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HastorHadron 7/21/08 9:45:10 PM
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Advanced Member
Joined: 3/17/08 |
Originally posted by ArcAngel3
I think most of SWG's problems were the bugs and broken promises. However, I think the screaming form players --- specifically regarding jedi were damaging to the game. First perma-death, then XP loss, then lets just let everyone be one. The truth is people were upset by jedi becoming a click profession, but near the end of the pre-cu, it was already starting to feel that way. They (it seemed to me) tried to milk the subs of people who wanted/were jedi when they should have been fixing the battlefields, and fixing the broken quests... |
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thamighty213 7/22/08 4:06:38 AM
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Advanced Member
Joined: 9/17/06 |
Originally posted by Obee
TR's pseudo-FPS style was very well implemented but the rest of the game sucked so it can be done |
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Echobe 7/22/08 9:24:53 PM
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Apprentice Member
Joined: 4/20/06 |
My only expectations are less lies, more substance, and no SOE involvement. |
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justkillswg 7/22/08 9:46:16 PM
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Apprentice Member
Joined: 7/22/08 |
Originally posted by HastorHadron
I think most of SWG's problems were the bugs and broken promises. However, I think the screaming form players --- specifically regarding jedi were damaging to the game. First perma-death, then XP loss, then lets just let everyone be one. The truth is people were upset by jedi becoming a click profession, but near the end of the pre-cu, it was already starting to feel that way. They (it seemed to me) tried to milk the subs of people who wanted/were jedi when they should have been fixing the battlefields, and fixing the broken quests...
if they had put in more jedi content along with fixing bugs & putting in more pvp swg would have hit warcraft numbers. this is why i hope bioware reads the forums. games like the nge and CONan are not selling anymore. games like pre-cu swg would blow everyone away now. |
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jaxscorpio34 7/24/08 8:01:05 AM
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Novice Member
Joined: 1/17/08
SWG-NGE NOTICE: This game is a special education learning tool, not a source of entertainment. |
At this point I could not care less if it were like pre-CU. The only two things it will take to satisfy me enough to commit to another SW MMO are 1) SOE has no ties to it whatsoever and 2) SOE has no ties to it whatsoever. |
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Tzimiscechi 7/24/08 11:16:28 AM
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Elite Member
Joined: 8/04/07
Ah my favorite brain soup: cream of no where. What''s the matter kid, don''t you like clowns? |
Originally posted by newmoon002
Agreed. One of the things I hated about SWG was grinding the character to get the stupid Jedi to unlock. In a level based game, it's all grind till you hit the top level. Thus it's not really that different from the Jedi grind...
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AveBethos 7/24/08 11:28:19 AM
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Apprentice Member
Joined: 5/21/07 |
I'm thinking this will be just like Mass Effect with a KOTOR skin and an emphasized good/evil meter. That will be just fine with me. |
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Suvroc 7/24/08 11:50:13 AM
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Elite Member
Joined: 1/09/07 |
The thing that bothers me is that a level based game seperates a community. Generally people are only involved with others who are similar in level, and they are in an area that is appropriate to their level. The only game I've seen make any effort to tackle this issue was CoH/CoV. I forget what the feature was called or exactly how it worked but essentially it allowed for people to group with each other effectively regardless of the level differences. Also, having different types of xp helped with this issue in pre-CU as it didn't matter to a doctor what level your patient was. The only thing that mattered was getting healing xp by healing anyone. IMO levels equate a divided and segmented community. |
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saay 7/27/08 3:29:32 AM
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Novice Member
Joined: 12/19/07 |
Im gonna take a wild stab in the dark and guess, that whatever this MMO comes to be, Jedi wont be rare, at least not as rare as the Pre-CU era, especially if it's set in the Old Republic. Oh and hi again everyone, im back, i bet salvaje missed me. |
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Imjin 7/27/08 8:10:25 AM
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Elite Member
Joined: 7/27/08 |
I would kill for a sandbox/skill based system |
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