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 Thread (57 posts)
Adythiel  7/15/08 4:20:01 AM

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For Great....what were we talking about? Ooo...a shiney.

Originally posted by huxflux2004

I think that EA wanted to disconnect their name from Mythics name for a reason. Seeing how bad things for an MMO can turn out, and probably seeing that the Mythic guys might not make it very well for release, they just said: "Take EA out of your logo, please!". Remember Verant? Sony made a new company called Verant before EQ launch. After the game proved to be successful, they stick their name back in with SOE. EA would not risk a failure connected with their name.

You might want to go back over your MMO history a bit. It was in fact 989 Studios that was developing Everquest when it released, I still have my disk if you want me to provide a picture to prove it. It wasn't Verant until after a couple expansions had released.

EA also has had a pair of MMO failures in recent years. A game called Earth and Beyond was EA developed. It had the plug pulled on it. More recently, The Sims Online will have the plug pulled on it at the end of this month. I doubt that is why EA is letting Mythic return to Mythic Entertainment. I'd bet it has more to do with the repuation that EA has among gamers. How many people refuse to try a game if it has the SOE logo attached to it? Well...EA is the same. Between E&B, TSO, UO and a number of the changes made to DAoC after EA acquired Mythic, EA is quickly getting the same reputation that SOE has.


fuzzylojik  7/15/08 4:41:27 AM

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If you don't like it don't play the game I guess.  20 classes is more than enough imo.  As for the cities hopefully they add them later.

The flaw in OPs logic is just because it doesn't exist in the game it does not exist at all in the lore.  Umm ok so in this case every MMO which draws from preexisting lore has to put in every possible city, every possible races, class to make it fit with the lore.  Well then ur going to be dissapointed ton because that's impossible.  And furthermore there would be nothing to add expansion wise.

Will still play it, game still sounds awesome.

Glad to get rid of the sky is falling people at release.  It's not even past beta and people gettting all huffy about changes.  Just wait to buy if you don't wanna purchase.

Good job being up front about the changes. Hats off to Mythic.  LOL at the chicken littles.  I say flush them out early.

 
Battlekruse  7/15/08 5:33:15 AM

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Forums Are For Discussion. Let us discuss productively and respectfully!

Apparently Mythic's game designers got an urgent memo from accounting.

When something like this happens you (the software engineer) can do 2 things: release as-is or strip unfinished functionality.

I have hands on experience with both, and as a developer who wants to create and deliver quality products i can be proud of, i hate both: it leads to extra work (instructing the users on the as-is status and the consequences, or creating on the fly work arounds for the missing functionality) and unhappy users.

Taking out major cities is bad but cutting 4 (!) classes/careers is worse, a Capital Mistake. Even if these classes were not great or very distinctive they should be in! A correct interpretation of the IP demands no less. And when Mythic says not great, i suspect: not finished. See said memo.

With this news i significantly lowered my expectations of this game, both content and polish wise. It could well be just another half backed mmo, trying to capitalize on a favorable release moment: Guild Wars 2.


"If anything can go wrong, it will." - Murphy's Law

Curl  7/15/08 5:51:22 AM

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      I'm not really sure why so many people are getting upset about Mythic being honest about the state of the game and what to expect in open beta/release. The launch date is fast approaching and the simple fact is that every game has things that don't get completed by release but that is one great thing about MMO's they can still be added later for free. So what if all the capital cities aren't in, I'll be more upset if getting to that end game concept only takes a few days or weeks. As far as the classes go I'd rather they be taken out now than listen to a bunch of people after release whine that they are too powerful, too weak, etc... 

     I guess I can understand people being grouchy who purchased pre-orders but in my opinion anyone who buys a digital product without testing it first is a retard anyway. Noone can tell me the people who bought Dark and Light without playing it felt smart on launch day, or the people who installed Vanguard to get 3 FPS are worthy of Mensa. Wait and play the beta before you throw a huge fit about concepts or features you wanted to have but won't at release. It's been my experience over the life of the MMO genre that open beta is what you can expect at launch no matter what anyone promises. They are not debugging during open, so if you lag then you'll lag at launch, they are not finishing up that magical content you wanted, if it's going to be in the game it already is, if the end game is not implemented they won't finish it before a lot of people reach that stage, it's simply how every game has been yet people continue to believe lies told by other players and devs a like. If you play a game's (any game's) open beta and you think it's worth buying then go for it, if not don't, but don't get sucked in with promises pretty videos and buy that crap early. The players need to put their collective feet down and let the devs know that old practice isn't going to fly anymore.

Stop whining and login so I can kill you!

Falcon4196  7/15/08 9:52:53 AM

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Joined: 4/02/08
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If WAR is everywhere why aren''t I in beta yet?

Originally posted by Ascension08

Falcon - the cities being there but being unsackable was a rumor. MJ said it wasn't true. BUT there ARE massive fortresses where the cities would be for Greenskin/Dwarf and Elf 4th Tiers. They function as a city without the PvE - you still have to win control of previous tiers to be able to sack it and if you control one of them along with your capital city then the enemy capital is open to attack.

 

Thanks for cleariong that up.  There has been so much flying around the forums it has been hard to keep the rumors seperated fromt he facts.


Games I've Played: WoW, FFXI, SWG, CoH, EVE Online
Games I'm Waiting for: WAR, Stargate Worlds

huxflux2004  7/15/08 5:08:57 PM

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Originally posted by Adythiel
Originally posted by huxflux2004

I think that EA wanted to disconnect their name from Mythics name for a reason. Seeing how bad things for an MMO can turn out, and probably seeing that the Mythic guys might not make it very well for release, they just said: "Take EA out of your logo, please!". Remember Verant? Sony made a new company called Verant before EQ launch. After the game proved to be successful, they stick their name back in with SOE. EA would not risk a failure connected with their name.

You might want to go back over your MMO history a bit. It was in fact 989 Studios that was developing Everquest when it released, I still have my disk if you want me to provide a picture to prove it. It wasn't Verant until after a couple expansions had released.

EA also has had a pair of MMO failures in recent years. A game called Earth and Beyond was EA developed. It had the plug pulled on it. More recently, The Sims Online will have the plug pulled on it at the end of this month. I doubt that is why EA is letting Mythic return to Mythic Entertainment. I'd bet it has more to do with the repuation that EA has among gamers. How many people refuse to try a game if it has the SOE logo attached to it? Well...EA is the same. Between E&B, TSO, UO and a number of the changes made to DAoC after EA acquired Mythic, EA is quickly getting the same reputation that SOE has.

 

Around August 1995, Sony Imagesoft was merged with the product development branch of SCEA, becoming Sony Interactive Studios America (SISA). On April 1998, SISA was renamed 989 Studios, after the street address of the building they worked in (989 E. Hillsdale Boulevard, Foster City, California, which Sony still uses). The part of 989 developing EverQuest (and other online and PC games) broke off to become an independent studio named Verant Interactive in early 1999. On April 1, 2000, 989 Studios was merged back into SCEA.

 

Everquest was always Sony. Even when they broke off Sony, as Verant, they still had strong ties to Sony and in particular, Smedley.

 
fyerwall  7/15/08 5:26:37 PM

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Joined: 6/01/04
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Originally posted by huxflux2004
Originally posted by Adythiel
Originally posted by huxflux2004

I think that EA wanted to disconnect their name from Mythics name for a reason. Seeing how bad things for an MMO can turn out, and probably seeing that the Mythic guys might not make it very well for release, they just said: "Take EA out of your logo, please!". Remember Verant? Sony made a new company called Verant before EQ launch. After the game proved to be successful, they stick their name back in with SOE. EA would not risk a failure connected with their name.

You might want to go back over your MMO history a bit. It was in fact 989 Studios that was developing Everquest when it released, I still have my disk if you want me to provide a picture to prove it. It wasn't Verant until after a couple expansions had released.

EA also has had a pair of MMO failures in recent years. A game called Earth and Beyond was EA developed. It had the plug pulled on it. More recently, The Sims Online will have the plug pulled on it at the end of this month. I doubt that is why EA is letting Mythic return to Mythic Entertainment. I'd bet it has more to do with the repuation that EA has among gamers. How many people refuse to try a game if it has the SOE logo attached to it? Well...EA is the same. Between E&B, TSO, UO and a number of the changes made to DAoC after EA acquired Mythic, EA is quickly getting the same reputation that SOE has.

 

Around August 1995, Sony Imagesoft was merged with the product development branch of SCEA, becoming Sony Interactive Studios America (SISA). On April 1998, SISA was renamed 989 Studios, after the street address of the building they worked in (989 E. Hillsdale Boulevard, Foster City, California, which Sony still uses). The part of 989 developing EverQuest (and other online and PC games) broke off to become an independent studio named Verant Interactive in early 1999. On April 1, 2000, 989 Studios was merged back into SCEA.

 

Everquest was always Sony. Even when they broke off Sony, as Verant, they still had strong ties to Sony and in particular, Smedley.

Verant was acquired by SOE in may/june of 2000. 989 Studios was a console only division of Sony. Verant was made up of members from 989 who broke off and formed RedEye which later became Verant. Once they started development of SWG in 2000, they decided to bring all the studios under one name (SOE).
 

The problem with SOE started when they did the joint venture with LA to make SWG. LA requested changes to be made to make the game more appealing to a broader audience. SOE to this day still work with LA on all aspects of SWG.

MXO was not an SOE title at the start. WB and Monolith made the game. Monolith screwed the game up from the start and with the clause WB started using a few years prior, WB was able to take control of the title as well as get financial refunds from Monolith, which in essence killed the developer. WB sold MXO to SOE as part of a bargining chip for the rights to future WB titles>MMO transitions (Hence DCU).

As for EA pulling thier name from the EA Mythic name, I think you are way off. Mythic is a well known name in the MMO genre. EA has also, after the restructuring, decided that all studios under the EA name will now work autonomous. Hence no EA Bioware, EA Pandemic, etc. They made the mistake once by enveloping studios under the EA name.

------------------------------
"But why so much hate? And don''t tell me it is because you payed 50$ and you saw all those broken promises. Cause if you are a veteran gamer (which I suspect you are) you should have bought a million crappy games by now, like all of us." - Huxflux2004

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