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Flyte27 7/22/08 2:24:39 PM
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Hard Core Member
Joined: 12/13/05 |
Originally posted by rheinpfalzer
i be tit will split 30% not jedi 70% jedi. 30% is still a big number in subscriptions especially if you were to take wow numbers into account... thats millions....
hell ill be generous and say only 10 or 15% would play a non jedi toon. Its still alot of money to just throw away. I mean im pretty sure they know that if they slap jedi in there your going to play and pay nonetheless if you are nutting super saiyen power out of you or you are on par with a non force using class. I know you know it. Dont deny it hehe. 10% and 15% is still a nice profit to gain and if adding a few proffessions to spice up the world means they can cut into that margin you can say bobs your uncle there will be a few more professions for our toons.
This is not a debate of there being a pvp server or anything this is a monumental decision. Player Classes. And im betting the new edge they are trying to carve in the MMO market isnt a 2 class version of their single player game on steroids.
Having mostly Jedi running around and only a few of the other classes would be pretty ugly to look at. It would also make the other classes more valuable due to their rarity. This whole issue is why Star Wars is a tuff game to make for multiple people. Most people want to play Jedi, but there are a rare few that don't want to. |
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vajuras 7/22/08 2:27:08 PM
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Novice Member
Joined: 1/20/06 |
Right very few people want to be non-Jedi is it worth nerfing the hell out of your Master Jedi to satisfy the rare few indiividuals that think it's cool to be different? MMOs are normally about the majority not the minority.
The beauty of WoW at launch all Classes were onpar at launch [edit] at least in PVE each player had a unique role {clarify}
Having normal Classes that will just be cannon fooder when compared to a Master Jedi is simply bad game design
Making a star wars game is tough. I think they are more likely to stick to KOTR theme and make everyone choose a base Class and a Jedi one for easier balance |
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rheinpfalzer 7/22/08 2:30:23 PM
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Advanced Member
Joined: 4/19/05
"Reality doesn''t care if you believe it."-Boba fett |
I doubt it but i guess we will see. |
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Kouuwolf 7/22/08 3:01:15 PM
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Novice Member
Joined: 4/11/08 |
I remember SWG..... I don't think it should be something you start off with. But also not something like a mad grind different class thing. After rushing to do that it did give me a feel for other parts of the game. But truth be told some parts I would have never card to know in the first place. I'd like to see it as some basic quest you could start off with on day on and build on to. It should take time and give a feel of the game no matter what class/style you play. So that by the time you could create one, you have a feel for the world of the game (not ever class, but just the game). Also Jedi should be powerful, high reward, but high risk. Death come quick to an unwise Jedi. No one class alone should be able to beat a jedi, unless that planned well and had to get lucky. |
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Davynelord 7/22/08 3:08:39 PM
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Novice Member
Joined: 11/10/05 |
Well not bothering to read all the responses, just giving my opinion.
I think that as generations pass, jedi are loved more and more each day. Jedi are the trademark of star wars and any game without them is not star wars. It doesn't matter about continuity because for a game it's supposed to be about what players want that will make the game fun. For an MMO, it's supposed to be versatile enough that you are not forced to play ways you don't like. Such as being forced to play with a bunch of jedi when you don't like it that way or being forced to play without them if you don't like that. That's why I have always been of fan of the idea of having special servers for different things. Such as having a server wherer there are either no jedi allowed or only a small number allowed and cap the jedi population. then other servers can have no cap or whatever. I mean it's just like every game that comes out always have a few servers that have a lot more role play guilds on specific servers. You always here people come to a game and ask which server is considered the best or biggest role play server or has the most role play on it.
So why not do an official jedi only, no jedi, capped jedi servers or whatever may be the case. Having played Cabal online where although you can PK players on channels that allow it, you can't actively PVP anywhere except on the War channel where you join nation wars. If They can do that, why can't other companies take it a step further and make different servers.
As far as resources, man power, maintainence, upgrade and upkeep of different versions of each server, I really don't see how any of that should be an issue when all you really have to do is use the same game on all server but just put some kind of command or function in place where the developers can just toggle an option on whatever server they wish and it automatically blocks the creation of jedi, limits the number that can be created or have unlimited jedi on any server they choose. It would be no different than when you are restricted from using a particular weapon if your not the appropriate class or profession in a game....so why can't their be some kind of flag where devs can monitor or control how many jedi there can be on a server.
This way, everyone gets what they want. If you want freedom in being a jedi without restrictions, then play on a server where there is no limit or restrictions on jedi. If you don't want to see a bunch of jedi, then play on a server where jedi are restricted or limited.
So i feel such an option would be better and you would eliminate all the people who complain about how hard it would be to unlock a jedi, that there are too many jedi, that jedi are much more or less powerful than other classes, that the star wars timeline is ruined by jedi (even though there are many jedi in KOTOR's time line) and so on.
Personally, jedi do not bother me. I don't care if there are 1 million jedi and only a handful of people playing normal classes. To me, jedi is star wars and about 90% of me grew watch and loving star wars because of the jedi, not smugglers, not traders, not storm troopers (they suck anyway), not a rebel, not an imperial officer....etc. It was jedi...it was moving objects with your mind, using your lightsaber, being super human, better, faster, quicker, smarter, more wise....etc.
IT's no coincidence that majority of star wars revolve around jedi...they seem to be the main story going on since it is a sith or dark jedi that are the whole reason the galaxy are in turmoil anyway. They proved that normal beings (or classes/professions if you will) are not strong enough to take the empire, dark side, dark jedi or sith out of power or stop them from ruining the galaxy. It takes good jedi to do that. So you take out jedi, then you don't have star wars, you have just another war style game between normal factions and the game ceases to be star wars. matter of fact, other than concept, what would make star wars any different than star trek, star gate or any other such sci fi based game when there are no jedi. All those other games have normal beings fighting each other with no separation of power between them. Star wars does have a separation of power. There are people who use the force and people who don't....the people who use the force are far superior though they are supposed to be the minority even during the time of Kotor as there are many more normal beings than there are jedi, sith or dark jedi.
To me, just make the damn game with jedi, adjust how many can be played on which ever server and let players choose the server they wish to play on which satisfy's their idea of what star wars is supposed to be like...
Really, star wars is the only game that players want to seem to alter so that it plays like they see fit. I mean you don't see people wanting to take klingon's out of star trek or take symbiants out of stargate or any other powerful beings out of other sci fi games just because the masses of people would most likely want to play them. I mean that's the point in today's games for most people....it's all about playinig the most powerful toon you can whether it be jedi or not. If normal classes are made more powerful than jedi, then everyone is gonna play the normal classes and though they still moan about jedi not being what they should be, the bottom line is players go after the most powerful gun, the best armor, the fastest and highest damage.......because it's competition and in competition your goal is to be the best.
I tell you 99% of players play to win and style, how you get the win, what you look like while fighting are choices very few players worry about. it's like how real roleplayers are the minority in online "RPG" games...lol Nobody complains about that like they do about powerful classes in games.....here you are playing a roleplaying game with roleplaying the lowest aspect on the totem pole...but you cry about whehter their should be jedi or not.....what's the point of having them or not if your not gonna role play the star wars universe....I mean isn't that part of the point? To immerse yourself in the star wars universe...which just so happens to be the vision of someone else, not you or I or any of us playing the game....so stop trying to alter the game for your own taste and just play, focus on the positive and enjoy what you can....if not, move on to another game that you do enjoy.
Doing this will relieve a lot of pressure off of the developers and they can really focus on making great games...but when they try to please too many people, especially when they are torn between two extremes such as jedi or no jedi, you weaken their ability to tap into the creative process and freely focus on great game mechanics, graphics, concepts, content and enjoyable playing experience.
So in my opinion, everyone should shut up, thinking posittive, stop complaining, play the game for what it is and not what you want it to be and all should be fine....otherwise we the players will end up making KOTOR just another star wars galaxies mess.....I mean everyone seems to forget that the devs was trying to make the players happy when they made the changes they did....SWG was fine and was fun and great until devs started listening to players too much and tried to give them the best of both worlds....it all started when jedi entered the game really....so the problem is selfish players not the game, the story, the content or the devs....it's us.....we want too much too soon...nobody wants to work for anything and wants everything handed to them...
That's all I really have to say about this....if the game comes out, I'll play it and if I like it, I'll continue to play, if I don't like it, then I'll move on to the other hundreds of online games there is to play...simple as that. If enough people do the same, then either the game surives and is great or it won't and it dies. |
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Consensus 7/22/08 6:14:33 PM
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Advanced Member
Joined: 3/22/07 |
its kotor. everyone will be a jedi. get over it! this is not swg 2, thank god. its an entirely different IP, only simularity is t3h pew pew lazer swords.
this is bioware also. it will be a pure storyline focused game. as much as you might want it to be a sandbox, or I might want to to be a pvp game. it will be a story focused game, its bioware. |
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| Global Agenda Video - of alpha gameplay for an upcoming MMO Shooter. |
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rheinpfalzer 7/22/08 6:36:54 PM
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Advanced Member
Joined: 4/19/05
"Reality doesn''t care if you believe it."-Boba fett |
if this mmo is real i think ill take comfort knowing we all wont have to be force users. I think its a given. They have too many people working form the original galaxies on this title for it to sink to that level of idiocracy
you guys will see. You can visit me in my personal loading dock. shooting the breeze playing pazaak and making wookiee jokes |
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red_cruiser 7/22/08 6:49:00 PM
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Novice Member
Joined: 9/12/07 |
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