 PM#39
True but I was jsut pointing out what in my opion started the whole thing going down hill. I rember ther were very few peps trying to become jedi before we got those holo's then afterwards every one wanted to be one . mainly because it became accesable to every one because the holos were every where by then. |
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7/30/08 7:39:38 PM#40
@ OP, you have no clue, get your facts straight 1st, then try to troll around. If you are interested in subscription or PCU numbers for MMORPG's, check out my site : |
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