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 Thread (551 posts)
LondonMagus  7/21/08 9:33:41 AM

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Originally posted by ethion

Some other interesting stats from xfire.  These are approximate numbers doing the math in my head.

AOC the average player plays around 250 minutes per day

wow - 280 min/day

eve - 200 min/day

LotR - 250 min/day

CoH - 310 min/day

SWG - 290 min/day

I think what this shows is that the average xfire player is a pretty hard core gamer since 4-5 hour play sessions seem to be rather long for an average?


 

Thanks very much, that is both interesting & enlightening.

If you can't "Have your cake & eat it too", then how can "The proof of the pudding be in the eating"?

openedge1  7/21/08 9:37:46 AM

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Originally posted by ethion

Some other interesting stats from xfire.  These are approximate numbers doing the math in my head.

AOC the average player plays around 250 minutes per day

wow - 280 min/day

eve - 200 min/day

LotR - 250 min/day

CoH - 310 min/day

SWG - 290 min/day

 

I think what this shows is that the average xfire player is a pretty hard core gamer since 4-5 hour play sessions seem to be rather long for an average?

 

This is fascinating. The fact that each week the game seems to lose 2000-3000 total hours...that is 8-12 players a week leaving AoC.

Interesting.

openedge1 Xfire Miniprofile
ethion  7/21/08 2:29:33 PM

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Originally posted by openedge1
Originally posted by ethion

Some other interesting stats from xfire.  These are approximate numbers doing the math in my head.

AOC the average player plays around 250 minutes per day

wow - 280 min/day

eve - 200 min/day

LotR - 250 min/day

CoH - 310 min/day

SWG - 290 min/day

 

I think what this shows is that the average xfire player is a pretty hard core gamer since 4-5 hour play sessions seem to be rather long for an average?

 

This is fascinating. The fact that each week the game seems to lose 2000-3000 total hours...that is 8-12 players a week leaving AoC.

Interesting.

 

Thats 8-12 XFire players leaving per week.  The real number is likely quite different.  Given that xfire probably reflects less then 1% of the real population that number could be 100x...  Also keep in mind this could be just people loosing interest in playing less of a new game. And finally if we say Xfire is only reflecting the behaviors of hard core players then we really can't tell what the larger population of casual players are doing....

ethion21 Xfire Miniprofile
Jackdog  7/21/08 4:13:54 PM

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Originally posted by openedge1
Originally posted by ethion

Some other interesting stats from xfire.  These are approximate numbers doing the math in my head.

AOC the average player plays around 250 minutes per day

wow - 280 min/day

eve - 200 min/day

LotR - 250 min/day

CoH - 310 min/day

SWG - 290 min/day

 

I think what this shows is that the average xfire player is a pretty hard core gamer since 4-5 hour play sessions seem to be rather long for an average?

 

This is fascinating. The fact that each week the game seems to lose 2000-3000 total hours...that is 8-12 players a week leaving AoC.

Interesting.

 

Just rough figures here but if the average AoC player / Xfire user plays 4 hours and  Sunday June the 13th tAOC Players/ Xfire users logged in 30467 hours and yesterday the AoC Players/ XFire users  logged 27201 hours that was a difference of 3266 hours less than the previous Sunday  then if  I divide that by  the 4 hours per user average that would be 816 AoC players / Xfire users less than Sunday June 13th.

I don't think it is possible for 8 to 12 people to log in 3266 hours in a day unless they have a serious number of accounts. I have heard of 2 boxing but 100 boxing


DonnieBrasco  7/21/08 4:34:21 PM

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Originally posted by openedge1
Originally posted by ethion

Some other interesting stats from xfire.  These are approximate numbers doing the math in my head.

AOC the average player plays around 250 minutes per day

wow - 280 min/day

eve - 200 min/day

LotR - 250 min/day

CoH - 310 min/day

SWG - 290 min/day

 

I think what this shows is that the average xfire player is a pretty hard core gamer since 4-5 hour play sessions seem to be rather long for an average?

 

This is fascinating. The fact that each week the game seems to lose 2000-3000 total hours...that is 8-12 players a week leaving AoC.

Interesting.

 

I think you have mixed hours with minutes.

Better multiply 8-12 by 60 :)

If those hours are DAILY stats, it means that the game have lost 750-800 XFIRE players that week. 


DB

openedge1  7/21/08 5:05:54 PM

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Originally posted by DonnieBrasco
Originally posted by openedge1
Originally posted by ethion

Some other interesting stats from xfire.  These are approximate numbers doing the math in my head.

AOC the average player plays around 250 minutes per day

wow - 280 min/day

eve - 200 min/day

LotR - 250 min/day

CoH - 310 min/day

SWG - 290 min/day

 

I think what this shows is that the average xfire player is a pretty hard core gamer since 4-5 hour play sessions seem to be rather long for an average?

 

This is fascinating. The fact that each week the game seems to lose 2000-3000 total hours...that is 8-12 players a week leaving AoC.

Interesting.

 

I think you have mixed hours with minutes.

Better multiply 8-12 by 60 :)

If those hours are DAILY stats, it means that the game have lost 750-800 XFIRE players that week. 


DB

 

Agreed. I just noticed that. Good eye.

Holy smokes that is a lot of players.

And sad.

But, the game is all good according to those Funcom devs in todays interview...wonder who is full of it.

openedge1 Xfire Miniprofile
pegleg  7/22/08 5:32:02 AM

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The 2nd Pay period has started. Time to see the lose of time played from July 22- 29. Chances are that poeple wont sub for another month, but only time will tell.

 

Also the offical AOC forums seem to be dieing down, since the forums are like Police states now less meaningfull post are kept up.

All MMO's have grinds. If you don't like to Grind then MMO's are not for you.

Sharkypal  7/22/08 10:53:34 AM

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Originally posted by openedge1
Originally posted by LondonMagus


 

When it comes to taking things out of context to suit your own view, you seem obsessed with the idea that I am fanatically supporting the game to the point that I am in denial about the fact that the game isn't doing very well. I don't fanatically support anything & only play AoC because for the time being I find it enjoyable. It does annoy me though that so many people seem to be pursuing an irrational Vendetta against the game rather than just finding something else to do.

It is not so much the support, but that you believe the numbers do not speak to a majority. It may not, but you seem adamant in refusing to even view these numbers as a sign of how the players feel about the game.

I do agree about the Vendetta to an extent, but if so many promises had not been made, and broken, money wasted on a product that did not fulfill, and the fact Funcom took a good game and premise and destroyed it, and pushed it into the dirt. People would not be so vocal.

I find it amusing that you think it requires more than two hours a day to play a goal oriented game. Just because you set limits on how much commitment people should show toward an MMO, that doesn't mean everyone else has to agree with you. In your survey on another thread, the first band was '1 -3' & the second was '4 - 6' with there even being another two bands after that, LOL.

Again, this is out of context. I do not believe that in so much as I feel a player who puts a minimal amount of time into a game are willing to gloss over the many errors and problems. The game has a laughable list of issues, yet you seem to feel Funcom is ok and the game is ok based on your post history. At least YOU feel the issues do not warrant people feeling that Funcom is ruining the game. As to my survey, it really gets to the point. A majority will be in the lower brackets, and the fact remains, people who play a limited schedule will be willing to forget any problems, and usually have less of a chance of even running into these problems. Play one hour a day, the chance of hitting a problem maybe 10%? Play 8 hours, 80% chance to run into a problem (note:arbitrary numbers in case you wish to use these as your next attack. It just shows you have more of a chance of running into an issue the longer you play). Why is it ok to make a game that limits our play time in the first place? I can sit down and play Halo for a quick hour or for 3-6, and not have the amount of bugs AoC has.

The reason why MMOs are more popular now is precisely because they have moved away from requiring fanaticism & become much more 'casual friendly'. Most people don't have the time for what you describe & the game developers have correctly recognised this lucrative market, much to the chagrin of those that complain MMOs just aren't 'hardcore' any more.

I have no issues with the "Casual" market. But, to be honest, Funcom never did market towards this type of player. PvP, Sieges and Raids are NOT for "Casual" players. And this seems to be the push for AoC. Yet all of these features FAIL. You are discussing AoC like it was made for the Casual market which is also a mistake. Take LOTRO, this was, is, and always will be geared toward the casual player....so will EQ2 as long as it survives. Nothing in AoC equals casual, and as a matter of fact screams frustration for so many players. The game offers nothing for a person who just wishes to goof off. No clothing, emotes are oh so, nothing to collect, no rewards for playing, no housing...no world style hobbies which MMO's are known for.

Not sure what the quote about 'Starving Children Overseas' was supposed to prove, must be those fingers in my ears, but it still doesn't make Xfire representive, LOL.

Take the fingers out and you may realize how starved for a GOOD game you are.


 

All MMOs are targeted at the casual market at present. The only possible exceptions are Vanguard which has now been sufficiently "noobified" and EvE. AoC was not targeted at the hardcore market at all. It was made to appeal to the casual market, possibly moreso than any other MMO in history. Raids, sieges and PvP are not for the "causal" player? That statement doesnt even make any sense as they are the biggest selling point for all the major MMOs you label as casual.

I notice you always leave GW out of your "casual" classification system. God help you if you think GW is ANYTHING other than a "casual" game. TBH, I can't really even classify it as an MMO.

S

 
openedge1  7/22/08 11:28:32 AM