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 Thread (30 posts)
Xtort  7/22/08 11:13:59 AM

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Hard Core Member

Joined: 10/01/07
Posts: 286

PVP Levels and XP
* There are 10 PVP levels.
* All players are worth 100 PvP XP when killed by a similar level player.
* When you die in PvP, you lose PvP XP. The amount you lose is static, regardless of the level of player who killed you.
* Losing PVP XP will not de-level you in PvP level.
* In order to prevent abuse of the system, there is a limit set on how many times one player can gain or lose PvP XP from another.
* You gain normal PVE XP when you are involved in a PVP kill. If you or your team get credit for a PVP kill, then you gain a certain amount of PVE experience from that kill. You get 10% of the XP from that player as though he were a monster of that level. You always get a minimum of 1 xp.


PVP Items
You can buy PVP items with normal money (there is no special currency for PVP). However, your PvP level will have to meet the requirements (if any) on any items you wish to use.
* Items are not tradeable
* Sold by PvP vendors


Notoriety System
A player is flagged in three different ways using this system: innocent, criminal, and murderer.

* Criminals and Murderers will have an icon showing their status.
* Innocent : No one can perform hostile actions on you without being flagged as a Criminal.
* Criminal : Performing a hostile action on an Innocent player will flag you as a Criminal for 5 minutes. Any further Criminal acts during the 5 minute time will refresh your Criminal Status.
* Attacking Criminal players and/or killing them will not flag you as Criminal.
* Killing Criminal Players will not cause you to gain murder points.
* Murderer : Players who have attacked and killed innocent players enough times to generate 100 or more points will be flagged as Murderers. Killing lower level players (outside your XP range) will result in a larger penalty towards the murderer limit.
* Murder score is capped at 1750 points.
* For every other real time hour that passes, your murder score is reduced by 1 point.
* If you die in PvP and lose PvP XP, you will receive a 3 point reduction to your total murder score.
* Killing mobs which yield XP will reduce your murder score at a rate of 1 point per 1% of a level worth of XP. Completing quests for XP will NOT contribute.
* Murderers cannot access traders or vendors.
* Guard NPCs will attack murderers on sight.
* Dying while flagged as a murderer results in the following: a. 100% increased loss of PvP XP for the murder b. 100% increased gain of PvP XP for the person killing the murderer c. 100% increased chance of dropping an item.
* Any players interacting with a Criminal or Murderer (that includes grouping with them or trading with them) will be flagged as a Criminal.
* If you group with a Criminal or Murderer, you will be flagged as a Criminal for as long as you are in the team, and 5 minutes after the team disbands (or the Criminal/Murderer leaves the team).
* Any team member performing a criminal act will flag the entire team in the vicinity as a criminal.

 

- Let the flaming and how bad this PvP system would suck begin! :)

 
Monorojo  7/22/08 11:16:57 AM

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Apprentice Member

Joined: 6/19/08
Posts: 151

Is this even real? Link?

 
rav3n2  7/22/08 11:18:31 AM

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Hard Core Member

Joined: 5/20/06
Posts: 323

"Only the dead have seen the end of war" Plato

Is this the next-gen pvp in AoC, Lineage 2 and every other Korean MMO has done this.

Legen.... wait for it.... dary!

octa  7/22/08 11:28:57 AM

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Apprentice Member

Joined: 2/14/05
Posts: 196

The original post is here: http://forums.ageofconan.com/showthread.php?t=141082

Yeah it's not very innovative but it can be fun.  It's kind of like SWG's overt system with L2's PvP system.
I won't be beta testing this for them though.  I'll jump in when I know it actually works.

 
openedge1  7/22/08 11:31:23 AM

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Hard Core Member

Joined: 1/05/06
Posts: 1822

Kind of late to the game are they not? But, it does sound good.

I read it is slated for the 30th patch. This weeks patch is a good one

"Memory Leaks fixed"

Woot

(yea, thats all on the list so far, but that is good...)

openedge1 Xfire Miniprofile
Narshe  7/22/08 12:30:41 PM

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Elite Member

Joined: 10/19/07
Posts: 436

Somehow I knew in hell there would be mushrooms.

Wow... it's like they took the design from straight out of oldschool UO and put in levels and gear.

~Narshe
From Britannia, to Hibernia, to Vana'diel, to Tyria, to New Eden, To Azeroth, to Hyboria, to ..Warhammer, and still traveling.
Currently playing: FFXI (Odin)
Waiting for Fallen Earth, World of Darkness and KotORO

Cymdai  7/22/08 12:43:39 PM

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Staff Writer

Joined: 6/05/05
Posts: 875

It''s my job to be objective, it''s my right to have an opinion.

Wow, how lame.

So if you gank, and hit the max number of points, you'd have to wait 1750 hours to be able to enter town, trade, or anything else? So, you'd need to wait 72 days of not dying to walk away scot-free.

The PvP system sounds like they just took Battlegrounds Exp from WoW, and instead of confining it to mini-games and a zone, they made it global.

I personally don't care much for this system at all. I've always believed ganking is a part of PvP, but I guess Funcom doesn't agree. Oh well.

 

Notice: The views expressed in this post are solely those of the author and do not necessarily reflect the views of MMORPG.com or its management.

123443211234  7/22/08 1:24:59 PM

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Advanced Member

Joined: 7/08/07
Posts: 31

The noteriety system being implemented on a pvp server is the worst idea failcom has had yet.  There are countless ways to abuse such a system but the simplest is the apprentice system.  Especially in Kheshetta where 50s apped up to mid 70s is commonplace and as of right now there is no way to tell what level they actually are.  This noteriety system is not needed, not wanted, and will ruin the game for many many people.  GG failcom way to not fix bugs or add worthwhile content and instead focus on something that will destroy the only fun thing about your game the world pvp.

 
octa  7/22/08 2:13:55 PM

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Apprentice Member

Joined: 2/14/05
Posts: 196

Originally posted by Cymdai

Wow, how lame.

So if you gank, and hit the max number of points, you'd have to wait 1750 hours to be able to enter town, trade, or anything else? So, you'd need to wait 72 days of not dying to walk away scot-free.

The PvP system sounds like they just took Battlegrounds Exp from WoW, and instead of confining it to mini-games and a zone, they made it global.

I personally don't care much for this system at all. I've always believed ganking is a part of PvP, but I guess Funcom doesn't agree. Oh well.

 


 

You can also grind out mobs to remove the effect as well, not a huge issue in my opinion.  I do agree that not being able to use the trader is sucky.  They should at the very least offer a city where criminals can go, like a pirate or thieves town.  I'm also sure you'll have the option to go to your guild city, if not that would be pretty dumb.

 
Cursedsei  7/22/08 2:24:43 PM

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Hard Core Member

Joined: 12/17/07
Posts: 377

Have to agree, sounds way too exploitive to me. Hell, on a PvP server this will probably be even worse. PvE its alright, but for PvP?

I thought this world was supposed to be brutal and gritty, how can any player be an 'innocent'? They just throwing a carebear aspect in, which wont do much to protect them. And forcing who-ever parties with a murder unknowingly to become a criminal is outrageous. At least in WoW, and some other games, if you party up with someone marked for PvP, you arent forced into it, its until you do something to benefit that person that you are marked, which is how this system should be if they are going to do that.

And honestly, I dont think anyone on PvP is going to become a murderer, I'm sure everyone there is gonna be a criminal sooner or later, so the Murderer rank is just useless. Besides, you'd think attaining Murderer, as hard as it is, would be an accomplishment, not a bad thing, in this world.

Eh whatever, just another reason not to get the game :\