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default- 7/08/08 10:45:42 AM
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Novice Member
Joined: 10/09/04
Explorer: 80% |
My question is "buy why?" But why is identifying loot a problem? Doesn't it make sense that you don't really know what you are getting until you get it home and have a chance to fully inspect it? On the battlefield all there's really time for is "ooh that ring is shiney" and "ahh that's a big sword". And... But why is it important to tier the loot visually with colored names? For lack of a better word it is so.. fake. After ID'ing I could see this but why before? What exactly do you have against the AC1 loot and ID style? |
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| Explorer: 80% // Achiever: 53% // Socializer: 33% // Killer: 33% |
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-Jaguar- 7/08/08 12:55:25 PM
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Advanced Member
Joined: 3/07/04 |
I don't find clicking through loot to ID it fun. The fact is most people use Decal to ID loot, which clearly shows that I am not alone in my feelings. If people resort to using Decal for a task then something is wrong. The devs need to learn to make it fun or simplify the process so it does not require Decal. I like MMOs to be fun, not tedious life simulations. You don't fight monsters, cast spells, or use icons to identify real life objects, so don't use realism as an excuse. |
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Falconoffury 7/15/08 11:18:16 PM
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Apprentice Member
Joined: 7/16/04 |
Jaguar, I have to disagree with most of what you have said. You are talking about simplifying and streamlining many parts of the game. I love Asheron's Call because I am a lover of complexity. I don't want my hand held through a game. I was actually saddened when they implemented prismatic tapers, and increased buff durations because they took away layers of complexity. Yes, the old component system was a pain with all the different components you had to worry about, but it somehow made the magic system feel more... genuine. Jaguar, I humbly ask you to let us nerds have at least one ridiculously complex mmorpg. In a gaming industry increasingly chasing the casual market, players like me feel alienated. |
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Odysses 7/17/08 4:04:27 PM
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Apprentice Member
Joined: 4/11/05 |
Random loot is a major staple of the AC franchise. I don't like the interface for AC for looking at loot (I don't use decal). AC2 was pretty simple, kill a mob random loot drops, very easy to check stats. You never knew if you were going to get that really special item. |
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Darillus 7/19/08 10:16:57 PM
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Apprentice Member
Joined: 7/18/08 |
Bear with me, I have some weird ideas I'd like to see. Must haves: Must not haves: Things I just think would be cool but wouldn't be terribly upset not to see: This is all I can think of off the top of my head. I think about this crap too much. |
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Evasia 7/21/08 10:37:39 AM
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Elite Member
Joined: 5/22/08 |
Originally posted by mastaofmurda
Ac3 should for most be based on ac2 and some little things that made ac1 great,but mostly continuing with evolving ac2 not ac1. Ac2 was a great game, but ac1 fanbois wanted a game almost similar to ac1 with grafics upgrade:( If they would have wait 1 more year and released it complete with hero addon and better performance and better advertising AC2 would still excist. |
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Darillus 7/21/08 3:04:33 PM
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Apprentice Member
Joined: 7/18/08 |
Well, just seeing as AC2 failed horribly, it would seem to me it would make better sense to base it more off of AC1, as it has been going for a long long time now. I think it'd make much more sense to add little things from AC2. AC2 was a completely different game. With a similar name, everyone was expecting a similar experience, and when it came to be a (from what I remember) moreso class based game, no one really stayed into it for very long; myself included. I'm totally open for a new experience, but it just wasn't in line with what I was expecting. |
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BesCirga 7/22/08 4:06:13 PM
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Advanced Member
Joined: 2/15/06 |
Originally posted by Darillus
Arn't you generalizing alittle bit? Imo, Turbine went the right direction from AC1 to AC2, but their execution was horrible! AC2 didn't fail because of the "new skilltree", crafting or any other aspect that sets the two Dereth games apart, it was because AC2 was almost unplayable at launch. P.S If I had a penny for everytime a disgruntled AC1 fan bashed AC2, i'd be a rich man today...(not aimed at you Darillus |
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Darillus 7/22/08 10:53:11 PM
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Apprentice Member
Joined: 7/18/08 |
Originally posted by BesCirga
I probably am generalizing a bit too much. I actually really really liked AC2, but my computer was too garbage at that point to play it with graphics turned to anything but bare minimum. That's what really killed it for me; that and I remember I couldn't figure the allegiance/faction system out. Also, I thought the crafting system was totally bad-ass. Now that I think about it, I've had this computer since before AC2 came out......... probably time to upgrade; hahahahaha. |
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