| Thread (200 posts) | ||
|---|---|---|
|
FreddyNoNose 7/21/08 10:55:00 PM
|
||
|
Elite Member
Joined: 8/06/05 |
I passed on SGW because of how they did the jedi. If this game does the same or doesn't have them, I will not consider it. |
|
| |
||
|
Abrahmm 7/21/08 11:17:03 PM
|
||
|
Elite Member
Joined: 12/01/05 |
Originally posted by hanshotfirst
You're talking as if all these "balance issues" were relatively trivial and occurred despite sound mechanics. I'm proposing quite the opposite.
Clearly I really liked the game and you didn't. I don't think I'm looking through "rose colored glasses" as I loved every minute of that game all the way up until the NGE hit, and let me tell you I was heart broken when that hit. I've played other games since then but never found anything to fill that Star Wars Galaxies void. |
|
| Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
||
|
Abrahmm 7/21/08 11:17:49 PM
|
||
|
Elite Member
Joined: 12/01/05 |
Originally posted by hanshotfirst
Hmmm I didn't know that... I'm not a huge super hero fan but I may have to check that game out. |
|
| Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
||
|
Kabbax 7/22/08 12:45:32 AM
|
||
|
Hard Core Member
Joined: 7/21/08 |
I think they should make Kotor the MMO like they did the single player games. Don't need 100+ posts with people putting their own ideas for the "best" star wars rpg.
Its already been done. Someone already started the Franchise. Write up your own ideas for the next big star wars game and submit it to Lucas Arts. Maybe you'll start a new Franchise. Call it "The Few" or something, and implement all these wonderful creative ideas you all seem to have.
But they shouldn't fix what isn't broken. Don't like it? Discuss in SWG forums, SoE is all to happy to drastically change their platform to appease the perceived masses. |
|
| "The public is wonderfully tolerant. It forgives everything except genius." |
||
|
rheinpfalzer 7/22/08 6:40:50 AM
|
||
|
Advanced Member
Joined: 4/19/05
"Reality doesn''t care if you believe it."-Boba fett |
wow what a meaningless post.... You know why they just cant do it like the singleplayer game? Because it is becoming an MMO. You cant have 5000 or 10000 people running around butting heads because they think they are the one and only hero in the gameworld. dur? |
|
| |
||
|
vajuras 7/22/08 8:49:12 AM
|
||
|
Novice Member
Joined: 1/20/06 |
Originally posted by protoroc
A jedi has hitpoints, uses armor class, attack bonus, feats the same as any other class. What a soldier makes up for lack of force powers he can compensate with technology. Canderous/Mandalore had no problem dispatching Sith.
Was playing KOTR last night and yes you are correct now to think of it Jedi and Normal Classes in KOTR are practically interchangeable. |
|
| |
||
|
DeserttFoxx 7/22/08 9:20:01 AM
|
||
|
Elite Member
Joined: 5/11/04
Cry Havok; and let loose the dogs of war. Acta Non Verba |
Originally posted by rheinpfalzer
The KOTOR world is pretty cutthroat, Im quite certain the game can be done rather will being singleplayer focused. But know that KOTOR was a party game even as a singleplayer game it was done permaniently with 2 people helping you.
All of biowares rpgs are done on a party system like this, so i wouldnt be surprised if a lot of it required 3 to 4 people to get along.
I dont know about you but its that foot soldier approach that makes mmos bland. that whole nonsense where everyone needs to rely on everyone that i dont understand.
Bioware does very well with telling a story. I want to see how they go about it when it comes to the MMO world. Cant speculate to much until they release more information. But i am confident they wil do it well. |
|
| ______________________________ "The difference between Canadians and Americans are, Canadians live in the real world, Americans just live in America." - David Kelly |
||
|
Kabbax 7/22/08 10:01:49 AM
|
||
|
Hard Core Member
Joined: 7/21/08 |
Originally posted by rheinpfalzer
I think your wrong. The game is based on a number system that can be used in MMOs. Doesn't matter what you name the feats, abilities, subclasses, whatever, the numbers are what matter.
d20 worked on table top, and in MMOs, imagine that. Takes a lot more then a creative idea to be a developer. |
|
| "The public is wonderfully tolerant. It forgives everything except genius." |
||
|
Draenor 7/22/08 10:49:59 AM
|
||
|
Advanced Member
Joined: 5/16/03
[Insert Tool lyrics] |
Originally posted by DeserttFoxx
The KOTOR world is pretty cutthroat, Im quite certain the game can be done rather will being singleplayer focused. But know that KOTOR was a party game even as a singleplayer game it was done permaniently with 2 people helping you.
All of biowares rpgs are done on a party system like this, so i wouldnt be surprised if a lot of it required 3 to 4 people to get along.
I dont know about you but its that foot soldier approach that makes mmos bland. that whole nonsense where everyone needs to rely on everyone that i dont understand.
Bioware does very well with telling a story. I want to see how they go about it when it comes to the MMO world. Cant speculate to much until they release more information. But i am confident they wil do it well.
I hope that this isn't the case, I hope that they will allow players to have their own NPC parties just like in the old games that they could replace with actual players if they wanted to (players would, of course, be preferable) the NPC's would be persistant and function on a random name and avatar generator for each player, they would be earned through quests and the like...For those times when you just can't find somebody of a particular class, or when you want to be alone. It might be pretty hard on the server though, but WoW seems to pull it off with Warlock demons, and that's really all i'm asking for here is persistantly named NPC's. I don't necessarily want to be able to solo everything, but i also don't want to be a gimp who can't solo anything |
|