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 Thread (126 posts)
gillvane1  7/24/08 12:49:48 PM

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Google "MMORPGMaker" if you want to make your own MMORPG.

Originally posted by Locklain
Originally posted by Sovrath

War will not get 8 million players.

 

I think that people are a bit clueless as to why WoW has so many. Casual game, good for people who are not gamers, families play, it's easy to get into, you don't have to dedicate your life to it (yet I know gamers feel you have to, however not one person I know who plays wow does - they just play to have fun), you don't have to pvp if you don't want but it's there if you do, etc.

 

Truthfully, I don't think even Blizzard knows why WoW is so popular.  The game is easy to play, yes, but it offers the same things every other MMO does.   I don't think even Blizzard will be able to match WoW's success.

 

QFT!

 

However, I do want to see what they do with Starcraft Online. You know they have to do it eventually.

 
Yaros  7/24/08 1:04:49 PM

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2-3 millions will be great success, I doubt WAR will get more, more reallistic is about 1-1.5 mln - IF will be really good at release. Why? Because it's basically pvp game - so no WoW numbers for WAR. But I can be wrong :)

 
Sovrath  7/24/08 1:07:12 PM

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Originally posted by Yaros

2-3 millions will be great success, I doubt WAR will get more, more reallistic is about 1-1.5 mln - IF will be really good at release. Why? Because it's basically pvp game - so no WoW numbers for WAR. But I can be wrong :)


 

And the Warhammer people agree as well...

http://www.joystiq.com/2008/06/22/riccitiello-warhammer-wont-rival-world-of-warcraft/

 

Doesn't mean it won't be a good to great or even "beyond great" game. But One needs to look at so many factors to WoW's success.

 
Vynt  7/24/08 2:19:31 PM

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Originally posted by Sovrath
Originally posted by Vynt

 WAR will probably get at least 2 million subs from those 2 places, whether it will be more or drop to less, I have no idea.


 

Ok, but "why". Based on what?

I have no problem accepting your conjecture but it has to be based on something.

 


 

Mostly I make those estimates probably at top end of numbers because of the amount of beta applicants, the interest in the game from people who want RvR, and the warhammer world. Also because there is not much out there right now and many were disappointed in AoC. The similarity to WoW has drawn in a lot of people too. No, I don't mean clone talk or any of that other crap, but just the look is bound to draw people in.

I know whole guilds already that are from WoW and more that havent made it in yet that will be joining.  Based on all that i believe it will be successful and 2 million seems a reasonable number.  Even AoC had quite a bit to start off, but of course they probably won't hold on to their initial numbers.

So, that alone, I think WAR will get good numbers, and continue to hold them. Probably in the first week or 2, they will have a million sales and it should grow and top out around 2 I am thinking.  Hard to say exactly why except for what I mentioned, but highly anticipated games usually sell well to start, even if they are botched (like AoC) and this certainly is not (botched).

 
PureChaos  7/24/08 2:43:07 PM

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Originally posted by Ascension08

Probably. It's really fun to pick on the King. However, if both WoW AND WAR succeed, we'll have two things. 1) Many more people coming to the genre, which is good (mostly), and 2) more even distribution of those people which might mean WoW gets picked on less.

you forgot the more important

if you have 2 companies as the top shits and fighting for the top, well then the consumer wins cause they will work harder for more power.

Sasami  7/24/08 2:50:26 PM

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If WAR gets over 1million and can hold that figure over 500k for 6 months its huge success. Keep mind that after WoW no other MMO has been able to keep 50% subscribers after 6 months. And most couldn't even get 1 million sales, not even AoC(fell short by 300k).

 
Dreamagram  7/24/08 3:03:47 PM

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Originally posted by unherdninja

Let's say WAR end's up getting 8 million player's. Will it still be considered great by the forum's? Or will it become just like WoW, waiting to get flamed for ruining MMO's forever.

All MMOGs will be flamed, no matter what. It's always the discontent and loud who dominate forums, unable to accept that others of both equal or better intelligence and life situation can enjoy something they personally don't. Welcome to the internet.

zippy123  7/25/08 12:26:06 AM

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I seriously believe WAR can actually take close to half of WoW's North American, Aussie, and European player base. China maybe not because they live off of the gold and item farming, China seems to love grinding as is evident by any MMO's coming from Asia, and WoW is a grind heavy game in the end.

WAR is about PvP (RvR) action and large battles, and an ever changing landscape due to the war affecting it. They pretty much seem to eliminate the grind that many MMO's have. This is a key to drawing in players who want a quick 30 minutes or so of FUN play before bed time or whatever, and be able to accomplish something besides just griding.

 

 

 

 
Chiram  7/25/08 12:34:21 AM

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Originally posted by Sovrath

War will not get 8 million players.

 

I think that people are a bit clueless as to why WoW has so many. Casual game, good for people who are not gamers, families play, it's easy to get into, you don't have to dedicate your life to it (yet I know gamers feel you have to, however not one person I know who plays wow does - they just play to have fun), you don't have to pvp if you don't want but it's there if you do, etc.

 

 

Have you been following warhammer at all?. Without giving much away, this game, is by FAR more casual friendly than wow. WoW is designed BY the previously unemployed hardcore raiders FOR the currently unemployed hardcore raiders. The "casual" content you speak of, in WoW, is just the wool over your eyes. It's minimal gains but still a long end time-sink. In Warhammer, there is NO waiting if you want in on pvp/rvr/PVE action, none... what.. so ... ever. Casual friendly does not mean everyone can get to 70, casual friendly does not mean everyone can get geared up in "welfare epics". CASUAL FRIENDLY, means there is virtually no DOWNTIME for your entertainment. No getting home from work and sitting there for an hour waiting for your 30th heroic token farm of the night.

WoW is still relatively designed by old-school EQ mentality mechanics and screwball devs who will continue to think 800 reps to grind is the way to go.

Do you want to know the reason why wow "suddenly" launched their achievements system? it's pretty obvious, because those who beta test warhammer are leaving, for good because already they know that this game has the funfactor, content and over-all passion to focus on FUN more than anything.

 
Philss  7/25/08 12:59:37 AM

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Originally posted by zippy123

I seriously believe WAR can actually take close to half of WoW's North American, Aussie, and European player base. China maybe not because they live off of the gold and item farming, China seems to love grinding as is evident by any MMO's coming from Asia, and WoW is a grind heavy game in the end.

WAR is about PvP (RvR) action and large battles, and an ever changing landscape due to the war affecting it. They pretty much seem to eliminate the grind that many MMO's have. This is a key to drawing in players who want a quick 30 minutes or so of FUN play before bed time or whatever, and be able to accomplish something besides just griding.

 

 

 

 

I think what will keep asian market in WAR will be the 1-80 reknown rank grind .

Philss2008 Xfire Miniprofile
Squirlmaster  7/25/08 1:04:40 AM