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Mike18hhh 7/22/08 12:00:36 AM
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Apprentice Member
Joined: 7/22/08 |
What would you all like to see? Would we like a system how SWG has it now where you can decide to join the Empire or Rebel based on quests you do or would you like to see a WoW//Warhammer type deal where you pick your faction when you create your character? I do not like the idea of people being able to flip flop on factions too much, but it does fit with the star wars lore that some people change. We must also take in to account that in WoW and Warhammer factions are based on the race of your character and in KOTOR they won't be (I assume). Are there any MMO's out currently that have players choose their faction when they create their character but the races are the same for both factions? (I guess you could say CoH but they don't really have races). |
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Abrahmm 7/22/08 12:03:24 AM
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Elite Member
Joined: 12/01/05 |
Originally posted by Mike18hhh
I would prefer the SWG way of choosing after you create your character. |
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| Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
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Draenor 7/22/08 12:03:43 AM
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Hard Core Member
Joined: 5/16/03
[Insert Tool lyrics] |
I would hope that it would be decided in game, rather than at char creation...Even the most evil of sith lords have a chance of turning back to the light side, and even the greatest of the jedi can fall to the alure of the dark side...To make players unable to switch from one to the other at some point would take out a great deal of possibility for role playing and story.
As for the other factions that could exist in the game...I don't think that a traditional faction system would be out of the question, though I don't care for this crap in WoW where you need to do "dailies" to get exalted or whatever have you...Something more immersive and story driven would be preferred...but since I don't want to see a game driven by loot and gear, I don't really see a need for tons of factions to grind.
The second paragraph is, of course, wishful thinking based upon my view of what the game could possibly be. |
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| There's something kinda sad about the way that things have come to be, desensitized to everything, what became of subtlety? |
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DeserttFoxx 7/22/08 5:04:05 AM
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Elite Member
Joined: 5/11/04
Cry Havok; and let loose the dogs of war. Acta Non Verba |
I would prefer.. choosing 20-30 levels into the game after you have had time to live in the world and quest and see which factions suit your needs. |
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| ______________________________ "The difference between Canadians and Americans are, Canadians live in the real world, Americans just live in America." - David Kelly |
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Binny45 7/22/08 5:11:21 AM
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Advanced Member
Joined: 5/26/04 |
Who says you gotta be a Rebel or Imperial? ;) There's plenty of money to be made going between the two sides. Smuggler all the way baby! |
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Wolfenpride 7/22/08 5:11:49 AM
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Advanced Member
Joined: 7/28/06
You kill the Joe, you make some moe |
Id like to see it chosen in game, and it would be nice if you can remain neutral or as a loner, and can consider everyone either an ally or enemy. |
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go4broke 7/22/08 1:53:57 PM
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Apprentice Member
Joined: 6/03/04 |
The heart of the Star Wars movies and story is Redemption. If your not given the opportunity of redemption in your gameplay then I think your losing a very important aspect of the SW mythos. However I also don't think this should be something anyone can do lightly either. There should be some rather heavy penalties for swapping sides. And lets hear it for the criminal/smuggler types. That's always a major faction within the SW especially the expanded universe, so to discount those would be foolish. Mandalorians anyone? who wants to be a Mando? There are tons of reasons for not wanting to play the Jedi/Sith aspect. What about Grey Jedi, Kotor 1 had Jolee Bindo. So no, at character creation no matter how much I think you should pick a side and stay with it, Star Wars DEFINITELY is not a game where you stay on one side. |
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Draenor 7/22/08 2:32:12 PM
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Hard Core Member
Joined: 5/16/03
[Insert Tool lyrics] |
Originally posted by Binny45
Well considering that there is no such thing as either a rebel or an imperial at this point in time, you'll be smuggling some very non existant cargo O_O
Not that smuggling wouldn't be a cool profession to add to the game, but the timeline makes smuggling a different prospect than it was in SWG. |
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| There's something kinda sad about the way that things have come to be, desensitized to everything, what became of subtlety? |
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Forcan 7/22/08 2:42:58 PM
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Advanced Member
Joined: 1/08/07
Nov. 15th 2005 |
Originally posted by Draenor
Well considering that there is no such thing as either a rebel or an imperial at this point in time, you'll be smuggling some very non existant cargo O_O
Not that smuggling wouldn't be a cool profession to add to the game, but the timeline makes smuggling a different prospect than it was in SWG.
If it's KoTOR, then yeh, smuggler still trives... There's many many wars, and when there's wars, smuglers will gain profits by selling informations, weapons to both sides. Anyway, deciding factions in game is far better than at character creation... makes more fun to be double agents (or triple agents... hehe... I've seen some in the Pre-CU SWG... Smugglers who was in Rebel, went Imp, then Reb, then Imp, and selling information to both sides...) |
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| Waiting: Xenjo Journeys Online (Chinese MMO), Hero's Journey, TCoS, Dynasty Warrior Online, Stargate Worlds, Champions Online, LEGO Universe |
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Flyte27 7/22/08 3:27:44 PM
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