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vajuras 7/21/08 4:51:51 PM
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Hard Core Member
Joined: 1/20/06 |
Originally posted by protoroc
Maybe you played a different KOTR there is no single individual soldier that can hope to touch my Jedi. Assuming force persuasion fails to avoid the encounter altogether- a soldier cannot hope to cope with superspeed, the mezzes, the pushes, the healing, etc. RPGs always screw this up- but take a look at action titles like Battlefront II to see how well a normal soldier should fare against a Jedi that can superleap, reflect projectiles, etc
It should be suicidal for a single class to fight a Jedi unless you some kinda force resistant entity |
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singsofdeath 7/21/08 4:53:48 PM
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Elite Member
Joined: 1/28/06
"You should never underestimate the predictability of stupidity." |
One of the primary points to think about is certainly a gamers expectation. Why do people play a game such as Star Wars: The Old Republic? Or by extension, other MMO's?
Seriously, how many gamers out there want to be "like everyone" in the game they play. Why for example is there no "peasant" class in WoW. Or why can't you play a simple mechanic in EVE Online? The simple reason is, you are supposed to be -heroes- of the world. You're not supposed to be like everyone else. The characters of the players are supposed to stand out, supposed to be thoe few shining examples of heroism and grandeur.
Translated to Star Wars, that means that people want to be the heroes of Star Wars. And who are the heroes of Star Wars? The jedi, bingo. Now, of course there may be people who want to be the "anti" hero, for that, we have the Sith. But generally speaking, people don't play the game to be a moisture farmer. If I want to do a "simple" job in an on-line world, I can go to Second Life, that's more in that direction. RPG's are, for the most part, about creating the "hero" of a story, in MMO's YOUR story.
I know not everyone feels like this, but I am pretty sure that the majority of people who play games do it in order to be able to play something they CAN't be in real life (except for those obviously who are just so brilliant and superpowered in Real Life already. XD).
Another thing to keep in mind, particularly in the Star Wars setting, let's say a server has 5k Characters on it. And let's say they are evenly split up between Dark Jedi and Light Jedi. So 2.5k each side. And now we take these 2.5k and compare them to the BILLIONS of beings theoretically living in that universe. Notice something? You#re already a member of a select small group. The fact that you hardly notice the other people is inherent to the limitations of design I suppose, but face it, as a player in a MMO, you play a character that can make a difference, hence, someone special, by nature. |
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-aLpHa- 7/21/08 4:59:31 PM
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Advanced Member
Joined: 12/27/03 |
Well you have a very smart ass opinion/prediction so i got a smart ass correction, everything in the universe will balance itself out, you know Ying and Yang or what its called. Oh before i forget i need to insult back or i don't keep the balance "Punk". |
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rheinpfalzer 7/21/08 5:04:50 PM
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Apprentice Member
Joined: 4/19/05
"Reality doesn''t care if you believe it."-Boba fett |
there are a few more heroes in SW than just jedi... Luke didnt win the war by himself. contrary to popular belief brought on by horrible prequels made to fill pockets full of cash.
You will quickly find out that not everyone wants to be a jedi or force oriented . Im pretty sure the devs have there ducks in a row and know this also. If jedi were the purpose of star wars then why have regular beings mulling around the almighty jedi?
If SW was a jedi only story it would have been so bland and diluted by now we wouldnt even be discussing possible mmo's base don it... |
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Abrahmm 7/21/08 5:05:07 PM
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Elite Member
Joined: 12/01/05 |
Originally posted by hanshotfirst
I don't know what game you were playing, but when I played SWG, a fairly large portion of the playerbase already was either running around with glowsticks or grinding for the opportunity to run around with glowsticks, long before either the NGE or even CU. There were originally punishment for running around showing your lightsaber or robes. Granted the visibility system wouldn't work in a KotOR MMO, but it was there originally to help keep Jedi out of the open. There is a big difference between being a Jedi and working towards unlocking it. Perma-death helped keep them rare at the beginning. SOE took the easy route and gave Jedi to everyone. I think that we would get the same result. But again, systems can be put into place to keep them rare and special. Such as difficulty to obtain them and risks such as perma-death. I agree, but I don't think Jedi should be average. Perhaps not a Juggernaut of an alpha class, but Jedi/Sith should be slightly more powerful than the average schmo. But I also think there should be an alternate "Alpha class" such as a mandalorian or something of that nature. That way not everyone is racing towards the same goal. An open world sandbox star wars game sounds great to me! I don't care if it "doesn't appeal to the masses", the masses can be spoonfed in other games. Sorry to you stupid people, but I want a game that is challenging and makes me think.
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vajuras 7/21/08 5:08:27 PM
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Hard Core Member
Joined: 1/20/06 |
Originally posted by rheinpfalzer
If Han solo ever raised his blaster to shoot at Luke or Darth Vader he would get choked to death. that's what the issue is- why allow a pure smuggler type that will just get pwned I say allow them if you going for a sandbox but if this a Class based game yeah- please don't try to balance a smuggler against a Jedi |
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protoroc 7/21/08 5:10:58 PM
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Hard Core Member
Joined: 3/06/04
Now Playing: Rock Band |
Originally posted by vajuras
Maybe you played a different KOTR there is no single individual soldier that can hope to touch my Jedi. Assuming force persuasion fails to avoid the encounter altogether- a soldier cannot hope to cope with superspeed, the mezzes, the pushes, the healing, etc. RPGs always screw this up- but take a look at action titles like Battlefront II to see how well a normal soldier should fare against a Jedi that can superleap, reflect projectiles, etc
It should be suicidal for a single class to fight a Jedi unless you some kinda force resistant entity
A jedi has hitpoints, uses armor class, attack bonus, feats the same as any other class. What a soldier makes up for lack of force powers he can compensate with technology. Canderous/Mandalore had no problem dispatching Sith. |
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Abrahmm 7/21/08 5:11:58 PM
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Elite Member
Joined: 12/01/05 |
Originally posted by vajuras
If Han solo ever raised his blaster to shoot at Luke or Darth Vader he would get choked to death. that's what the issue is- why allow a pure smuggler type that will just get pwned I say allow them if you going for a sandbox but if this a Class based game yeah- please don't try to balance a smuggler against a Jedi
You also have to remember that not all Jedi were as powerful as the "Heroes" in the movies. Hell the 3 Jedi that Windu brought with him to arrest Palpentine were killed within 3 seconds. I believe that the majority of the Jedi weren't as powerful as you mention, but the Hero Jedi in the movies were the best of the best. |
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SynEater 7/21/08 5:16:50 PM
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