<
>

Page 1 of 2

1

2

 Thread (33 posts)
ricefarmer  7/13/08 4:09:05 AM

Rank: 57/100 Rank: 57/100 Rank: 57/100 Rank: 57/100 Rank: 57/100

Advanced Member

Joined: 8/08/05
Posts: 132

ive seen vids and even played a little bit of it, and this game has always claim that the combat is skill base and what now.... can someobdy explain to me how is it skill base????

 

not only do u click to move... all u do is click on the enemy spam, powers. just like every other mmo... theres no block or evading so how the hell is it skill base???

 
Lydon  7/13/08 5:09:36 AM

Rank: 97/100 Rank: 97/100 Rank: 97/100 Rank: 97/100 Rank: 97/100

Elite Member

Joined: 7/20/06
Posts: 1590

Firstly, yes there is click-to-move, but there is WASD movement too. I personally know no one who uses click-to-move as it's just annoying.


Secondly, it is skill-based in the way that there are 20 levels and you get a certain amount of attribute points per level. You distribute these points between certain attributes (Each character has a Primary Attribute and 3/4 other attributes) in order to mak skills and spells relating to that attribute more powerful. You can also choose any other profession as your secondary profession, meaning there are many different combinations available. Then, you can only take 8 skills with you on your skill bar at once, so you have to choose wisely. It's not like other MMOs where you just spam whatever you want when you want.


I'm not sure where you came up with the fact that there is no block or evading, because that is totally untrue. There are plenty of spells and skills that allow one to block and evade and one can also dodge ranger arrows in real-time by moving out of the way. There are also plenty of interrupt skills etc. Basically you need to know exactly how a skill works and when to use it.


Another thing I should mention is that your gear means absolutely nothing. Naked characters with a good skill build can beat fully clothed characters with a bad build.


Lonesamurai1  7/13/08 5:34:09 AM

Rank: 85/100 Rank: 85/100 Rank: 85/100 Rank: 85/100 Rank: 85/100

Elite Member

Joined: 6/09/07
Posts: 1024

Hope these help:

 

Player versus Environment

From Guild Wars Wiki

Jump to: navigation, search
A Player fighting a Devourer in PvE
A Player fighting a Devourer in PvE

Player versus Environment (PvE) refers to gameplay in which players compete against computer-controlled opponents, rather than the human-controlled opponents one finds in Player versus Player (PvP).

Generally, PvE games involve advancing along a fixed storyline over time, interacting with NPCs which give out information and short-term goals. PvE may be played completely on one's own, though in online games, generally a player teams up with other players. In Guild Wars, you can also play with the aid of computer-controlled henchmen and/or heroes.

Guild Wars PvE characters are also called "roleplaying characters", including in the character creation screen.

Missions and quests

In Guild Wars, the story is advanced primarily through a series of missions and quests to a pre-determined end. Completing these also progresses one geographically, opening up new areas of the campaign.

Each campaign (Prophecies, Factions, and Nightfall) has a separate, self-contained storyline, though players with multiple campaigns may play all three with a single character. The expansion pack, Eye of the North, also has a self-contained storyline available to players starting in any of the campaigns.

Some quests are required to advance the storyline, but secondary quests are entirely optional, and may tell side stories, adding depth to the game world. Some quests are repeatable.


 Other goals and rewards

Although the main purpose of PvE is to unfold the story and reach its conclusion, many people enjoy collecting titles, elite armor, dye to customize armor and weapons, and high-quality rare or unique items. Players who own the Eye of the North expansion may also set up displays in the Hall of Monuments.

To get the money or items they desire, some people repeatedly clear ("farm") one or more areas, sometimes making an additional character or characters with specialized builds.

Unlocking weapon and armor upgrades, skills, and heroes can be done in the normal course of PvE. Some players attempt to do so as completely as possible for both PvE and PvP benefits. For instance, heroes have access to all skills (including elite skills) unlocked on an account, which is useful for both PvE and PvP play.


Endgame content

Once you complete a campaign, you may still continue playing. Many areas may be played repeatedly, for instance, elite missions, competitive missions, and challenge missions.

Hard mode, with more challenging missions and new goals, becomes available for each campaign once you complete it.


 Relationship to PvP

  • PvE characters may participate in PvP at any time, and there are several low-level arenas that are available only to PvE characters.
  • All skills (including elite skills) and heroes unlocked in PvE are available to PvP characters.
  • PvP equipment for both characters and heroes may be upgraded with any component unlocked on the account.
  • Guilds can only be created by PvE characters, as guild registrars are only available in certain PvE areas.

 

Player versus Player

From Guild Wars Wiki

Jump to: navigation, search
This article is about The gameplay type. For the effect given in pvp outposts, see PvP (effect).

Player versus player is a style of gameplay that pits players against each other in a competition. The objective in PvP is to defeat the opposing team(s), which can be accomplished by one of several different means, depending on the PvP format. This could be capturing control points, defeating the opponent's Guild Lord, scoring a higher kill count or just regular deathmatch.

Guild Wars itself in its origin has been very much focused on the ability to play against other players. (Hence also the "War between Guilds".) To this end, Arena.Net chose a relatively easy to reach level cap of 20.

There is no particular advantage to either PvP or PvE characters in PvP play, except that it may be harder for PvE characters to obtain perfect equipment, and Arena Net also has elected to "sell" a full set of skills for PVP purposes which allows a player to quickly "reroll" their PVP character with different professions, upgrades, and skills.

Another choice is to create a PvP character, who has the luxury of being able to create perfect, maximum damage weapons and armor at no cost (except the cost in Balthazar faction points). Once a modifier (such as a rune or a sword hilt) is unlocked either by identifying it in PvE play or unlocking it via faction in PvP play, it can be added to a customized PvP weapon that any PvP character is capable of creating for free in any outpost on the Battle Isles. Many guilds that focus on PVP play "require" a PVP only character for membership just because of this flexibility.

 

Low-end PvP

The following forms of PvP play have level limits and can only be accessed by PvE characters.


Level 20 PvP

The following forms of PvP play can only be accessed by level 20 characters:


Automated Tournaments

Three times a day, automated tournaments take place for the Guild versus Guild and Hero Battle play types. After paying a small entry fee, players (or guilds) compete in several round robin matches. Winning matches gives players tournament reward points (used to unlock new skins for items and weapons in PvP) and the top players (or guilds) in each tournament receive qualifier points needed to enter a monthly tournament.PvP Skills

In Player vs. Player maps, some skills behave differently. Altered skills have "(PvP)" added to their names.


Godliest  7/13/08 8:56:16 AM

Rank: 73/100 Rank: 73/100 Rank: 73/100 Rank: 73/100 Rank: 73/100

Protector of Cantha

Joined: 11/26/06
Posts: 2893

"There''s a time and a place for everything, and it''s called college." - Chef

You could say that it's skill based because it's based on skills...? On a more serious note though there is a lot skill required to perform well in PvP. Out a few things:

  • Positioning: how do you stand compared to your frontline, backline, midline and opposing teams respective "lines"
  • What are the other persons doing: learning the casting animations will be a great help; and watching them to see what is going even more help.
  • How is your team faring: is it time to fall back or make a push for it?
  • Spiking: Are they doing it, on who and can you prevent it in some way? Try to predict who they will spike and prevent it.
  • Pre-prots: Did any go up on the target, which ones and is it time to switch target? To who?
  • Target switching: Be sure to always have someone to switch to that's fairly close and worth pressuring.

And that's just what everyone in the team should be doing in general. The backline of course got more things to do revolving around mainly keeping your team alive; while the frontliners will be focusing more on who to pressure; and the midline will be trying to interrupt and prevent pressure and spikes. Apart from that evading is a tactic that's commonly used for dodging ranged attacks and is by no means non-existant in the game.


SinzOfMan  7/13/08 9:01:45 AM

Rank: 54/100 Rank: 54/100 Rank: 54/100 Rank: 54/100 Rank: 54/100

Advanced Member

Joined: 5/03/06
Posts: 136

It's pretty simple.  They call it skill based because everyone is equal.  Everyone has access to the same top end equipment and skills.  There are no advantages from character to character.  So the difference between winning and losing is player skill.

 
ricefarmer  7/13/08 11:41:07 AM

Rank: 57/100 Rank: 57/100 Rank: 57/100 Rank: 57/100 Rank: 57/100

Advanced Member

Joined: 8/08/05
Posts: 132

im not convinced, its still in essence, a point and clicker

limiting to 8 skills sucks balls....

dodging range attacks is not that much of  player skill.  i dont see how this is that competitive...  it seems whoever picks the better skills will win,

stop saying its skill base as if this is a fighting game, now thats serious skill, this is just another rpg sitting duck point and click game,

and another thing, i remember when guild wars first came out and they talked about its competitve aspect of the game, they actually compared the player skills to counter strike skills! which is rediculous.......  this isn't a skill base game people... i guess i have to keep waiting till a perfect game comes out

 

till a game that plays like a console game

 
Lydon  7/13/08 11:46:50 AM