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General Discussion  » 5 Reasons why WAR will fail and PvP WotLK will be the next big thing

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103 posts found
  Vicksburg

Advanced Member

Joined: 7/16/08
Posts: 181

 
7/23/08 7:58:44 AM#1

1. PvP fights in WAR are badly animated with S L O W and S T A T I C fighting compared to the fast paced fights in Wow. PvP People coming from WOW will not be comfortable with the speed of some veterans playing a "video" game. About all the vidoes on the web show this, speed is crucial here.

I still wonder why all these MMORPG makers can't match the Wow speed of its fights. Answer ?

2. The content of WAR is very limited. You conquer the keeps, you conquer the cities. 10 times, 20 times, 30 times and then what? What are the guildies aiming for? Recognition on the web (like PVE progression in Wow). RvR was played and ended dead 3 years ago with the demise of DAoC.

Why should reconquering the things you conquered already 40 times be playble past 3 months playing?

3. WotLK will have air battles, sea battles, landing invasions. Not forgetting the team manned tanks which just don't exist in WAR. The whole end zone PVP in WotLK is complete open world - no restrictions. Even parts of the city fights in WAR are instanced.

Not even talking of the newly showed D-Day landings in WotLK.

So with more options -  from mounted combat to air fights - tell me WotLK isn't showing a lot more.

4. Arena is a terrfic development tool for Blizzard. The fine tunement of its classes nowadays can be compared with pure MMO science. Everything is analysed up to .001% in the millions of competitve arena fights. It allows Blizzard to balance the game better than ever before.

I don't need to show the unbalance in classes DAoC had. With 20 WAR classes the game just will not be balanced in the beginning. Leading to very frustrated playings.

5. WotLK is already assured of 5 million copies. Everyone and his cat will play with his/her friends to progress in the best polished MMORPG. No one is going to leave it, because your friends in RL will be playing it.

And ... most importantly when you are fed up of having your head turned in for the 213 th time in Wow you still have a massively PVE content, a LOT more professions, a LOT more content, and a PVP e-sports game with price money that doesn't even exist in other PvP MMORPG games.

So CHOICES of play is the 6th reason why PvP WotLK will win easely.

 

 

  ZoMBiEXxX

Novice Member

Joined: 11/10/06
Posts: 109

7/23/08 8:04:59 AM#2
Originally posted by Vicksburg

1. PvP fights in WAR are badly animated with S L O W and S T A T I C fighting compared to the fast paced fights in Wow. PvP People coming from WOW will not be comfortable with the speed of some veterans playing a "video" game. About all the vidoes on the web show this, speed is crucial here.

I still wonder why all these MMORPG makers can't match the Wow speed of its fights. Answer ?

2. The content of WAR is very limited. You conquer the keeps, you conquer the cities. 10 times, 20 times, 30 times and then what? What are the guildies aiming for? Recognition on the web (like PVE progression in Wow). RvR was played and ended dead 3 years ago with the demise of DAoC.

Why should reconquering the things you conquered already 40 times be playble past 3 months playing?

3. WotLK will have air battles, sea battles, landing invasions. Not forgetting the team manned tanks which just don't exist in WAR. The whole end zone PVP in WotLK is complete open world - no restrictions. Even parts of the city fights in WAR are instanced.

Not even talking of the newly showed D-Day landings in WotLK.

So with more options -  from mounted combat to air fights - tell me WotLK isn't showing a lot more.

4. Arena is a terrfic development tool for Blizzard. The fine tunement of its classes nowadays can be compared with pure MMO science. Everything is analysed up to .001% in the millions of competitve arena fights. It allows Blizzard to balance the game better than ever before.

I don't need to show the unbalance in classes DAoC had. With 20 WAR classes the game just will not be balanced in the beginning. Leading to very frustrated playings.

5. WotLK is already assured of 5 million copies. Everyone and his cat will play with his/her friends to progress in the best polished MMORPG. No one is going to leave it, because your friends in RL will be playing it.

And ... most importantly when you are fed up of having your head turned in for the 213 th time in Wow you still have a massively PVE content, a LOT more professions, a LOT more content, and a PVP e-sports game with price money that doesn't even exist in other PvP MMORPG games.

So CHOICES of play is the 6th reason why PvP WotLK will win easely.

 

 

 

I agree in some aspects that WoTLK will outshine WAR but thats only due to the fact that Blizzard has their shit together and know how to put out content that actually works. We wont know the extent of the PVP systems and PVP scenarios that WAR will use until players get into it and actually play it for awhile.

 

"Da bigger da Orc, da stronger da Orc. Da stronger da Orc, da more dat's Orc's da boss. No wonder da Black Orcs is always da bosses!"
- Splinta, a Goblin in the Bloody Sun Boyz tribe

  Ascension08

Novice Member

Joined: 3/12/08
Posts: 2009

"Silence is golden, duct tape is silver, but the White Border of Darkfall rules over all!"

7/23/08 8:05:41 AM#3

My God man, I don't know how you put so many coherent sentences together. In paragraph form! Too bad it's all junk that you've thrown up, and we've disproven time and time again. But, hey, maybe if you make your own thread you'll be "coolio"?

Here. http://www.amazon.com/Wrath-of-the-Lich-King-vs-Age-of-Reckoning/meters/A3E8KCX2260OJM

WAR will have the PvE dungeons you want, and they'll have some in the cities to make it nice and convinient. WoTLK players can look forward to more grinding, more waiting around 30 minutes for people to show up, more wasting 4 hours of your life for a 10% chance of getting that one drop. Sadly alot of people do like that so that's good for them, that's the only thing that keeps WoW going. That and they have friends that play it. Land, sea, air battles, hah. You're talking about more ways to escape real fighting. D-Day? What is this, WWII in medieval times? Give me a break. They've already proved what happens when you let people fly away from fights - nothing. The PvP dies. If they add a way to escape on sea, well, that's even better.

WAR has a sense of purpose that you don't understand, and you never will, and neither will WoW players unless they've played DAoC. Apparently tons of people who only got to play WAR for 15, 20 minutes say it's very fun and they can't wait for it. WoW has it's popularity and it's 10 million subs, but WAR has a promising, fun game. Gee, which one will win...

Oh wait.

http://www.amazon.com/Wrath-of-the-Lich-King-vs-Age-of-Reckoning/meters/A3E8KCX2260OJM

--------------------------------------
A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"

Order of the White Border.

  fansede

Advanced Member

Joined: 6/23/03
Posts: 956

Pain is fear leaving the body..

7/23/08 8:11:26 AM#4
  sassoonss

Hard Core Member

Joined: 9/16/07
Posts: 1052

7/23/08 8:14:34 AM#5
Originally posted by Ascension08

My God man, I don't know how you put so many coherent sentences together. In paragraph form! Too bad it's all junk that you've thrown up, and we've disproven time and time again. But, hey, maybe if you make your own thread you'll be "coolio"?

Here. http://www.amazon.com/Wrath-of-the-Lich-King-vs-Age-of-Reckoning/meters/A3E8KCX2260OJM

WAR will have the PvE dungeons you want, and they'll have some in the cities to make it nice and convinient. WoTLK players can look forward to more grinding, more waiting around 30 minutes for people to show up, more wasting 4 hours of your life for a 10% chance of getting that one drop. Sadly alot of people do like that so that's good for them, that's the only thing that keeps WoW going. That and they have friends that play it. Land, sea, air battles, hah. You're talking about more ways to escape real fighting. D-Day? What is this, WWII in medieval times? Give me a break. They've already proved what happens when you let people fly away from fights - nothing. The PvP dies. If they add a way to escape on sea, well, that's even better.

WAR has a sense of purpose that you don't understand, and you never will, and neither will WoW players unless they've played DAoC. Apparently tons of people who only got to play WAR for 15, 20 minutes say it's very fun and they can't wait for it. WoW has it's popularity and it's 10 million subs, but WAR has a promising, fun game. Gee, which one will win...

Oh wait.

http://www.amazon.com/Wrath-of-the-Lich-King-vs-Age-of-Reckoning/meters/A3E8KCX2260OJM


 

I have no more than 1 hour to play every day

Guild wars was fun It allowed me to play quick PVE or PVP for 1 hour

 

I am looking forward to WAR for that that I can have my daily dose of fun

Cannot wait 1 hour to form a grp and another 4 grinding epics

Only weekends I will be ableto paly for 4to 5 hours at a strecth

  Ascension08

Novice Member

Joined: 3/12/08
Posts: 2009

"Silence is golden, duct tape is silver, but the White Border of Darkfall rules over all!"

7/23/08 8:16:47 AM#6
Originally posted by sassoonss
Originally posted by Ascension08

My God man, I don't know how you put so many coherent sentences together. In paragraph form! Too bad it's all junk that you've thrown up, and we've disproven time and time again. But, hey, maybe if you make your own thread you'll be "coolio"?

Here. http://www.amazon.com/Wrath-of-the-Lich-King-vs-Age-of-Reckoning/meters/A3E8KCX2260OJM

WAR will have the PvE dungeons you want, and they'll have some in the cities to make it nice and convinient. WoTLK players can look forward to more grinding, more waiting around 30 minutes for people to show up, more wasting 4 hours of your life for a 10% chance of getting that one drop. Sadly alot of people do like that so that's good for them, that's the only thing that keeps WoW going. That and they have friends that play it. Land, sea, air battles, hah. You're talking about more ways to escape real fighting. D-Day? What is this, WWII in medieval times? Give me a break. They've already proved what happens when you let people fly away from fights - nothing. The PvP dies. If they add a way to escape on sea, well, that's even better.

WAR has a sense of purpose that you don't understand, and you never will, and neither will WoW players unless they've played DAoC. Apparently tons of people who only got to play WAR for 15, 20 minutes say it's very fun and they can't wait for it. WoW has it's popularity and it's 10 million subs, but WAR has a promising, fun game. Gee, which one will win...

Oh wait.

http://www.amazon.com/Wrath-of-the-Lich-King-vs-Age-of-Reckoning/meters/A3E8KCX2260OJM


 

I have no more than 1 hour to play every day

Guild wars was fun It allowed me to play quick PVE or PVP for 1 hour

 

I am looking forward to WAR for that that I can have my daily dose of fun

Cannot wait 1 hour to form a grp and another 4 grinding epics

Only weekends I will be ableto paly for 4to 5 hours at a strecth

Exactly - do four scenarios (15 minutes each) or do some PQs while you play. Everything helps the realm and, no matter how much time you have, you can have a feeling of accomplishment.

How long would a WoW D-Day take I wonder? Lol.

--------------------------------------
A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"

Order of the White Border.

  jzuska

Novice Member

Joined: 11/25/06
Posts: 428

7/23/08 8:21:47 AM#7
Originally posted by Vicksburg

1. PvP fights in WAR are badly animated with S L O W and S T A T I C fighting compared to the fast paced fights in Wow. PvP People coming from WOW will not be comfortable with the speed of some veterans playing a "video" game. About all the vidoes on the web show this, speed is crucial here.

I still wonder why all these MMORPG makers can't match the Wow speed of its fights. Answer ?

2. The content of WAR is very limited. You conquer the keeps, you conquer the cities. 10 times, 20 times, 30 times and then what? What are the guildies aiming for? Recognition on the web (like PVE progression in Wow). RvR was played and ended dead 3 years ago with the demise of DAoC.

Why should reconquering the things you conquered already 40 times be playble past 3 months playing?

3. WotLK will have air battles, sea battles, landing invasions. Not forgetting the team manned tanks which just don't exist in WAR. The whole end zone PVP in WotLK is complete open world - no restrictions. Even parts of the city fights in WAR are instanced.

Not even talking of the newly showed D-Day landings in WotLK.

So with more options -  from mounted combat to air fights - tell me WotLK isn't showing a lot more.

4. Arena is a terrfic development tool for Blizzard. The fine tunement of its classes nowadays can be compared with pure MMO science. Everything is analysed up to .001% in the millions of competitve arena fights. It allows Blizzard to balance the game better than ever before.

I don't need to show the unbalance in classes DAoC had. With 20 WAR classes the game just will not be balanced in the beginning. Leading to very frustrated playings.

5. WotLK is already assured of 5 million copies. Everyone and his cat will play with his/her friends to progress in the best polished MMORPG. No one is going to leave it, because your friends in RL will be playing it.

And ... most importantly when you are fed up of having your head turned in for the 213 th time in Wow you still have a massively PVE content, a LOT more professions, a LOT more content, and a PVP e-sports game with price money that doesn't even exist in other PvP MMORPG games.

So CHOICES of play is the 6th reason why PvP WotLK will win easely.

 

 

 

1. I'm in beta i'm not commenting on that.

2. I don't think you have any idea how much effort will be required to capture a keep, let alone a city.

3. Oh really, wow, more pve quests. fail.

4.  Arena? Really? Arena is awful and it's killing wow. Killing it dead. You can get better gear from just waiting. i'm tired of grinding AB. If they brought back the old AV that would kick ass.... but that's WAR. So, fail.

5. 5 million copies? I don't care. I won't buy it, i'm tired of doing the same thing I already did.

10 man Arthas. Go screw.

  david361107

Apprentice Member

Joined: 6/18/08
Posts: 102

7/23/08 8:26:06 AM#8

Most WOW players will buy WAR and will try it out. Why? because they are getting board with WOW. Same PVP, same dungeons, same world, over and over and over. So you say WAR will be that way when WOW is already like that. So I don't really understand your point. I've been on WOW for three years and do like the game but somthing else would be nice. Everyone should think that way, why can't you have more than one great game out there. So what if WAR ends up being good and half of the WOW players move over. Then you have two great games to play with 5 million on each, now that would be great. Don't be a fanboi for either just love the fact that there are companies out there trying to get our business, it only makes things better for us. So keep it up Blizzard and EA, spend that money, make some great games, I'll love you both for it in the end.

 

Peace

  123123456202

Novice Member

Joined: 4/22/06
Posts: 282

7/23/08 8:27:31 AM#9

ILL NEVER LIKE WAR I ONLY LIKE RAIDING THINGS FOR 13 HOURS AT A TIME TRYING TO GET TO ILLIDAN SO IJUST MAYBE WILL HAVE A CHANCE TO GET 1 SLIGHTLY BETTER PIECE OF GEAR FOR THE ARENA WHICH I CANT WIN...

ok seriously the guy who made this thread was funny this thread is either a joke to him or he is well.....i dont want to get banned again anyways....this is the most piontless thread because all it is, is a 10 year old saying I LOVE MY DA WoW IT ummmmmmIS DA BESTEST AND I HATE YOU ummmmmmmmALL!

i think that if 20 people vote a thread spam then it should be deleted

this is why mmorpg gets old fast.

  Sain34

Novice Member

Joined: 9/15/04
Posts: 292

Why not?

7/23/08 8:30:25 AM#10

Hm this thread got me thinking. You know and the end of WoW beta they had 500,000ish beta signups, Currently WAR has 750,000ish. Omgz WAR is going to have my players than WoW !!!!111one.......

 

 

 

  Draccan

Novice Member

Joined: 8/12/07
Posts: 1068

sandbox is king

7/23/08 8:32:41 AM#11

I am in WAR beta so I can't comment too much. But I am generally in between the two points of views here. Seen from the public videos, yes, sometimes WAR combat is not 100% perfect and somewhat choppy.

Also WotLK has the advantage of adding even more (probably polished) content to an already big game.

The main problem for me with WoW is the pvp and the raids. I think raids and battlegrounds / arenas remove players from the game and empty the game world. And top that with no real pvp incentive.

 

In short: I am a little excited about WotLK and tempted to try wow again, but I am not sure I would make the grind as I am still only close to level 60.

 

One thing I want to correct is the whole science of Arenas the poster above mentions. I played a Shaman and they are still inferior. An enhancement shaman is never usually in the top and not many like to group with them. There are many problems with shamans.

The good thing about WotLK is that I can get a new level 55 Deathknight and not having to reroll. I play casually (sometimes very casually when I play) so I don't care to have alts.

 

I hope WAR will have enough content to fill my time well. I am still dissapointed with the cuts though.

 

 

____________________________
CASUAL CONFESSIONS - Draccan's blog
____________________________

  Krayzjoel

Novice Member

Joined: 12/21/07
Posts: 913

7/23/08 8:36:17 AM#12

Yet another WOW brownnose thread. Two different games dude. if you dont wanna play War then dont. It seems to me that ppl post these threads because they're threatned by another game. WOW is a great game so go post yopur anti-WAR stuff there. Im not saying War will have WOW's numbers but WOW ppl seem to get butt hurt when another game comes out.

Im sick of ppl posting threads comparing games when WAR isnt even out in the stores yet. Wait for the finish product 1st.

 

Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR.
Playing EVE Online and AOC.
Wtg for SW:TOR and WOD

  banthis

Apprentice Member

Joined: 3/19/07
Posts: 1914

7/23/08 8:43:35 AM#13
Originally posted by Vicksburg

1. PvP fights in WAR are badly animated with S L O W and S T A T I C fighting compared to the fast paced fights in Wow. PvP People coming from WOW will not be comfortable with the speed of some veterans playing a "video" game. About all the vidoes on the web show this, speed is crucial here.    Yes because scripted events to make a video where they're told to stand still and video recorded short sessions by players who've never played the game before is a perfect indication of what a game is like.  I guess WoW really is fully of nothing but lolcoptering kiddies who aren't old enough to play FPS games (sarcasm)

I still wonder why all these MMORPG makers can't match the Wow speed of its fights. Answer ?   WoW is nothing but players on crack it makes no sense the things they allow including letting people run through you to get Back side shots.   If they aren't going to have collision detection they shouldn't have position attacks since there's no way to defend them. Oops go Blizz for exploits!

2. The content of WAR is very limited. You conquer the keeps, you conquer the cities. 10 times, 20 times, 30 times and then what? What are the guildies aiming for? Recognition on the web (like PVE progression in Wow). RvR was played and ended dead 3 years ago with the demise of DAoC.   Yes because Leveling through RvR & PvE,  Having a Career System, Tactics System, Renown System, Armor Dying System (2 tone), Public Quests, exploration, normal quests, easter egg quests, PvP quests, PvP Scenarios, Open RvR, Keep Sieging, Capital Sieging, Public Dungeon Crawling, finding & exploring Lairs, Guild Progression that actually does something is just so limited in content.    They should be like wow and have Crap Quests, Raid Quests, and Gear Grinding PvP with a single progression system for Levels & Classes, then they'd just have loads!

Why should reconquering the things you conquered already 40 times be playble past 3 months playing?

3. WotLK will have air battles, sea battles, landing invasions. Not forgetting the team manned tanks which just don't exist in WAR. The whole end zone PVP in WotLK is complete open world - no restrictions. Even parts of the city fights in WAR are instanced.    Wow more completely pointless PvP grinding for gear now they get to do it on mounts too.  Granted it doesn't affect the enemy's side at all.  It doesn't cut them off from their capital, cut them out of high level dungeons, or even force them to use an expensive black market.  Yep WoW sure is better (more sarcasm)

Not even talking of the newly showed D-Day landings in WotLK.

So with more options -  from mounted combat to air fights - tell me WotLK isn't showing a lot more.

4. Arena is a terrfic development tool for Blizzard. The fine tunement of its classes nowadays can be compared with pure MMO science. Everything is analysed up to .001% in the millions of competitve arena fights. It allows Blizzard to balance the game better than ever before.

I don't need to show the unbalance in classes DAoC had. With 20 WAR classes the game just will not be balanced in the beginning. Leading to very frustrated playings.

Frankly WoW was NEVER balanced they have the Flavors of the month issue still 4 years later.  Not to mention the moemtn Arena's were added in It became 2 times worse and then there was the whole issue of Arena's being nothing but a side game for gear.  Worthless, completely worthless.

5. WotLK is already assured of 5 million copies. Everyone and his cat will play with his/her friends to progress in the best polished MMORPG. No one is going to leave it, because your friends in RL will be playing it.

And ... most importantly when you are fed up of having your head turned in for the 213 th time in Wow you still have a massively PVE content, a LOT more professions, a LOT more content, and a PVP e-sports game with price money that doesn't even exist in other PvP MMORPG games.

Yes that awsome sauce crap rinse repeat same thing PvE content, Raiding, and crafting thats half worthless is just so much more awsome  psh.

So CHOICES of play is the 6th reason why PvP WotLK will win easely.

 

 


 

WoW is assured to do well no one denies that...but WAR will be better for those that are truelly looking for a more 'advanced' progression system instead of level and assign a point to a single tree and make no other decisions.  WoW is more simplistic than UO and EQ1...which is sad they could of added so much more in for progression but its just more of the same.  

For me WoW becamse for the LOSE the moment they added Kaplan and his Raid mind set...it ruined the game and continues to do so.

  butters88

Novice Member

Joined: 6/09/07
Posts: 384

7/23/08 8:50:46 AM#14

Well if 3 (and then later on 4) of the simplest BG's ever created in the history of mankind ended up keeping the attention of millions of people worldwide for 4 long years, then I don't see why keep and city capturing, along with the 30 or 40 something scenarios and battlefield objectives should have a problem. 

Btw I'm not giving WAR nearly enough credit just by listing those things. There are several more I just don't feel the need to mention them because it would just be a waste of time. I think I know some people like you.

  Sain34

Novice Member

Joined: 9/15/04
Posts: 292

Why not?

7/23/08 8:52:17 AM#15

WoW is like a rollercoaster, granted a really fun rollercoaster but in the end the thing is on rails. It decides how fast you go, where you go and how you get there. You never really have a choice but you don't realize it because it's a fun rollercoaster.

There is of course arguments that all MMOs are like this and that may be true, but WoW really took it to the extreem.

 

  Tee312

Novice Member

Joined: 12/03/07
Posts: 166

7/23/08 8:59:57 AM#16
Originally posted by Sain34

WoW is like a rollercoaster, granted a really fun rollercoaster but in the end the thing is on rails. It decides how fast you go, where you go and how you get there. You never really have a choice but you don't realize it because it's a fun rollercoaster.

There is of course arguments that all MMOs are like this and that may be true, but WoW really took it to the extreem.

 

 

WoW is like a water ride, all watered down.

  miagisan

Elite Member

Joined: 7/28/06
Posts: 5121

7/23/08 9:00:45 AM#17
Originally posted by Vicksburg

1. PvP fights in WAR are badly animated with S L O W and S T A T I C fighting compared to the fast paced fights in Wow. PvP People coming from WOW will not be comfortable with the speed of some veterans playing a "video" game. About all the vidoes on the web show this, speed is crucial here.

I still wonder why all these MMORPG makers can't match the Wow speed of its fights. Answer ?

ROFLMAo..yeah cause standing around while you are casting in wow, war would have whapped you a few dozen times. Sorry, but i can't wait to show everyone in game beta footage of how fast paced and full of mayhem this game gets...especially during rvr when you have a hundred people all around you trying to kill each other.

2. The content of WAR is very limited. You conquer the keeps, you conquer the cities. 10 times, 20 times, 30 times and then what? What are the guildies aiming for? Recognition on the web (like PVE progression in Wow). RvR was played and ended dead 3 years ago with the demise of DAoC.

Why should reconquering the things you conquered already 40 times be playble past 3 months playing?There are 4 tiers, rvr in each, scenarios in each, dungeons in each, quests in each, and you can start rvr-ing from the very first level and be effective. Can you pvp at level 1 in wow and compete with a level 10? no?

3. WotLK will have air battles, sea battles, landing invasions. Not forgetting the team manned tanks which just don't exist in WAR. The whole end zone PVP in WotLK is complete open world - no restrictions. Even parts of the city fights in WAR are instanced. In 1 area.....WAR will have this in EVERY TIER, at LEAST 2 locations for each, with HUGE open rvr areas. Can you take a capital city in WoW? Can you RVR anywhere? NO? Darn....

Not even talking of the newly showed D-Day landings in WotLK.

So with more options -  from mounted combat to air fights - tell me WotLK isn't showing a lot more.

4. Arena is a terrfic development tool for Blizzard. The fine tunement of its classes nowadays can be compared with pure MMO science. Everything is analysed up to .001% in the millions of competitve arena fights. It allows Blizzard to balance the game better than ever before.Arena is for wanna be pvpr's in a controlled environement, in a game which who ever has the best gear wins. It is pvp for the 6 year old

I don't need to show the unbalance in classes DAoC had. With 20 WAR classes the game just will not be balanced in the beginning. Leading to very frustrated playings.

5. WotLK is already assured of 5 million copies. Everyone and his cat will play with his/her friends to progress in the best polished MMORPG. No one is going to leave it, because your friends in RL will be playing it. Because there are mindless zombies who will spit out 50 bucks for regurgitated and unimaginative content, just recycled over and over and over, adding HP to the new bosses

And ... most importantly when you are fed up of having your head turned in for the 213 th time in Wow you still have a massively PVE content, a LOT more professions, a LOT more content, and a PVP e-sports game with price money that doesn't even exist in other PvP MMORPG games.

So CHOICES of play is the 6th reason why PvP WotLK will win easely.

 

 

 

  jzuska

Novice Member

Joined: 11/25/06
Posts: 428

7/23/08 9:06:18 AM#18

10 man the lich king? 10 man! The hardest boss and current ruler of Azeroth. Seriously? hahahahahahahahahahahaha ahahahahahahahhaa

yeah, no thanks.

  alex-core

Apprentice Member

Joined: 11/14/06
Posts: 116

7/23/08 9:10:02 AM#19

wow whas great, but blizzard ruined every aspect that whas fun with TBC and after (that includes av) so what PVP are you talking about? the non-rewarding farming? or the E-sport?.. because there isnt anything in between after they took away the rank14 system..

and i guess theres more to be ruined in near future, maby av becomes a  gold farmer only place, with lots of mobs to kill, so they can farm money without being seen by players?

  Ruthgar

Novice Member

Joined: 7/24/06
Posts: 730

7/23/08 9:10:45 AM#20

I don't think WoW's PVP zone will be as big a hit on all the servers like everyone is saying.

On PvE servers where one side outnumbers the other by a huge margin, it will be pretty useless for the minority faction. Considering how important contol of the zone will be, it will turn off a lot of players.

It's a huge risk.

Will WAR fail? It is too early for me to have an opinion, but I don't think PvP WOTLK will be the next big thing. I'm sure that wOTLK will sell over 10 million copies and WoW's subriber numbers ill continue to climb. I just don't think the PVP zone will be a huge success.

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