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The Pub at MMORPG.COM  » POLL: When do you read Quest text?

3 Pages « 1 2 3 Search
45 posts found
  gillvane1

Novice Member

Joined: 3/15/05
Posts: 1508

Google "MMORPGMaker" if you want to make your own MMORPG.

7/17/08 10:15:09 AM#41
Originally posted by Hexxeity

I wish a game would differentiate between "lazy" quests and "worthwhile" quests.

They could put all the "Kill 10 monsters" quests on a town crier and say, yes, we know it's lazy development, but we're calling it content and it's here if you want to do it.  You'll get bonus XP and maybe some coin, but that's it.

And then all the quests they actually put effort into could be out in the world on NPCs to be discovered.  Maybe some have ? cues and maybe some don't.  But all of them are story driven and require some reading.  This won't stop the Thottbot phenomenon, but at least you'd know you're getting a bit of an RPG experience.

 

I don't want an RPG experience from NPC scripts, I want a RPG experience from playing the game with other people.

Which is why I don't read the quests. If I want an RPG experience from reading canned NPC scripts, I'll get a single player RPG.

  kingbloop

Novice Member

Joined: 9/27/07
Posts: 179

Oh, my God; I care so little, I almost passed out.

7/17/08 2:32:43 PM#42
Originally posted by Flyte27
Originally posted by nariusseldon
Originally posted by Flyte27

I think AoC is the worst in this regards.  It's the first game that actually has an X exactly where you need to go.  Some games have a radius outlined which is bad enough, but the X is a killer in regards to having to actually read the quest to complete it.  Even WoW does not show you exactly where you need to go for quests even though the quest summary tells you that.  Overall I try to read the quests so that I can get into the game, but many times I find myself skipping due to not having the patience at certain times.  It would be better if the quests just required you to read them so it would feel like it was an extra chore you were doing, but actually something you need to do.

 

Nope it is not. Legend of Zu will automatically run you to the spot too.

And you can easily use a WOW addon to mark where the relevant mob is.

BTW, i don't think it is the worse, i think it is a nice feature. If i just want to hack-n-slash, i don't want to waste time running everywhere searching for the right mob.


 

If you like it thats OK with me, but for people who like to explore and have meaningful quests it kills all of that aspect of the game.  If you just want to hack and slash perhaps and MMO|RPG| is not for you.  Maybe you are looking for Diablo 2. 

 

I keep seeing people say omg the big red x is the worst thing ever...if so, turn it off?

  tigris67

Guide

Joined: 9/18/05
Posts: 1778

"You know what happened to the man that got everything he ever wanted? He lived happily ever after"

7/17/08 3:11:39 PM#43

EQ had a good quest system. Where the NPC talks to you and you actually have to chat back to the NPC about a key word to get him to give you more information on what it is exactly you need to do. No marks on a map, you actually have to read it and pay attentiont to landmarks and what not. It might make it difficult, but thats what made it all the more fun when you actually completed it. A quest was " A QUEST!!!!", not just some lame task.

 

Quest:

A journey or effort in pursuit of a goal (often lengthy, ambitious, or fervent); a mission

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  Samuraisword

Novice Member

Joined: 2/15/06
Posts: 2120

Gamers who use RMT are like athletes who use steroids

7/17/08 3:13:08 PM#44
Originally posted by kingbloop
Originally posted by Flyte27
Originally posted by nariusseldon
Originally posted by Flyte27

I think AoC is the worst in this regards.  It's the first game that actually has an X exactly where you need to go.  Some games have a radius outlined which is bad enough, but the X is a killer in regards to having to actually read the quest to complete it.  Even WoW does not show you exactly where you need to go for quests even though the quest summary tells you that.  Overall I try to read the quests so that I can get into the game, but many times I find myself skipping due to not having the patience at certain times.  It would be better if the quests just required you to read them so it would feel like it was an extra chore you were doing, but actually something you need to do.

 

Nope it is not. Legend of Zu will automatically run you to the spot too.

And you can easily use a WOW addon to mark where the relevant mob is.

BTW, i don't think it is the worse, i think it is a nice feature. If i just want to hack-n-slash, i don't want to waste time running everywhere searching for the right mob.


 

If you like it thats OK with me, but for people who like to explore and have meaningful quests it kills all of that aspect of the game.  If you just want to hack and slash perhaps and MMO|RPG| is not for you.  Maybe you are looking for Diablo 2. 

 

I keep seeing people say omg the big red x is the worst thing ever...if so, turn it off?

People are turning it off,,, they are canceling their subscriptions.
 

There is no point in playing a cooperative competitive MMOG if I am in hard mode while others are in easy mode. The rules and mechanics need to apply to all players equally.

  Hexxeity

Novice Member

Joined: 2/21/07
Posts: 850

7/18/08 9:05:16 AM#45
Originally posted by gillvane1
Originally posted by Hexxeity

I wish a game would differentiate between "lazy" quests and "worthwhile" quests.

They could put all the "Kill 10 monsters" quests on a town crier and say, yes, we know it's lazy development, but we're calling it content and it's here if you want to do it.  You'll get bonus XP and maybe some coin, but that's it.

And then all the quests they actually put effort into could be out in the world on NPCs to be discovered.  Maybe some have ? cues and maybe some don't.  But all of them are story driven and require some reading.  This won't stop the Thottbot phenomenon, but at least you'd know you're getting a bit of an RPG experience.

 

I don't want an RPG experience from NPC scripts, I want a RPG experience from playing the game with other people.

Which is why I don't read the quests. If I want an RPG experience from reading canned NPC scripts, I'll get a single player RPG.

Then why are you even participating in this duscussion?  If you don't like quests, don't do them, but I don't get why you would even read this thread.

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