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 Thread (200 posts)
FreddyNoNose  7/21/08 10:55:00 PM

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I passed on SGW because of how they did the jedi.  If this game does the same or doesn't have them, I will not consider it.

 
Abrahmm  7/21/08 11:17:03 PM

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Originally posted by hanshotfirst
Originally posted by Abrahmm

Once again you have only pointed out balance issues, not issues with basic mechanics. KD+Dizzy, and mind bar attacking was all balance problems.  Doc buffs being completely over powered was a balance problem. Composite armor being overpowered was again, a balance issue. I clearly stated that the game needed content and balance, and all you have listed as it's faults were content and balance.

What about the awesome player housing system(house pack up was needed at the start but not put in right away. If they put automated house pack up on inactive accounts the system would have been perfect), the crafter driven economy, skill based profession system with no locked in classes, no levels, among a plethora of other great features? These were all awesome features that were, and still are way ahead of their time. No other game since then has really picked up these features in their entirety.

 

You're talking as if all these "balance issues" were relatively trivial and occurred despite sound mechanics. I'm proposing quite the opposite.

And what about the awesome player housing system? Yeah, what about it? Or to the point, what exactly was so awesome about it, and what the heck did it have to do with freakin' Star Wars??

And then there's the "crafter driven economy". Ooh that was so great... if you were an Armorsmith (or a lot-swapping, resource trader). For just about everyone else, it sucked balls. Droid engineers? Wow, let's give them a product a) no one wants to buy, b) no one has a use for, and c) if anyone does actually buy, they never need to replace. It's not as if the movies ever featured androids.

Skill-based profession systems are hardly anything new, heck you can even grab a few free-to-play Korean grinder MMOs that offer that now. But no levels? Heh, what game were you playing where a Kreetle was equal to a Krayt Dragon, or a full-template Bounty Hunter was equal to a Novice Marksman? SWG most certainly had "levels" they were simply transparent.

Frankly, I think you're looking at the past through rose-colored glasses. Don't feel bad, as many others do too. Heck, SOE strung me along for quite awhile as well. I waited from month to month for that next big, and often promised "miracle patch" that would resolve all the game's issues. It never happened.

 

Clearly I really liked the game and you didn't. I don't think I'm looking through "rose colored glasses" as I loved every minute of that game all the way up until the NGE hit, and let me tell you I was heart broken when that hit. I've played other games since then but never found anything to fill that Star Wars Galaxies void.

Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Jumpgate Evolution, Earthrise, Fallen Earth, anything sandbox.

Abrahmm  7/21/08 11:17:49 PM

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Originally posted by hanshotfirst
Originally posted by vajuras 

Hold up what korean MMO has a skill-based system? I never found any I looked hard. Unless u mean runescape but graphics looked so primitive it rivaled AC1 int he screenshots.

 

But yeah I sifted through a lot many grinders felt like they stole the same engine and switched out some models

 

Korean grinders aside, if you dig superheroes, you might want to keep an eye on Champions Online. It's supposed to have very free-form, skill-based character progression.

 

Hmmm I didn't know that... I'm not a huge super hero fan but I may have to check that game out.

Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Jumpgate Evolution, Earthrise, Fallen Earth, anything sandbox.

Kabbax  7/22/08 12:45:32 AM

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Joined: 7/21/08
Posts: 280

I think they should make Kotor the MMO like they did the single player games. Don't need 100+ posts with people putting their own ideas for the "best" star wars rpg.

 

Its already been done. Someone already started the Franchise. Write up your own ideas for the next big star wars game and submit it to Lucas Arts. Maybe you'll start a new Franchise. Call it  "The Few" or something, and implement all these wonderful creative ideas you all seem to have.

 

But they shouldn't fix what isn't broken. Don't like it? Discuss in SWG forums, SoE is all to happy to drastically change their platform to appease the perceived masses.

"The public is wonderfully tolerant. It forgives everything except genius."
-Oscar Wilde

rheinpfalzer  7/22/08 6:40:50 AM

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"Reality doesn''t care if you believe it."-Boba fett

wow what a meaningless post.... You know why they just cant do it like the singleplayer game? Because it is becoming an MMO. You cant have 5000 or 10000 people running around butting heads because they think they are the one and only hero in the gameworld. dur?

 
vajuras  7/22/08 8:49:12 AM

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Posts: 2857

Originally posted by protoroc
Originally posted by vajuras
Originally posted by protoroc

Sure, keep it like KOTOR, based off the d20 Staw Wars game. A game where a soldier could take down any Jedi and vice versa.

 

 

Maybe you played a different KOTR there is no single individual soldier that can hope to touch my Jedi. Assuming force persuasion fails to avoid the encounter altogether- a soldier cannot hope to cope with superspeed, the mezzes, the pushes, the healing, etc. RPGs always screw this up- but take a look at action titles like Battlefront II to see how well a normal soldier should fare against a Jedi that can superleap, reflect projectiles, etc

 

It should be suicidal for a single class to fight a Jedi unless you some kinda force resistant entity

 

A jedi has hitpoints, uses armor class, attack bonus, feats the same as any other class. What a soldier makes up for lack of force powers he can compensate with technology. Canderous/Mandalore had no problem dispatching Sith.

 

Was playing KOTR last night and yes you are correct now to think of it Jedi and Normal Classes in KOTR are practically interchangeable.

 
DeserttFoxx  7/22/08 9:20:01 AM

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Originally posted by rheinpfalzer

wow what a meaningless post.... You know why they just cant do it like the singleplayer game? Because it is becoming an MMO. You cant have 5000 or 10000 people running around butting heads because they think they are the one and only hero in the gameworld. dur?

 

The KOTOR world is pretty cutthroat, Im quite certain the game can be done rather will being singleplayer focused. But know that KOTOR was a party game even as a singleplayer game it was done permaniently with 2 people helping you.

 

All of biowares rpgs are done on a party system like this, so i wouldnt be surprised if a lot of it required 3 to 4 people to get along.

 

I dont know about you but its that foot soldier approach that makes mmos bland. that whole nonsense where everyone needs to rely on everyone that i dont understand.

 

Bioware does very well with telling a story. I want to see how they go about it when it comes to the MMO world. Cant speculate to much until they release more information. But i am confident they wil do it well.

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Kabbax  7/22/08 10:01:49 AM

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Posts: 280

Originally posted by rheinpfalzer

wow what a meaningless post.... You know why they just cant do it like the singleplayer game? Because it is becoming an MMO. You cant have 5000 or 10000 people running around butting heads because they think they are the one and only hero in the gameworld. dur?

 

I think your wrong. The game is based on a number system that can be used in MMOs. Doesn't matter what you name the feats, abilities, subclasses, whatever, the numbers are what matter.

 

d20 worked on table top, and in MMOs, imagine that. Takes a lot more then a creative idea to be a developer.

"The public is wonderfully tolerant. It forgives everything except genius."
-Oscar Wilde

Draenor  7/22/08 10:49:59 AM

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Joined: 5/16/03
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[Insert Tool lyrics]

Originally posted by DeserttFoxx
Originally posted by rheinpfalzer

wow what a meaningless post.... You know why they just cant do it like the singleplayer game? Because it is becoming an MMO. You cant have 5000 or 10000 people running around butting heads because they think they are the one and only hero in the gameworld. dur?

 

The KOTOR world is pretty cutthroat, Im quite certain the game can be done rather will being singleplayer focused. But know that KOTOR was a party game even as a singleplayer game it was done permaniently with 2 people helping you.

 

All of biowares rpgs are done on a party system like this, so i wouldnt be surprised if a lot of it required 3 to 4 people to get along.

 

I dont know about you but its that foot soldier approach that makes mmos bland. that whole nonsense where everyone needs to rely on everyone that i dont understand.

 

Bioware does very well with telling a story. I want to see how they go about it when it comes to the MMO world. Cant speculate to much until they release more information. But i am confident they wil do it well.


 

I hope that this isn't the case, I hope that they will allow players to have their own NPC parties just like in the old games that they could replace with actual players if they wanted to (players would, of course, be preferable)

the NPC's would be persistant and function on a random name and avatar generator for each player, they would be earned through quests and the like...For those times when you just can't find somebody of a particular class, or when you want to be alone.

It might be pretty hard on the server though, but WoW seems to pull it off with Warlock demons, and that's really all i'm asking for here is persistantly named NPC's.

I don't necessarily want to be able to solo everything, but i also don't want to be a gimp who can't solo anything