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Artermis 7/17/08 4:08:37 AM
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Hard Core Member
Joined: 1/12/07 |
Source: http://forums-eu.ageofconan.com/showthread.php?t=72615 With this week’s update we wanted to start a new tradition in providing a more detailed commentary of the reasons behind the changes in the updates on the live servers. So welcome to the first update commentary where we will provide a little insight into the current update priorities and explain how we are looking to further improve the game experience for everyone.
Combat Changes Combat is obviously the core part of the game, and we have been working flat out to ensure that we can address the game mechanic issues that have lead to some inconsistencies. It’s important for us that players feel they are in control of their combat actions and the changes in this update have been worked on to improve the flow and immediacy of the combat system.
GUI Updates On of our early focus areas now that we have more and more feedback from players has been improving the GUI and this update sees a lot of new features and improvements in the GUI. This update sees a series of changes to improve the options available in the GUI, including
Class Updates In terms of class specific additions and changes our focus for this update was making sure that the abilities and spells had their effects and notifications improved where needed. A lot of abilities that were without appropriate visual effects have now had them added and a few abilities should be easier to use with clearer cooldowns. This has included optimizing a few of the spell and ability effects so that they don’t adversely affect client performance as much. Quests, items and other fixes We have managed to resolve a lot of quest, item and world bugs with this update. Ensuring that we keep resolving these issues will continue to be a major priority for us over the coming updates. You can find the entire list of update notes here. Content Updates In closing we just wanted to provide a quick update on where the content addition plans are! We are very excited to be very close to introducing the first major new additions to content with coming updates. Of course our primary focus is the addition to the new PvP system changes that are being tested extensively at the moment. The systems are now all in place (and indeed you will start to see some of the first signs in the GUI in preparation for it in this update) and it’s now a case of ensuring that it’s fun and stable before we let it lose on the live dimensions. In addition the live team has some of the new updates just about ready for your consumption. Within the next couple of updates you will see the latest revamped dungeon in the form of a new and improved version of the solo instance the Pyramid of the Ancients in Khopshef. With some great new challenges and quests the designers are really looking forward to seeing how you fare against their latest efforts. We hope you enjoy the update and look forward to seeing you all in Hyboria! - Age of Conan Live Team - __________________ |
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Draccan 7/17/08 4:39:05 AM
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Advanced Member
Joined: 8/12/07
SWG pre cu/nge wanted! |
"The 'Totem of Origins' may now be found on select bosses."
Sometimes I feel Funcom just like to stir things up or break them. This addition is plain old stupid. |
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openedge1 7/17/08 4:51:53 AM
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Elite Member
Joined: 1/05/06
To my Roleplay homies, verily on the tip, you tis the dawg. |
Well, this is the first time I feel the changes are actually worth something. And then to add the detailed reasoning helps to explain why they did it. The detailed would not be needed if they just would fix major issues though. But, I think these notes feel like a reboot of the game. Now, lets see the "Undocumented" changes and new bugs list to compare how it has been. I hope they get it right, because I would like to play again. Cheers. |
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skitzdout 7/17/08 5:52:21 AM
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Elite Member
Joined: 2/05/04
"<[EQ]Prathun> I can work on fixing EQ for the rest of my grown life and never fix it." |
im liking this layout for patch notes. though it has class changes involved yet didnt even give one detail about which classes or what skills/abilities were altered. other then that i just hope what they put in the update actually has been tested properly and put on live servers with minimal issues. |
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Artermis 7/17/08 5:56:55 AM
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Hard Core Member
Joined: 1/12/07 |
You need to click this link: http://forums-eu.ageofconan.com/showthread.php?t=72612 for the details like class fixes/adjustments. |
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skitzdout 7/17/08 6:08:22 AM
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Elite Member
Joined: 2/05/04
"<[EQ]Prathun> I can work on fixing EQ for the rest of my grown life and never fix it." |
oh then disregard my last post. everything seems to be in order ha..... |
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Reklaw 7/17/08 6:25:03 AM
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Elite Member
Joined: 1/07/06
Freedom is the will to be responsible to ourselves. |
For those not wanting to click the link for the aditional patch note's, here you are
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