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Szark 7/21/08 9:03:50 AM
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News Manager
Joined: 5/02/06 |
NCsoft has plans to improve the crafting system in Tabula Rasa and senior game system designer Mike Moore has posted an overview of those plans.
Read more here. |
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Draccan 7/21/08 9:27:46 AM
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Novice Member
Joined: 8/12/07
SWG pre cu/nge wanted! |
Vehicles?
Too bad the game is now run on a skeleton crew development-wise |
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Reklaw 7/21/08 10:18:39 AM
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Elite Member
Joined: 1/07/06
Freedom is the will to be responsible to ourselves. |
I was actualy thinking of returning to the game once crafting would be improved but to my suprise I read the following: Our initial goals for the first Crafting iteration are simple:
Okay I don't want to sound to hardcory, but seriously was crafting difficult to understand?. I felt it was as simple as it could be.
Yeah imagine you can't have it all
Need to see how this turn out but have my doubts due to the first 2 initial goals.
So the overall solo aspect of these games remain?
My other point, imagine you can't have it all.
That should remove any challenge what so ever to gain these components, but then again probebly to much to handle for the more impatient type of player.
Overall it kinda seems the same but in another package, no word about actualy crafting, or did I miss something and weapons and gear are crafteble items aswell currently? So honostly can't really say that this articel made me rethink of trying TR again, it's actualy more the opposite sorry to say.
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Sylvanus 7/21/08 10:32:10 AM
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Novice Member
Joined: 2/26/05 |
Originally posted by Draccan Sometime soon, I'll re subscribe for another month. I enjoy the game. |
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Ozmodan 7/21/08 10:47:31 AM
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Elite Member
Joined: 2/27/07 |
Maybe I misread it, but it seems to me to be a dumbing down of the crafting system. Maybe it will work for them, cetainly won't be something that brings me back to play it though. I agree with the first poster, where are the vehicles that were promised with the original release? I think adding in vehicles would be far more conducive to bringing players back than a change in the crafting system, but then what do I know. Perhaps they just don't have the staff anymore to add such a feature. |
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Jpizzle 7/21/08 5:00:27 PM
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Apprentice Member
Joined: 12/01/06 |
Originally posted by Reklaw
I can see what your'e saying, but I'm pretty sure the goal of TR is for fast pacd action. It's not the typical MMOG, and there certainly isn't much sandbox. It comes off as adding custimization, w/out impeding on a players fast combat or as they say, requiring a mule. I don't think weapons or armor will be craftable ever. They even talk about how they'll intergrate crafting abilities in with a "currency" which, if based on combat, could be interesting. If it's based on some other actions, they'll be adding an amount of sandbox.
They also mention, that laying this foundation is something thye can improve on. |
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Reklaw 7/22/08 8:23:40 AM
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Elite Member
Joined: 1/07/06
Freedom is the will to be responsible to ourselves. |
Originally posted by Jpizzle
I can see what your'e saying, but I'm pretty sure the goal of TR is for fast pacd action. I do realize that the game is more targetted towards the fast pace action it's provide's and I really enjoyed the game for a few months in beta and after release, I also know that I'm that niche gamers who seeks different things in these games called MMO's besides combat. It's not the typical MMOG, Agree, and that did made it fun at the time for me and I also know that if people can spend years and years with games like CS, Cod or similair type of games that TR which I feel stands slightly above those type of games due to it having allot more options/feature's then your regular FPS online game it probebly still will be fun for those who already enjoy it for some time now. and there certainly isn't much sandbox. It comes off as adding custimization, w/out impeding on a players fast combat or as they say, requiring a mule. I don't think weapons or armor will be craftable ever. They even talk about how they'll intergrate crafting abilities in with a "currency" which, if based on combat, could be interesting. If it's based on some other actions, they'll be adding an amount of sandbox.
They also mention, that laying this foundation is something thye can improve on. Yup might be the time for another look at the game for me. Need to say just last week I bought the Exclusive Edition for 0,99 Euro cent which I couldn't resist buying, already had the regular pre-order version since release, but hey 0,99 Euro cents and 30 day's free play, does beat re-installing my older version and use my CC to add 1 month sub again. So thought when I first saw this topic that now would be nice to put in those 30-day's, geuss me waits.......
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