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As the storyline in The Lord of the Rings Online goes ever on, the developers at Turbine have run into the problem of what to do with certain NPCs who move around a lot, specifically the Fellowship of the Ring. This latest Dev Journal from Turbine looks at how they solve these problems in Book 14.
Read more here. |
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7/18/08 9:58:06 AM#2
Sigh. Fix the link please.
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You're too quick for me. The feature's been activated so the link should work now. |
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7/18/08 10:19:52 AM#4
"but for those of us heavily invested in the storyline" Interesting information regardless. Nice to know the fellowship NPCs aren't going to vanish on us. |
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Reklaw
Hard Core Member
Joined: 1/07/06
Freedom is the will to be responsible to ourselves. |
7/18/08 10:20:47 AM#5
Book 14 really looks great. But I just can't get passed that visual look the game has which doesn't appeal to me. Now don't get me wrong the game looks awesome, very nice little details, nice art directions, but even tho I fully admit those things being great it still didn't have the visual look to keep me at the game after beta. Maybe I was hoping on a more darker type of LotrO. But reading up what they have done to the game alway's is enjoyeble to read as I can imagine that those who are playing will really find most things added to LotrO to be very good. Would it be visualy my type of game I would really be happy with those updates I keep seeing being added to the game. I hope those who enjoy the game understand that I am in no way bashing the game. ------------------------------------------------------------ |
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7/18/08 10:22:58 AM#6
Originally posted by Reklaw
I believe that what you will is that getting closer to Moria and the timeline moving on that i will get grittier and darker. The Mines of Moria is a good example of this. ****************************** |
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