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MMORPG.com Discussion Forums

Darkfall

Darkfall 

General Discussion  » this will make the genre huge or kill whats left....

12 posts found
  123123456202

Novice Member

Joined: 4/22/06
Posts: 282

 
7/24/08 11:58:17 PM#1

when i say this genre i dont mean MMO's i mean Sandbox MMO's

 

if this game releases with every feature promised plus more with little bugs at launch and is really fun this game will open the doors to mostly only sandbox MMO's being made

 

if

it releases with little content promised and has many many bugs well you may see 2 or 3 more snadbox MMO's EVER released after this

 

 

 

P.S. ITS NOT VAPERWARE GET OVER YOUR SELFS!

  radlin

Novice Member

Joined: 11/10/04
Posts: 277

7/25/08 12:59:38 AM#2

Here is my prediction...

They WILL release a video next month or maybe September.

And it might look okay and show some stuff not yet revealed.  But I predict that it will STILL not show any real in game action taken from an actual players perspective.

I have programmed complex games and while I don't have nearly enough experience to program a game of this magnitude, I do know the basics of programming and I also have an idea of how complex a game like Adventurine is trying to produce could be.

Let me make a simple statement so all can understand clearly.

I think all of the videos seen so far (and probably also the one coming next month) are not of any actual players, but rather of pre-programmed "bots".

Telling a PC to make 'avatar 1' to move this way and fire a magic bolt at X and Y coordinate in F direction and at the same time moving 'avatar 2' to move another direction and swing his sword isn't too difficult.  Now, if you were to place a controllable camera in this world with these pre-programmed 'bots' to do exactly as you programmed to do, you basically could have the type of 'footage' we have seen.  They can also easily move that controllable camera behind a pre-programmed avatar to give the illusion that it is a 3rd person perspective of an actual player when it is certainly NOT. 

Now if we actually had to let a few players control those bots instead, we have to program SOOOOO much more into the game.  We have to constantly check for all the players keyboard and mouse inputs.  We have to check for collisions in the virtual world.  We can't just move a camera around and get the best angles of our pre-programmed actions.  We actually have to program for ANY and EVERY action that a player may or may not do.  THIS is 100 times harder, maybe 500 times more difficult to actually pull off.  And that is just to have a handful of players actually be able to play inside to game for maybe just one specific scene of our movie.  We also have the chance of LAG and other game friction showing up in such a video. 

I don't think their game client can handle in-game videos of REAL players playing the game and fighting and being able to be totally free.  I think if we saw an actual video of a player actually playing in their game, it would look like CRAP.  And this is exactly why I think we have only seen the kind of videos we have seen... and also why each video is taking them so long to release.  To release a video now, they have to go in and pre-program exactly what they want for their 'new video' and move that camera around and try and make it look cool or even place that camera behind pre-programmed avatars to give illusions of perhaps some one actually playing the game.

If the game right now was actually working as smoothly as Tasos claims, then making videos would be VERY EASY.  They could put out 10 videos in the next hour simply by running a video recording program like Fraps in the background and hitting F9.  But instead, because I think their game is buggy as hell and probably broken all over the place, they must go in and pre-program "bots" to do whatever it is they want to show in their deceitful videos and make it look "perfect" and not show any bugs or gltiches.  That takes much more time then just hitting F9 and recording what you actually have as a playable client.

I could be wrong, but I'm sure that atleast some of you out there would agree that my explanations here make some degree of sense.

Time will tell.  In game videos showing a UI and maybe some choppiness and stuff would go a LONG way towards convincing me that perhaps this game is actually closer to release then I honestly believe now that it is.  When their videos look "too good to be true" and show all those angles and junk, then I am MUCH more suspicious of where they actually are.

 

 

 

 

 

  FischerBlack

Novice Member

Joined: 11/16/06
Posts: 575

7/25/08 1:24:37 AM#3

Dramatic predictions of either dire failure or stunning success (with nothing in between possible), and the entire future of the genre resting on <insert game here>'s commercial reception....

we must be at mmorpg.com

 

(not having a go at you personally OP, but 90% of the posts you read on this site are over dramatized extremist predictions one way or the other)

brailey Xfire Miniprofile
  MaximumPvP

Apprentice Member

Joined: 7/25/08
Posts: 32

7/25/08 1:36:03 AM#4

I think Raldin may actually be on to something here. I've been watching Darkfall for a long time and always wondered why their videos never look very authentic and why it takes them such long periods of time between videos released to the fans. this all seems very plausible and makes perfect sense.

  Xxeon

Novice Member

Joined: 7/23/08
Posts: 608

7/25/08 4:24:04 AM#5

no not really when working on the game is number 1

alot of the gameplay vids are real people

look at the 2003 leak vid its crappy but it was alpha. and its a real person playing.

i actully just found a picture of that place in that vid as a screenshot too. the  character was off in the distant looking at the buildings theres alot of screenshots. that match up with there other videos too.

Granted some of them maybe bots. and if they are then thats The kinda Ai there talking about.

But there is no proof either way. but if it works does it matter? They have said before thre not going to do videos like other companys. and they have always said they use gameplay video not render. or faked like what aoc did with there sieges.

 

Also has anyone tried composing a real vid and not just straight throw gameplay. with no time to actully be working on the vid. because your being payed to make the game not gameplay vids...

  User Deleted
7/25/08 6:03:01 AM#6
Originally posted by radlin

In game videos showing a UI and maybe some choppiness and stuff would go a LONG way towards convincing me that perhaps this game is actually closer to release then I honestly believe now that it is.  When their videos look "too good to be true" and show all those angles and junk, then I am MUCH more suspicious of where they actually are.

UI? How would a game expert like you be convinced by the presence of an UI?

It's one of the easiest things to fake or implement. Like I've stated earlier, many games have a button to disable the UI for screenshot and video purposes.

  Xxeon

Novice Member

Joined: 7/23/08
Posts: 608

7/25/08 6:14:05 AM#7
Originally posted by lotharr
Originally posted by radlin

In game videos showing a UI and maybe some choppiness and stuff would go a LONG way towards convincing me that perhaps this game is actually closer to release then I honestly believe now that it is.  When their videos look "too good to be true" and show all those angles and junk, then I am MUCH more suspicious of where they actually are.

UI? How would a game expert like you be convinced by the presence of an UI?

It's one of the easiest things to fake or implement. Like I've stated earlier, many games have a button to disable the UI for screenshot and video purposes.


 

there Ui in the 2005 alpha vid so : /

  User Deleted
7/25/08 6:19:17 AM#8

 


Originally posted by Xxeon

Originally posted by lotharr

Originally posted by radlin

 

In game videos showing a UI and maybe some choppiness and stuff would go a LONG way towards convincing me that perhaps this game is actually closer to release then I honestly believe now that it is.  When their videos look "too good to be true" and show all those angles and junk, then I am MUCH more suspicious of where they actually are.



UI? How would a game expert like you be convinced by the presence of an UI?
It's one of the easiest things to fake or implement. Like I've stated earlier, many games have a button to disable the UI for screenshot and video purposes.

 

 
there Ui in the 2005 alpha vid so : /



 
There's an UI in another more recent video too, as far as I know. I could be mixing it up with a screenshot, not sure.

Here's one screen shot, at the least:
http://www.darkfallonline.com/gallery/visuals/javaw_2006_12_15_16_56_03_36

Before anyone screams "THAT IS A PICTURE SO IT PROVES NOTHING I WANT A VIDEO" I want you to be aware, that UI is most likely always static.
 

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4838

7/25/08 6:28:45 AM#9
Originally posted by 123123456202

when i say this genre i dont mean MMO's i mean Sandbox MMO's

 

if this game releases with every feature promised plus more with little bugs at launch and is really fun this game will open the doors to mostly only sandbox MMO's being made

 

Unless it gets a few million subscribers it's not going to affect the MMO industry either way. It certainly won't wipe out theme park MMOs .  Sand box MMOs are difficult to make and nearly impossible to balance. Not a recipe attractive to  companies in a risk adverse industry.  

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  wicked357

Novice Member

Joined: 5/20/07
Posts: 170

Playing: Nothing!!!
Played: UO, DAoC, SWG (Pre), WoW, LoTRO, Tabula Rasa, Vangaurd, AoC, WAR...

7/25/08 6:46:57 AM#10
Originally posted by radlin

Now if we actually had to let a few players control those bots instead, we have to program SOOOOO much more into the game.  We have to constantly check for all the players keyboard and mouse inputs.  We have to check for collisions in the virtual world.  We can't just move a camera around and get the best angles of our pre-programmed actions.  We actually have to program for ANY and EVERY action that a player may or may not do.  THIS is 100 times harder, maybe 500 times more difficult to actually pull off.  And that is just to have a handful of players actually be able to play inside to game for maybe just one specific scene of our movie.  We also have the chance of LAG and other game friction showing up in such a video.

 

 

 

 

 

 

The only thing I have to say here is I am a programmer as well, lets give radlin the benefit of the doubt... Even if they are doing what you say, They still had to create collision detection between the character running around and the world he runs on. For an experience programmer doing input controls from a keyboard isn't that hard to do, there are far harder things done to make a game so I wouldn't count on this being the case, but I will give you the benefit of the doubt and say maybe they are doing that, the videos do suck, at least the ones I have seen, but you still need collision this isn't a 2D tile map game you are going to need it for the world unless it is perfectly flat!

  Xxeon

Novice Member

Joined: 7/23/08
Posts: 608

7/25/08 7:13:59 AM#11
Originally posted by wicked357
Originally posted by radlin

Now if we actually had to let a few players control those bots instead, we have to program SOOOOO much more into the game.  We have to constantly check for all the players keyboard and mouse inputs.  We have to check for collisions in the virtual world.  We can't just move a camera around and get the best angles of our pre-programmed actions.  We actually have to program for ANY and EVERY action that a player may or may not do.  THIS is 100 times harder, maybe 500 times more difficult to actually pull off.  And that is just to have a handful of players actually be able to play inside to game for maybe just one specific scene of our movie.  We also have the chance of LAG and other game friction showing up in such a video.

 

 

 

 

 

 

The only thing I have to say here is I am a programmer as well, lets give radlin the benefit of the doubt... Even if they are doing what you say, They still had to create collision detection between the character running around and the world he runs on. For an experience programmer doing input controls from a keyboard isn't that hard to do, there are far harder things done to make a game so I wouldn't count on this being the case, but I will give you the benefit of the doubt and say maybe they are doing that, the videos do suck, at least the ones I have seen, but you still need collision this isn't a 2D tile map game you are going to need it for the world unless it is perfectly flat!

for what there showing they dont suck...
 

they suck to you guys because they dont show enough...

  Vansinne

Novice Member

Joined: 5/18/08
Posts: 224

7/25/08 7:21:55 AM#12

For this to happen they really must have done everything right, and not even me thinks this is the case. Wait until it's out before making to biased threads.

If Darkfall has a slice from SWG, UO, AC and SB I'm happy.