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 Thread (32 posts)
Talinguard  7/24/08 7:50:38 PM

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Player accomplishment is relative to the chance of meaningful consequences in the event you loose.

Generally, the people who love PK'ing are the people that have the most time.  Since in most games time is rewarded with items (the best items) and the best items affect player power (in most games even more than the person paying the character).

This really is no different than trying to enter a sport like, racing.  In order to win in racing (think small town dirt tracks where sponsors are few and far between) you must have money, lots of it.

Sure you can be a great race car driver, but at the end of the day all of that skill in driving can't make up for a lack of $$$$ quality machinery.  A mediocre driver can win if he has more money to build a better machine.

Thus:

Low skill and lots of money (time)  > high skill little time (money)

This is why we all hate (or should hate) PvP in most games.....

/steps down off soap box.....

===========================
Presentation that defines the current state and limitations of the MMORPG economy.
http://show.zoho.com/public/talinguard/MMORPG%20economics1

Money is what you get when you have nothing to offer the person that has what you want.

Player skill: The ability to choose the correct action for a given situation and implement that action under certain time constraints.

MarL  7/24/08 11:53:23 PM

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I can hop in planetside,wwiionline,10six and kill people without needing to spend time ingame.

Its levels/items that require time not pvp.......

World domination > character progression

I just wish i could own the bases in planetside......

 

Own, Mine, Defend, Attack, 24/7

Draenor  7/25/08 12:45:34 AM

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[Insert Tool lyrics]

Originally posted by MarL

I can hop in planetside,wwiionline,10six and kill people without needing to spend time ingame.

Its levels/items that require time not pvp.......

World domination > character progression

I just wish i could own the bases in planetside......

 


 

I don't know what 10six is, but planetside and wwIIOL are exceptions rather than the rule, since neither of them are RPG's in any real sense.

 

Planetside was good fun though, until they started nerfing everything to near uselessness....I'm still bitter about my NC Jackhammer being nerfed to beyond uselessness.

There's something kinda sad about the way that things have come to be, desensitized to everything, what became of subtlety?

MarL  7/25/08 6:32:35 AM

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Originally posted by Draenor

I don't know what 10six is, but planetside and wwIIOL are exceptions rather than the rule, since neither of them are RPG's in any real sense.

 

Planetside was good fun though, until they started nerfing everything to near uselessness....I'm still bitter about my NC Jackhammer being nerfed to beyond uselessness.

My point was that they dont have levels, and werent item centric. I dont see why this same formula cant be added to rpgs.

10six is a mmofpsrts thats extremely old(1999)....10six did have levels (added later) but you bought them with ingame cash and they did nothing but let you have more bases. (they didnt make you do more damage)


Own, Mine, Defend, Attack, 24/7

zymurgeist  7/25/08 6:58:02 AM

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Originally posted by MarL

 

My point was that they dont have levels, and werent item centric. I dont see why this same formula cant be added to rpgs.

10six is a mmofpsrts thats extremely old(1999)....10six did have levels (added later) but you bought them with ingame cash and they did nothing but let you have more bases. (they didnt make you do more damage)



 

It can be but then what keeps you subscribed? No developer can possibly add static content as fast as gamers burn through it. Player generated content would seem to be the answer but most players are either intent on turning everything to crap or so easily bored they wander off with everything half finished. What you end up with is a FPS style game. If you want an FPS style game  there are plenty of good ones already out there. That's the problem with PvP. Its "lets go kill these guys and then those guys and that guy over there. What a gimp. Damn no more victims lets fire up HALO3."  There's a sameness to it all. Sieging is nice but basically you're just killing those guys and bashing down buildings. Who wants to spend time bashing down or making buildings? The PvE people want to build but they don't want their precious pixels smashed.

It's the politics behind things that get the juices flowing  but most people these days seem to be either whiney gits or jerks who just want to smash everything and piss on the broken pieces. There needs to be a bit more than stabby stabby steal your kit  teabag *sigh* now what?

 
08030  7/25/08 7:15:28 AM

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I cant say that I agree with the OP. Any  PvP Guild / Clan thats worth being a member of helps it's members get the items / lvls to be effective in pvp. If your guild dosn't do this then leave and join one that does. Also You can still get lvls even if you only have a few hours of play time simply by planning out your party and the character classes that each of you play along with scheduling play time hours for that party (by planning out your party I mean things like how many party members, quality of gear, where will we lvl, what type of party will we roll with AOE or single mobs, nukes or DD, these are all things to be considered) Doing this enables you to take max advantage of the exp per hour, helps you to learn each others others play style and become better organized for pvp. The excuse I dont have the gear or the lvls is to be blunt, the battle cry of the carebears imo.

 
paulscott  7/25/08 8:47:00 AM

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why do humans build, because it isn''t there

There is going to be character developement, if you don't want it play a shooter.

Estimated amount of glucose used by an adult human brain each day, expressed in M&Ms: 250
- Harper's Index

go4broke  7/25/08 11:00:03 AM

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Funny most poeple who I see doing the PK thing on a regular basis are the ones most likely to buy gold from online gold sellers.

While my evidence is anecdotal here, I'm guessing many of us can point to others whom we know do the same.  The reason they give for doing this is that they dont' have enough time to get all the rewards etc, so they just buy them using rmt.

Why I bring this up is that this would seem to be very counter to your point of the people with the most in game time being those who PK the most. 

Further, if anything my experience with hardcore PK people is that they dont' spend hours online sharing in a community but instead log in.. kill/grief for 30 minutes - 1hr and then log off.  They tend to not participate within the communities at large (which takes a large time investment)

 
08030  7/25/08 11:27:22 AM

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possibly its like that in the games you play, but i cannot say that i have seen much of that in any of the p2p mmo's I play. Every mmo has those who RMT, but the insta-gratification crowd isnt limmited to just the carebear or PK crowd it's both sides of that coin who feed the RMT buisiness. Also I cannot say that the pk characters that run around p2p games only log in just to pk, usually there are ingame politics involved wether the person who was pk'd realizes it or not, only in f2p mmo's do I ever really encounter the pk toons that your describing and most of those even having the gear lack the player skill to be anything more then a minor diversion from my time spent grinding.

 
Jerid13  7/25/08 11:29:41 AM

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your statement is biased against people who have time to play video games... or rather you assume that people who have time have no skill.

Did you get PKed a lot in the last game you played?

So much so you had to go on this board and make fun of everyone who disgraced you so horribly?

Wow...

just Wow...

they had skill enough to kill you sir, and I'm sure EVERY PKer has better gear than you.

as we say in world of warcraft,  go QQ somewhere elce

 
Dominisi  7/25/08 11:35:17 AM