<
>

Page 1 of 5

1

2

3

4

5

Last

 Thread (103 posts)
Vicksburg  7/23/08 8:58:44 AM

Rank: 43/100 Rank: 43/100 Rank: 43/100 Rank: 43/100 Rank: 43/100

Advanced Member

Joined: 7/16/08
Posts: 181

1. PvP fights in WAR are badly animated with S L O W and S T A T I C fighting compared to the fast paced fights in Wow. PvP People coming from WOW will not be comfortable with the speed of some veterans playing a "video" game. About all the vidoes on the web show this, speed is crucial here.

I still wonder why all these MMORPG makers can't match the Wow speed of its fights. Answer ?

2. The content of WAR is very limited. You conquer the keeps, you conquer the cities. 10 times, 20 times, 30 times and then what? What are the guildies aiming for? Recognition on the web (like PVE progression in Wow). RvR was played and ended dead 3 years ago with the demise of DAoC.

Why should reconquering the things you conquered already 40 times be playble past 3 months playing?

3. WotLK will have air battles, sea battles, landing invasions. Not forgetting the team manned tanks which just don't exist in WAR. The whole end zone PVP in WotLK is complete open world - no restrictions. Even parts of the city fights in WAR are instanced.

Not even talking of the newly showed D-Day landings in WotLK.

So with more options -  from mounted combat to air fights - tell me WotLK isn't showing a lot more.

4. Arena is a terrfic development tool for Blizzard. The fine tunement of its classes nowadays can be compared with pure MMO science. Everything is analysed up to .001% in the millions of competitve arena fights. It allows Blizzard to balance the game better than ever before.

I don't need to show the unbalance in classes DAoC had. With 20 WAR classes the game just will not be balanced in the beginning. Leading to very frustrated playings.

5. WotLK is already assured of 5 million copies. Everyone and his cat will play with his/her friends to progress in the best polished MMORPG. No one is going to leave it, because your friends in RL will be playing it.

And ... most importantly when you are fed up of having your head turned in for the 213 th time in Wow you still have a massively PVE content, a LOT more professions, a LOT more content, and a PVP e-sports game with price money that doesn't even exist in other PvP MMORPG games.

So CHOICES of play is the 6th reason why PvP WotLK will win easely.

 

 

 
ZoMBiEXxX  7/23/08 9:04:59 AM

Rank: 68/100 Rank: 68/100 Rank: 68/100 Rank: 68/100 Rank: 68/100

Hard Core Member

Joined: 11/10/06
Posts: 72

Originally posted by Vicksburg

1. PvP fights in WAR are badly animated with S L O W and S T A T I C fighting compared to the fast paced fights in Wow. PvP People coming from WOW will not be comfortable with the speed of some veterans playing a "video" game. About all the vidoes on the web show this, speed is crucial here.

I still wonder why all these MMORPG makers can't match the Wow speed of its fights. Answer ?

2. The content of WAR is very limited. You conquer the keeps, you conquer the cities. 10 times, 20 times, 30 times and then what? What are the guildies aiming for? Recognition on the web (like PVE progression in Wow). RvR was played and ended dead 3 years ago with the demise of DAoC.

Why should reconquering the things you conquered already 40 times be playble past 3 months playing?

3. WotLK will have air battles, sea battles, landing invasions. Not forgetting the team manned tanks which just don't exist in WAR. The whole end zone PVP in WotLK is complete open world - no restrictions. Even parts of the city fights in WAR are instanced.

Not even talking of the newly showed D-Day landings in WotLK.

So with more options -  from mounted combat to air fights - tell me WotLK isn't showing a lot more.

4. Arena is a terrfic development tool for Blizzard. The fine tunement of its classes nowadays can be compared with pure MMO science. Everything is analysed up to .001% in the millions of competitve arena fights. It allows Blizzard to balance the game better than ever before.

I don't need to show the unbalance in classes DAoC had. With 20 WAR classes the game just will not be balanced in the beginning. Leading to very frustrated playings.

5. WotLK is already assured of 5 million copies. Everyone and his cat will play with his/her friends to progress in the best polished MMORPG. No one is going to leave it, because your friends in RL will be playing it.

And ... most importantly when you are fed up of having your head turned in for the 213 th time in Wow you still have a massively PVE content, a LOT more professions, a LOT more content, and a PVP e-sports game with price money that doesn't even exist in other PvP MMORPG games.

So CHOICES of play is the 6th reason why PvP WotLK will win easely.

 

 

 

I agree in some aspects that WoTLK will outshine WAR but thats only due to the fact that Blizzard has their shit together and know how to put out content that actually works. We wont know the extent of the PVP systems and PVP scenarios that WAR will use until players get into it and actually play it for awhile.

 

"Da bigger da Orc, da stronger da Orc. Da stronger da Orc, da more dat's Orc's da boss. No wonder da Black Orcs is always da bosses!"
- Splinta, a Goblin in the Bloody Sun Boyz tribe

Ascension08  7/23/08 9:05:41 AM

Rank: 48/100 Rank: 48/100 Rank: 48/100 Rank: 48/100 Rank: 48/100

Advanced Member

Joined: 3/12/08
Posts: 1763

"Silence is golden but duct tape is silver."

If I am wrong about DF, I will apologize ^_^!

My God man, I don't know how you put so many coherent sentences together. In paragraph form! Too bad it's all junk that you've thrown up, and we've disproven time and time again. But, hey, maybe if you make your own thread you'll be "coolio"?

Here. http://www.amazon.com/Wrath-of-the-Lich-King-vs-Age-of-Reckoning/meters/A3E8KCX2260OJM

WAR will have the PvE dungeons you want, and they'll have some in the cities to make it nice and convinient. WoTLK players can look forward to more grinding, more waiting around 30 minutes for people to show up, more wasting 4 hours of your life for a 10% chance of getting that one drop. Sadly alot of people do like that so that's good for them, that's the only thing that keeps WoW going. That and they have friends that play it. Land, sea, air battles, hah. You're talking about more ways to escape real fighting. D-Day? What is this, WWII in medieval times? Give me a break. They've already proved what happens when you let people fly away from fights - nothing. The PvP dies. If they add a way to escape on sea, well, that's even better.

WAR has a sense of purpose that you don't understand, and you never will, and neither will WoW players unless they've played DAoC. Apparently tons of people who only got to play WAR for 15, 20 minutes say it's very fun and they can't wait for it. WoW has it's popularity and it's 10 million subs, but WAR has a promising, fun game. Gee, which one will win...

Oh wait.

http://www.amazon.com/Wrath-of-the-Lich-King-vs-Age-of-Reckoning/meters/A3E8KCX2260OJM

--------------------------------------
A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"

fansede  7/23/08 9:11:26 AM

Rank: 48/100 Rank: 48/100 Rank: 48/100 Rank: 48/100 Rank: 48/100

Advanced Member

Joined: 6/23/03
Posts: 506

Pain is fear leaving the body..

sassoonss  7/23/08 9:14:34 AM

Rank: 70/100 Rank: 70/100 Rank: 70/100 Rank: 70/100 Rank: 70/100

Hard Core Member

Joined: 9/16/07
Posts: 581

Originally posted by Ascension08

My God man, I don't know how you put so many coherent sentences together. In paragraph form! Too bad it's all junk that you've thrown up, and we've disproven time and time again. But, hey, maybe if you make your own thread you'll be "coolio"?

Here. http://www.amazon.com/Wrath-of-the-Lich-King-vs-Age-of-Reckoning/meters/A3E8KCX2260OJM

WAR will have the PvE dungeons you want, and they'll have some in the cities to make it nice and convinient. WoTLK players can look forward to more grinding, more waiting around 30 minutes for people to show up, more wasting 4 hours of your life for a 10% chance of getting that one drop. Sadly alot of people do like that so that's good for them, that's the only thing that keeps WoW going. That and they have friends that play it. Land, sea, air battles, hah. You're talking about more ways to escape real fighting. D-Day? What is this, WWII in medieval times? Give me a break. They've already proved what happens when you let people fly away from fights - nothing. The PvP dies. If they add a way to escape on sea, well, that's even better.

WAR has a sense of purpose that you don't understand, and you never will, and neither will WoW players unless they've played DAoC. Apparently tons of people who only got to play WAR for 15, 20 minutes say it's very fun and they can't wait for it. WoW has it's popularity and it's 10 million subs, but WAR has a promising, fun game. Gee, which one will win...

Oh wait.

http://www.amazon.com/Wrath-of-the-Lich-King-vs-Age-of-Reckoning/meters/A3E8KCX2260OJM


 

I have no more than 1 hour to play every day

Guild wars was fun It allowed me to play quick PVE or PVP for 1 hour

 

I am looking forward to WAR for that that I can have my daily dose of fun

Cannot wait 1 hour to form a grp and another 4 grinding epics

Only weekends I will be ableto paly for 4to 5 hours at a strecth

 
Ascension08  7/23/08 9:16:47 AM

Rank: 48/100 Rank: 48/100 Rank: 48/100 Rank: 48/100 Rank: 48/100

Advanced Member

Joined: 3/12/08
Posts: 1763

"Silence is golden but duct tape is silver."

If I am wrong about DF, I will apologize ^_^!

Originally posted by sassoonss
Originally posted by Ascension08

My God man, I don't know how you put so many coherent sentences together. In paragraph form! Too bad it's all junk that you've thrown up, and we've disproven time and time again. But, hey, maybe if you make your own thread you'll be "coolio"?

Here. http://www.amazon.com/Wrath-of-the-Lich-King-vs-Age-of-Reckoning/meters/A3E8KCX2260OJM

WAR will have the PvE dungeons you want, and they'll have some in the cities to make it nice and convinient. WoTLK players can look forward to more grinding, more waiting around 30 minutes for people to show up, more wasting 4 hours of your life for a 10% chance of getting that one drop. Sadly alot of people do like that so that's good for them, that's the only thing that keeps WoW going. That and they have friends that play it. Land, sea, air battles, hah. You're talking about more ways to escape real fighting. D-Day? What is this, WWII in medieval times? Give me a break. They've already proved what happens when you let people fly away from fights - nothing. The PvP dies. If they add a way to escape on sea, well, that's even better.

WAR has a sense of purpose that you don't understand, and you never will, and neither will WoW players unless they've played DAoC. Apparently tons of people who only got to play WAR for 15, 20 minutes say it's very fun and they can't wait for it. WoW has it's popularity and it's 10 million subs, but WAR has a promising, fun game. Gee, which one will win...

Oh wait.

http://www.amazon.com/Wrath-of-the-Lich-King-vs-Age-of-Reckoning/meters/A3E8KCX2260OJM


 

I have no more than 1 hour to play every day

Guild wars was fun It allowed me to play quick PVE or PVP for 1 hour

 

I am looking forward to WAR for that that I can have my daily dose of fun

Cannot wait 1 hour to form a grp and another 4 grinding epics

Only weekends I will be ableto paly for 4to 5 hours at a strecth

Exactly - do four scenarios (15 minutes each) or do some PQs while you play. Everything helps the realm and, no matter how much time you have, you can have a feeling of accomplishment.

How long would a WoW D-Day take I wonder? Lol.

--------------------------------------
A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"

jzuska  7/23/08 9:21:47 AM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 11/25/06
Posts: 415

10 man Arthas? No thanks.

OMG Legendary Bow! Rogue Weapon!

Originally posted by Vicksburg

1. PvP fights in WAR are badly animated with S L O W and S T A T I C fighting compared to the fast paced fights in Wow. PvP People coming from WOW will not be comfortable with the speed of some veterans playing a "video" game. About all the vidoes on the web show this, speed is crucial here.

I still wonder why all these MMORPG makers can't match the Wow speed of its fights. Answer ?

2. The content of WAR is very limited. You conquer the keeps, you conquer the cities. 10 times, 20 times, 30 times and then what? What are the guildies aiming for? Recognition on the web (like PVE progression in Wow). RvR was played and ended dead 3 years ago with the demise of DAoC.

Why should reconquering the things you conquered already 40 times be playble past 3 months playing?

3. WotLK will have air battles, sea battles, landing invasions. Not forgetting the team manned tanks which just don't exist in WAR. The whole end zone PVP in WotLK is complete open world - no restrictions. Even parts of the city fights in WAR are instanced.

Not even talking of the newly showed D-Day landings in WotLK.

So with more options -  from mounted combat to air fights - tell me WotLK isn't showing a lot more.

4. Arena is a terrfic development tool for Blizzard. The fine tunement of its classes nowadays can be compared with pure MMO science. Everything is analysed up to .001% in the millions of competitve arena fights. It allows Blizzard to balance the game better than ever before.

I don't need to show the unbalance in classes DAoC had. With 20 WAR classes the game just will not be balanced in the beginning. Leading to very frustrated playings.

5. WotLK is already assured of 5 million copies. Everyone and his cat will play with his/her friends to progress in the best polished MMORPG. No one is going to leave it, because your friends in RL will be playing it.

And ... most importantly when you are fed up of having your head turned in for the 213 th time in Wow you still have a massively PVE content, a LOT more professions, a LOT more content, and a PVP e-sports game with price money that doesn't even exist in other PvP MMORPG games.

So CHOICES of play is the 6th reason why PvP WotLK will win easely.

 

 

 

1. I'm in beta i'm not commenting on that.

2. I don't think you have any idea how much effort will be required to capture a keep, let alone a city.

3. Oh really, wow, more pve quests. fail.

4.  Arena? Really? Arena is awful and it's killing wow. Killing it dead. You can get better gear from just waiting. i'm tired of grinding AB. If they brought back the old AV that would kick ass.... but that's WAR. So, fail.

5. 5 million copies? I don't care. I won't buy it, i'm tired of doing the same thing I already did.

10 man Arthas. Go screw.


david361107  7/23/08 9:26:06 AM