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 Thread (7 posts)
crunchyblack  7/13/08 5:40:55 PM

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tell me why this game isnt an asian grinder

i dont want to hear it has lots of quests because asian grinder quest suck, they are non linear, explain nothing about the storyline and only offer farming for a slight reward, whereas i could just farm and avoid running back and forth..having lots of quest still makes it an asian grinder.

whats complex about perfict world, what takes thought to do...what does the game offer BESIDES farming for drops and farming for XP

is it a giant field of mobs type game, a game that has several maps type game, or a game that combines a bigass map with a few dungeons

also how is the crafting...asian grinder style where it breaks a majority of the time and you gotta re-farm it, unless you spend in the cash shop...or is it a good craft system

and finally how are stats distributed...is it automatic, based on skill use, use of stat points more than the standard int/wis/str/agi or w/e (god that sytem is so old and boring)

so that is it..whats the deal and please refrain from fanboi'ism i dont want to hear its the greatest, or the best, or better than wow..i dont care

 
xauss  7/15/08 8:31:32 PM

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Joined: 12/05/05
Posts: 386

why do today, that which you can put off till tomorrow

Originally posted by crunchyblack

tell me why this game isnt an asian grinder

it is - just it has more going for it than the average asian grinder, e.g. (GvG) TWs, daily / weekly / monthly races, different events, etc

i dont want to hear it has lots of quests because asian grinder quest suck, they are non linear, explain nothing about the storyline and only offer farming for a slight reward, whereas i could just farm and avoid running back and forth..having lots of quest still makes it an asian grinder.

quest depth varies between quests, some are kill X mobs, some relate to your personal development (cultivation) some are boss quests both in instances (FBs) and in the game world, some are fetch-carry, etc.

whats complex about perfict world, what takes thought to do...what does the game offer BESIDES farming for drops and farming for XP

it isnt complex - you choose a class, you choose which skills to level, you decide how to distribute your stats... and you quest, grind, farm and enter events / races if you want

is it a giant field of mobs type game, a game that has several maps type game, or a game that combines a bigass map with a few dungeons

the world is small-medium sized with NO ZONES, however there are lots of (instanced) dungeons

also how is the crafting...asian grinder style where it breaks a majority of the time and you gotta re-farm it, unless you spend in the cash shop...or is it a good craft system

items never break - either during crafting, refining or usage. only refining (adding +s) cash shop users get an advantage

and finally how are stats distributed...is it automatic, based on skill use, use of stat points more than the standard int/wis/str/agi or w/e (god that sytem is so old and boring)

there is INT, AGI (i.e. dex), STR, and CON after each level YOU decide how to distribute the points, all classes allow for differences in pure damage versus survivability builds, and all armour and weapons have stat requirements. Robe wearing classes - mage, priest, werefox can choose to build for light armour (even heavy armour - though this would only make sense for a 'heavy' werefox build

so that is it..whats the deal and please refrain from fanboi'ism i dont want to hear its the greatest, or the best, or better than wow..i dont care


 

i quit the game a couple of months ago, reasons were...

xp grind (at higher levels quests + dailies only provide small % of xp to next level - so requires MANY hours of  mindless mob grinding)

item grind (Holy Hall for green armour / weps and FBs for molders coz this is very item-centric pvp game at higher levels)

TW system made it inaccessable to 95% of player base (previously i participated in good - often very close TWs EVERY WEEK before the map was swallowed up by just 3 guilds who NEVER fought each other - and 'bought' most the high-level players with wages due to the fortunes they made from land-ownership - making it impossible of any other guild to last more than 10 mins in battle with them on the rare occasions they didnt counterbid with 'fake guilds' to avoid a war

that said, i did enjoy the game 1000 times more than any other f2p ive tried (Archlord, 9dragons, Hero Online, 2moons and others) due to great artwork, flying, excellent character customisation, decent crafting (for a f2p), events and best of all the TWs

Arawon  7/22/08 9:17:56 AM

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Key Questions:

 

Has the ability to dominate territory by a few guilds been fixed ?

Wheres housing thats been in beta forever ?

have they given lower level players a chance to gvg ?

Will the player bas be restricted to North America and europe ? Or can  players expect asian domination on this server

Has the territorial map been expanded beyond the partial Malasian map ?

Where are the North American servers located ?

What changes if any have been made to the game vs the Malasian server version ?

If you haven't read the book CULTURE WARRIOR by Bill O'Reilly...you should.

xauss  7/23/08 3:31:51 AM

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why do today, that which you can put off till tomorrow

Originally posted by Arawon

Key Questions:

 

Has the ability to dominate territory by a few guilds been fixed ?

will never be 'fixed'. PW china don't allow any code-changes to their game. Eventually there will be many more high-level players, and controlling guilds will not be able to 'bribe' them all with wages from their amassed fortunes, though will continue to counterbid with 'fake guilds' against percieved threats

Wheres housing thats been in beta forever ?

housing is up and running on the other servers, and has been some time. PW-MY English hasn't patched it yet, but will soon

have they given lower level players a chance to gvg ?

only on a fresh server will 'lower levels' get any TW action (i.e. the new NA servers). However, there is no stopping any guild picking a fight with another guild on the world map

Will the player bas be restricted to North America and europe ? Or can  players expect asian domination on this server

dunno - IP bans for Asia would stop hordes of gold-farmers / bots and RMT, as well as well established and experienced groups seeking to dominate the servers like they have done on MY-Eng

Has the territorial map been expanded beyond the partial Malasian map ?

? The MY-Eng map looks the same as the other chinese and Japanese maps i seen

Where are the North American servers located ?

somewhere in NA

What changes if any have been made to the game vs the Malasian server version ?

probably none - maybe a second pass has been made on the 'Engrish' translations - but i doubt it (though i expect cash-shop item definitions need attention from a native English speaker)

EDIT: theyve renamed the classes

Warrior = Blademaster
Mage = Wizard
Archer = Archer
Priest = Cleric
Werefox = Venomancer
Werebeast = Barbarian
 

minix2poo  7/27/08 7:39:18 AM

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lol they changed the class names?

so WF is VM now? and a WB is a BB now?? need to get used to it first..

 
Teiman  7/27/08 8:23:16 AM

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Joined: 2/29/08
Posts: 536

Originally posted by xauss

EDIT: theyve renamed the classes

Warrior = Blademaster
Mage = Wizard
Archer = Archer
Priest = Cleric
Werefox = Venomancer
Werebeast = Barbarian
 

 

Seems good names, and fit better the class description. Good change :D

 
ironstrong  8/04/08 1:53:49 PM

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Joined: 8/01/08
Posts: 2

Does this game allow players to rebuild their talent? I really don't want to be stuck in some build that I can't do anything about it.