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vingvega  7/19/08 6:35:15 PM

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I'm just shocked at the fanbase to this game.  It just seems like the devs are undermanned and it's a big project that will never be worth subscribing to.  Sorry to say it, but unless it's free, i'm not playing it.   I'm not paying 15 bucks for lies any more after AOC.

 
Silvarch  7/19/08 6:38:48 PM

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Originally posted by Raithe-Nor
Originally posted by Silvarch

I disagree, there's no confusion. As long as you're playing a video game, no matter what it touts, you will be much more limited than your imagination.  Constraints are always there, so where do we draw the line regarding when a game is a real a RPG or not? It's subjective to each person. Under your rather strict standard, no video game is a RPG because your option are always limited, and the only thing that can hold up to the label is your own imagination.

I disagree that if a game does not try to be an RPG (as described by the industry) then it likely doesn't need to be a MMO. Need is a strong word though, nothing really needs to be MMO, but I'll take it you mean something like "gains from being one". MMO is a design decision regardless of genre. If you believe gameplay will be enhanced by your game being massively multiplayer and online then it warrants it (eg. Test Drive Unlimited).

By the way, roleplaying means, quite literally, playing a role. Whether you're playing the role verbatim to the script, fully improvised, or anywhere in between, which is basically the difference between sandbox and the alternative, you're still playing a role.


 

1) So the distinction between RPG and non-RPG is too blurry using my definitions, but the distinction between sandbox and not-sandbox is black and white?  This isn't rocket science.  They are both grey areas where if one condition is held true [RPG], the other can be assumed [sandbox].  Sandbox, however, is slightly more inclusive.

2) You are having problems discerning the differences between online play and massively multiplayer - again, part of the confusion rampant in the industry.  Diablo II and Starcraft were online games via Blizzard's BattleNet servers that had massive amounts of players.  They were not considered massively multiplayer because instances of the game typically involved just 4 to 8 players at a time.  While Test Drive Unlimited may allow several people to pass each other in a virtual world, I doubt any of their gameplay structure would necessitate more than a few people racing at a time.  If it does, then they may be one of the rare exceptions to my generalization.

3) You are missing the key second part of the compound word roleplaying.  Roleplaying does not mean acting, or performing.  It means playing a game.  Which means imagination, not scripting.  Which means sandbox, not jumping hoops.

I'm not saying sandbox is a black and white definition either.

I disagree with the condition that for a game to be an RPG it must be a sandbox, but we're obviously not going to see eye to eye on this, so I'll just agree to disagree.

If roleplaying means playing a game, does RPG mean game where you play a game? No video game in existence allows you to use your imagination as a gameplay mechanic, all the things you can choose to do are implemented via mechanics that were programmed or scripted, one way or the other. Sandbox just means jumping through hoops not set in a specific course.

 
daarco  7/19/08 6:41:53 PM

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Want Darkfall now!
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Originally posted by Antikythera

It's not my fault they chose to create a game that will inevitably fail.

Failure to launch or failure after launch. Pick your choice.

Hell I can go play Archlord right now for free and get a solid PvP game with up to date graphics. Think about that for a second. The game had to go FREE to play because no one wanted to play it. 

You really think people are going to come in droves to play some unheard of PvP game made by unknown devs simply because it's some kind of sandbox?

What's my motivation to play Darkfall?

FULL LOOTZ?? old graphics??  terrible animations??   What???

I'am a potential subscriber. Why should I play Darkfall?  Multiply me by 1 million and you have everybody else asking the same question and Aventurine asking why nobody is playing their game.

I'll tell ya why no one is going to play this Aventurine.  It's because you developed for far too long. You have no existing subscriber base to sell to.  The engine is terribly outdated. The content I'am sure is completely lacking in todays standards for a MMORPG.  You have far too much competition with deep pockets and huge teams to keep things up to date who will steal away 90% of your players without even knowing they did it.

Sure Darkfall might have some initial buzz going and some decent activity for awhile but at the end of the day when it's all died down , there will be nothing left but another empty game world and another failed attempt at greatness by an inexperienced team who's eyes are bigger than their skills and who got chewed up and spit out by the veteran companies in this industry.

Darkfall is the last in the line of failed MMORPG's that started back around 2000. It simply hasn't come full circle yet and launch and fail like all the others. 

My words are good. Watch and see.

 

 

 


 

 

What would be your motivation to play a game as DF??

 

What would be your motivation to play a MMO as WoW i say!

In a sandbox MMO noone is telling you what to do.  Go and do whatever you want from the first day. Earn your right to live. Join a clan/empire and fight for it....as a soldier, mage or crafter.....all all at same time. Become a pirate, bounty hunter, commander and become famous (real famous among real players).

Ohh, i see that this could be a problem with player freedom...you have to find a fate for yourself.....noone will give it to you.

Maybe best to go back to WoW and PvE item grind some more

admiraldaarco Xfire Miniprofile
Silvarch  7/19/08 6:44:16 PM

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Originally posted by ghoul31
Originally posted by Silvarch

You shouldn't just omit the rest of what I said. Were that the case, why do you think that most MMOs after the release of World of Warcraft fail to garner a signifcant amount of subscribers (ie. no different or better than sub numbers pre World of Warcraft, despite the great numbers it brought in)? Yet, WoW's numbers keep increasing. Although WoW did bring great numbers to the market, the ones dissatified with it also enjoy a far greater variety of AAA choices when compared to the times of Ultima Online and Shadowbane. Nothing indicates that most players bored of WoW will look at conceptually different games, much less as far apart as Darkfall, instead of going for different so called WoW clones or ceasing to play altogether. A game can be very polished and extremely high quality, but its core features can make it unattractive for some (a lot like how most people that want DF find WoW unattractive), and when this "some" is the majority of the market then it will meet, at best, limited success.

It's unlikely that DF will have far more subscribers where it to launch now than it would've had before all those other games released.


 

AOC is a pvp based game, and it sold 500,000 copies right off the bat. So I don't understand why you don't think a pvp game like Darkfall can succeed.

Sure most players aren't bored of WOW. But if even 1/10th of the players are bored, thats still a million players looking for another game

 

 

AOC does not share nearly the same features with DF. Hell, it's been likened by a lot of DF supporters to a WoW clone. It also had amazing hype and advertising.

But that's a million players that have an incredible wealth of choice regarding what to play compared to what we had back in UO or SB times. I won't say none would go to a game like Darkfall, just that the difference wouldn't be that great.

 
vingvega  7/19/08 6:45:56 PM

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Originally posted by daarco
Originally posted by Antikythera

It's not my fault they chose to create a game that will inevitably fail.

Failure to launch or failure after launch. Pick your choice.

Hell I can go play Archlord right now for free and get a solid PvP game with up to date graphics. Think about that for a second. The game had to go FREE to play because no one wanted to play it. 

You really think people are going to come in droves to play some unheard of PvP game made by unknown devs simply because it's some kind of sandbox?

What's my motivation to play Darkfall?

FULL LOOTZ?? old graphics??  terrible animations??   What???

I'am a potential subscriber. Why should I play Darkfall?  Multiply me by 1 million and you have everybody else asking the same question and Aventurine asking why nobody is playing their game.

I'll tell ya why no one is going to play this Aventurine.  It's because you developed for far too long. You have no existing subscriber base to sell to.  The engine is terribly outdated. The content I'am sure is completely lacking in todays standards for a MMORPG.  You have far too much competition with deep pockets and huge teams to keep things up to date who will steal away 90% of your players without even knowing they did it.

Sure Darkfall might have some initial buzz going and some decent activity for awhile but at the end of the day when it's all died down , there will be nothing left but another empty game world and another failed attempt at greatness by an inexperienced team who's eyes are bigger than their skills and who got chewed up and spit out by the veteran companies in this industry.

Darkfall is the last in the line of failed MMORPG's that started back around 2000. It simply hasn't come full circle yet and launch and fail like all the others. 

My words are good. Watch and see.

 

 

 


 

 

What would be your motivation to play a game as DF??

 

What would be your motivation to play a MMO as WoW i say!

In a sandbox MMO noone is telling you what to do.  Go and do whatever you want from the first day. Earn your right to live. Join a clan/empire and fight for it....as a soldier, mage or crafter.....all all at same time. Become a pirate, bounty hunter, commander and become famous (real famous among real players).

Ohh, i see that this could be a problem with player freedom...you have to find a fate for yourself.....noone will give it to you.

Maybe best to go back to WoW and PvE item grind some more


 

No motovation to play a game that has a lot of bad publicity, empty promises, and how long has this game been in-work?  Seems like the devs are not getting any support.....once that happens the game fails.

 
ghoul31  7/19/08 7:09:04 PM

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Originally posted by Silvarch

 

AOC does not share nearly the same features with DF. Hell, it's been likened by a lot of DF supporters to a WoW clone.


 

No AOC doesn't have the same features as Darkfall. The PVP in Darkfall will be a lot better than AOC.

 

 
Silvarch  7/19/08 7:26:32 PM

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Originally posted by ghoul31
Originally posted by Silvarch

 

AOC does not share nearly the same features with DF. Hell, it's been likened by a lot of DF supporters to a WoW clone.


 

No AOC doesn't have the same features as Darkfall. The PVP in Darkfall will be a lot better than AOC.

 

It will certainly be different. Better, my friend, is subjective.

 
Lydon  7/20/08 2:39:58 AM

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Originally posted by Silvarch

If roleplaying means playing a game, does RPG mean game where you play a game? No video game in existence allows you to use your imagination as a gameplay mechanic, all the things you can choose to do are implemented via mechanics that were programmed or scripted, one way or the other. Sandbox just means jumping through hoops not set in a specific course.

Second Life.


Thoric485  7/20/08 8:49:09 AM