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Malickie 7/17/08 5:53:45 PM
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Elite Member
Joined: 11/22/05
current game:
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I know there is no true way to know , For some reason I can't help but think that it will be less than stellar. Haven't they said their MMO will be story driven ? That to me sounds along the lines of LOTOR . Or even a system similar to their Aurora engine . I can't imagine a large focus on World (galatic scale) PVP . It seems a focus on (Heroic and Iconic) instanced style PVP would better suit a story based formula ,I hope I'm wrong. |
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| For every minute You are angry , You lose 60 seconds of happiness."-Emerson |
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Hauken 7/17/08 5:57:22 PM
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Advanced Member
Joined: 3/22/06 |
You cant have a Star Wars MMO without PvP thats for sure. |
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| Hauken Stormchaser |
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Malickie 7/17/08 5:58:56 PM
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Elite Member
Joined: 11/22/05
current game:
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Yeah that's my major concern . |
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| For every minute You are angry , You lose 60 seconds of happiness."-Emerson |
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Death1942 7/17/08 6:05:07 PM
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Elite Member
Joined: 2/24/07 |
considering Bioware has no experience in pvp (that i know of) they will no doubt use the tried and tested form of pvp (instances, battlegrounds and maybe some open world stuff). they will say they are going to make a new and exciting form of PvP but really they will be re-using what others have succeeded on (and it makes sense to do so if you have 0 experience in that part of MMO's)
of course i could be wrong... |
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| "The easy way is always mined" |
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BioNut 7/17/08 6:11:20 PM
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Advanced Member
Joined: 7/14/08 |
In most newer bioware games there is a good/evil meter (lightside/darkside). I suspect this will make it into the MMO and players will be able to play as jedi or sith depending on their actions in the world. Non-force users will also align with either good or evil and fight the opposites side. You could also have PvP even more complex. My idea is as follows:
Jedi can only fight sith and and defend themselves against aggressive non-force users. Jedi must always be mindful of the consequences of their actions because they can fall to the darkside in PVP too. This could happen by attacking and killing a non force user or killing another jedi. Sith can fight and kill everyone. Non-force users can fight and kill everyone. This would follow the lore a bit more and really add some complexivity to the game. Proposed classes: Jedi: Guardian: focuses on lightsaber combat Consular: Focuses on healing and buffs Adept: Focuses on using force powers Sith: same as above with maybe a life leecher instead of a healer. Non-Force users Mandelorian: basically a tank using mandelorian armour and heavy ranged weapons Smuggler (scoundrel): Think han solo with some stealth like glass cannon abilities Bounty hunter: Range combat and cool gadgets Soldier: another straight up combat class with some moderate combat healing |
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Teiraa 7/17/08 7:06:18 PM
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Advanced Member
Joined: 12/25/05 |
Don't see a problem with PVP. I expect they will combine story driven quests like LOTRO with PVP elements from WOW, with different servers allowing different levels of PVP. |
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Malickie 7/17/08 7:21:20 PM
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Elite Member
Joined: 11/22/05
current game:
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Originally posted by Teiraa That's what really worries me, The formula that LOTOR follows is really shallow , Due mainly to it's story focused game play . That might work for a game based on the rings books , But I don't know how it will fit a galaxy wide conflict like Star Wars .Instanced battlegrounds IMO would feel confined and to structured . They wouldn't give that feel of being involved in a major conflict . The mere inclusion of an FFA server wouldn't solve that issue either.
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| For every minute You are angry , You lose 60 seconds of happiness."-Emerson |
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AveBethos 7/18/08 1:27:53 AM
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Apprentice Member
Joined: 5/21/07 |
The combat will likely be similar to Mass Effect considering the same guy that designed the combat for Mass Effect is doing so with the MMO. I would really like to see open PvP but I think it will likely be battlefield PvP, maybe some PvP mixed in to missions, etc, then a lot of PvE. Just a guess though. |
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depain 7/18/08 9:49:21 AM
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Novice Member
Joined: 7/18/08 |
I cannot play an MMORPG without full PvP. I'm not talking about overt/covert dual garbage ;/ Iif you're either IMP and REB, you should ALWAYS be flagged for PvP. |
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Teiraa 7/18/08 7:45:22 PM
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Advanced Member
Joined: 12/25/05 |
Originally posted by Malickiebloo That's what really worries me, The formula that LOTOR follows is really shallow , Due mainly to it's story focused game play . That might work for a game based on the rings books , But I don't know how it will fit a galaxy wide conflict like Star Wars .Instanced battlegrounds IMO would feel confined and to structured . They wouldn't give that feel of being involved in a major conflict . The mere inclusion of an FFA server wouldn't solve that issue either. Story driven quests for both the light and the dark side can of course be integrated in a galaxy wide conflict setting. I really don't think any difficulties per se. However, it always burns down on how well it is implemented. And that we have no way to know yet |
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