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 Thread (180 posts)
oblivionate  7/14/08 12:06:49 PM

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Hard Core Member

Joined: 7/19/07
Posts: 188

"For we walk by faith, not by sight" - 2 Corinthians 5:7

Originally posted by Pheace

Did any of you think twice about this system? What happens when you have 100 people trying to roll order and 500 try to roll destruction.

 

100 per server per side.

 

1 server 100-100 balance

 

4 servers 100- 0

 

Or are you suggesting these people all trying to roll destruction either roll order or go find another game till a spot frees up?


 

You do realize there's probably going to be a dozen or more servers, right? Not just one.

And even then, at least Mythic is TRYING to solve the overpopulated faction problem; Blizzard had no proposed solution and turned out fine.

They might give people incentives to join the underpopulated side, such as shorter queues on a busy or full server, or maybe some extra guards around RVR hotspots (I don't know, just something).

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Pheace  7/14/08 12:37:16 PM

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Elite Member

Joined: 12/17/03
Posts: 931

You can either agree with me or be wrong!

Firstly I was talking about 5 servers, not just one so what?

 

SecondlY I don't think you understood at all, more servers = Multiply the numbers = same result.

 

If MORE people want to play destruction then Order maxing it per server to same people per side doesn't do *anything*

 

All it does is create a few servers that end up being balanced and the rest of the servers full of destruction and no order.

 

Either that or you force them to roll order somehow. The notion that all these people will suddenly just feel happy to roll order is ludicrous at best in my opinion, some will, but it's *highly* unlikely the majority will want to, especially if their friends already rolled destruction somewhere which is extremely likely considering many people will want to (assuming destruction will be the overpopulated side here for arguments sake).

 

Also mentioning Blizzard here is pointless, they don't have a tug of war as their design. If Mythic doesn't keep the sides equal the game *Fails*. End of Story. You can't have a tug of war with unequal sides.

PureChaos  7/14/08 12:43:49 PM

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should adopt a FF11 type system combined with this where when its maxed you need a world pass to get on.

herennow  7/14/08 1:16:02 PM

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Advanced Member

Joined: 9/20/05
Posts: 36

Originally posted by bverji


 

I don't play wow, but was in the beta. I can't think of anything wow advertised that wasn't in the game at release. They certainly didn't release without a third of the classes and over a year release date push. Be an idiot ignor the continuing patterns that developers do when they lack the management skills to get a game ready for release.


 

So your feral druid can use its pvp skills? Oh wait no, that class is still broken even now. Warlocks were in but broken etc. Locks got a nice fix feral droods didn't. Now let's play count the individual classes in WoW...er not quite 20.

now I'm not one of those who need to use anything they can to bash WoW. I liked WoW pre-arenas/TBC. Though I was a casual player only really doing AQ20/MC and ZG. There's a very good chance I'll buy the expansion and explore the next 10 levels. I enjoyed the TBC content but its not for me at the mo and so I'm looking to try other things. Also The point Bver is replying to appeared to be mainly aimed at AoC but to say WoW rolled out of the box perfect would be misleading.

To say it rolled out of the box pretty polished and immediately started building a number of different fanbases including rpers, pvp lovers and people with end-game aspirations who liked the way for a few years they got more and more content just for the price of their subscription without paying for expansions is stating the obvious. However the level of scrutiny games come under now is significantly greater as Wow has increased the player base. So to stand a chance of surviving a game has to be in some way better than Wow or why will enough people play it to justify dev costs? So a game will slip if it's not as good as a game that's been out for years and spent those years honing itself or fail if it rushes a release and thereby does not sufficiently define its competitive edge.

To call somebody an idiot for interpreting delays on release as a trend caused by bad management when its been a characteristic of game release going back to the days of space invaders is facile. Unless you have a working knowledge of the way the guys at Mythic operate your assumption that slippage is automatically down to incompetent managers is weak. we have seen evidence that this was probably the case at Flagship and also with the guys behind Vanguard before it was swallowed by Sony but we've been given a sensible explanation by Mythic and I'm curious to know which insider you've been speaking to that allows you to establish the marketing peeps at Mythic are a bunch of liers and you know the real truth.

Similarly, I don't know if you've checked the size of games and compared them to a decade ago. With more complex coding there is more to go wrong and more time is needed to get it running in a manner that the devs intend and is a common cause of slippage which is outside of management control. having bigger dev teams these days means there are more peeps to spot what's causing a problem but until somebody goes 'hey I get what's causing this! we can do...' you have slippage.

The opposite also applies. People who say the future's bright are making a statement of belief as there's no evidence yet. One way or another, there will be evidence just as soon as the NDA lifts. Me, I'm a half-full glass kinda guy so i'll await with enthusiasm. If you prefer being miserable or enjoy laughing at other's misfortune then sit smugly waiting for a lot of WAR fans to have their hearts broken. Either way the truth's out there and it will be all over these forums soon enough giving those that want to plenty of time to cancel their pre-pays.

 
oblivionate  7/14/08 1:17:12 PM

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Hard Core Member

Joined: 7/19/07
Posts: 188

"For we walk by faith, not by sight" - 2 Corinthians 5:7

Originally posted by Pheace

Firstly I was talking about 5 servers, not just one so what?

 

SecondlY I don't think you understood at all, more servers = Multiply the numbers = same result.

 

If MORE people want to play destruction then Order maxing it per server to same people per side doesn't do *anything*

 

All it does is create a few servers that end up being balanced and the rest of the servers full of destruction and no order.

 

Either that or you force them to roll order somehow. The notion that all these people will suddenly just feel happy to roll order is ludicrous at best in my opinion, some will, but it's *highly* unlikely the majority will want to, especially if their friends already rolled destruction somewhere which is extremely likely considering many people will want to (assuming destruction will be the overpopulated side here for arguments sake).

 

Also mentioning Blizzard here is pointless, they don't have a tug of war as their design. If Mythic doesn't keep the sides equal the game *Fails*. End of Story. You can't have a tug of war with unequal sides.


 

Yes, but how do you know that many people will play one faction? That is pure speculation, and there is no way to support it will happen one way or the other.

Sure the hardcore audience, who go to forums, and support the game by going to conventions, are following destruction mainly, but what about the casual crowd? You have no idea what their consensus will be, and the hardcore demographic makes up very little of the game's overall population.

Mythic designed a game with THREE sides, Dark Age of Camelot, and there were no significant balance issues. They know what they are doing.

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Currently Playing: Console games

Celestian  7/14/08 1:25:15 PM

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Posts: 1072

Not sure why all the angst over the balance of realms issue. DAoC did well balancing the populations of realms.

Why speculate about any system you have no control over and an issue that might not even be an issue thanks to Mythic's previous experience.

Capn23  7/14/08 1:26:44 PM

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Posts: 715

"O YEAH!"-Koolaid Guy

Originally posted by Celestian

Not sure why all the angst over the balance of realms issue. DAoC did well balancing the populations of realms.

Why speculate about any system you have no control over and an issue that might not even be an issue thanks to Mythic's previous experience.
 


 

cuz we're bored...

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Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!

rasisan  7/14/08 1:30:42 PM

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Its sad to see a game this early cutting content that it will need.

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Rasisan
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Celestian  7/14/08 1:42:32 PM

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Hard Core Member

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Posts: 1072


Originally posted by rasisan
Its sad to see a game this early cutting content that it will need.

Yeah, god it really destroyed Blizzard when they cut hero classes and siege warfare and world pvp.

Capn23  7/14/08 2:00:52 PM