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Battlekruse 7/16/08 7:57:41 PM
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Advanced Member
Joined: 12/28/06
Forums Are For Discussion. Let us discuss productively and respectfully! |
The classes I can understand to a point, but Realm vs. Realm between two cities.. I've always been of the opinion that if you set out to produce a specified amount of content, then it is a matter planning and project management to either get it done on time or push the launch date out. Cutting content to meat a predetermined time table, is just weak project management. They just cut content out of projects to stay on schedule, but I would probably be fired if i told my boss.. "I couldn't get those last 3 magnets accurately adjusted, before the final test tomorrow " |
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Chiram 7/16/08 8:35:21 PM
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Advanced Member
Joined: 8/11/04 |
Those group of 12 were also more than likely unemployed. The group of 50 just got home from work and didn't give a damn :) |
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Capn23 7/16/08 8:35:58 PM
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Advanced Member
Joined: 7/03/08
"And that''s the way the cookie crumbles" |
Originally posted by Battlekruse That's how MMO's are different. You can temporarily delay something, phase it in after launch, and not dramatically affect anything. It hasn't been cut...it's being delayed and phased in later.
NOT CUT! |
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jezvin 7/17/08 5:00:59 AM
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Advanced Member
Joined: 1/03/06 |
Originally posted by Battlekruse Well you can see that they did not set out to create this much content in the first place. They said there was going to be cities but they never talked about how in depth they were going to make them until recently, a lot of what Warhammer is trying to do is new ground here I doubt a bunch of people all sat down the first day and came up with every single new idea they wanted to make. New ideas will come up and stuff will have to change, mythic clearly wants to try to make cities in this game something more than they have been in the past MMOs and it will take more development time. If mythic had just said they were going to do the same thing as everyone else but then started to cut content I would be worried, but they are not they are walking into new territory here and sometimes it’s not what they expected and they have to change things. |
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| ------------------------------------------------- I play FFXI EKSA |
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swgtester1 7/17/08 6:02:28 AM
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Advanced Member
Joined: 6/30/08
me and 250k of my friends can''t be wrong BRING BACK PRE-CU SWG AND FIX MMOS |
i smell another bad launch and game coming it is a shame cuz warhammers pvp looked cool. now with all the cut content i get the feeling that at launch we will only get half a game. oh well i guess another mmo go's to the mmo graveyard. |
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demren 7/17/08 6:32:17 AM
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Novice Member
Joined: 6/18/05 |
Originally posted by jezvin
I have to agree with the daoc thing, I have talked to and read posts from tons of people who have not played daoc and simply cannot really grasp just what RvR is really like.
I think they changed the definition of RvR some time ago. Whenever they mention it in press releases now they are usually referring to battlegroun...err I mean scenarios lol. They have what 12 according to thier website with more of them on the way not including the scenarios in the cityseige... With all that in the way how do you expect there to be massive open world pvp? We all saw what just a couple battlegrounds did to wow pvp. That should be a huge neon warning sign right there. Also I have to mention the fact that, according to thier website thier keep siege is completly on rails. PADS? not just on the keep but pads around the keep too? So much for using a crafting skill to build the engines and move them around like in DAOC. It seem most likely they will be using a token system like in daoc's battleground to SPAWN the siege engine when someone uses the token at the pad. LMAO |
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xenogias 7/17/08 7:55:12 AM
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Novice Member
Joined: 9/13/07 |
Originally posted by Zorndorf You name 4 things that where scrapped years ago (which every mmo does) and fail to admit to the TONS of content that are currently still slated for release. Yes its possible they will cut more but that would be speculation. Sorry but = fail. |
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xenogias 7/17/08 7:58:37 AM
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Novice Member
Joined: 9/13/07 |
Originally posted by demren
I have to agree with the daoc thing, I have talked to and read posts from tons of people who have not played daoc and simply cannot really grasp just what RvR is really like.
I think they changed the definition of RvR some time ago. Whenever they mention it in press releases now they are usually referring to battlegroun...err I mean scenarios lol. They have what 12 according to thier website with more of them on the way not including the scenarios in the cityseige... With all that in the way how do you expect there to be massive open world pvp? We all saw what just a couple battlegrounds did to wow pvp. That should be a huge neon warning sign right there. Also I have to mention the fact that, according to thier website thier keep siege is completly on rails. PADS? not just on the keep but pads around the keep too? So much for using a crafting skill to build the engines and move them around like in DAOC. It seem most likely they will be using a token system like in daoc's battleground to SPAWN the siege engine when someone uses the token at the pad. LMAO
You need to reread the definition of RvR or look at the other post...you know which one it is. as to the siege ect maybe go watch/listne to the podcasts again. Yes, it is useing the pad system. Crafting skill to build them? Guess you didnt watch the crafting podcast. Will people please at least have a half assed idea to what they are talking about before they make a fool of themself? |
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Kotoma 7/17/08 8:04:03 AM
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