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 Thread (44 posts)
Home15  7/15/08 5:00:40 AM

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Apprentice Member

Joined: 5/27/05
Posts: 90

Curently I have been looking at Aion quite some time, but the more im starting to compare to WAR the more im losing intrest to Aion.

WAR podcast and the communication with the dev's and the community is amazing.

While curently the european Aion Comunity Manager just reply here and there (mostly in aion source)

This seems very lacking to me and also shows that it generaly gives poor suport/communication for us western people.

Also I fear this will become like Lineage 2 where the forum only has a few CM mods that wil just lock and reply here and there but will have no initial say in the matter at hand.

In term of what the game offers its lacking quite a bit compared to the upcomming WAR game

Personaly I think Aion should be delayed even more, and put as much content, and fun ideas as posible, 2 races fighting in a BG instance with a few keeps is kinda bland and i hope some more inovating ideas will merge up.

The balur is a nice feature but a GM able to participate in that said race leaves open for abuse, like favouring certain guild the said GM maybe in, it has happend before.

All in all I hope Aion will be a succes but it leaves some critical points that needs fixing.

Communication and new ideas, graphics and wings dont make a game great, the community and fun factor does.

Hope i didnt bore you with my wall of nitpicking text ;)

 

 
Khan187  7/15/08 6:33:59 AM

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Novice Member

Joined: 7/20/07
Posts: 74

Thanks for the post, interesting read.

I hope some official answer your questions before fans slap you down and push the thread way back of the queue

 
SoulSurfer  7/15/08 6:42:52 AM

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Apprentice Member

Joined: 6/19/08
Posts: 180

WHY SO SERIOUS???

Before you start criticizing Aion, why don't you take a few steps back and look at the state that WAR is in at the moment.

You say Aion needs to be delayed more?  It's coming out next year, still  a ways out.  WAR needs to be delayed in order to fix all its content that just got the phatty "AXE" chop.

Sure WAR has some great ideas, but they didn't really get them to work. And some races don't even have tanks... let alone the Capital City where the race is from and is supposed to be fighting for. wtf is that?

You say Aion has "critical" points that needs to be fixed.... ORLY ? like what?  explain...

War is the game that needs its critical points fixed... say the whole basis of what the IP was supposed to reflect in gameplay... GONE....

Your whole post is ass backwards bro....

Have fun playing in that abomination btw.

 

 
lyankyj  7/15/08 6:51:19 AM

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Advanced Member

Joined: 3/19/07
Posts: 28

Originally posted by Home15

Curently I have been looking at Aion quite some time, but the more im starting to compare to WAR the more im losing intrest to Aion.

WAR podcast and the communication with the dev's and the community is amazing.

While curently the european Aion Comunity Manager just reply here and there (mostly in aion source)

This seems very lacking to me and also shows that it generaly gives poor suport/communication for us western people.

Also I fear this will become like Lineage 2 where the forum only has a few CM mods that wil just lock and reply here and there but will have no initial say in the matter at hand.

In term of what the game offers its lacking quite a bit compared to the upcomming WAR game

Personaly I think Aion should be delayed even more, and put as much content, and fun ideas as posible, 2 races fighting in a BG instance with a few keeps is kinda bland and i hope some more inovating ideas will merge up.

The balur is a nice feature but a GM able to participate in that said race leaves open for abuse, like favouring certain guild the said GM maybe in, it has happend before.

All in all I hope Aion will be a succes but it leaves some critical points that needs fixing.

Communication and new ideas, graphics and wings dont make a game great, the community and fun factor does.

Hope i didnt bore you with my wall of nitpicking text ;)

 

 

If you look back to the time when WAR was in the phase Aion is now, you will see the same.

 

Since the official champaign for marketing and PR-ing Aion has not yet even started in our regions,  what do you expect?  In this state of the game, all of the above is totally normal. When the game (localization)  reaches a point where they can finally start advertising, and when the official site will start to live (not as of now), then you can expect more. Until then, no point to worry about these.

 

And, of course, you cant make such judgements until you havenot participated in it yourself and simply relying on korean infos.

The game just got your attention too early. Wait a half year, then check again, everything will be different.

 
Ephimero  7/15/08 7:51:04 AM

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Elite Member

Joined: 10/18/06
Posts: 816

Some people prefer to be told about the game they are following, some others tend to like seeing things by themselves.

I would love to ask every WAR fan a question, would you change those Paul Barnett videos for hundreds of gameplay videos made by players? Anyways, as lyan said, Aion will be marketed whenever we get closer to a release, I've already stated my opinion about these issues, right now, marketing would only bring trolls and undocummented people to these forums.

Also, I think the things you're pointing about this game have no research whatsoever.

The game isn't about an instanced battleground, not only cause the abyss isn't instanced, but also cause you narrowed it's concept to a maximum. You don't talk about fortress sieges, control over artifacts, raid bosses requiring PvP cause it's open world, an Abyss points system allowing you to become hero and kill parties by yourself, even more abyss points to acquire gear, the best quests and resources being there, with a third faction that can attack those fortresses randomly, a real risk vs reward system with massive pvps going on at every time, and a long etc, and that's only the abyss, a 3 layered PvPvE zone, there are Elyssea and Asmodae, which also have its zones and their own activities to develope. All of those things are already tested in beta, it's not about promises or something a dev tells us, but something we can see by ourselves in videos and reviews.

About the GMs controlling the balaur, that quote comes from an interview which stated that only in case of terrible lack of balance between races, the GM's might lead a bit Balaur's movements. Anyways, every game with GMs is open for abuse, if you don't trust Aion's you shouldn't play the game, but GMs have powers in every single game.

I don't know, I think you haven't kept yourself up to date and you're blaming the CM team for that, but they don't have to sell you a game months before they release, that would only get you more impatient. They are keeping their site up to date, releasing artworks, patch notes, and working on the conventions where they'll be showing Aion this year, there is where the marketing manuver starts.


Ayase  7/15/08 9:07:33 AM

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Aion Community Coordinator

Joined: 9/01/04
Posts: 92

Originally posted by Khan187

Thanks for the post, interesting read.

I hope some official answer your questions before fans slap you down and push the thread way back of the queue


(not in reply to your post Khan - just a follow-up on that discussion!)

 

We are certainly doing what we can to keep the community up to date. What I think is the fundamental issue here is that many expect to learn of things in a specific way, and when our information distribution does not conform to these particular expectations, some degree of confusion arises.

Aion is being developed by our studio in Seoul, where the initial beta tests are taking place. The methods of marketing differ from what maybe you (anyone) and I are used to. But as a matter of fact, there is an abundance of information, gameplay footage, trailers and other cool stuff out there. After all, that's what I believe you are after - information about the game. In all honesty, I can't think of any way we could have better communicated what Aion is really about than through all this content.

We're dedicated to what we do and we all share a genuine love for the game (). Making sure that the information we can give you is out there and that it's accurate is our ultimate objective. And we're going to keep working towards it. All four of us (me, kieron, Atreid and Amboss). I am myself keeping the English potion of the European community educated on community-related stuff over at http://eu.aiononline.com/en/community.

---
Community Coordinator - Aion
NCsoft Europe Ltd.

* In order to cover my back, things I write are of course subject to change.

oblivionate  7/15/08 9:15:22 AM

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Hard Core Member

Joined: 7/19/07
Posts: 192

"For we walk by faith, not by sight" - 2 Corinthians 5:7

Originally posted by SoulSurfer

Before you start criticizing Aion, why don't you take a few steps back and look at the state that WAR is in at the moment.

You say Aion needs to be delayed more?  It's coming out next year, still  a ways out.  WAR needs to be delayed in order to fix all its content that just got the phatty "AXE" chop.

Sure WAR has some great ideas, but they didn't really get them to work. And some races don't even have tanks... let alone the Capital City where the race is from and is supposed to be fighting for. wtf is that?

You say Aion has "critical" points that needs to be fixed.... ORLY ? like what?  explain...

War is the game that needs its critical points fixed... say the whole basis of what the IP was supposed to reflect in gameplay... GONE....

Your whole post is ass backwards bro....

Have fun playing in that abomination btw.

 


 

Playing in that abomination? Soulsurfer, I thought you were following WAR? Where'd all this hate come from all of a sudden?

WAR has fortresses in the place where the Greenskin, Dark Elf, High Elf, and Dwarf cities once were. You must sack the two fortresses before you can assault the Capital Cities, so no, Chaos and Empire do not have an advantage over the other races with their capital cities.

--

"How will the RvR endgame work now with only 2 capital cities?

Actually, it works out even better than we had originally designed. Our game still has complete tier 4 RvR content for all three racial themed pairings.  At the end of each of these tiers is a heavily fortified fortress for that race, which must be taken in order for one realm to claim victory for that pairing.  Imagine a giant wall cutting across the horizon line that separates you from you enemies and their fortress.  Players prepare their siege weapons, casters and archers line up on the ramparts and hill sides, as your realm clashes against the foreboding gates wielding a mighty battering ram and dodge scalding oil spilling from the turrets above.

These fortresses can only be assaulted once a realm has pushed their enemies’ resistance back to the fortress itself. This requires them to capture two zones in the Tier 4 Campaign for that pairing. Players must then capture the fortress to lock down the pairing and seize control. Once one realm claims victory over any two of the three pairings, their enemy’s capital city becomes vulnerable to attack.  Players can then rally and unite to focus their efforts on taking their enemy’s city.  This keeps the action intense and helps funnel the players together for the “battle of all battles” as players clash in the streets of the capital cities to claim victory for their Realm.

Does Empire vs Chaos have an advantage because the 2 capital cities fall in their pairing?

Not at all. Like I mentioned above, you must capture two pairings first before gaining access to the capital city.  This means that each Tier 4 RvR territory is just as valuable as the next to the culmination of the final battle.  For example, as a destruction player, capturing both the Dwarven fortress Stonewatch and the High Elf fortress Shining Way will open the opportunity to knock down the gates of Altdorf.

So you cut 4 of the 6 cities, does this mean I will be enjoying WAR with only 1/3 of its original content?

We did not cut 2/3 of our content; far from it.  Before, when our goal was to do six of them, WAR cities were the typical places to go for player services and to just hang out.  By focusing all of our energy and effort into two capitals, we have managed to add so much more content than we would have if we had continued pushing to launch all six.  Our capital cities are now packed with content and places to explore including:  Guild taverns, dungeons, quests, PQs, King encounters, player services, and the most exciting thing of all--now they act as battlegrounds to fight over and protect when under attack. Beyond this, the list goes on and on.  WAR now has more content than ever before, and by focusing our efforts we have been able to create a unique experience far beyond our plans when we first set out to make a great game."

--

Explains it better.

As far as some races not having a tank goes, people must learn that a combination of all the races and classes is better than just a independent race. I can't believe somebody in a game with 24 classes would only want four of the various classes in their faction in their guild... how are they going to get all the endgame done? For example, if it were an Empire-dedicated guild, how would the Warrior Priest's specialization in AoE heals help out the casters in the back in an instanced dungeon? See where I'm going with this?

And I'm sad to see you so misinformed about WAR, even though you used to be such a follower of it. If you're going to become one of those mindless trolls who know nothing about the game, then get mad at someone else for knowing nothing about Aion, what does that say about you? I'll give you a hint. It starts with hy and ends with pocrite.

----------------------------------------------------------------------------------
Currently Waiting For: Warhammer Online, Champions Online

Currently Playing: Console games

SoulSurfer  7/15/08 10:02:04 AM

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Apprentice Member

Joined: 6/19/08
Posts: 180

WHY SO SERIOUS???

I was interested in War, before the city/class changes.  I don't agree with what they did, and don't really care what excuses people come up with to sugarcoat somthing that justifies an unfinished game.  I read the War forums, and MJ's interview, and I'm not bying it like the many blind sheep followers that succomb to the majority rule. 

They had to do whatever it took to get the game to work (in a videogame) and thats fine and dandy, but it totally went against the grain of the lore/IP, and to me that is a huge part of why I was even intrested in WAR in the first place.  I know I'm not the only person who feels like this, a few people has stated how they feel and gotten flamed, others just kept quiet and moved on.  They knew the game would not have the same feeling...

How can you call me a hypocritical troll for defending the game I decided to play, (against the one that let me down) when this dudes comes into the "Aion" forum and starts making irrational comparisons?  It's not like I'm in the WAR forum stirring shit, supporting other people's posts.  But if you would like me to, it's just a click away.  My post may have been a little over the top, but I just needed to get some of that stuff off my chest, and feel much better for having done it.

 

 
oblivionate  7/15/08 10:13:38 AM

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