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jnichola 7/21/08 9:00:36 AM
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Apprentice Member
Joined: 12/23/07 |
Originally posted by bluealien1
No, they suck ass.
So, I guess the WoW graphics team did your sig design too ? ;^) |
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altairzq 7/21/08 9:13:30 AM
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Hard Core Member
Joined: 7/05/04
$$$OE$$$ |
Blizzard know what they are doing. But still WOW doesn't load in 3 seconds. |
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War_Eagle 7/21/08 11:37:58 AM
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Novice Member
Joined: 6/23/07 |
Originally posted by Majinash
there, fixed that for ya.
Huh? It loads faster because the graphics aren't to his taste? Are you guys even trying to stay on topic? |
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War_Eagle 7/21/08 11:40:26 AM
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Novice Member
Joined: 6/23/07 |
Originally posted by Waterlily They have good programmers and the textures aren't that detailed in WoW. Yeah, I understand they have good programmers. But does that mean that Blizzard's programmers are just eons ahead of the others? If so, what kind of skill is it that they possess that is making their programs load so quick. I guess I'm trying to get a technical person to give me a really good answer in layman terms. Like a person who is the Michio Kaku of the greasy nerd programming world. |
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Selencia 7/21/08 11:44:54 AM
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Advanced Member
Joined: 12/29/07 |
It's a combination of low system requirements and good client optimization. Shadowbane for example, has trashy graphics even compared to WoW but it takes a while to load-up. Blizzard's games also run natively on Mac operating systems so maybe they are just more varied in skill than most developers.. |
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War_Eagle 7/21/08 11:45:28 AM
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Novice Member
Joined: 6/23/07 |
Originally posted by Kurush
Well, Blizzard aimed low with the graphics for WoW. They figured they could compensate for the low technical quality with high artistic quality. Some don't like it. Some do. Overall, I think it was a calculated move that payed off. More importantly, they simply put a ton of work into the engine. WoW's pretty damn polished. You only ever find bugs or performance issues in a few select places. Bugs? Shartuul's Transporter and a few Netherwing Dailies spring to mind as having obvious, persistent, and annoying bugs. Other than that, they tend to be exceedingly rare. Performance? The filter they slapped on the phasing effect for the Sunwell portal daily gives me some issues. Dunno about anybody else. That's what it really boils down to. Polish. It's not that other studios aren't capable of the same level of polish. It's that the resources simply aren't available to others. Blizzard is larger by a factor of five or six than the biggest independent MMORPG studio. It also has a very high level of operational freedom and a lot of financial resources available. If a studio is willing to invest in scale, it can match that kind of polish. Turbine and LotRO is a good example. If they want to stay small, their results might be less than optimal. If you want to look at some of the potential downsides of small and nimble, look at Funcom and AoC's launch.
I wonder what would happen if you took the WoW graphics engine and loaded some of the textures for a game like say, uhmmmm..., EQ2 or Vanguard or one of the other higher end graphic games. What I mean is, I wonder if their graphics engine is really all that good, or is it just an average graphics engine running smaller sized textures. I also wonder if it could stand a graphics upgrade later on if Blizzard decided to do so by just increasing the textures but doing nothing with the graphics engine. |
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Waterlily 7/21/08 11:48:10 AM
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Elite Member
Joined: 5/26/08
$oE , destroying MMO since 1999. |
Originally posted by War_Eagle Pretty much. The main designer of WoW went to the guild wars team of ArenaNet. It's no coincidence guild wars and WoW have the best MMO engines.
Although he's not the programmer, the guild wars and WoW team just have the best people in the industry. |
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Waterlily 7/21/08 11:49:38 AM
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Elite Member
Joined: 5/26/08
$oE , destroying MMO since 1999. |
Originally posted by War_Eagle
It's not just the textures or detail. Their engine is simply very stable and good. They know what they're doing.
Go look at their job listings. Unless you worked for 4 years on an AAA title, or are very very good at what you do, you won't get in. |
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Pappy13 7/21/08 12:14:44 PM
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Elite Member
Joined: 2/16/07
I dont need to |
Originally posted by War_Eagle Yeah, I understand they have good programmers. But does that mean that Blizzard's programmers are just eons ahead of the others? If so, what kind of skill is it that they possess that is making their programs load so quick. I guess I'm trying to get a technical person to give me a really good answer in layman terms. Like a person who is the Michio Kaku of the greasy nerd programming world. Well it's a combination of many things. First, the graphics requirements are indeed kept to a minimum, but that's only a start. They also make sure that only what is needed is loaded at startup and things are loaded in the background as you play that you may need. The trick here is trying to anticipate what content may be needed next and loading that into memory just before you need it. That requires a very good design and implementation and Blizzard has done an exceptional job of doing just that. It's not necessarily that their programmers are smarter than others, just that they make it a priority and work on it longer and don't quit till they get it right. This is called polish and it's something that Blizzard is known for. By the way I am a programmer myself, but I have no clue how this particular bit of wizardry is performed myself. Only someone who's worked on this particular piece of logic could really explain it fully, but then probably only about half of it would make any sense to me let along you. The important thing is not to understand how it works, but rather just be thankful that Blizzard put the time in to make it work. |
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ghogiel 7/21/08 3:43:03 PM
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