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GreenChaos 7/15/08 11:42:50 PM
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Hard Core Member
Joined: 10/21/06 |
MMO players have spoken. They want a MMO which is big budget, completely innovative, perfect, on time and under budget, or nothing at all. And in closing, I'm not saying you should all like AoC, I'm just saying if you have two choices, unfinished or not at all, and those are really your only choices for any non blizzard new mmo, like really, do you want not at all? |
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Torak 7/15/08 11:51:20 PM
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Elite Member
Joined: 5/10/04
Don''t Panic!!!! |
From a consumer standpoint, thats a pretty poor argument. Basically you are saying "just deal with low quality or else other companies aside from Bliz might not make these game anymore" Not exactly the sort of thinking that makes an industry successful....
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deviliscious 7/16/08 1:14:50 AM
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Elite Member
Joined: 11/09/07 |
C. Buy games from a developer that actually cares about their players. *waits eagerly for Guild wars2* while the other game companies shudder at the thought. PS.. The future of mmos will be meta place type mmorpgs, where customers will be able to get exactly what they want. |
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arctarus 7/16/08 1:20:43 AM
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Elite Member
Joined: 9/26/06 |
Lucky i still have Turbine.... |
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| RIP, Orc Choppa |
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Obee 7/16/08 1:39:59 AM
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Elite Member
Joined: 8/07/06 |
Originally posted by GreenChaos They could always go more modest with the initial design, and then build on it after they launch a complete core game. Too many developers want to promise rainbows, gumdrops, and the kitchen sink, but have to launch with the rainbow consisting of a monochrome half-arc, stale gumdrops, and the gunk that clogs the sink. Get the core game working, and add the fluff later. If you get the core up and running prior to launch and can fit in some of the fluff at launch, then you have done a good job. Just make sure you focus on adding the rest of the fluff before deciding to change the entire concept of your game (I'm looking at you SWG, and unfortunately AoC is heading in that direction).
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pigfist 7/16/08 3:34:12 AM
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Apprentice Member
Joined: 10/27/05 |
I've rewritten the OPs post a bit and tried to fix the errors. Then added more of my own thoughts at the end.
((((((((((((((( MMO players have spoken. They want a MMO which is innovative, complete, and on time or nothing at all.
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Vehuel 7/16/08 4:42:48 AM
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Novice Member
Joined: 7/24/07
F2P MMORPGs made me go back to P2P MMORPGs. |
hehe, i love the A and B by the OP and pigfist. very true. that's why it takes so long to make a good mmo, look how long ago we've seen videos of Warhammer AoR and its not even out yet. in my honest opinion, I think alot of P2P mmorpgs should be F2P because of their utter crapiness. *cough*the lower portion of the game list by rankings*cough* |
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| Currently Playing: 3ds Max 2008 |
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GreenChaos 7/16/08 5:08:05 AM
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Hard Core Member
Joined: 10/21/06 |
Originally posted by Torak
I'm not trying to make excuses for them, I'm just saying I think devs are going to stop making MMOs. Other than blizzard and EA, and they will play it safe. |
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mrw0lf 7/16/08 5:36:18 AM
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Hard Core Member
Joined: 4/09/05 |
Is this not the quinasential issue with mmo though? Basically when deciding on a game to play the consumer is going to want the game to give them the minimum of the experience they are having with their current game. The problem is their current game has eveolved into its current state. People no longer want to give new titles the opportunity to 'develop'. But has this not always been like this? Well in truth probably not, mmo's are quite new and we are seeing a stagnation after a boom. New technology and reduction in its price should allow new devs to enter the market at least on some level in time. New concepts like Spore etc, will enter the scene but will also mostly be seen as niche, but all games will be niche on release. This is why we have so many people going back to games some time after they tried them at release, now saying how much they've improved and how much better they are and that they will be sticking with them. |
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SwampRob 7/16/08 1:10:18 PM
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Hard Core Member
Joined: 9/05/07 |
I don't understand what point the OP is trying to make. First off, there is a C option; continue to work on the game until it is ready for release, and only release it then. &n | |