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What would you all like to see? Would we like a system how SWG has it now where you can decide to join the Empire or Rebel based on quests you do or would you like to see a WoW//Warhammer type deal where you pick your faction when you create your character? I do not like the idea of people being able to flip flop on factions too much, but it does fit with the star wars lore that some people change. We must also take in to account that in WoW and Warhammer factions are based on the race of your character and in KOTOR they won't be (I assume). Are there any MMO's out currently that have players choose their faction when they create their character but the races are the same for both factions? (I guess you could say CoH but they don't really have races). |
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7/22/08 12:03:24 AM#2
Originally posted by Mike18hhh
I would prefer the SWG way of choosing after you create your character. Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
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7/22/08 12:03:43 AM#3
I would hope that it would be decided in game, rather than at char creation...Even the most evil of sith lords have a chance of turning back to the light side, and even the greatest of the jedi can fall to the alure of the dark side...To make players unable to switch from one to the other at some point would take out a great deal of possibility for role playing and story.
As for the other factions that could exist in the game...I don't think that a traditional faction system would be out of the question, though I don't care for this crap in WoW where you need to do "dailies" to get exalted or whatever have you...Something more immersive and story driven would be preferred...but since I don't want to see a game driven by loot and gear, I don't really see a need for tons of factions to grind.
The second paragraph is, of course, wishful thinking based upon my view of what the game could possibly be. Your argument is like a two legged dog with an eating disorder...weak and unbalanced. |
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DeserttFoxx
Advanced Member
Joined: 5/11/04
Cry Havok; and let loose the dogs of war. Si vis pacem, para bellum |
7/22/08 5:04:05 AM#4
I would prefer.. choosing 20-30 levels into the game after you have had time to live in the world and quest and see which factions suit your needs. Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy Life... is the shit that happens while you wait for moments that never come - Lester Freeman Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson |
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7/22/08 5:11:21 AM#5
Who says you gotta be a Rebel or Imperial? ;) There's plenty of money to be made going between the two sides. Smuggler all the way baby! |
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7/22/08 5:11:49 AM#6
Id like to see it chosen in game, and it would be nice if you can remain neutral or as a loner, and can consider everyone either an ally or enemy. |
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7/22/08 1:53:57 PM#7
The heart of the Star Wars movies and story is Redemption. If your not given the opportunity of redemption in your gameplay then I think your losing a very important aspect of the SW mythos. However I also don't think this should be something anyone can do lightly either. There should be some rather heavy penalties for swapping sides. And lets hear it for the criminal/smuggler types. That's always a major faction within the SW especially the expanded universe, so to discount those would be foolish. Mandalorians anyone? who wants to be a Mando? There are tons of reasons for not wanting to play the Jedi/Sith aspect. What about Grey Jedi, Kotor 1 had Jolee Bindo. So no, at character creation no matter how much I think you should pick a side and stay with it, Star Wars DEFINITELY is not a game where you stay on one side. |
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7/22/08 2:32:12 PM#8
Originally posted by Binny45
Well considering that there is no such thing as either a rebel or an imperial at this point in time, you'll be smuggling some very non existant cargo O_O
Not that smuggling wouldn't be a cool profession to add to the game, but the timeline makes smuggling a different prospect than it was in SWG. Your argument is like a two legged dog with an eating disorder...weak and unbalanced. |
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Forcan
Apprentice Member
Joined: 1/08/07
Nov. 15th 2005 |
7/22/08 2:42:58 PM#9
Originally posted by Draenor
Well considering that there is no such thing as either a rebel or an imperial at this point in time, you'll be smuggling some very non existant cargo O_O
Not that smuggling wouldn't be a cool profession to add to the game, but the timeline makes smuggling a different prospect than it was in SWG.
If it's KoTOR, then yeh, smuggler still trives... There's many many wars, and when there's wars, smuglers will gain profits by selling informations, weapons to both sides. Anyway, deciding factions in game is far better than at character creation... makes more fun to be double agents (or triple agents... hehe... I've seen some in the Pre-CU SWG... Smugglers who was in Rebel, went Imp, then Reb, then Imp, and selling information to both sides...) Current MMO: Eden Eternal, Divina (TW Ver.), World of Tanks. Past MMO: Way too many (P2P and F2P) |
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7/22/08 3:27:44 PM#10
Bioware has always made games where you can switch sides depending on your actions. Personally I'm not a huge fan of games that force you to be either good or evil depending on your race or class. Perhaps you should start that way, but there should always be an option to move to one side or the other throughout the game IMO. |
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7/22/08 4:12:01 PM#11
I doubt that your intial choice of race will have any bearing on whether your character is good or evil...at MOST I can see them making some races have a predisposition toward either light or dark side ( perhaps a few added dark side or light side points for every decision you make in that direction)
I just don't see this game as having "factions" like WoW does, where there is horde or alliance, respectively Republic and Evil or whatever the names would be...I don't think that the game would function in that way, it just doesn't make sense with respect to the other KOTOR games. Your argument is like a two legged dog with an eating disorder...weak and unbalanced. |
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7/22/08 4:15:17 PM#12
There are MANY "factions" in the Star Wars universe in all it's time periods. Not just good and evil. |
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7/22/08 4:22:57 PM#13
I would much prefer it if you chose your faction, meaning side A or side B not dark or light side, from the begining with the option to change it later on or not have one. As for the force, Bioware always does good and bad type things in their games, it would make more sense to start neutral then go dark or light side from there, of course with the ability to change your alignment at anytime based on actions. Also for alignment I would like it if you could actually play a neutral by taking neutral actions, not merely by being equally good and equally bad. |
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7/22/08 5:11:44 PM#14
I can understand what you mean with factions being different from good, neutral, evil, but generally each faction falls into one of those categories. Everquest had a really good faction system, but it doesn't seem very Bioware to do something like that. |
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7/22/08 5:23:24 PM#15
i like deciding as you play :)
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7/22/08 5:27:19 PM#16
I definitely think you should be neutral from the start, and that from there you should be able to walk many different paths, because there are many factions in the star wars world. for example: We have the Republic and the jedi order on the "good" or "light" side, and we have the sith and various organizations on the "bad" or "dark" side. And in between there's a lot of neutral factions like for example the Mandalorians. I hope Bioware really exploits the Star Wars lore and use it to give the game its wonderful atmosphere. |
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7/22/08 7:47:31 PM#17
Can I play a HUTT? |
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