<
>

Page 2 of 2

1

2
 Thread (36 posts)
Vansinne  7/25/08 8:40:27 AM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 5/18/08
Posts: 220

The lag issue is blure for me, Almost every game I've play are laggy at some point. I'm more concerned about lack of gameplay. Aye PvP is centric but I'm not that guy running into enemy territories every time I log in. And is the world is to big to achive something in a few hours? But then again, it's skillbased so I wont be forced to level up to cach up with friends and guildies.

And just to clear things up, Aventurine has simulated combat with good FPS. It doesn't mean that it will be like this in practice. Can only hope for it.

And the lack of information about crafting is annoying.

Roin  7/25/08 9:18:33 AM

Rank: 73/100 Rank: 73/100 Rank: 73/100 Rank: 73/100 Rank: 73/100

Hard Core Member

Joined: 10/12/03
Posts: 1907

Knights
of
Shadow

Originally posted by Vansinne

The lag issue is blure for me, Almost every game I've play are laggy at some point. I'm more concerned about lack of gameplay. Aye PvP is centric but I'm not that guy running into enemy territories every time I log in. And is the world is to big to achive something in a few hours? But then again, it's skillbased so I wont be forced to level up to cach up with friends and guildies.

And just to clear things up, Aventurine has simulated combat with good FPS. It doesn't mean that it will be like this in practice. Can only hope for it.

And the lack of information about crafting is annoying.

 

With mounts I doubt getting to a killing spot in a reasonable amount of time will be an issue.  There is supposed to be some form of public transportation to (or am I thinking of something else).  I just don't know about that few hours thing.  Given the choice between a MMORPG and FPS for quick kill action.  I'd probably hop on Combat Arms, COD 4, or CounterStrike Source.  Very interesting it's something that hadn't popped into my head until you mentioned it.

http://www.escapistmagazine.com/videos/view/zero-punctuation/208-Eve-Online
Best Eve-Online Review Ever!

darkwonderer  7/25/08 3:34:28 PM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 7/01/05
Posts: 32

Originally posted by PerlFtwin17
Originally posted by darkwonderer

I think the massive battles with no lag to be the most ambitious here. Mainly because it's one of the only things that has not been implemented in another game before. That I know of. Never played SB or DAOC to the very tip top. Did play some.

They never said anything about lag, they said framerates. 'lag' normally refers to network latency, which is unavoidable. big difference.

 

DAOC had 200+ battles all the time, and that was back in 2001, 7 years ago. i should know, i played it for 4 years.


 

Cool. So you think it to be very possible for the FR to be what they claimed with that 200 battle? Was it in DAOC? Like I said in the post I didn't play it long enough to know.

 
sinjin  7/25/08 3:43:03 PM

Rank: 25/100 Rank: 25/100 Rank: 25/100 Rank: 25/100 Rank: 25/100

Apprentice Member

Joined: 12/31/04
Posts: 233

The king and the pawn go back to the same box at the end of the day.

Yeay! Look at all the Network Architech's that frequent these forums.  Geebas.

------------------------------------------
I will kill you first Barbarian's honor.
------------------------------------------

darkwonderer  7/25/08 3:55:18 PM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 7/01/05
Posts: 32

Originally posted by sinjin

Yeay! Look at all the Network Architech's that frequent these forums.  Geebas.


 

There are also many psychics, and far seers. Nostradumass's a plenty making guesses..err... predictions.

I suppose it is all a bit silly.

Thus trying to discuss the features, minus flaming. Although I did know it would get derailed.

 

 
Ozmodan  7/25/08 4:00:53 PM

Rank: 100/100 Rank: 100/100 Rank: 100/100 Rank: 100/100 Rank: 100/100

Elite Member

Joined: 2/27/07
Posts: 1703

Personally I think the mounted combat and ship combat are features that won't make it into the initial game.  Their feature list is just far too ambicious and those two items alone take a large amount of design and testing, especially in the balancing part of testing.

As to the large battles, any game today has problems with that, I don't see this small group changing that at all.  Technology just has not caught up with designs of these games in those areas yet.

 
daarco  7/25/08 4:08:03 PM

Rank: 66/100 Rank: 66/100 Rank: 66/100 Rank: 66/100 Rank: 66/100

Hard Core Member

Joined: 12/19/06
Posts: 2567

Want Darkfall now!
Caution: Game May Cause Care Bears To Populate Forums
__________________

The balancing is not such a big problem in a sandbox MMO. Everyone can do whatever thay want to.

Mounted combat and naval combat taking time to develop?? Maybe thats why its taking time for release compared to other MMOs? Remember, all other developers say its to much work making a MMO good. They could do it if they wanted to...but they decide not to do it since we dont care.

admiraldaarco Xfire Miniprofile
darkwonderer  7/25/08 4:11:19 PM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 7/01/05
Posts: 32

Originally posted by Ozmodan

Personally I think the mounted combat and ship combat are features that won't make it into the initial game.  Their feature list is just far too ambicious and those two items alone take a large amount of design and testing, especially in the balancing part of testing.

As to the large battles, any game today has problems with that, I don't see this small group changing that at all.  Technology just has not caught up with designs of these games in those areas yet.


 

I agree completely with the second part. I would still play and have no issue if there was lag in a 200 man battle. Just lends to some credibility issues maybe.

The mounted combat I have actually never been apart of. That's a feature I am truly unfamiliar with and would not know how complex or detailed it is. Or how hard it would be to do.

As far as the naval combat goes. Is it much more complex than like a UO system with cannons and boats with HPs that sink? Maybe boarding? Although some "unofficial" servers of old UO had boarding tactics. I dont know the complexity of the Naval system.

The balancing is another thing like you mentioned.

 
Xxeon  7/25/08 6:13:30 PM

Rank: 39/100 Rank: 39/100 Rank: 39/100 Rank: 39/100 Rank: 39/100

Apprentice Member

Joined: 7/23/08
Posts: 556

Originally posted by Ozmodan

Personally I think the mounted combat and ship combat are features that won't make it into the initial game.  Their feature list is just far too ambicious and those two items alone take a large amount of design and testing, especially in the balancing part of testing.

As to the large battles, any game today has problems with that, I don't see this small group changing that at all.  Technology just has not caught up with designs of these games in those areas yet.


 

that would make taso a lair and that would make the vids completly fake cause we have seen both of cours eship guns where speed up but heh.

Taso has also said the game is feature complete.

So who knows guess we will see

 
Gerec  7/30/08 11:05:02 PM